perfect_dark/port/fast3d/gfx_pc.cpp

2708 lines
101 KiB
C++

#define NOMINMAX
#include <cmath>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <cassert>
#include <cstdio>
#include <map>
#include <set>
#include <unordered_map>
#include <vector>
#include <list>
#include <stack>
#include <string>
#include <iostream>
#include <memory>
#include <limits>
#ifndef _LANGUAGE_C
#define _LANGUAGE_C
#endif
#include <PR/gbi.h>
#include "platform.h"
#include "gfx_pc.h"
#include "gfx_cc.h"
#include "gfx_window_manager_api.h"
#include "gfx_rendering_api.h"
#include "gfx_screen_config.h"
uintptr_t gfxFramebuffer;
std::stack<std::string> currentDir;
using namespace std;
#define ALIGN(x, a) (((x) + (a - 1)) & ~(a - 1))
#define SUPPORT_CHECK(x) if(!(x)) __builtin_trap() // assert(x)
// SCALE_M_N: upscale/downscale M-bit integer to N-bit
#define SCALE_5_8(VAL_) (((VAL_)*0xFF) / 0x1F)
#define SCALE_8_5(VAL_) ((((VAL_) + 4) * 0x1F) / 0xFF)
#define SCALE_4_8(VAL_) ((VAL_)*0x11)
#define SCALE_8_4(VAL_) ((VAL_) / 0x11)
#define SCALE_3_8(VAL_) ((VAL_)*0x24)
#define SCALE_8_3(VAL_) ((VAL_) / 0x24)
// SCREEN_WIDTH and SCREEN_HEIGHT are defined in the headerfile
#define HALF_SCREEN_WIDTH (SCREEN_WIDTH / 2)
#define HALF_SCREEN_HEIGHT (SCREEN_HEIGHT / 2)
#define RATIO_X (gfx_current_dimensions.width / (2.0f * HALF_SCREEN_WIDTH))
#define RATIO_Y (gfx_current_dimensions.height / (2.0f * HALF_SCREEN_HEIGHT))
#define MAX_BUFFERED 256
// #define MAX_LIGHTS 2
#define MAX_LIGHTS 32
#define MAX_VERTICES 128
#define MAX_VERTEX_COLORS 64
#define TEXTURE_CACHE_MAX_SIZE 1024
#define C0(pos, width) ((cmd->words.w0 >> (pos)) & ((1U << width) - 1))
#define C1(pos, width) ((cmd->words.w1 >> (pos)) & ((1U << width) - 1))
struct RGBA {
uint8_t r, g, b, a;
};
struct NormalColor {
union {
struct { uint8_t r, g, b, a; };
struct { uint8_t x, y, z, w; };
};
};
struct LoadedVertex {
float x, y, z, w;
float u, v;
struct RGBA color;
uint8_t fog;
uint8_t clip_rej;
};
static struct {
TextureCacheMap map;
list<TextureCacheMapIter> lru;
vector<uint32_t> free_texture_ids;
} gfx_texture_cache;
struct ColorCombiner {
uint64_t shader_id0;
uint32_t shader_id1;
bool used_textures[2];
struct ShaderProgram* prg[16];
uint8_t shader_input_mapping[2][7];
};
static map<ColorCombinerKey, struct ColorCombiner> color_combiner_pool;
static map<ColorCombinerKey, struct ColorCombiner>::iterator prev_combiner = color_combiner_pool.end();
static uint8_t* tex_upload_buffer = nullptr;
static struct RSP {
float modelview_matrix_stack[11][4][4];
uint8_t modelview_matrix_stack_size;
float MP_matrix[4][4];
float P_matrix[4][4];
Light_t lookat[2];
bool lookat_enabled;
Light_t current_lights[MAX_LIGHTS + 1];
float current_lights_coeffs[MAX_LIGHTS][3];
float current_lookat_coeffs[2][3]; // lookat_x, lookat_y
uint8_t current_num_lights; // includes ambient light
bool lights_changed;
uint32_t geometry_mode;
int16_t fog_mul, fog_offset;
uint32_t extra_geometry_mode;
float depth_zfar;
struct {
// U0.16
uint16_t s, t;
} texture_scaling_factor;
struct LoadedVertex loaded_vertices[MAX_VERTICES + 4];
const struct NormalColor *vertex_colors; //[MAX_VERTEX_COLORS];
} rsp;
struct RawTexMetadata {
uint16_t width, height;
float h_byte_scale = 1, v_pixel_scale = 1;
};
static struct RDP {
uint16_t palette[256];
const uint8_t* palette_addrs[2];
uint32_t palette_fmt;
struct {
const uint8_t* addr;
uint8_t siz;
uint32_t width;
uint32_t tex_flags;
struct RawTexMetadata raw_tex_metadata;
} texture_to_load;
struct {
const uint8_t* addr;
uint32_t orig_size_bytes;
uint32_t full_size_bytes; // full_image_line_size_bytes * height
uint32_t size_bytes; // line_size_bytes * height
uint32_t full_image_line_size_bytes;
uint32_t line_size_bytes;
uint32_t tex_flags;
struct RawTexMetadata raw_tex_metadata;
bool masked;
bool blended;
} loaded_texture[8];
struct {
uint8_t fmt;
uint8_t siz;
uint8_t cms, cmt;
uint8_t shifts, shiftt;
uint16_t uls, ult, lrs, lrt; // U10.2
uint16_t width, height; // in texels
uint16_t tmem; // 0-511, in 64-bit word units
uint32_t line_size_bytes;
uint8_t palette;
uint8_t tmem_index; // 0 or 1 for offset 0 kB or offset 2 kB, respectively
} texture_tile[8];
bool textures_changed[2];
uint8_t first_tile_index;
uint32_t other_mode_l, other_mode_h;
uint64_t combine_mode;
bool grayscale;
bool tex_lod;
uint8_t prim_lod_fraction;
struct RGBA env_color, prim_color, fog_color, fill_color, grayscale_color;
struct XYWidthHeight viewport, scissor;
bool viewport_or_scissor_changed;
void* z_buf_address;
void* color_image_address;
} rdp;
static struct RenderingState {
uint8_t depth_test_and_mask; // 1: depth test, 2: depth mask
float depth_zfar;
bool decal_mode;
bool alpha_blend;
struct XYWidthHeight viewport, scissor;
struct ShaderProgram* shader_program;
TextureCacheNode* textures[SHADER_MAX_TEXTURES];
} rendering_state;
struct GfxDimensions gfx_current_window_dimensions;
int32_t gfx_current_window_position_x;
int32_t gfx_current_window_position_y;
struct GfxDimensions gfx_current_dimensions;
static struct GfxDimensions gfx_prev_dimensions;
struct XYWidthHeight gfx_current_game_window_viewport;
struct XYWidthHeight gfx_current_native_viewport;
static bool game_renders_to_framebuffer;
static int game_framebuffer;
static int game_framebuffer_msaa_resolved;
uint32_t gfx_msaa_level = 1;
static bool has_drawn_imgui_menu;
