perfect_dark/src/files/lang/mpmenu_str_i.c

501 lines
13 KiB
C

#include <ultra64.h>
char *lang[] = {
/* 0*/ "Most Suicidal\n",
/* 1*/ "Who Needs Ammo?\n",
/* 2*/ "Least Shielded\n",
/* 3*/ "Best Protected\n",
/* 4*/ "Marksmanship\n",
/* 5*/ "Most Professional\n",
/* 6*/ "Most Deadly\n",
/* 7*/ "Most Harmless\n",
/* 8*/ "Most Cowardly\n",
/* 9*/ "Most Frantic\n",
/* 10*/ "Most Honorable\n",
/* 11*/ "Most Dishonorable\n",
/* 12*/ "Shortest Life\n",
/* 13*/ "Longest Life\n",
/* 14*/ "Double Kill\n",
/* 15*/ "Triple Kill\n",
/* 16*/ "Quad Kill\n",
/* 17*/ "Game Setup\n",
/* 18*/ "Load Settings\n",
/* 19*/ "Scenario\n",
/* 20*/ "Arena\n",
/* 21*/ "Options\n",
/* 22*/ "Teams\n",
/* 23*/ "Weapons\n",
/* 24*/ "Limits\n",
/* 25*/ "Simulants\n",
/* 26*/ "Save Settings\n",
/* 27*/ "Abort Game\n",
/* 28*/ "Player Setup\n",
/* 29*/ "Load Player\n",
/* 30*/ "Name\n",
/* 31*/ "Character\n",
/* 32*/ "Handicap\n",
/* 33*/ "Control\n",
/* 34*/ "Player Options\n",
/* 35*/ "Statistics\n",
/* 36*/ "Start Game\n",
/* 37*/ "Drop Out\n",
/* 38*/ "Save Player\n",
/* 39*/ "Save Copy of Player\n",
/* 40*/ "Stuff\n",
/* 41*/ "Soundtrack\n",
/* 42*/ "Team Names\n",
/* 43*/ "Ratio\n",
/* 44*/ "Lock\n",
/* 45*/ "None\n",
/* 46*/ "Last Winner\n",
/* 47*/ "Last Loser\n",
/* 48*/ "Random\n",
/* 49*/ "Challenge\n",
/* 50*/ "Combat Challenges\n",
/* 51*/ "Abort Challenge\n",
/* 52*/ "Abort\n",
/* 53*/ "Are you sure you want\nto abort the game?\n",
/* 54*/ "Abort\n",
/* 55*/ "Cancel\n",
/* 56*/ "%s\n",
/* 57*/ "Accept\n",
/* 58*/ "Cancel\n",
/* 59*/ "Team Names\n",
/* 60*/ "Back\n",
/* 61*/ "Change Team Name\n",
/* 62*/ "Soundtrack\n",
/* 63*/ "Current:\n",
/* 64*/ "Multiple Tunes\n",
/* 65*/ "Back\n",
/* 66*/ "Multiple Tunes\n",
/* 67*/ "Random\n",
/* 68*/ "Select Tunes\n",
/* 69*/ "Select Tune\n",
/* 70*/ "Team Control\n",
/* 71*/ "Teams Enabled\n",
/* 72*/ "Teams:\n",
/* 73*/ "Auto Team...\n",
/* 74*/ "Back\n",
/* 75*/ "Auto Team\n",
/* 76*/ "Two Teams\n",
/* 77*/ "Three Teams\n",
/* 78*/ "Four Teams\n",
/* 79*/ "Maximum Teams\n",
/* 80*/ "Humans vs. Simulants\n",
/* 81*/ "Human-Simulant Pairs\n",
/* 82*/ "Cancel\n",
/* 83*/ "Simulants\n",
/* 84*/ "Add Simulant...\n",
/* 85*/ "1:\n",
/* 86*/ "2:\n",
/* 87*/ "3:\n",
/* 88*/ "4:\n",
/* 89*/ "5:\n",
/* 90*/ "6:\n",
/* 91*/ "7:\n",
/* 92*/ "8:\n",
/* 93*/ "Clear All\n",
/* 94*/ "Back\n",
/* 95*/ "Difficulty:\n",
/* 96*/ "Change Type...\n",
/* 97*/ "Character...\n",
/* 98*/ "Delete Simulant\n",
/* 99*/ "Back\n",
/*100*/ "Simulant Character\n",
/*101*/ "Add Simulant\n",
/*102*/ "Change Simulant\n",
