perfect_dark/src/game/music.c

717 lines
16 KiB
C

#include <ultra64.h>
#include "constants.h"
#include "game/menu.h"
#include "game/lv.h"
#include "game/music.h"
#include "game/options.h"
#include "game/stagemusic.h"
#include "bss.h"
#include "lib/snd.h"
#include "lib/music.h"
#include "data.h"
#include "types.h"
#define FADETYPE_STOP 0
#define FADETYPE_PAUSE 1
s32 g_MusicStageNum;
struct musicevent g_MusicEventQueue[40];
struct seqchannel g_SeqChannels[3];
u32 g_AudioXReasonsActive[4];
s32 g_MusicXReasonMinDurations[4];
s32 g_MusicXReasonMaxDurations[4];
s32 g_MenuTrack = -1;
s32 g_MusicEventQueueLength = 0;
s32 g_TemporaryPrimaryTrack = -1;
s32 g_TemporaryAmbientTrack = -1;
#if VERSION >= VERSION_NTSC_1_0
s32 g_MusicSavedInterval240 = -1;
#endif
u32 g_MusicNextEventId = 0;
bool g_MusicNrgIsActive = false;
bool g_MusicMpDeathIsPlaying = false;
s32 g_MusicInterval240 = 15;
s32 g_MusicSleepRemaining240 = 0;
bool g_MusicSoloDeathIsPlaying = false;
#if VERSION >= VERSION_NTSC_1_0
u16 g_MusicVolume = 0x5000;
#endif
s32 g_MusicDeathTimer240 = 0; // Counts down 5 seconds while death music plays
s32 g_MusicAge60 = 0; // The current age of the MP track being played
s32 g_MusicLife60 = TICKS(120); // The max age of any MP track (this value is changed in MP code)
s32 g_MusicSilenceTimer60 = 0; // Counts down the 2 second silence between MP track changes
#if VERSION < VERSION_NTSC_1_0
const char var7f1b2030nb[] = "MUSIC : musicPlayLevel\n";
const char var7f1b2048nb[] = "MUSIC : SWITCHING TO CORRECT AMBIENT TUNE\n";
const char var7f1b2074nb[] = "musicStartLevel\n";
const char var7f1b2088nb[] = "musicEndLevel\n";
const char var7f1b2098nb[] = "musicStartNRG\n";
const char var7f1b20a8nb[] = "musicEndNRG\n";
const char var7f1b20b8nb[] = "musicStartWatch start\n";
const char var7f1b20d0nb[] = "musicEndWatch start\n";
const char var7f1b20e8nb[] = "musicEndWatch end\n";
const char var7f1b20fcnb[] = "musicStartDead\n";
const char var7f1b210cnb[] = "musicStartTemporary\n";
const char var7f1b2124nb[] = "musicEndTemporary\n";
const char var7f1b2138nb[] = "musicStartCutscene\n";
const char var7f1b214cnb[] = "musicEndCutscene\n";
const char var7f1b2160nb[] = "musicStartAmbient : Tune=%d\n";
const char var7f1b2180nb[] = "musicEndAmbient\n";
#endif
char *var80084100[] = {
"null",
"leveltune",
"nrgtune,watchtune,mpdeathtune",
"ambience",
"NULL",
"playing",
"paused",
};
#if VERSION >= VERSION_PAL_FINAL
u32 var8008465cpf = 0;
#endif
const char var7f1b7918[] = "MUSIC : activedeath=%d\n";
u16 musicGetVolume(void)
{
#if VERSION >= VERSION_NTSC_1_0
u32 volume;
if (g_Vars.stagenum == STAGE_CREDITS) {
return 0x5000;
}
if (g_MusicVolume < 0x5000) {
volume = g_MusicVolume;
} else {
volume = 0x5000;
}
return volume;
#else
return optionsGetMusicVolume();
#endif
}
void musicSetVolume(u16 volume)
{
s32 i;
#if VERSION >= VERSION_NTSC_1_0
if (volume > 0x5000) {
volume = 0x5000;
}
#endif
for (i = 0; i < ARRAYCOUNT(g_SeqChannels); i++) {