static bool dropped_frame;
static float buf_vbo[MAX_BUFFERED * (32 * 3)]; // 3 vertices in a triangle and 32 floats per vtx
static size_t buf_vbo_len;
static size_t buf_vbo_num_tris;
static struct GfxWindowManagerAPI* gfx_wapi;
static struct GfxRenderingAPI* gfx_rapi;
static int markerOn;
static uintptr_t segmentPointers[16];
struct FBInfo {
uint32_t orig_width, orig_height;
uint32_t applied_width, applied_height;
};
static bool fbActive = 0;
static map<int, FBInfo>::iterator active_fb;
static map<int, FBInfo> framebuffers;
static constexpr float clampf(const float x, const float min, const float max) {
return (x < min) ? min : (x > max) ? max : x;
}
static void gfx_flush(void) {
if (buf_vbo_len > 0) {
gfx_rapi->draw_triangles(buf_vbo, buf_vbo_len, buf_vbo_num_tris);
buf_vbo_len = 0;
buf_vbo_num_tris = 0;
}
}
static struct ShaderProgram* gfx_lookup_or_create_shader_program(uint64_t shader_id0, uint32_t shader_id1) {
struct ShaderProgram* prg = gfx_rapi->lookup_shader(shader_id0, shader_id1);
if (prg == NULL) {
gfx_rapi->unload_shader(rendering_state.shader_program);
prg = gfx_rapi->create_and_load_new_shader(shader_id0, shader_id1);
rendering_state.shader_program = prg;
}
return prg;
}
static const char* ccmux_to_string(uint32_t ccmux) {
static const char* const tbl[] = {
"G_CCMUX_COMBINED",
"G_CCMUX_TEXEL0",
"G_CCMUX_TEXEL1",
"G_CCMUX_PRIMITIVE",
"G_CCMUX_SHADE",
"G_CCMUX_ENVIRONMENT",
"G_CCMUX_1",
"G_CCMUX_COMBINED_ALPHA",
"G_CCMUX_TEXEL0_ALPHA",
"G_CCMUX_TEXEL1_ALPHA",
"G_CCMUX_PRIMITIVE_ALPHA",
"G_CCMUX_SHADE_ALPHA",
"G_CCMUX_ENV_ALPHA",
"G_CCMUX_LOD_FRACTION",
"G_CCMUX_PRIM_LOD_FRAC",
"G_CCMUX_K5",
};
if (ccmux > 15) {
return "G_CCMUX_0";
} else {
return tbl[ccmux];
}
}
static const char* acmux_to_string(uint32_t acmux) {
static const char* const tbl[] = {
"G_ACMUX_COMBINED or G_ACMUX_LOD_FRACTION",
"G_ACMUX_TEXEL0",
"G_ACMUX_TEXEL1",
"G_ACMUX_PRIMITIVE",
"G_ACMUX_SHADE",
"G_ACMUX_ENVIRONMENT",
"G_ACMUX_1 or G_ACMUX_PRIM_LOD_FRAC",
"G_ACMUX_0",
};
return tbl[acmux];
}
static void gfx_generate_cc(struct ColorCombiner* comb, const ColorCombinerKey& key) {
bool is_2cyc = (key.options & (uint64_t)SHADER_OPT_2CYC) != 0;
uint8_t c[2][2][4] = { { { 0 } } };
uint64_t shader_id0 = 0;
uint32_t shader_id1 = key.options;
uint8_t shader_input_mapping[2][7] = { { 0 } };
bool used_textures[2] = { false, false };
for (int i = 0; i < 2 && (i == 0 || is_2cyc); i++) {
uint32_t rgb_a = (key.combine_mode >> (i * 28)) & 0xf;
uint32_t rgb_b = (key.combine_mode >> (i * 28 + 4)) & 0xf;
uint32_t rgb_c = (key.combine_mode >> (i * 28 + 8)) & 0x1f;
uint32_t rgb_d = (key.combine_mode >> (i * 28 + 13)) & 7;
uint32_t alpha_a = (key.combine_mode >> (i * 28 + 16)) & 7;
uint32_t alpha_b = (key.combine_mode >> (i * 28 + 16 + 3)) & 7;
uint32_t alpha_c = (key.combine_mode >> (i * 28 + 16 + 6)) & 7;
uint32_t alpha_d = (key.combine_mode >> (i * 28 + 16 + 9)) & 7;
if (rgb_a >= 8) {
rgb_a = G_CCMUX_0;
}
if (rgb_b >= 8) {
rgb_b = G_CCMUX_0;
}
if (rgb_c >= 16) {
rgb_c = G_CCMUX_0;
}
if (rgb_d == 7) {
rgb_d = G_CCMUX_0;
}
if (rgb_a == rgb_b || rgb_c == G_CCMUX_0) {
// Normalize
rgb_a = G_CCMUX_0;
rgb_b = G_CCMUX_0;
rgb_c = G_CCMUX_0;
}
if (alpha_a == alpha_b || alpha_c == G_ACMUX_0) {
// Normalize
alpha_a = G_ACMUX_0;
alpha_b = G_ACMUX_0;
alpha_c = G_ACMUX_0;
}
if (i == 1) {
if (rgb_a != G_CCMUX_COMBINED && rgb_b != G_CCMUX_COMBINED && rgb_c != G_CCMUX_COMBINED &&
rgb_d != G_CCMUX_COMBINED) {
// First cycle RGB not used, so clear it away
c[0][0][0] = c[0][0][1] = c[0][0][2] = c[0][0][3] = G_CCMUX_0;
}
if (rgb_c != G_CCMUX_COMBINED_ALPHA && alpha_a != G_ACMUX_COMBINED && alpha_b != G_ACMUX_COMBINED &&
alpha_d != G_ACMUX_COMBINED) {
// First cycle ALPHA not used, so clear it away
c[0][1][0] = c[0][1][1] = c[0][1][2] = c[0][1][3] = G_ACMUX_0;
}
}
c[i][0][0] = rgb_a;
c[i][0][1] = rgb_b;
c[i][0][2] = rgb_c;
c[i][0][3] = rgb_d;
c[i][1][0] = alpha_a;
c[i][1][1] = alpha_b;
c[i][1][2] = alpha_c;
c[i][1][3] = alpha_d;
}
if (!is_2cyc) {
for (int i = 0; i < 2; i++) {
for (int k = 0; k < 4; k++) {
c[1][i][k] = i == 0 ? G_CCMUX_0 : G_ACMUX_0;
}
}
}
{
uint8_t input_number[32] = { 0 };
int next_input_number = SHADER_INPUT_1;
for (int i = 0; i < 2 && (i == 0 || is_2cyc); i++) {
for (int j = 0; j < 4; j++) {
uint32_t val = 0;
switch (c[i][0][j]) {
case G_CCMUX_0:
val = SHADER_0;
break;
case G_CCMUX_1:
val = SHADER_1;
break;
case G_CCMUX_TEXEL0:
val = SHADER_TEXEL0;
used_textures[0] = true;
break;
case G_CCMUX_TEXEL1:
val = SHADER_TEXEL1;
used_textures[1] = true;
break;
case G_CCMUX_TEXEL0_ALPHA:
val = SHADER_TEXEL0A;
used_textures[0] = true;
break;
case G_CCMUX_TEXEL1_ALPHA:
val = SHADER_TEXEL1A;
used_textures[1] = true;
break;
case G_CCMUX_NOISE:
val = SHADER_NOISE;
break;
case G_CCMUX_PRIMITIVE:
case G_CCMUX_PRIMITIVE_ALPHA:
case G_CCMUX_PRIM_LOD_FRAC:
case G_CCMUX_SHADE:
case G_CCMUX_SHADE_ALPHA:
case G_CCMUX_ENVIRONMENT:
case G_CCMUX_ENV_ALPHA:
case G_CCMUX_LOD_FRACTION:
if (input_number[c[i][0][j]] == 0) {
shader_input_mapping[0][next_input_number - 1] = c[i][0][j];
input_number[c[i][0][j]] = next_input_number++;
}
val = input_number[c[i][0][j]];
break;
case G_CCMUX_COMBINED:
val = SHADER_COMBINED;
break;
default:
fprintf(stderr, "Unsupported ccmux: %d\n", c[i][0][j]);
break;
}
shader_id0 |= (uint64_t)val << (i * 32 + j * 4);
}
}
}
{
uint8_t input_number[16] = { 0 };
