perfect_dark/src/files/setup/mp_setupjun.c

140 lines
5.4 KiB
C

//
// Temple (MP)
//
#include "stagesetup.h"
s32 intro[];
u32 props[];
struct path paths[];
struct ailist ailists[];
struct stagesetup setup = {
NULL,
NULL,
NULL,
intro,
props,
paths,
ailists,
NULL,
};
u32 props[] = {
weapon(0x0100, 0x0000, PAD_JUN_0093, OBJFLAG_00000001, 0, 0, 240)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_009D, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_009E, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_JUN_0094, OBJFLAG_00000001, 0, 0, 241)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_009F, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_00A0, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_JUN_0095, OBJFLAG_00000001, 0, 0, 242)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_00A1, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_00A2, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_JUN_0096, OBJFLAG_00000001, 0, 0, 243)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_00A3, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_00A4, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_JUN_0097, OBJFLAG_00000001, 0, 0, 244)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_00A5, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_00A6, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_JUN_0098, OBJFLAG_00000001, 0, 0, 245)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_00A7, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_00A8, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_JUN_0099, OBJFLAG_00000001, 0, 0, 246)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_00AA, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_00A9, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_JUN_009A, OBJFLAG_00000001, 0, 0, 247)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_00AB, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_00AC, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_JUN_009B, OBJFLAG_00000001, 0, 0, 248)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_00AD, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_00AE, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_JUN_009C, OBJFLAG_00000001, 0, 0, 249)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_00AF, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_JUN_00B0, OBJFLAG_00000001, 0, 0, 1000)
door(0x0100, MODEL_TDOOR, PAD_JUN_008D, OBJFLAG_DEACTIVATED, OBJFLAG2_80000000, 0, 1000, 0x0000f333, 0x0000551e, 0x00002aaa, 0x00002aaa, 0x000000da, DOORFLAG_0004, DOORTYPE_VERTICAL, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00001000)
door(0x0100, MODEL_TDOOR, PAD_JUN_008E, OBJFLAG_DEACTIVATED, OBJFLAG2_80000000, 0, 1000, 0x0000f333, 0x0000551e, 0x00002aaa, 0x00002aaa, 0x000000da, DOORFLAG_0004, DOORTYPE_VERTICAL, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00001000)
door(0x0100, MODEL_TDOOR, PAD_JUN_008F, OBJFLAG_DEACTIVATED, OBJFLAG2_80000000, 0, 1000, 0x0000f333, 0x0000551e, 0x00002aaa, 0x00002aaa, 0x000000da, DOORFLAG_0004, DOORTYPE_VERTICAL, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00001000)
door(0x0100, MODEL_TDOOR, PAD_JUN_0090, OBJFLAG_DEACTIVATED, OBJFLAG2_80000000, 0, 1000, 0x0000f333, 0x0000551e, 0x00002aaa, 0x00002aaa, 0x000000da, DOORFLAG_0004, DOORTYPE_VERTICAL, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00001000)
door(0x0100, MODEL_TDOOR, PAD_JUN_0091, OBJFLAG_DEACTIVATED, OBJFLAG2_80000000, 0, 1000, 0x0000f333, 0x0000551e, 0x00002aaa, 0x00002aaa, 0x000000da, DOORFLAG_0004, DOORTYPE_VERTICAL, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00001000)
door(0x0100, MODEL_TDOOR, PAD_JUN_0092, OBJFLAG_DEACTIVATED, OBJFLAG2_80000000, 0, 1000, 0x0000f333, 0x0000551e, 0x00002aaa, 0x00002aaa, 0x000000da, DOORFLAG_0004, DOORTYPE_VERTICAL, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00001000)
endprops
};
s32 intro[] = {
spawn(PAD_JUN_001C)
spawn(PAD_JUN_001D)
spawn(PAD_JUN_001E)
spawn(PAD_JUN_001F)
spawn(PAD_JUN_0020)
spawn(PAD_JUN_0021)
spawn(PAD_JUN_0022)
spawn(PAD_JUN_0023)
spawn(PAD_JUN_0024)
spawn(PAD_JUN_0025)
spawn(PAD_JUN_0026)
spawn(PAD_JUN_0027)
case(0, 0x0006)
case_respawn(0, 0x0000)
case_respawn(0, 0x0001)
case_respawn(0, 0x0002)
case_respawn(0, 0x0003)
case_respawn(0, 0x0004)
case_respawn(0, 0x0005)
case(1, 0x000d)
case_respawn(1, 0x0007)
case_respawn(1, 0x0008)
case_respawn(1, 0x0009)
case_respawn(1, 0x000a)
case_respawn(1, 0x000b)
case_respawn(1, 0x000c)
case(2, 0x0014)
case_respawn(2, 0x000e)
case_respawn(2, 0x000f)
case_respawn(2, 0x0010)
case_respawn(2, 0x0011)
case_respawn(2, 0x0012)
case_respawn(2, 0x0013)
case(3, 0x0015)
case_respawn(3, 0x0016)
case_respawn(3, 0x0017)
case_respawn(3, 0x0018)
case_respawn(3, 0x0019)
case_respawn(3, 0x001a)
case_respawn(3, 0x001b)
hill(0x0072)
hill(0x005a)
hill(0x0080)
hill(0x007a)
outfit(OUTFIT_DEFAULT)
endintro
};
s32 path00[] = {
-1,
};
struct path paths[] = {
{ NULL, 0, 0 },
};
u8 unregistered_func1[] = {
endlist
};
u8 func1000_1898[] = {
mp_init_simulants
rebuild_teams
rebuild_squadrons
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
struct ailist ailists[] = {
{ func1000_1898, 0x1000 },
{ NULL, 0 },
};