perfect_dark/src/game
Ryan Dwyer 049baa4ba6 Decompile monitorthingGetNew 2020-12-26 16:21:46 +10:00
..
chr Rename obj48 to projectile 2020-12-26 15:49:44 +10:00
data Decompile updateSoloHandicaps 2020-12-24 17:05:01 +10:00
menu Rename font variables and segments to have meaningful names 2020-12-19 23:54:22 +10:00
pak Change bool definition to s32 and introduce ubool 2020-11-19 22:45:38 +10:00
bondbike.c Rename obj48 to projectile 2020-12-26 15:49:44 +10:00
bondcutscene.c Decompile alarmStopAudio 2020-11-27 00:04:46 +10:00
bondeyespy.c
bondgrab.c Rename obj48 to projectile 2020-12-26 15:49:44 +10:00
bondhead.c Attempt to decompile chopperFireRocket 2020-12-26 12:14:38 +10:00
bondmove.c Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types 2020-12-23 08:49:54 +10:00
bondview.c Split game_166e40.c into gfxmemory.c and rename related symbols 2020-12-24 12:09:08 +10:00
bondwalk.c Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types 2020-12-23 08:49:54 +10:00
camdraw.c Rename more filemgr symbols 2020-11-12 22:06:48 +10:00
ceil.c
cheats.c
debug.c Decompile renderFrame 2020-11-28 16:11:23 +10:00
dlights.c Decompile gfxAllocate 2020-12-23 23:24:52 +10:00
endscreen.c Decompile currentPlayerTickPauseMenu 2020-11-26 23:25:26 +10:00
explosion.c Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types 2020-12-23 08:49:54 +10:00
floor.c
game_000000.c
game_0abe70.c Decompile gfxAllocate 2020-12-23 23:24:52 +10:00
game_0b28d0.c
game_0b63b0.c Rename obj48 to projectile 2020-12-26 15:49:44 +10:00
game_00b190.c
game_00b200.c
game_00b210.c Decompile mpInitPresetFeatures 2020-11-25 12:23:30 +10:00
game_00b320.c
game_0b0420.c Replace some handnum numbers with HAND constants 2020-11-29 16:23:44 +10:00
game_00b480.c
game_00b820.c
game_0b2150.c
game_0b3350.c Split game_166e40.c into gfxmemory.c and rename related symbols 2020-12-24 12:09:08 +10:00
game_0c33f0.c
game_00c240.c
game_00c490.c Decompile monitorthingGetNew 2020-12-26 16:21:46 +10:00
game_0d5a90.c hudRenderEyespySideRect 2020-12-15 10:48:05 +10:00
game_0d4690.c Decompile gfxAllocate 2020-12-23 23:24:52 +10:00
game_0d7070.c Rename VI mode symbols 2020-12-22 12:13:01 +10:00
game_0dcdb0.c Rename VI mode symbols 2020-12-22 12:13:01 +10:00
game_0e0770.c Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types 2020-12-23 08:49:54 +10:00
game_0f09f0.c Decompile gfxAllocate 2020-12-23 23:24:52 +10:00
game_0fd660.c Rename VI mode symbols 2020-12-22 12:13:01 +10:00
game_1a78b0.c
game_1a3340.c Rename font variables and segments to have meaningful names 2020-12-19 23:54:22 +10:00
game_01afc0.c
game_01b0a0.c
game_01bea0.c Rename VI mode symbols 2020-12-22 12:13:01 +10:00
game_01d9f0.c
game_01d860.c
game_01d990.c
game_01de30.c
game_02cde0.c
game_005fd0.c
game_006bd0.c Decompile gfxAllocate 2020-12-23 23:24:52 +10:00
game_0008e0.c
game_0008f0.c
game_010b20.c
game_10c9c0.c Decompile mpDetermineUnlockedFeatures 2020-11-24 18:43:46 +10:00
game_11eff0.c
game_11f000.c Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types 2020-12-23 08:49:54 +10:00
game_012d50.c
game_12f6c0.c Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types 2020-12-23 08:49:54 +10:00
game_13b670.c
game_13c510.c Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types 2020-12-23 08:49:54 +10:00
game_013cf0.c
game_013ee0.c
game_014f10.c
game_16e810.c Attempt to decompile texturesLoadConfigs 2020-12-12 23:34:38 +10:00
game_17f930.c Rename obj48 to projectile 2020-12-26 15:49:44 +10:00
game_18e5a0.c Rename VI mode symbols 2020-12-22 12:13:01 +10:00
game_19aa80.c Decompile func0f19af10 2020-11-25 12:23:37 +10:00
game_000090.c
game_091e10.c
game_096b20.c
game_096ca0.c
game_097a50.c
game_097aa0.c
game_097ba0.c Decompile gfxAllocate 2020-12-23 23:24:52 +10:00
game_107fb0.c Rename font variables and segments to have meaningful names 2020-12-19 23:54:22 +10:00