int next_input_number = SHADER_INPUT_1;
for (int i = 0; i < 2; i++) {
for (int j = 0; j < 4; j++) {
uint32_t val = 0;
switch (c[i][1][j]) {
case G_ACMUX_0:
val = SHADER_0;
break;
case G_ACMUX_TEXEL0:
val = SHADER_TEXEL0;
used_textures[0] = true;
break;
case G_ACMUX_TEXEL1:
val = SHADER_TEXEL1;
used_textures[1] = true;
break;
case G_ACMUX_LOD_FRACTION:
// case G_ACMUX_COMBINED: same numerical value
if (j != 2) {
val = SHADER_COMBINED;
break;
}
c[i][1][j] = G_CCMUX_LOD_FRACTION;
[[fallthrough]]; // for G_ACMUX_LOD_FRACTION
case G_ACMUX_1:
// case G_ACMUX_PRIM_LOD_FRAC: same numerical value
if (j != 2) {
val = SHADER_1;
break;
}
[[fallthrough]]; // for G_ACMUX_PRIM_LOD_FRAC
case G_ACMUX_PRIMITIVE:
case G_ACMUX_SHADE:
case G_ACMUX_ENVIRONMENT:
if (input_number[c[i][1][j]] == 0) {
shader_input_mapping[1][next_input_number - 1] = c[i][1][j];
input_number[c[i][1][j]] = next_input_number++;
}
val = input_number[c[i][1][j]];
break;
}
shader_id0 |= (uint64_t)val << (i * 32 + 16 + j * 4);
}
}
}
comb->shader_id0 = shader_id0;
comb->shader_id1 = shader_id1;
comb->used_textures[0] = used_textures[0];
comb->used_textures[1] = used_textures[1];
// comb->prg = gfx_lookup_or_create_shader_program(shader_id0, shader_id1);
memcpy(comb->shader_input_mapping, shader_input_mapping, sizeof(shader_input_mapping));
}
static struct ColorCombiner* gfx_lookup_or_create_color_combiner(const ColorCombinerKey& key) {
if (prev_combiner != color_combiner_pool.end() && prev_combiner->first == key) {
return &prev_combiner->second;
}
prev_combiner = color_combiner_pool.find(key);
if (prev_combiner != color_combiner_pool.end()) {
return &prev_combiner->second;
}
gfx_flush();
prev_combiner = color_combiner_pool.insert(make_pair(key, ColorCombiner())).first;
gfx_generate_cc(&prev_combiner->second, key);
return &prev_combiner->second;
}
void gfx_texture_cache_clear() {
for (const auto& entry : gfx_texture_cache.map) {
gfx_texture_cache.free_texture_ids.push_back(entry.second.texture_id);
}
gfx_texture_cache.map.clear();
gfx_texture_cache.lru.clear();
}
static bool gfx_texture_cache_lookup(int i, const TextureCacheKey& key) {
TextureCacheMap::iterator it = gfx_texture_cache.map.find(key);
TextureCacheNode** n = &rendering_state.textures[i];
if (it != gfx_texture_cache.map.end()) {
gfx_rapi->select_texture(i, it->second.texture_id);
*n = &*it;
gfx_texture_cache.lru.splice(gfx_texture_cache.lru.end(), gfx_texture_cache.lru,
it->second.lru_location); // move to back
return true;
}
if (gfx_texture_cache.map.size() >= TEXTURE_CACHE_MAX_SIZE) {
// Remove the texture that was least recently used
it = gfx_texture_cache.lru.front().it;
gfx_texture_cache.free_texture_ids.push_back(it->second.texture_id);
gfx_texture_cache.map.erase(it);
gfx_texture_cache.lru.pop_front();
}
uint32_t texture_id;
if (!gfx_texture_cache.free_texture_ids.empty()) {
texture_id = gfx_texture_cache.free_texture_ids.back();
gfx_texture_cache.free_texture_ids.pop_back();
} else {
texture_id = gfx_rapi->new_texture();
}
it = gfx_texture_cache.map.insert(make_pair(key, TextureCacheValue())).first;
TextureCacheNode* node = &*it;
node->second.texture_id = texture_id;
node->second.lru_location = gfx_texture_cache.lru.insert(gfx_texture_cache.lru.end(), { it });
gfx_rapi->select_texture(i, texture_id);
gfx_rapi->set_sampler_parameters(i, false, 0, 0);
*n = node;
return false;
}
static void gfx_texture_cache_delete(const uint8_t* orig_addr) {
while (gfx_texture_cache.map.bucket_count() > 0) {
TextureCacheKey key = { orig_addr, { 0 }, 0, 0 }; // bucket index only depends on the address
size_t bucket = gfx_texture_cache.map.bucket(key);
bool again = false;
for (auto it = gfx_texture_cache.map.begin(bucket); it != gfx_texture_cache.map.end(bucket); ++it) {
if (it->first.texture_addr == orig_addr) {
gfx_texture_cache.lru.erase(it->second.lru_location);
gfx_texture_cache.free_texture_ids.push_back(it->second.texture_id);
gfx_texture_cache.map.erase(it->first);
again = true;
break;
}
}
if (!again) {
break;
}
}
}
static void import_texture_rgba16(int tile, bool importReplacement) {
const RawTexMetadata* metadata = &rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].raw_tex_metadata;
const uint8_t* addr = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].addr;
const uint32_t size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].size_bytes;
const uint32_t full_image_line_size_bytes =
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].full_image_line_size_bytes;
const uint32_t line_size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].line_size_bytes;
SUPPORT_CHECK(full_image_line_size_bytes == line_size_bytes);
uint8_t *dest = tex_upload_buffer;
for (uint32_t i = 0; i < size_bytes / 2; i++, dest += 4) {
const uint16_t col16 = (addr[2 * i] << 8) | addr[2 * i + 1];
const uint8_t a = col16 & 1;
const uint8_t r = col16 >> 11;
const uint8_t g = (col16 >> 6) & 0x1f;
const uint8_t b = (col16 >> 1) & 0x1f;
dest[0] = SCALE_5_8(r);
dest[1] = SCALE_5_8(g);
dest[2] = SCALE_5_8(b);
dest[3] = a ? 255 : 0;
}
const uint32_t width = rdp.texture_tile[tile].line_size_bytes / 2;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
// DumpTexture(rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].otr_path, rgba32_buf, width, height);
}
static void import_texture_rgba32(int tile, bool importReplacement) {
