124 lines
6.2 KiB
C
124 lines
6.2 KiB
C
//
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// Ruins (MP)
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//
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#include "stagesetup.h"
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extern s32 intro[];
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extern u32 props[];
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extern struct path paths[];
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extern struct ailist ailists[];
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struct stagesetup setup = {
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NULL,
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NULL,
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NULL,
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intro,
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props,
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paths,
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NULL,
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NULL,
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};
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u32 props[] = {
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weapon(0x0100, 0x0000, PAD_MP9_0000, OBJFLAG_00000001, 0, 0, 240)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_000C, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_000D, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP9_0001, OBJFLAG_00000001, 0, 0, 241)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_000E, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_000F, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP9_0002, OBJFLAG_00000001, 0, 0, 242)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_0010, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_0011, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP9_0003, OBJFLAG_00000001, 0, 0, 243)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_0012, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_0013, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP9_0004, OBJFLAG_00000001, 0, 0, 244)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_0014, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_0015, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP9_0005, OBJFLAG_00000001, 0, 0, 245)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_0016, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_0017, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP9_0006, OBJFLAG_00000001, 0, 0, 246)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_0018, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_0019, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP9_0007, OBJFLAG_00000001, 0, 0, 247)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_001A, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_001B, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP9_0008, OBJFLAG_00000001, 0, 0, 248)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_001C, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_001D, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP9_0009, OBJFLAG_00000001, 0, 0, 249)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_001E, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_001F, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_0020, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_0021, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_0022, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP9_0023, OBJFLAG_00000001, 0, 0, 1000)
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door(0x0100, MODEL_SK_DOOR1, PAD_MP9_00B2, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_DOOR_STICKY, 1000, 0x0000e666, 0x00010000, 0x00002aaa, 0x00002aaa, 0x000002c5, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000400)
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door(0x0100, MODEL_SK_DOOR1, PAD_MP9_00B3, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_DOOR_STICKY, 1000, 0x0000e666, 0x00010000, 0x00002aaa, 0x00002aaa, 0x000002c5, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000400)
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door(0x0100, MODEL_SK_DOOR1, PAD_MP9_00B4, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_DOOR_STICKY, 1000, 0x0000e666, 0x00010000, 0x00002aaa, 0x00002aaa, 0x000002c5, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000400)
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door(0x0100, MODEL_SK_DOOR1, PAD_MP9_00B5, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_DOOR_STICKY, 1000, 0x0000e666, 0x00010000, 0x00002aaa, 0x00002aaa, 0x000002c5, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000400)
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door(0x0100, MODEL_SK_DOOR1, PAD_MP9_00B6, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_DOOR_STICKY, 1000, 0x0000e666, 0x00010000, 0x00002aaa, 0x00002aaa, 0x000002c5, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000400)
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door(0x0100, MODEL_SK_DOOR1, PAD_MP9_00B7, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_DOOR_STICKY, 1000, 0x0000e666, 0x00010000, 0x00002aaa, 0x00002aaa, 0x000002c5, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000400)
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door(0x0100, MODEL_SK_DOOR1, PAD_MP9_00B8, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_DOOR_STICKY, 1000, 0x0000e666, 0x00010000, 0x00002aaa, 0x00002aaa, 0x000002c5, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00000400)
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door(0x0100, MODEL_SK_DOOR1, PAD_MP9_00B9, OBJFLAG_DEACTIVATED, 0, OBJFLAG3_DOOR_STICKY, 1000, 0x0000e666, 0x00010000, 0x00002aaa, 0x00002aaa, 0x000002c5, 0, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000400)
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endprops
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};
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s32 intro[] = {
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spawn(PAD_MP9_0040)
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spawn(PAD_MP9_0041)
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spawn(PAD_MP9_0042)
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spawn(PAD_MP9_0043)
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spawn(PAD_MP9_0044)
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spawn(PAD_MP9_0045)
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spawn(PAD_MP9_0046)
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spawn(PAD_MP9_0047)
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spawn(PAD_MP9_0048)
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spawn(PAD_MP9_0049)
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spawn(PAD_MP9_004A)
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spawn(PAD_MP9_004B)
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case(0, PAD_MP9_0024)
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case_respawn(0, PAD_MP9_0025)
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case_respawn(0, PAD_MP9_0026)
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case_respawn(0, PAD_MP9_0027)
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case_respawn(0, PAD_MP9_0028)
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case_respawn(0, PAD_MP9_0029)
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case_respawn(0, PAD_MP9_002A)
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case(1, PAD_MP9_0031)
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case_respawn(1, PAD_MP9_002B)
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case_respawn(1, PAD_MP9_002C)
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case_respawn(1, PAD_MP9_002D)
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case_respawn(1, PAD_MP9_002E)
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case_respawn(1, PAD_MP9_002F)
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case_respawn(1, PAD_MP9_0030)
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case(2, PAD_MP9_0038)
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case_respawn(2, PAD_MP9_0032)
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case_respawn(2, PAD_MP9_0033)
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case_respawn(2, PAD_MP9_0034)
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case_respawn(2, PAD_MP9_0035)
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case_respawn(2, PAD_MP9_0036)
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case_respawn(2, PAD_MP9_0037)
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case(3, PAD_MP9_003F)
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case_respawn(3, PAD_MP9_0039)
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case_respawn(3, PAD_MP9_003A)
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case_respawn(3, PAD_MP9_003B)
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case_respawn(3, PAD_MP9_003C)
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case_respawn(3, PAD_MP9_003D)
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case_respawn(3, PAD_MP9_003E)
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hill(PAD_MP9_009B)
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hill(PAD_MP9_00B0)
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hill(PAD_MP9_0064)
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hill(PAD_MP9_005F)
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hill(PAD_MP9_0053)
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hill(PAD_MP9_0070)
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hill(PAD_MP9_009B)
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endintro
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};
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struct path paths[] = {
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{ NULL, 0, 0 },
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};
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