/*103*/ "Normal Simulants\n",
/*104*/ "Special Simulants\n",
/*105*/ "Ready!\n",
/*106*/ "...and waiting\n",
/*107*/ "Limits\n",
/*108*/ "Time\n",
/*109*/ "Score\n",
/*110*/ "Restore Defaults\n",
/*111*/ "Back\n",
/*112*/ "No Limit\n",
/*113*/ "%d\n",
/*114*/ "%d Min\n",
/*115*/ "Arena\n",
/*116*/ "Dark\n",
/*117*/ "Classic\n",
/*118*/ "Random\n",
/*119*/ "Skedar",
/*120*/ "Pipes",
/*121*/ "Ravine",
/*122*/ "G5 Building",
/*123*/ "Sewers",
/*124*/ "Warehouse",
/*125*/ "Grid",
/*126*/ "Ruins",
/*127*/ "Area 52",
/*128*/ "Base",
/*129*/ "Rooftop",
/*130*/ "Fortress",
/*131*/ "Villa",
/*132*/ "Car Parking Lot",
/*133*/ "Temple",
/*134*/ "Complex",
/*135*/ "Felicity",
/*136*/ "Random",
/*137*/ "Load Player\n",
/*138*/ "B Button to cancel\n",
/*139*/ "Load Game Settings\n",
/*140*/ "%s: Scenario: %s Arena: %s Simulants: %d",
/*141*/ "Presets\n",
/*142*/ "Player Name\n",
/*143*/ "Character\n",
/*144*/ "Load Head...\n",
/*145*/ "Statistics\n",
/*146*/ "Kills:\n",
/*147*/ "Deaths:\n",
/*148*/ "Accuracy:\n",
/*149*/ "Head Shots:\n",
/*150*/ "Ammo Used:\n",
/*151*/ "Damage Dealt:\n",
/*152*/ "Pain Received:\n",
/*153*/ "Games Played:\n",
/*154*/ "Games Won:\n",
/*155*/ "Games Lost:\n",
/*156*/ "Time Spent:\n",
/*157*/ "Distance:\n",
/*158*/ "Medals Won:\n",
/*159*/ " Accuracy:\n",
/*160*/ " Head Shot:\n",
/*161*/ " KillMaster:\n",
/*162*/ " Survivor:\n",
/*163*/ "Your Title:\n",
/*164*/ "Back\n",
/*165*/ "Completed Challenges\n",
/*166*/ "Back\n",
/*167*/ "Options\n",
/*168*/ "Highlight Pickups\n",
/*169*/ "Highlight Players\n",
/*170*/ "Highlight Teams\n",
/*171*/ "Radar\n",
/*172*/ "Back\n",
/*173*/ "Weapons\n",
/*174*/ "Set:\n",
/*175*/ "Current Weapon Setup:\n",
/*176*/ "1:\n",
/*177*/ "2:\n",
/*178*/ "3:\n",
/*179*/ "4:\n",
/*180*/ "5:\n",
/*181*/ "6:\n",
/*182*/ "Back\n",
/*183*/ "Save Game Setup\n",
/*184*/ "Do you want to save over\nyour original game file?\n",
/*185*/ "Save Over Original\n",
/*186*/ "Save Copy\n",
/*187*/ "Do Not Save\n",
/*188*/ "Game File Name\n",
/*189*/ "Enter a name for your\ngame setup file:\n",
/*190*/ "Confirm\n",
/*191*/ "Your player file is\nalways saved\nautomatically.\n",
/*192*/ "Save a copy now?\n",
/*193*/ "No\n",
/*194*/ "Yes\n",
/*195*/ "Drop Out\n",
/*196*/ "Are you sure you\nwant to drop out?\n",
/*197*/ "Drop Out\n",
/*198*/ "Cancel\n",
/*199*/ "Control\n",
/*200*/ "Control Style\n",
/*201*/ "Reverse Pitch\n",
/*202*/ "Look Ahead\n",
/*203*/ "Head Roll\n",
/*204*/ "Auto-Aim\n",
/*205*/ "Aim Control\n",
/*206*/ "Sight on Screen\n",
/*207*/ "Show Target\n",
/*208*/ "Zoom Range\n",