game_0108d0.c
game_0109d0.c Decompile setupResetObjectives 2020-11-29 17:05:17 +10:00
game_0125a0.c Rename bondview.c to bondhead.c 2020-12-16 18:11:51 +10:00
game_128f30.c
game_000130.c
game_135c70.c Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types 2020-12-23 08:49:54 +10:00
game_0147a0.c
game_0147d0.c
game_0150a0.c Decompile alarmStopAudio 2020-11-27 00:04:46 +10:00
game_0151f0.c
game_152fa0.c Decompile func0f153134 2020-11-29 00:51:58 +10:00
game_0153f0.c
game_157db0.c Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types 2020-12-23 08:49:54 +10:00
game_166e40.c Split game_166e40.c into gfxmemory.c and rename related symbols 2020-12-24 12:09:08 +10:00
game_167ae0.c Attempt to decompile chopperFireRocket 2020-12-26 12:14:38 +10:00
game_173a00.c
game_175f50.c
game_175f90.c
game_177e00.c Decompile mpEndMatch 2020-11-26 23:39:00 +10:00
game_0601b0.c Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types 2020-12-23 08:49:54 +10:00
game_000840.c
game_000850.c
game_000860.c
game_000870.c
game_000880.c
game_000900.c
game_000910.c
game_0969d0.c
game_1371b0.c Decompile currentPlayerConfigureVi 2020-12-23 12:42:00 +10:00
game_1531a0.c Decompile gfxAllocate 2020-12-23 23:24:52 +10:00
game_1655c0.c
game_1668e0.c
game_1999b0.c Rename obj48 to projectile 2020-12-26 15:49:44 +10:00
game_011110.c Attempt to decompile func0f0b72dc 2020-12-23 22:42:25 +10:00
game_012450.c
game_013010.c
game_013540.c
game_013550.c
game_015010.c
game_015260.c
game_015270.c
game_015280.c
game_015330.c
game_015400.c
game_015410.c
game_015420.c
game_015470.c Decompile alarmStopAudio 2020-11-27 00:04:46 +10:00
game_092610.c Decompile alarmStopAudio 2020-11-27 00:04:46 +10:00
game_095320.c
game_096360.c
game_096700.c
game_096750.c
game_096890.c
game_102230.c
game_102240.c Rename font variables and segments to have meaningful names 2020-12-19 23:54:22 +10:00
game_111600.c
game_127910.c Decompile currentPlayerConfigureVi 2020-12-23 12:42:00 +10:00
game_129210.c
game_150820.c Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types 2020-12-23 08:49:54 +10:00
game_165360.c
game_165670.c Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types 2020-12-23 08:49:54 +10:00
game_176000.c
game_176080.c Decompile currentPlayerConfigureVi 2020-12-23 12:42:00 +10:00
game_179060.c Rename font variables and segments to have meaningful names 2020-12-19 23:54:22 +10:00
game_190260.c Replace some handnum numbers with HAND constants 2020-11-29 16:23:44 +10:00
game_197600.c Decompile chrGetInverseTheta 2020-11-19 23:41:10 +10:00
gamefile.c Rename VI mode symbols 2020-12-22 12:13:01 +10:00
gfxmemory.c Split game_166e40.c into gfxmemory.c and rename related symbols 2020-12-24 12:09:08 +10:00
lang.c Decompile langGet 2020-11-29 01:45:10 +10:00
mplayer.c Rename font variables and segments to have meaningful names 2020-12-19 23:54:22 +10:00
music.c Decompile currentPlayerTickPauseMenu 2020-11-26 23:25:26 +10:00
pad.c
padhalllv.c Decompile waypointDisableSegmentInDirection 2020-11-23 17:14:33 +10:00
pdoptions.c
propobj.c Decompile monitorthingGetNew 2020-12-26 16:21:46 +10:00
smoke.c Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types 2020-12-23 08:49:54 +10:00
sparksreset.c
sparkstick.c
splat.c Decompile currentPlayerSpawn 2020-12-23 18:28:59 +10:00
timing.c Decompile frametimeCalculate 2020-11-14 10:09:06 +10:00
title.c Decompile gfxAllocate 2020-12-23 23:24:52 +10:00
training.c Rename obj48 to projectile 2020-12-26 15:49:44 +10:00
utils.c
wallhit.c hudRenderEyespySideRect 2020-12-15 10:48:05 +10:00
weather.c Attempt to decompile func0f0bfc7c and introduce Mtx and Mtxf types 2020-12-23 08:49:54 +10:00
weatherallocate.c
weathertick.c Change bool definition to s32 and introduce ubool 2020-11-19 22:45:38 +10:00