146 lines
5.0 KiB
C
146 lines
5.0 KiB
C
//
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// Pipes (MP)
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//
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#include "stagesetup.h"
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extern s32 intro[];
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extern u32 props[];
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extern struct path paths[];
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extern struct ailist ailists[];
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struct stagesetup setup = {
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NULL,
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NULL,
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NULL,
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intro,
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props,
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paths,
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ailists,
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NULL,
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};
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u32 props[] = {
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weapon(0x0100, 0x0000, PAD_CRAD_00E2, OBJFLAG_00000001, 0, 0, 240)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00EC, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00ED, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_CRAD_00E3, OBJFLAG_00000001, 0, 0, 241)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00EE, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00EF, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_CRAD_00E4, OBJFLAG_00000001, 0, 0, 242)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00F0, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00F1, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_CRAD_00E5, OBJFLAG_00000001, 0, 0, 243)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00F2, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00F3, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_CRAD_00E6, OBJFLAG_00000001, 0, 0, 244)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00F4, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00F5, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_CRAD_00E7, OBJFLAG_00000001, 0, 0, 245)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00F6, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00F7, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_CRAD_00E8, OBJFLAG_00000001, 0, 0, 246)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00F8, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00F9, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_CRAD_00E9, OBJFLAG_00000001, 0, 0, 247)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00FA, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00FB, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_CRAD_00EA, OBJFLAG_00000001, 0, 0, 248)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00FC, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00FD, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_CRAD_00EB, OBJFLAG_00000001, 0, 0, 249)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00FE, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_CRAD_00FF, OBJFLAG_00000001, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_CRAD_0100, OBJFLAG_00000001 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_00000100 | OBJFLAG_INVINCIBLE, 0, OBJFLAG3_PUSHABLE, 1000)
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tag(0x01, 1)
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lift(0x0100, MODEL_A51_LIFT_THINWALL, PAD_CRAD_0104, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_80000000, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x0104, 0x0103, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000005b0, 0x00050000, 0x00000000)
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endprops
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};
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s32 intro[] = {
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spawn(PAD_CRAD_00CD)
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spawn(PAD_CRAD_00CE)
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spawn(PAD_CRAD_00CF)
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spawn(PAD_CRAD_00D0)
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spawn(PAD_CRAD_00D1)
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spawn(PAD_CRAD_00D2)
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spawn(PAD_CRAD_00D3)
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spawn(PAD_CRAD_00D4)
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spawn(PAD_CRAD_00D5)
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spawn(PAD_CRAD_00D6)
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spawn(PAD_CRAD_00D7)
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spawn(PAD_CRAD_00D8)
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spawn(PAD_CRAD_00D9)
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spawn(PAD_CRAD_00DA)
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spawn(PAD_CRAD_00DB)
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spawn(PAD_CRAD_00DC)
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spawn(PAD_CRAD_00DD)
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spawn(PAD_CRAD_00DE)
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spawn(PAD_CRAD_00DF)
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spawn(PAD_CRAD_00E0)
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spawn(PAD_CRAD_00E1)
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hill(0x0019)
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hill(0x009e)
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hill(0x0007)
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hill(0x001b)
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hill(0x001f)
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case(0, 0x00b7)
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case_respawn(0, 0x00b1)
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case_respawn(0, 0x00b2)
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case_respawn(0, 0x00b3)
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case_respawn(0, 0x00b4)
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case_respawn(0, 0x00b5)
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case_respawn(0, 0x00b6)
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case(1, 0x00be)
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case_respawn(1, 0x00b8)
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case_respawn(1, 0x00b9)
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case_respawn(1, 0x00ba)
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case_respawn(1, 0x00bb)
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case_respawn(1, 0x00bc)
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case_respawn(1, 0x00bd)
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case(2, 0x00c5)
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case_respawn(2, 0x00bf)
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case_respawn(2, 0x00c0)
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case_respawn(2, 0x00c1)
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case_respawn(2, 0x00c2)
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case_respawn(2, 0x00c3)
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case_respawn(2, 0x00c4)
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case(3, 0x00cc)
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case_respawn(3, 0x00c6)
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case_respawn(3, 0x00c7)
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case_respawn(3, 0x00c8)
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case_respawn(3, 0x00c9)
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case_respawn(3, 0x00ca)
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case_respawn(3, 0x00cb)
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endintro
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};
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struct path paths[] = {
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{ NULL, 0, 0 },
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};
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u8 func1001_start_lift[] = {
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activate_lift(1, 0x01)
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terminate
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endlist
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};
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u8 func1000_14e0[] = {
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mp_init_simulants
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rebuild_teams
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rebuild_squadrons
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terminate
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endlist
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};
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struct ailist ailists[] = {
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{ func1000_14e0, 0x1000 },
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{ func1001_start_lift, 0x1001 },
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{ NULL, 0 },
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};
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