/*209*/ "Ammo on Screen\n",
/*210*/ "Gun Function\n",
/*211*/ "Paintball\n",
/*212*/ "Back\n",
/*213*/ "Hold\n",
/*214*/ "Toggle\n",
/*215*/ "Combat Options\n",
/*216*/ "Briefcase Options\n",
/*217*/ "Hacker Options\n",
/*218*/ "Pop a Cap Options\n",
/*219*/ "Hill Options\n",
/*220*/ "Capture Options\n",
/*221*/ "Boxes Options\n",
/*222*/ "One-Hit Kills\n",
/*223*/ "Slow Motion\n",
/*224*/ "Fast Movement\n",
/*225*/ "Display Team\n",
/*226*/ "No Radar\n",
/*227*/ "No Auto-Aim\n",
/*228*/ "No Player Highlight\n",
/*229*/ "No Pickup Highlight\n",
/*230*/ "Highlight Target\n",
/*231*/ "Highlight Terminal\n",
/*232*/ "Boxes on Radar\n",
/*233*/ "Hill on Radar\n",
/*234*/ "Mobile Hill\n",
/*235*/ "Time\n",
/*236*/ "Show on Radar\n",
/*237*/ "Highlight Briefcase\n",
/*238*/ "Show on Radar\n",
/*239*/ "Back\n",
/*240*/ "Off\n",
/*241*/ "On\n",
/*242*/ "Smart\n",
/*243*/ "Scenario\n",
/*244*/ "Free for All!\n",
/*245*/ "-Teamwork-\n",
/*246*/ "Combat",
/*247*/ "Hold the Briefcase",
/*248*/ "Hacker Central",
/*249*/ "Pop a Cap",
/*250*/ "King of the Hill",
/*251*/ "Capture the Case",
/*252*/ "Touch That Box",
/*253*/ "Combat",
/*254*/ "Briefcase",
/*255*/ "Hacker",
/*256*/ "Pop",
/*257*/ "Hill",
/*258*/ "Capture",
/*259*/ "Boxes",
/*260*/ "Game Over\n",
/*261*/ "Title:\n",
/*262*/ "Weapon of Choice:\n",
/*263*/ "Awards:\n",
/*264*/ "1st\n",
/*265*/ "2nd\n",
/*266*/ "3rd\n",
/*267*/ "4th\n",
/*268*/ "5th\n",
/*269*/ "6th\n",
/*270*/ "7th\n",
/*271*/ "8th\n",
/*272*/ "9th\n",
/*273*/ "10th\n",
/*274*/ "11th\n",
/*275*/ "12th\n",
/*276*/ "Player Ranking\n",
/*277*/ "Deaths\n",
/*278*/ "Score\n",
/*279*/ "Team Ranking\n",
/*280*/ "Stats for %s",
/*281*/ "Suicides\n",
/*282*/ "Deaths\n",
/*283*/ "Kills\n",
/*284*/ "Inventory\n",
/*285*/ "Control\n",
/*286*/ "Game Time:\n",
/*287*/ "End Game\n",
/*288*/ "Pause\n",
/*289*/ "Unpause\n",
/*290*/ "End Game\n",
/*291*/ "Are you sure?\n",
/*292*/ "Cancel\n",
/*293*/ "End Game\n",
/*294*/ "PerfectHead\n",
/*295*/ "Load A Saved Head\n",
/*296*/ "Make A New Head\n",
/*297*/ "Edit A Loaded Head\n",
/*298*/ "Edit A PerfectHead\n",
/*299*/ "Choose slot to edit:\n",
/*300*/ "Cancel\n",
/*301*/ "Make A New Head\n",
/*302*/ "Load A Saved Head\n",
/*303*/ "Where do you want to be able\n",
/*304*/ "to use this head?\n",
/*305*/ "Combat Simulator\n",
/*306*/ "All Missions\n",
/*307*/ "Both\n",
/*308*/ "Cancel\n",
/*309*/ "Camera Setup\n",
/*310*/ "Insert your camera into your\n",
/*311*/ "Game Boy Pak.\n",
/*312*/ "Then, insert your Game Boy Pak\n",
/*313*/ "into any controller.\n",
