// // Chicago // #include "stagesetup.h" u8 intro[]; u8 props[]; struct path paths[]; struct ailist ailists[]; struct stagesetup setup = { NULL, NULL, NULL, intro, props, paths, ailists, NULL, }; char *text_stagename = "S T . P E T E R S B U R G\n"; char *text_briefing1 = "use the stolen tank to chase the car containing natalya. you are up against a time limit.\n"; char *text_briefing2 = "\n"; char *text_briefing3 = "\n"; char *text_briefing4 = "\n"; char *text_objective1 = "\n\n\n"; char *text_objective2 = "\n\n\n"; char *text_objective3 = "\n"; u8 props[] = { briefing(0, 0x0020) briefing(1, 0x0024) briefing(2, 0x0028) briefing(3, 0x002c) briefing(4, 0x0030) beginobjective(0, 0x0034, (DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD)) endobjective beginobjective(1, 0x0038, (DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD)) endobjective beginobjective(2, 0x003c, (DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD)) endobjective endprops }; u8 intro[] = { intro_weapon(WEAPON_PP9I, -1) ammo(AMMOTYPE_PISTOL, 100) outfit(OUTFIT_DEFAULT) endintro }; struct path paths[] = { { NULL, 0, 0 }, }; struct ailist ailists[] = { { NULL, 0 }, };