const RawTexMetadata* metadata = &rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].raw_tex_metadata;
const uint8_t* addr = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].addr;
const uint32_t size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].size_bytes;
const uint32_t full_image_line_size_bytes =
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].full_image_line_size_bytes;
const uint32_t line_size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].line_size_bytes;
SUPPORT_CHECK(full_image_line_size_bytes == line_size_bytes);
uint32_t *dest = (uint32_t *)tex_upload_buffer;
const uint32_t *src = (const uint32_t *)addr;
for (uint32_t i = 0; i < size_bytes; i += 4, ++dest, ++src) {
*dest = PD_BE32(*src);
}
const uint32_t width = rdp.texture_tile[tile].line_size_bytes / 2;
const uint32_t height = (size_bytes / 2) / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
// DumpTexture(rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].otr_path, addr, width, height);
}
static void import_texture_ia4(int tile, bool importReplacement) {
const RawTexMetadata* metadata = &rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].raw_tex_metadata;
const uint8_t* addr = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].addr;
const uint32_t size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].size_bytes;
const uint32_t full_image_line_size_bytes =
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].full_image_line_size_bytes;
const uint32_t line_size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].line_size_bytes;
SUPPORT_CHECK(full_image_line_size_bytes == line_size_bytes);
uint8_t *dest = tex_upload_buffer;
for (uint32_t i = 0; i < size_bytes * 2; i++, dest += 4) {
const uint8_t byte = addr[i / 2];
const uint8_t part = (byte >> (4 - (i % 2) * 4)) & 0xf;
const uint8_t intensity = part >> 1;
const uint8_t alpha = part & 1;
const uint8_t c = SCALE_3_8(intensity);
dest[0] = c;
dest[1] = c;
dest[2] = c;
dest[3] = alpha ? 255 : 0;
}
const uint32_t width = rdp.texture_tile[tile].line_size_bytes * 2;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
// DumpTexture(rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].otr_path, rgba32_buf, width, height);
}
static void import_texture_ia8(int tile, bool importReplacement) {
const RawTexMetadata* metadata = &rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].raw_tex_metadata;
const uint8_t* addr = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].addr;
const uint32_t size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].size_bytes;
const uint32_t full_image_line_size_bytes =
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].full_image_line_size_bytes;
const uint32_t line_size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].line_size_bytes;
SUPPORT_CHECK(full_image_line_size_bytes == line_size_bytes);
uint8_t *dest = tex_upload_buffer;
for (uint32_t i = 0; i < size_bytes; i++, dest += 4) {
const uint8_t intensity = SCALE_4_8(addr[i] >> 4);
const uint8_t alpha = SCALE_4_8(addr[i] & 0xf);
dest[0] = intensity;
dest[1] = intensity;
dest[2] = intensity;
dest[3] = alpha;
}
const uint32_t width = rdp.texture_tile[tile].line_size_bytes;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
// DumpTexture(rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].otr_path, rgba32_buf, width, height);
}
static void import_texture_ia16(int tile, bool importReplacement) {
const RawTexMetadata* metadata = &rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].raw_tex_metadata;
const uint8_t* addr = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].addr;
const uint32_t size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].size_bytes;
const uint32_t full_image_line_size_bytes =
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].full_image_line_size_bytes;
const uint32_t line_size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].line_size_bytes;
SUPPORT_CHECK(full_image_line_size_bytes == line_size_bytes);
uint8_t *dest = tex_upload_buffer;
for (uint32_t i = 0; i < size_bytes / 2; i++, dest += 4) {
const uint8_t intensity = addr[2 * i];
const uint8_t alpha = addr[2 * i + 1];
dest[0] = intensity;
dest[1] = intensity;
dest[2] = intensity;
dest[3] = alpha;
}
const uint32_t width = rdp.texture_tile[tile].line_size_bytes / 2;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
// DumpTexture(rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].otr_path, rgba32_buf, width, height);
}
static void import_texture_i4(int tile, bool importReplacement) {
const RawTexMetadata* metadata = &rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].raw_tex_metadata;
const uint8_t* addr = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].addr;
const uint32_t size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].size_bytes;
const uint32_t full_image_line_size_bytes =
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].full_image_line_size_bytes;
const uint32_t line_size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].line_size_bytes;
SUPPORT_CHECK(full_image_line_size_bytes == line_size_bytes);
uint8_t *dest = tex_upload_buffer;
for (uint32_t i = 0; i < size_bytes * 2; i++, dest += 4) {
const uint8_t byte = addr[i / 2];
const uint8_t part = (byte >> (4 - (i % 2) * 4)) & 0xf;
const uint8_t intensity = SCALE_4_8(part);