if (g_SeqChannels[i].tracktype != TRACKTYPE_NONE && g_SeqChannels[i].tracktype != TRACKTYPE_AMBIENT) {
seqSetVolume(&g_SeqInstances[i], volume);
}
}
#if VERSION >= VERSION_NTSC_1_0
g_MusicVolume = volume;
#endif
}
bool musicIsTrackState(s32 tracktype, s32 state)
{
s32 i;
for (i = 0; i < ARRAYCOUNT(g_SeqChannels); i++) {
if (g_SeqChannels[i].tracktype == tracktype) {
switch (state) {
case AL_STOPPED:
return !g_SeqChannels[i].inuse;
case AL_PLAYING:
return g_SeqChannels[i].inuse;
case AL_STOPPING:
return g_SeqChannels[i].keepafterfade;
}
}
}
return false;
}
s32 musicGetTrackState(s32 tracktype)
{
s32 i;
for (i = 0; i < ARRAYCOUNT(g_SeqChannels); i++) {
if (g_SeqChannels[i].tracktype == tracktype) {
if (g_SeqChannels[i].keepafterfade) {
return AL_STOPPING;
}
if (g_SeqChannels[i].inuse) {
return AL_PLAYING;
}
}
}
return AL_STOPPED;
}
s32 musicGetChannelByTrackType(s32 tracktype)
{
s32 i;
for (i = 0; i < ARRAYCOUNT(g_SeqChannels); i++) {
if (g_SeqChannels[i].tracktype == tracktype) {
return i;
}
}
return -1;
}
void musicQueueStartEvent(u32 tracktype, u32 tracknum, f32 arg2, u16 volume)
{
if (!g_SndDisabled) {
g_MusicEventQueue[g_MusicEventQueueLength].tracktype = tracktype;
g_MusicEventQueue[g_MusicEventQueueLength].tracknum = tracknum;
g_MusicEventQueue[g_MusicEventQueueLength].unk0c = arg2;
g_MusicEventQueue[g_MusicEventQueueLength].volume = volume;
g_MusicEventQueue[g_MusicEventQueueLength].eventtype = MUSICEVENTTYPE_PLAY;
g_MusicEventQueue[g_MusicEventQueueLength].id = g_MusicNextEventId++;
g_MusicEventQueue[g_MusicEventQueueLength].numattempts = 0;
g_MusicEventQueue[g_MusicEventQueueLength].failcount = 0;
g_MusicEventQueueLength++;
}
}
void musicQueueStopEvent(s32 tracktype)
{
if (!g_SndDisabled) {
g_MusicEventQueue[g_MusicEventQueueLength].tracktype = tracktype;
g_MusicEventQueue[g_MusicEventQueueLength].eventtype = MUSICEVENTTYPE_STOP;
g_MusicEventQueue[g_MusicEventQueueLength].id = g_MusicNextEventId++;
g_MusicEventQueue[g_MusicEventQueueLength].numattempts = 0;
g_MusicEventQueue[g_MusicEventQueueLength].failcount = 0;
g_MusicEventQueueLength++;
}
}
void musicQueueFadeEvent(s32 tracktype, f32 arg1, bool keepafterfade)
{
if (!g_SndDisabled) {
g_MusicEventQueue[g_MusicEventQueueLength].tracktype = tracktype;
g_MusicEventQueue[g_MusicEventQueueLength].unk0c = arg1;
g_MusicEventQueue[g_MusicEventQueueLength].keepafterfade = keepafterfade;
g_MusicEventQueue[g_MusicEventQueueLength].eventtype = MUSICEVENTTYPE_FADE;
g_MusicEventQueue[g_MusicEventQueueLength].id = g_MusicNextEventId++;
g_MusicEventQueue[g_MusicEventQueueLength].numattempts = 0;
g_MusicEventQueue[g_MusicEventQueueLength].failcount = 0;
g_MusicEventQueueLength++;
}
}
void musicReset(void)
{
s32 i;
if (!g_SndDisabled) {
for (i = 0; i < ARRAYCOUNT(g_AudioXReasonsActive); i++) {
g_AudioXReasonsActive[i] = 0;
g_MusicXReasonMinDurations[i] = 0;
g_MusicXReasonMaxDurations[i] = 0;
}
#if VERSION >= VERSION_NTSC_1_0
musicSaveInterval();
musicQueueStopAllEvent();
musicRestoreInterval();
