35 lines
1.2 KiB
C
35 lines
1.2 KiB
C
#ifndef _IN_PREPROCESS_H
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#define _IN_PREPROCESS_H
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#include <PR/ultratypes.h>
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typedef void (*preprocessfunc)(u8 *data, u32 size);
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void preprocessAnimations(u8 *data, u32 size);
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void preprocessMpConfigs(u8 *data, u32 size);
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void preprocessFont(u8 *data, u32 size);
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void preprocessJpnFont(u8 *data, u32 size);
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void preprocessALBankFile(u8 *data, u32 size);
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void preprocessALCMidiHdr(u8 *data, u32 size);
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void preprocessSequences(u8 *data, u32 size);
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void preprocessFiringRange(u8 *data, u32 size);
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void preprocessTexturesList(u8 *data, u32 size);
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void preprocessBgSection1Header(u8 *data, u32 size);
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void preprocessBgSection1(u8 *data, u32 size);
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void preprocessBgSection2Header(u8 *data, u32 size);
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void preprocessBgSection2(u8 *data, u32 size);
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void preprocessBgSection3Header(u8 *data, u32 size);
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void preprocessBgSection3(u8 *data, u32 size);
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void preprocessBgRoom(u8 *data, u32 ofs);
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void preprocessBgLights(u8 *data, u32 ofs);
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void preprocessLangFile(u8 *data, u32 size);
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void preprocessPadsFile(u8 *data, u32 size);
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void preprocessTilesFile(u8 *data, u32 size);
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void preprocessSetupFile(u8 *data, u32 size);
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void preprocessModelFile(u8 *data, u32 size);
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void preprocessGunFile(u8 *data, u32 size);
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#endif
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