dest[0] = intensity;
dest[1] = intensity;
dest[2] = intensity;
dest[3] = intensity;
}
const uint32_t width = rdp.texture_tile[tile].line_size_bytes * 2;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
// DumpTexture(rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].otr_path, rgba32_buf, width, height);
}
static void import_texture_i8(int tile, bool importReplacement) {
const RawTexMetadata* metadata = &rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].raw_tex_metadata;
const uint8_t* addr = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].addr;
const uint32_t size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].size_bytes;
uint32_t full_image_line_size_bytes =
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].full_image_line_size_bytes;
const uint32_t line_size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].line_size_bytes;
SUPPORT_CHECK(full_image_line_size_bytes == line_size_bytes);
uint8_t *dest = tex_upload_buffer;
for (uint32_t i = 0; i < size_bytes; i++, dest += 4) {
const uint8_t intensity = addr[i];
dest[0] = intensity;
dest[1] = intensity;
dest[2] = intensity;
dest[3] = intensity;
}
const uint32_t width = rdp.texture_tile[tile].line_size_bytes;
const uint32_t height = size_bytes / rdp.texture_tile[tile].line_size_bytes;
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
// DumpTexture(rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].otr_path, rgba32_buf, width, height);
}
static inline void palette_to_rgba32(const uint16_t palentry, uint8_t *rgba32_buf) {
if (rdp.palette_fmt == G_TT_IA16) {
const uint8_t intensity = (palentry & 0xff);
const uint8_t alpha = palentry >> 8;
rgba32_buf[0] = intensity;
rgba32_buf[1] = intensity;
rgba32_buf[2] = intensity;
rgba32_buf[3] = alpha;
} else {
// assume G_TT_RGBA16
const uint8_t a = palentry & 1;
const uint8_t r = palentry >> 11;
const uint8_t g = (palentry >> 6) & 0x1f;
const uint8_t b = (palentry >> 1) & 0x1f;
rgba32_buf[0] = SCALE_5_8(r);
rgba32_buf[1] = SCALE_5_8(g);
rgba32_buf[2] = SCALE_5_8(b);
rgba32_buf[3] = a ? 255 : 0;
}
}
static void import_texture_ci4(int tile, bool importReplacement) {
const RawTexMetadata* metadata = &rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].raw_tex_metadata;
const uint8_t* addr = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].addr;
const uint32_t size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].size_bytes;
const uint32_t full_image_line_size_bytes =
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].full_image_line_size_bytes;
const uint32_t line_size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].line_size_bytes;
const uint32_t pal_idx = rdp.texture_tile[tile].palette; // 0-15
const uint16_t* palette = (const uint16_t *)(rdp.palette + pal_idx * 16); // 16 pixel entries, 16 bits each
SUPPORT_CHECK(full_image_line_size_bytes == line_size_bytes);
for (uint32_t i = 0; i < size_bytes * 2; i++) {
const uint8_t byte = addr[i / 2];
const uint8_t idx = (byte >> (4 - (i % 2) * 4)) & 0xf;
palette_to_rgba32(palette[idx], tex_upload_buffer +4 * i);
}
uint32_t result_line_size = rdp.texture_tile[tile].line_size_bytes;
if (metadata->h_byte_scale != 1) {
result_line_size *= metadata->h_byte_scale;
}
const uint32_t width = result_line_size * 2;
const uint32_t height = size_bytes / result_line_size;
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
}
static void import_texture_ci8(int tile, bool importReplacement) {
const RawTexMetadata* metadata = &rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].raw_tex_metadata;
const uint8_t* addr = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].addr;
const uint32_t size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].size_bytes;
const uint32_t full_image_line_size_bytes =
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].full_image_line_size_bytes;
const uint32_t line_size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].line_size_bytes;
for (uint32_t i = 0, j = 0; i < size_bytes; j += full_image_line_size_bytes - line_size_bytes) {
for (uint32_t k = 0; k < line_size_bytes; i++, k++, j++) {
const uint8_t idx = addr[j];
palette_to_rgba32(rdp.palette[idx], tex_upload_buffer + 4 * i);
}
}
uint32_t result_line_size = rdp.texture_tile[tile].line_size_bytes;
if (metadata->h_byte_scale != 1) {
result_line_size *= metadata->h_byte_scale;
}
const uint32_t width = result_line_size;
const uint32_t height = size_bytes / result_line_size;
gfx_rapi->upload_texture(tex_upload_buffer, width, height);
// DumpTexture(rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].otr_path, rgba32_buf, width, height);
}
static void import_texture(int i, int tile, bool importReplacement) {
const uint8_t fmt = rdp.texture_tile[tile].fmt;
const uint8_t siz = rdp.texture_tile[tile].siz;
const uint32_t texFlags = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].tex_flags;
const uint32_t tmem_index = rdp.texture_tile[tile].tmem_index;
const uint8_t palette_index = rdp.texture_tile[tile].palette;
if (rdp.tex_lod && tile == rdp.first_tile_index) {
// set up miplevel 0
rdp.loaded_texture[tmem_index].line_size_bytes = rdp.texture_tile[tile].line_size_bytes;
rdp.loaded_texture[tmem_index].full_image_line_size_bytes = rdp.texture_tile[tile].line_size_bytes;
rdp.loaded_texture[tmem_index].full_size_bytes = rdp.loaded_texture[tmem_index].full_image_line_size_bytes * rdp.texture_tile[tile].height;