#else
musicQueueStopAllEvent();
#endif
g_MusicSoloDeathIsPlaying = false;
g_MusicDeathTimer240 = 0;
g_MenuTrack = -1;
g_TemporaryPrimaryTrack = -1;
g_TemporaryAmbientTrack = -1;
g_MusicNrgIsActive = false;
}
}
void musicQueueStopAllEvent(void)
{
#if VERSION >= VERSION_NTSC_1_0
g_MusicEventQueue[0].tracktype = TRACKTYPE_6;
#endif
g_MusicEventQueue[0].eventtype = MUSICEVENTTYPE_STOPALL;
g_MusicEventQueue[0].id = g_MusicNextEventId++;
g_MusicEventQueue[0].numattempts = 0;
g_MusicEventQueue[0].failcount = 0;
g_MusicEventQueueLength = 1;
musicTickEvents();
}
#if VERSION >= VERSION_NTSC_1_0
void musicSaveInterval(void)
{
g_MusicSavedInterval240 = g_MusicInterval240;
g_MusicInterval240 = 0;
}
void musicRestoreInterval(void)
{
g_MusicEventQueue[g_MusicEventQueueLength].tracktype = TRACKTYPE_6;
g_MusicEventQueue[g_MusicEventQueueLength].eventtype = MUSICEVENTTYPE_SETINTERVAL;
g_MusicEventQueue[g_MusicEventQueueLength].id = g_MusicNextEventId++;
g_MusicEventQueue[g_MusicEventQueueLength].timer240 = g_MusicSavedInterval240;
g_MusicEventQueueLength++;
// @bug: This should be modifying the interval queue item, not the first queue item
g_MusicEventQueue[0].numattempts = 0;
g_MusicEventQueue[0].failcount = 0;
}
#endif
#define PRIMARYTRACK() (g_TemporaryPrimaryTrack != -1 ? g_TemporaryPrimaryTrack : stageGetPrimaryTrack(g_MusicStageNum))
#define AMBIENTTRACK() (g_TemporaryAmbientTrack != -1 ? g_TemporaryAmbientTrack : stageGetAmbientTrack(g_MusicStageNum))
void musicStartPrimary(f32 arg0)
{
if (PRIMARYTRACK() >= 0) {
musicQueueStartEvent(TRACKTYPE_PRIMARY, PRIMARYTRACK(), arg0, musicGetVolume());
}
}
void musicStartAmbient(f32 arg0)
{
s32 pass = false;
if (AMBIENTTRACK() >= 0) {
if (g_TemporaryAmbientTrack != -1) {
pass = true;
} else if (musicIsAnyPlayerInAmbientRoom()) {
if (g_Vars.tickmode != TICKMODE_CUTSCENE && AMBIENTTRACK() != stageGetAmbientTrack(g_MusicStageNum)) {
musicQueueStopEvent(TRACKTYPE_AMBIENT);
musicStartTemporaryAmbient(stageGetAmbientTrack(g_MusicStageNum));
return;
}
pass = true;
}
}
if (pass) {
switch (musicGetTrackState(TRACKTYPE_AMBIENT)) {
case AL_STOPPED:
case AL_STOPPING:
musicQueueStartEvent(TRACKTYPE_AMBIENT, AMBIENTTRACK(), arg0, VOLUME(g_SfxVolume));
break;
}
}
}
bool musicIsAnyPlayerInAmbientRoom(void)
{
s32 i;
if (g_Vars.tickmode == TICKMODE_CUTSCENE) {
return false;
}
if (lvIsPaused()) {
return false;
}
if (g_MusicSoloDeathIsPlaying) {
return false;
}
if (g_MusicNrgIsActive && g_MusicMpDeathIsPlaying) {
return false;
}
for (i = 0; i < PLAYERCOUNT(); i++) {
if (g_Vars.players[i]->prop
&& g_Vars.players[i]->prop->rooms
&& g_Vars.players[i]->prop->rooms[0] != -1) {
bool hasflag;
if (g_Rooms[g_Vars.players[i]->prop->rooms[0]].flags & ROOMFLAG_PLAYAMBIENTTRACK) {
hasflag = true;
} else {
hasflag = false;
}
if (hasflag) {
return true;
}
}
}
return false;
}
void musicStartNrg(f32 arg0)
{
musicQueueStartEvent(TRACKTYPE_NRG, stageGetNrgTrack(g_MusicStageNum), arg0, musicGetVolume());
}
/**
* Not called.
