perfect_dark/src/lib/lib_3c430.c

57 lines
2.1 KiB
C

#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "gvars/gvars.h"
#include "lib/lib_44bc0.h"
#include "types.h"
GLOBAL_ASM(
glabel func0003c430
/* 3c430: 27bdffd8 */ addiu $sp,$sp,-40
/* 3c434: afbf0014 */ sw $ra,0x14($sp)
/* 3c438: afa40028 */ sw $a0,0x28($sp)
/* 3c43c: afa5002c */ sw $a1,0x2c($sp)
/* 3c440: 8fae002c */ lw $t6,0x2c($sp)
/* 3c444: afae0024 */ sw $t6,0x24($sp)
/* 3c448: 8fa40028 */ lw $a0,0x28($sp)
/* 3c44c: 0c0112f0 */ jal func00044bc0
/* 3c450: 8fa50024 */ lw $a1,0x24($sp)
/* 3c454: afa20024 */ sw $v0,0x24($sp)
/* 3c458: 8faf0024 */ lw $t7,0x24($sp)
/* 3c45c: 25f80008 */ addiu $t8,$t7,0x8
/* 3c460: afb80024 */ sw $t8,0x24($sp)
/* 3c464: afaf0020 */ sw $t7,0x20($sp)
/* 3c468: 8fa80020 */ lw $t0,0x20($sp)
/* 3c46c: 3c190d00 */ lui $t9,0xd00
/* 3c470: ad190000 */ sw $t9,0x0($t0)
/* 3c474: 8fa90024 */ lw $t1,0x24($sp)
/* 3c478: 252a0008 */ addiu $t2,$t1,0x8
/* 3c47c: afaa0024 */ sw $t2,0x24($sp)
/* 3c480: afa9001c */ sw $t1,0x1c($sp)
/* 3c484: 8fac001c */ lw $t4,0x1c($sp)
/* 3c488: 3c0b062e */ lui $t3,0x62e
/* 3c48c: ad8b0000 */ sw $t3,0x0($t4)
/* 3c490: 3c0d8006 */ lui $t5,%hi(var8005f114)
/* 3c494: 8dadf114 */ lw $t5,%lo(var8005f114)($t5)
/* 3c498: 8faf001c */ lw $t7,0x1c($sp)
/* 3c49c: 8dae0048 */ lw $t6,0x48($t5)
/* 3c4a0: adee0004 */ sw $t6,0x4($t7)
/* 3c4a4: 10000003 */ beqz $zero,.L0003c4b4
/* 3c4a8: 8fa20024 */ lw $v0,0x24($sp)
/* 3c4ac: 10000001 */ beqz $zero,.L0003c4b4
/* 3c4b0: 00000000 */ sll $zero,$zero,0x0
.L0003c4b4:
/* 3c4b4: 8fbf0014 */ lw $ra,0x14($sp)
/* 3c4b8: 27bd0028 */ addiu $sp,$sp,0x28
/* 3c4bc: 03e00008 */ jr $ra
/* 3c4c0: 00000000 */ sll $zero,$zero,0x0
/* 3c4c4: 00000000 */ sll $zero,$zero,0x0
/* 3c4c8: 00000000 */ sll $zero,$zero,0x0
/* 3c4cc: 00000000 */ sll $zero,$zero,0x0
);