rdp.loaded_texture[tmem_index].size_bytes = rdp.loaded_texture[tmem_index].line_size_bytes * rdp.texture_tile[tile].height;
rdp.loaded_texture[tmem_index].orig_size_bytes = rdp.loaded_texture[tmem_index].size_bytes;
rdp.loaded_texture[tmem_index].addr = rdp.texture_to_load.addr;
}
const RawTexMetadata* metadata = &rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].raw_tex_metadata;
const uint8_t* orig_addr = rdp.loaded_texture[tmem_index].addr;
SUPPORT_CHECK(orig_addr);
TextureCacheKey key;
if (fmt == G_IM_FMT_CI) {
key = { orig_addr, { rdp.palette_addrs[0], rdp.palette_addrs[1] }, fmt, siz, palette_index };
} else {
key = { orig_addr, {}, fmt, siz, palette_index };
}
if (gfx_texture_cache_lookup(i, key)) {
return;
}
if (fmt == G_IM_FMT_RGBA) {
if (siz == G_IM_SIZ_16b) {
import_texture_rgba16(tile, importReplacement);
} else if (siz == G_IM_SIZ_32b) {
import_texture_rgba32(tile, importReplacement);
} else {
abort();
}
} else if (fmt == G_IM_FMT_IA) {
if (siz == G_IM_SIZ_4b) {
import_texture_ia4(tile, importReplacement);
} else if (siz == G_IM_SIZ_8b) {
import_texture_ia8(tile, importReplacement);
} else if (siz == G_IM_SIZ_16b) {
import_texture_ia16(tile, importReplacement);
} else {
abort();
}
} else if (fmt == G_IM_FMT_CI) {
if (siz == G_IM_SIZ_4b) {
import_texture_ci4(tile, importReplacement);
} else if (siz == G_IM_SIZ_8b) {
import_texture_ci8(tile, importReplacement);
} else {
abort();
}
} else if (fmt == G_IM_FMT_I) {
if (siz == G_IM_SIZ_4b) {
import_texture_i4(tile, importReplacement);
} else if (siz == G_IM_SIZ_8b) {
import_texture_i8(tile, importReplacement);
} else {
abort();
}
} else {
abort();
}
}
static void gfx_normalize_vector(float v[3]) {
float s = sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
v[0] /= s;
v[1] /= s;
v[2] /= s;
}
static void gfx_transposed_matrix_mul(float res[3], const float a[3], const float b[4][4]) {
res[0] = a[0] * b[0][0] + a[1] * b[0][1] + a[2] * b[0][2];
res[1] = a[0] * b[1][0] + a[1] * b[1][1] + a[2] * b[1][2];
res[2] = a[0] * b[2][0] + a[1] * b[2][1] + a[2] * b[2][2];
}
static void calculate_normal_dir(const Light_t* light, float coeffs[3]) {
const float light_dir[3] = { light->dir[0] / 127.f, light->dir[1] / 127.f, light->dir[2] / 127.f };
gfx_transposed_matrix_mul(coeffs, light_dir, rsp.modelview_matrix_stack[rsp.modelview_matrix_stack_size - 1]);
gfx_normalize_vector(coeffs);
}
static void calculate_normal_dir(const struct NormalColor *vcn, float coeffs[3]) {
const float light_dir[3] = { vcn->x / 127.f, vcn->y / 127.f, vcn->z / 127.f };
gfx_transposed_matrix_mul(coeffs, light_dir, rsp.modelview_matrix_stack[rsp.modelview_matrix_stack_size - 1]);
gfx_normalize_vector(coeffs);
}
static void gfx_matrix_mul(float res[4][4], const float a[4][4], const float b[4][4]) {
float tmp[4][4];
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
tmp[i][j] = a[i][0] * b[0][j] + a[i][1] * b[1][j] + a[i][2] * b[2][j] + a[i][3] * b[3][j];
}
}
memcpy(res, tmp, sizeof(tmp));
}
static void gfx_sp_matrix(uint8_t parameters, const int32_t* addr) {
float matrix[4][4];
#ifndef GBI_FLOATS
// Original GBI where fixed point matrices are used
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j += 2) {
int32_t int_part = addr[i * 2 + j / 2];
uint32_t frac_part = addr[8 + i * 2 + j / 2];
matrix[i][j] = (int32_t)((int_part & 0xffff0000) | (frac_part >> 16)) / 65536.0f;
matrix[i][j + 1] = (int32_t)((int_part << 16) | (frac_part & 0xffff)) / 65536.0f;
}
}
#else
// For a modified GBI where fixed point values are replaced with floats
memcpy(matrix, addr, sizeof(matrix));
#endif
if (parameters & G_MTX_PROJECTION) {
if (parameters & G_MTX_LOAD) {
memcpy(rsp.P_matrix, matrix, sizeof(matrix));
} else {
gfx_matrix_mul(rsp.P_matrix, matrix, rsp.P_matrix);
}
} else { // G_MTX_MODELVIEW
if ((parameters & G_MTX_PUSH) && rsp.modelview_matrix_stack_size < 11) {
++rsp.modelview_matrix_stack_size;
memcpy(rsp.modelview_matrix_stack[rsp.modelview_matrix_stack_size - 1],
rsp.modelview_matrix_stack[rsp.modelview_matrix_stack_size - 2], sizeof(matrix));
}
if (parameters & G_MTX_LOAD) {
memcpy(rsp.modelview_matrix_stack[rsp.modelview_matrix_stack_size - 1], matrix, sizeof(matrix));
} else {
gfx_matrix_mul(rsp.modelview_matrix_stack[rsp.modelview_matrix_stack_size - 1], matrix,
rsp.modelview_matrix_stack[rsp.modelview_matrix_stack_size - 1]);
}
rsp.lights_changed = 1;
}
gfx_matrix_mul(rsp.MP_matrix, rsp.modelview_matrix_stack[rsp.modelview_matrix_stack_size - 1], rsp.P_matrix);
}
static void gfx_sp_pop_matrix(uint32_t count) {
while (count--) {
if (rsp.modelview_matrix_stack_size > 0) {
--rsp.modelview_matrix_stack_size;
if (rsp.modelview_matrix_stack_size > 0) {
gfx_matrix_mul(rsp.MP_matrix, rsp.modelview_matrix_stack[rsp.modelview_matrix_stack_size - 1],
rsp.P_matrix);
}
}
}
}
static float gfx_adjust_x_for_aspect_ratio(float x) {
if (fbActive) {
return x;
} else {
return x * (4.0f / 3.0f) / ((float)gfx_current_dimensions.width / (float)gfx_current_dimensions.height);
}
}
static void gfx_adjust_width_height_for_scale(uint32_t& width, uint32_t& height) {
width = std::round(width * RATIO_Y);
height = std::round(height * RATIO_Y);
if (width == 0) {
width = 1;
}
if (height == 0) {
height = 1;
}
}
static void gfx_sp_vertex(size_t n_vertices, size_t dest_index, const Vtx* vertices) {