*/
void musicStartWatch(f32 arg0)
{
musicQueueStartEvent(TRACKTYPE_MENU, menuChooseMusic(), arg0, musicGetVolume());
}
/**
* Play a specific track as a menu track.
*
* Used in credits and the soundtrack dialog in MP setup.
*/
void musicStartTrackAsMenu(s32 tracknum)
{
if (tracknum != g_MenuTrack) {
musicQueueStopEvent(TRACKTYPE_MENU);
musicQueueStopEvent(TRACKTYPE_DEATH);
musicQueueFadeEvent(TRACKTYPE_PRIMARY, 0.5f, FADETYPE_PAUSE);
musicQueueFadeEvent(TRACKTYPE_NRG, 0.5f, FADETYPE_PAUSE);
musicQueueFadeEvent(TRACKTYPE_AMBIENT, 0.5f, FADETYPE_PAUSE);
musicQueueStartEvent(TRACKTYPE_MENU, tracknum, 0, musicGetVolume());
}
g_MenuTrack = tracknum;
}
/**
* Used when starting combat simulator matches.
*/
void musicSetStageAndStartMusic(s32 stagenum)
{
g_MusicStageNum = stagenum;
musicStartPrimary(0);
if (stageGetAmbientTrack(g_MusicStageNum) >= 0) {
musicStartAmbient(0);
}
}
/**
* Used for solo missions.
*/
void musicSetStage(s32 stagenum)
{
g_MusicStageNum = stagenum;
}
void musicStop(void)
{
#if VERSION >= VERSION_NTSC_1_0
musicSaveInterval();
musicQueueStopAllEvent();
musicRestoreInterval();
#else
musicQueueStopAllEvent();
#endif
}
void musicActivateNrg(void)
{
#if VERSION >= VERSION_NTSC_1_0
if (!g_MusicNrgIsActive)
#endif
{
if (stageGetNrgTrack(g_MusicStageNum) >= 0) {
musicQueueStopEvent(TRACKTYPE_NRG);
musicQueueStopEvent(TRACKTYPE_MENU);
musicQueueStopEvent(TRACKTYPE_DEATH);
musicQueueFadeEvent(TRACKTYPE_PRIMARY, 0.5, FADETYPE_PAUSE);
musicStartNrg(0);
g_MusicNrgIsActive = true;
}
}
}
void musicDeactivateNrg(void)
{
#if VERSION >= VERSION_NTSC_1_0
if (g_MusicNrgIsActive)
#endif
{
musicQueueStopEvent(TRACKTYPE_MENU);
musicQueueStopEvent(TRACKTYPE_DEATH);
musicQueueFadeEvent(TRACKTYPE_NRG, 1, FADETYPE_STOP);
if (g_Vars.dontplaynrg == false) {
musicStartPrimary(0.5);
}
g_MusicNrgIsActive = false;
}
}
/**
* Called in many places when opening a pause menu.