/*314*/ "OK\n",
/*315*/ "Cancel\n",
/*316*/ "Error\n",
/*317*/ "Game Boy Camera Not Detected!\n",
/*318*/ "Please check all connections\n",
/*319*/ "and try again.\n",
/*320*/ "Cancel\n",
/*321*/ "Choose Camera\n",
/*322*/ "More than one camera detected.\n",
/*323*/ "Please select which camera you\nwant to use\n",
/*324*/ "OK\n",
/*325*/ "Cancel\n",
/*326*/ "PerfectHead\n",
/*327*/ "Take A Picture Now\n",
/*328*/ "Load Picture From Camera\n",
/*329*/ "Cancel\n",
/*330*/ "Load From Camera\n",
/*331*/ "Choose picture to read from camera:\n",
/*332*/ "Cancel\n",
/*333*/ "Take Picture\n",
/*334*/ "Shoot!\n",
/*335*/ "Cancel\n",
/*336*/ "Keep Picture\n",
/*337*/ "Try Again\n",
/*338*/ "Load PerfectHead\n",
/*339*/ "Insert the Controller Pak\n",
/*340*/ "containing the head you\n",
/*341*/ "wish to load into any\n",
/*342*/ "controller.\n",
/*343*/ "Controller Pak:\n",
/*344*/ "Cancel\n",
/*345*/ "Source:\n",
/*346*/ "Pak 1",
/*347*/ "Pak 2",
/*348*/ "Pak 3",
/*349*/ "Pak 4",
/*350*/ "<none>",
/*351*/ "PerfectHead Editor\n",
/*352*/ "Take Another Picture\n",
/*353*/ "Change Head\n",
/*354*/ "Position Picture\n",
/*355*/ "Color Face & Hair\n",
/*356*/ "Shape Head\n",
/*357*/ "Remove Head\n",
/*358*/ "Cancel Changes\n",
/*359*/ "Keep Changes\n",
/*360*/ "Shape Head\n",
/*361*/ "Depth\n",
/*362*/ "OK\n",
/*363*/ "Cancel\n",
/*364*/ "Position Image\n",
/*365*/ "Brightness\n",
/*366*/ "OK\n",
/*367*/ "Cancel\n",
/*368*/ "Choose Head\n",
/*369*/ "OK\n",
/*370*/ "Cancel\n",
/*371*/ "Remove PerfectHead\n",
/*372*/ "Are you sure you want to\n",
/*373*/ "remove this head from memory?\n",
/*374*/ "Delete\n",
/*375*/ "Cancel\n",
/*376*/ "Cancel Changes\n",
/*377*/ "Are you sure you want to\n",
/*378*/ "throw away your changes?\n",
/*379*/ "Throw Away\n",
/*380*/ "Go Back To Editor\n",
/*381*/ "Save PerfectHead\n",
/*382*/ "You have edited this head.\n",
/*383*/ "Do you want to keep your changes?\n",
/*384*/ "Keep\n",
/*385*/ "Revert\n",
/*386*/ "Save PerfectHead\n",
/*387*/ "Your changes will be kept in memory.\n",
/*388*/ "Would you like to save your changes\n",
/*389*/ "to the controller pak?\n",
/*390*/ "Save\n",
/*391*/ "Don't Save\n",
/*392*/ "Save PerfectHead\n",
/*393*/ "You can now save your head on to\n",
/*394*/ "a controller pak if you wish.\n",
/*395*/ "If you want to do this, please\n",
/*396*/ "ensure a controller pak is inserted\n",
/*397*/ "and choose \"Save\".\n",
/*398*/ "Save\n",
/*399*/ "Don't Save\n",
/*400*/ "Head Complete!\n",
/*401*/ "To use your head in the combat simulator,\n",