SUPPORT_CHECK(n_vertices <= MAX_VERTICES);
// seems like PD likes to use fog color/alpha without enabling G_FOG
const bool use_fog = (rsp.geometry_mode & G_FOG) ||
(rdp.other_mode_l >> 30) == G_BL_CLR_FOG ||
(rdp.other_mode_l >> 26) == G_BL_A_FOG;
for (size_t i = 0; i < n_vertices; i++, dest_index++) {
const Vtx* v = &vertices[i];
struct LoadedVertex* d = &rsp.loaded_vertices[dest_index];
float x = v->v[0] * rsp.MP_matrix[0][0] + v->v[1] * rsp.MP_matrix[1][0] + v->v[2] * rsp.MP_matrix[2][0] + rsp.MP_matrix[3][0];
float y = v->v[0] * rsp.MP_matrix[0][1] + v->v[1] * rsp.MP_matrix[1][1] + v->v[2] * rsp.MP_matrix[2][1] + rsp.MP_matrix[3][1];
float z = v->v[0] * rsp.MP_matrix[0][2] + v->v[1] * rsp.MP_matrix[1][2] + v->v[2] * rsp.MP_matrix[2][2] + rsp.MP_matrix[3][2];
float w = v->v[0] * rsp.MP_matrix[0][3] + v->v[1] * rsp.MP_matrix[1][3] + v->v[2] * rsp.MP_matrix[2][3] + rsp.MP_matrix[3][3];
x = gfx_adjust_x_for_aspect_ratio(x);
short U = v->s * rsp.texture_scaling_factor.s >> 16;
short V = v->t * rsp.texture_scaling_factor.t >> 16;
const struct NormalColor *vcn = &rsp.vertex_colors[v->colour >> 2];
if (rsp.geometry_mode & G_LIGHTING) {
if (rsp.lights_changed) {
for (int i = 0; i < rsp.current_num_lights - 1; i++) {
calculate_normal_dir(&rsp.current_lights[i], rsp.current_lights_coeffs[i]);
}
if (rsp.lookat_enabled) {
calculate_normal_dir(&rsp.lookat[0], rsp.current_lookat_coeffs[0]);
calculate_normal_dir(&rsp.lookat[1], rsp.current_lookat_coeffs[1]);
}
rsp.lights_changed = false;
}
int r = rsp.current_lights[rsp.current_num_lights - 1].col[0];
int g = rsp.current_lights[rsp.current_num_lights - 1].col[1];
int b = rsp.current_lights[rsp.current_num_lights - 1].col[2];
for (int i = 0; i < rsp.current_num_lights - 1; i++) {
float intensity = 0;
intensity += vcn->x * rsp.current_lights_coeffs[i][0];
intensity += vcn->y * rsp.current_lights_coeffs[i][1];
intensity += vcn->z * rsp.current_lights_coeffs[i][2];
intensity /= 127.0f;
if (intensity > 0.0f) {
r += intensity * rsp.current_lights[i].col[0];
g += intensity * rsp.current_lights[i].col[1];
b += intensity * rsp.current_lights[i].col[2];
}
}
d->color.r = r > 255 ? 255 : r;
d->color.g = g > 255 ? 255 : g;
d->color.b = b > 255 ? 255 : b;
if (rsp.geometry_mode & G_TEXTURE_GEN) {
float dotx = 0, doty = 0;
if (rsp.lookat_enabled) {
dotx += vcn->x * rsp.current_lookat_coeffs[0][0];
dotx += vcn->y * rsp.current_lookat_coeffs[0][1];
dotx += vcn->z * rsp.current_lookat_coeffs[0][2];
doty += vcn->x * rsp.current_lookat_coeffs[1][0];
doty += vcn->y * rsp.current_lookat_coeffs[1][1];
doty += vcn->z * rsp.current_lookat_coeffs[1][2];
dotx /= 127.0f;
doty /= 127.0f;
} else {
float tvcn[3];
calculate_normal_dir(vcn, tvcn);
dotx = tvcn[0];
doty = tvcn[1];
}
dotx = clampf(dotx, -1.0f, 1.0f);
doty = clampf(doty, -1.0f, 1.0f);
if (rsp.geometry_mode & G_TEXTURE_GEN_LINEAR) {
// Not sure exactly what formula we should use to get accurate values
/*dotx = (2.906921f * dotx * dotx + 1.36114f) * dotx;
doty = (2.906921f * doty * doty + 1.36114f) * doty;
dotx = (dotx + 1.0f) / 4.0f;
doty = (doty + 1.0f) / 4.0f;*/
dotx = acosf(-dotx) /* M_PI */ / 4.0f;
doty = acosf(-doty) /* M_PI */ / 4.0f;
} else {
dotx = (dotx + 1.0f) / 4.0f;
doty = (doty + 1.0f) / 4.0f;
}
U = (int32_t)(dotx * rsp.texture_scaling_factor.s);
V = (int32_t)(doty * rsp.texture_scaling_factor.t);
}
} else {
d->color.r = vcn->r;
d->color.g = vcn->g;
d->color.b = vcn->b;
}
d->u = U;
d->v = V;
// trivial clip rejection
d->clip_rej = 0;
if (x < -w) {
d->clip_rej |= 1; // CLIP_LEFT
}
if (x > w) {
d->clip_rej |= 2; // CLIP_RIGHT
}
if (y < -w) {
d->clip_rej |= 4; // CLIP_BOTTOM
}
if (y > w) {
d->clip_rej |= 8; // CLIP_TOP
}
// if (z < -w) d->clip_rej |= 16; // CLIP_NEAR
if (z > w) {
d->clip_rej |= 32; // CLIP_FAR
}
d->x = x;
d->y = y;
d->z = z;
d->w = w;
if (use_fog) {
if (fabsf(w) < 0.001f) {
// To avoid division by zero
w = 0.001f;
}
float winv = 1.0f / w;
if (winv < 0.0f) {
winv = std::numeric_limits<int16_t>::max();
}
float fog_z = z * winv * rsp.fog_mul + rsp.fog_offset;
d->fog = clampf(fog_z, 0.f, 255.f);
} else {
d->fog = 0;
}
d->color.a = vcn->a; // can be required for SHADE_ALPHA even if fog is enabled
}
}
static void gfx_sp_modify_vertex(uint16_t vtx_idx, uint8_t where, uint32_t val) {
SUPPORT_CHECK(where == G_MWO_POINT_ST);
int16_t s = (int16_t)(val >> 16);
int16_t t = (int16_t)val;
struct LoadedVertex* v = &rsp.loaded_vertices[vtx_idx];
v->u = s;
v->v = t;
}
static void gfx_sp_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t vtx3_idx, bool is_rect) {
struct LoadedVertex* v1 = &rsp.loaded_vertices[vtx1_idx];
struct LoadedVertex* v2 = &rsp.loaded_vertices[vtx2_idx];
struct LoadedVertex* v3 = &rsp.loaded_vertices[vtx3_idx];
struct LoadedVertex* v_arr[3] = { v1, v2, v3 };
// if (rand()%2) return;
if (v1->clip_rej & v2->clip_rej & v3->clip_rej) {
// The whole triangle lies outside the visible area
return;
}
if ((rsp.geometry_mode & G_CULL_BOTH) != 0) {
float dx1 = v1->x / (v1->w) - v2->x / (v2->w);
float dy1 = v1->y / (v1->w) - v2->y / (v2->w);
float dx2 = v3->x / (v3->w) - v2->x / (v2->w);
float dy2 = v3->y / (v3->w) - v2->y / (v2->w);
float cross = dx1 * dy2 - dy1 * dx2;
if ((v1->w < 0) ^ (v2->w < 0) ^ (v3->w < 0)) {
// If one vertex lies behind the eye, negating cross will give the correct result.