*/
void musicStartMenu(void)
{
musicStartTrackAsMenu(menuChooseMusic());
}
void musicEndMenu(void)
{
musicQueueFadeEvent(TRACKTYPE_MENU, 1, FADETYPE_STOP);
if (musicIsTrackState(TRACKTYPE_NRG, AL_PLAYING)) {
musicStartNrg(1);
} else {
musicStartPrimary(1);
}
g_MenuTrack = -1;
}
void musicStartSoloDeath(void)
{
g_MusicSoloDeathIsPlaying = true;
#if VERSION >= VERSION_NTSC_1_0
musicSaveInterval();
#endif
musicQueueStopEvent(TRACKTYPE_MENU);
musicQueueStopEvent(TRACKTYPE_DEATH);
musicUnsetXReason(-1);
musicQueueStopEvent(TRACKTYPE_NRG);
musicQueueStopEvent(TRACKTYPE_PRIMARY);
musicQueueStopEvent(TRACKTYPE_AMBIENT);
musicQueueStartEvent(TRACKTYPE_PRIMARY, MUSIC_DEATH_SOLO, 0, VOLUME(g_SfxVolume) > musicGetVolume() ? VOLUME(g_SfxVolume) : musicGetVolume());
#if VERSION >= VERSION_NTSC_1_0
musicRestoreInterval();
#endif
}
void _musicStartMpDeath(f32 arg0)
{
#if VERSION >= VERSION_NTSC_1_0
musicSaveInterval();
musicQueueStartEvent(TRACKTYPE_DEATH, MUSIC_DEATH_MP, arg0, VOLUME(g_SfxVolume) > musicGetVolume() ? VOLUME(g_SfxVolume) : musicGetVolume());
musicRestoreInterval();
#else
musicQueueStartEvent(TRACKTYPE_DEATH, MUSIC_DEATH_MP, arg0, VOLUME(g_SfxVolume) > musicGetVolume() ? VOLUME(g_SfxVolume) : musicGetVolume());
#endif
}
void musicStartMpDeath(void)
{
#if VERSION >= VERSION_NTSC_1_0
musicSaveInterval();
#endif
musicQueueStopEvent(TRACKTYPE_MENU);
musicQueueStopEvent(TRACKTYPE_DEATH);
musicQueueStopEvent(TRACKTYPE_AMBIENT);
if (g_MusicNrgIsActive) {
musicQueueFadeEvent(TRACKTYPE_NRG, 0.1f, FADETYPE_PAUSE);
} else {
musicQueueFadeEvent(TRACKTYPE_PRIMARY, 0.1f, FADETYPE_PAUSE);
}
_musicStartMpDeath(0);
g_MusicDeathTimer240 = TICKS(1200);
g_MusicMpDeathIsPlaying = true;
#if VERSION >= VERSION_NTSC_1_0
musicRestoreInterval();
#endif
}
void musicEndDeath(void)
{
musicQueueFadeEvent(TRACKTYPE_DEATH, 2, FADETYPE_STOP);
if (g_MusicNrgIsActive) {
musicStartNrg(2);
} else {
musicStartPrimary(2);
}
g_MusicMpDeathIsPlaying = false;
}
/**
* Stop all other music and play the given track.
*
* It's used by the AI scripting language, specifically for CI training and
* the Skedar King battle.
*
* The track type used is primary.
*/
void musicPlayTrackIsolated(s32 tracknum)
{
#if VERSION >= VERSION_NTSC_1_0
musicSaveInterval();
#endif
musicQueueStopEvent(TRACKTYPE_MENU);
musicQueueStopEvent(TRACKTYPE_DEATH);
musicUnsetXReason(-1);
musicQueueStopEvent(TRACKTYPE_NRG);
musicQueueStopEvent(TRACKTYPE_PRIMARY);
musicQueueStopEvent(TRACKTYPE_AMBIENT);
musicQueueStartEvent(TRACKTYPE_PRIMARY, tracknum, 0, musicGetVolume());
#if VERSION >= VERSION_NTSC_1_0
musicRestoreInterval();
#endif
}
/**
* Restart the level's default tracks after using the isolated track above.
