23 lines
746 B
C
23 lines
746 B
C
#ifndef IN_GAME_PAD_H
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#define IN_GAME_PAD_H
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#include <ultra64.h>
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#include "types.h"
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void padUnpack(s32 padnum, u32 fields, struct pad *pad);
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bool padHasBboxData(s32 padnum);
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void padGetCentre(s32 padnum, struct coord *coord);
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void func0f116068(s32 padnum);
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void padCopyBboxFromPad(s32 padnum, struct pad *src);
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void padSetFlag(s32 padnum, u32 flag);
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void padUnsetFlag(s32 padnum, u32 flag);
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s32 coverGetCount(void);
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bool coverLoad(s32 covernum, struct cover *cover);
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bool coverHasFlag0002(s32 covernum);
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void coverSetFlag0002(s32 covernum, bool enable);
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void coverSetFlag(s32 covernum, u32 flag);
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void coverUnsetFlag(s32 covernum, u32 flag);
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void coverSetFlag0001(s32 covernum, bool enable);
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bool coverHasSomeFlags(struct cover *cover);
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#endif
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