/*402*/ "select the head from the character menu\n",
/*403*/ "of the player/simulant settings menu.\n",
/*404*/ "Your Mission heads will now appear\n",
/*405*/ "in any of the missions you play.\n",
/*406*/ "You can now edit your head further if you wish.\n",
/*407*/ "Finish\n",
/*408*/ "Edit Head\n",
/*409*/ "Head Color\n",
/*410*/ "Face:\n",
/*411*/ "Hairstyle:\n",
/*412*/ "OK\n",
/*413*/ "Cancel\n",
/*414*/ "Press the B Button to go back.\n",
/*415*/ "Hangar Information\n",
/*416*/ "Holotraining\n",
/*417*/ "Device List\n",
/*418*/ "Information\n",
/*419*/ "Locations\n",
/*420*/ "Vehicles\n",
/*421*/ "Character Profiles\n",
/*422*/ "Other Information\n",
/*423*/ "Training Stats\n",
/*424*/ "Time Taken:\n",
/*425*/ "Completed!\n",
/*426*/ "Failed!\n",
/*427*/ "Ok\n",
/*428*/ "Resume\n",
/*429*/ "Cancel\n",
/*430*/ "Abort\n",
/*431*/ "Character Profile\n",
/*432*/ "Name:\n",
/*433*/ "Age:\n",
/*434*/ "Race:\n",
/*435*/ "Press the B Button to go back.\n",
/*436*/ "Cheats\n",
/*437*/ "It is now safe to turn off your computer.\n",
/*438*/ "Cancel\n",
/*439*/ "Bronze\n",
/*440*/ "Silver\n",
/*441*/ "Gold\n",
/*442*/ "Difficulty\n",
/*443*/ "Difficulty:\n",
/*444*/ "Select Difficulty:\n",
/*445*/ " \n",
/*446*/ "Weapon\n",
/*447*/ "Training Info\n",
/*448*/ "Training Stats\n",
/*449*/ "Completed!\n",
/*450*/ "Score:\n",
/*451*/ "Targets Destroyed:\n",
/*452*/ "Difficulty:\n",
/*453*/ "Time Taken:\n",
/*454*/ "Weapon:\n",
/*455*/ "Accuracy:\n",
/*456*/ "Not Failed\n",
/*457*/ "Out of Ammo\n",
/*458*/ "Time Over\n",
/*459*/ "Score Unattainable\n",
/*460*/ "Too Inaccurate\n",
/*461*/ "Bull's-eye\n",
/*462*/ "Zone 1\n",
/*463*/ "Zone 2\n",
/*464*/ "Zone 3\n",
/*465*/ "Hit total\n",
/*466*/ "Scoring\n",
/*467*/ "10\n",
/*468*/ "5\n",
/*469*/ "2\n",
/*470*/ "1\n",
/*471*/ "Ammo Limit:\n",
/*472*/ "Time Limit:\n",
/*473*/ "Min Accuracy:\n",
/*474*/ "Goal Targets:\n",
/*475*/ "Goal Score:\n",
/*476*/ "Cheats\n",
/*477*/ "Done\n",
/*478*/ "Warning\n",
/*479*/ "If you activate any cheats, then you\nwill be unable to progress further in the game\nwhile those cheats are active.\n",
/*480*/ "OK\n",
/*481*/ "Cancel\n",
/*482*/ "Player %d: ",
/*483*/ "Press START!\n",
/*484*/ "Searching for Camera!\n",
/*485*/ "Calibrating Camera\n",
/*486*/ "Downloading Image\n",
/*487*/ "Loading Image\n",
/*488*/ "Saving Image\n",
/*489*/ "Transfering Image\n",
/*490*/ "Uploading Segment\n",
/*491*/ "Initializing Controller Pak\n",
/*492*/ "Getting PerfectHead\n",
/*493*/ "Saving PerfectHead\n",
/*494*/ "Auto Camera Adjustment\n",
/*495*/ "Please Wait...\n",
};