A decompilation of Perfect Dark. (MIRROR of https://gitlab.com/ryandwyer/perfect-dark)
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| include | ||
| ld | ||
| src | ||
| tools | ||
| .gitignore | ||
| Makefile | ||
| README.md | ||
| macros.inc | ||
| stagetable.txt | ||
README.md
Perfect Dark Decompilation (WIP)
This repository contains a work-in-progress decompilation of Perfect Dark for the Nintendo 64.
Roadmap
| Section | Progress |
|---|---|
| 0x40 rspboot | Won't disassemble as source is likely ASM |
| 0x1000 boot | Not started |
| 0x3050 library | Not started |
| 0x39850 setup | About 50% identified |
| 0x4e850 rarezip | 2/8 functions done |
| 0x5032e game | Not started |
| Lang files | Done |
| Setup files | Done |
| Prop files | Not started |
| Character files | Not started |
| Gun files | Not started |
| BG files | Not started |
| Pad files | Not started |
| Tile files | Not started |
If you want to browse the stage setup files, use this table to find the filename:
| Stage | File |
|---|---|
| Defection | setupame.c |
| Investigation | setupear.c |
| Extraction | setupark.c |
| Villa | setupeld.c |
| Chicago | setuppete.c |
| G5 Building | setupdepo.c |
| Infiltration | setuplue.c |
| Rescue | setuplip.c |
| Escape | setuptra.c |
| Air Base | setupcave.c |
| Air Force One | setuprit.c |
| Crash Site | setupazt.c |
| Pelagic II | setupdam.c |
| Deep Sea | setuppam.c |
| Defense | setupimp.c |
| Attack Ship | setuplee.c |
| Skedar Ruins | setupsho.c |
| MBR | setupwax.c |
| Maian SOS | setupsev.c |
| WAR! | setupstat.c |
| The Duel | setupate.c |
| CI Training | setupdish.c |
| Common Functions | setup.c |
There is also a stagetable.txt in the repository root which includes multiplayer stages.
Compiling
Install the following:
- make
- mips build tools (Debian/Ubuntu: binutils-mips-linux-gnu, Arch: mips64-elf-binutils from AUR)
- Python 3
Then:
- Save your existing ROM file into the root of the repository with the name
pd.ntsc-final.z64. It should not be byteswapped (the first four bytes should be0x80371240). - Run
make extract. This will create anextracted/ntsc-finalcontaining assets from your ROM. - Make edits to the C files in the
srcdirectory if desired. - Run
make rom. This will create a ROM file atbuild/ntsc-final/pd.z64.
How do I know the built files are matching?
Run make followed by make test. If make test produces no output then everything is matching.