*
* It's used by the AI scripting language, specifically when ending CI training.
*/
void musicPlayDefaultTracks(void)
{
musicQueueStopEvent(TRACKTYPE_PRIMARY);
musicQueueStopEvent(TRACKTYPE_AMBIENT);
musicStartPrimary(0.5f);
}
/**
* Used by the title screen, as well as AF1's NRG theme which never ends.
*/
void musicStartTemporaryPrimary(s32 tracknum)
{
musicQueueStopEvent(TRACKTYPE_PRIMARY);
g_TemporaryPrimaryTrack = tracknum;
musicStartPrimary(0.5f);
}
/**
* Used by AI scripting on each stage.
*
* The cutscene track is played with a primary tracktype.
*
* The NRG theme will not play while a cutscene theme is active.
*/
void musicStartCutscene(s32 tracknum)
{
u32 volume;
musicQueueStopEvent(TRACKTYPE_MENU);
musicQueueStopEvent(TRACKTYPE_DEATH);
musicUnsetXReason(-1);
musicQueueStopEvent(TRACKTYPE_NRG);
musicQueueStopEvent(TRACKTYPE_PRIMARY);
if (g_SfxVolume < musicGetVolume()) {
volume = musicGetVolume();
} else {
volume = g_SfxVolume;
}
musicQueueStartEvent(TRACKTYPE_PRIMARY, tracknum, 0, volume);
g_Vars.dontplaynrg = true;
}
/**
* Used by AI scripting on each stage.
*/
void musicEndCutscene(void)
{
g_Vars.dontplaynrg = false;
if (!g_IsTitleDemo) {
musicQueueStopEvent(TRACKTYPE_PRIMARY);
musicQueueStopEvent(TRACKTYPE_AMBIENT);
musicStartPrimary(0.5f);
}
}
/**
* Used by AI scripting, and only to set the ambient track during the Defection
* intro and Extraction outro to traffic noises.
*/
void musicStartTemporaryAmbient(s32 tracknum)
{
g_TemporaryAmbientTrack = tracknum;
musicQueueStopEvent(TRACKTYPE_AMBIENT);
musicQueueStartEvent(TRACKTYPE_AMBIENT, tracknum, 0, VOLUME(g_SfxVolume));
}
void musicEndTemporaryAmbient(void)
{
g_TemporaryAmbientTrack = -1;
musicQueueStopEvent(TRACKTYPE_AMBIENT);
}
void musicSetXReason(s32 reason, u32 minsecs, u32 maxsecs)
{
if (g_AudioXReasonsActive[reason] == false) {
g_AudioXReasonsActive[reason] = true;
g_MusicXReasonMinDurations[reason] = minsecs * TICKS(240);
g_MusicXReasonMaxDurations[reason] = maxsecs * TICKS(240);
}
}
void musicUnsetXReason(s32 reason)
{
s32 i;
if (reason >= 0) {
g_AudioXReasonsActive[reason] = false;
} else {
for (i = 0; i < ARRAYCOUNT(g_AudioXReasonsActive); i++) {
g_AudioXReasonsActive[i] = false;
g_MusicXReasonMinDurations[i] = 0;
g_MusicXReasonMaxDurations[i] = 0;
}
#if VERSION >= VERSION_NTSC_1_0
if (g_MusicNrgIsActive) {
musicDeactivateNrg();
}
#endif
}
}
/**
* Called by musicTick every 0.25 seconds.
*/
void musicTickAmbient(void)
{
if (g_TemporaryAmbientTrack == -1) {
if (musicIsAnyPlayerInAmbientRoom()) {
musicStartAmbient(1);
} else if (musicGetTrackState(TRACKTYPE_AMBIENT) == AL_PLAYING) {
musicQueueFadeEvent(TRACKTYPE_AMBIENT, 1, FADETYPE_PAUSE);
}
} else if (stageGetAmbientTrack(g_MusicStageNum) >= 0) {
musicStartAmbient(1);
}
}
void func0f16e1cc(void)
{
// empty
}