// If all vertices lie behind the eye, the triangle will be rejected anyway.
cross = -cross;
}
// If inverted culling is requested, negate the cross
// if ((rsp.extra_geometry_mode & G_EX_INVERT_CULLING) == 1) {
// cross = -cross;
// }
switch (rsp.geometry_mode & G_CULL_BOTH) {
case G_CULL_FRONT:
if (cross <= 0) {
return;
}
break;
case G_CULL_BACK:
if (cross >= 0) {
return;
}
break;
case G_CULL_BOTH:
// Why is this even an option?
return;
}
}
bool depth_test = (rsp.geometry_mode & G_ZBUFFER) == G_ZBUFFER;
bool depth_mask = (rdp.other_mode_l & Z_UPD) == Z_UPD;
uint8_t depth_test_and_mask = (depth_test ? 1 : 0) | (depth_mask ? 2 : 0);
if (depth_test_and_mask != rendering_state.depth_test_and_mask) {
gfx_flush();
gfx_rapi->set_depth_test_and_mask(depth_test, depth_mask);
rendering_state.depth_test_and_mask = depth_test_and_mask;
}
if (rsp.depth_zfar != rendering_state.depth_zfar) {
gfx_flush();
gfx_rapi->set_depth_range(0.0f, rsp.depth_zfar);
rendering_state.depth_zfar = rsp.depth_zfar;
}
bool zmode_decal = (rdp.other_mode_l & ZMODE_DEC) == ZMODE_DEC;
if (zmode_decal != rendering_state.decal_mode) {
gfx_flush();
gfx_rapi->set_zmode_decal(zmode_decal);
rendering_state.decal_mode = zmode_decal;
}
if (rdp.viewport_or_scissor_changed) {
if (memcmp(&rdp.viewport, &rendering_state.viewport, sizeof(rdp.viewport)) != 0) {
gfx_flush();
gfx_rapi->set_viewport(rdp.viewport.x, rdp.viewport.y, rdp.viewport.width, rdp.viewport.height);
rendering_state.viewport = rdp.viewport;
}
if (memcmp(&rdp.scissor, &rendering_state.scissor, sizeof(rdp.scissor)) != 0) {
gfx_flush();
gfx_rapi->set_scissor(rdp.scissor.x, rdp.scissor.y, rdp.scissor.width, rdp.scissor.height);
rendering_state.scissor = rdp.scissor;
}
rdp.viewport_or_scissor_changed = false;
}
uint64_t cc_id = rdp.combine_mode;
uint64_t cc_options = 0;
bool use_alpha =
(rdp.other_mode_l & (3 << 20)) == (G_BL_CLR_MEM << 20) && (rdp.other_mode_l & (3 << 16)) == (G_BL_1MA << 16);
bool use_fog = ((rdp.other_mode_l >> 30) == G_BL_CLR_FOG) || ((rdp.other_mode_l >> 26) == G_BL_A_FOG);
bool texture_edge = (rdp.other_mode_l & CVG_X_ALPHA) == CVG_X_ALPHA;
bool use_noise = (rdp.other_mode_l & (3U << G_MDSFT_ALPHACOMPARE)) == G_AC_DITHER;
bool use_2cyc = (rdp.other_mode_h & (3U << G_MDSFT_CYCLETYPE)) == G_CYC_2CYCLE;
bool alpha_threshold = (rdp.other_mode_l & (3U << G_MDSFT_ALPHACOMPARE)) == G_AC_THRESHOLD;
bool invisible =
(rdp.other_mode_l & (3 << 24)) == (G_BL_0 << 24) && (rdp.other_mode_l & (3 << 20)) == (G_BL_CLR_MEM << 20);
bool use_grayscale = rdp.grayscale;
if (texture_edge) {
use_alpha = true;
}
if (use_alpha) {
cc_options |= (uint64_t)SHADER_OPT_ALPHA;
}
if (use_fog) {
cc_options |= (uint64_t)SHADER_OPT_FOG;
}
if (texture_edge) {
cc_options |= (uint64_t)SHADER_OPT_TEXTURE_EDGE;
}
if (use_noise) {
cc_options |= (uint64_t)SHADER_OPT_NOISE;
}
if (use_2cyc) {
cc_options |= (uint64_t)SHADER_OPT_2CYC;
}
if (alpha_threshold) {
cc_options |= (uint64_t)SHADER_OPT_ALPHA_THRESHOLD;
}
if (invisible) {
cc_options |= (uint64_t)SHADER_OPT_INVISIBLE;
}
if (use_grayscale) {
cc_options |= (uint64_t)SHADER_OPT_GRAYSCALE;
}
if (rdp.loaded_texture[0].masked) {
cc_options |= (uint64_t)SHADER_OPT_TEXEL0_MASK;
}
if (rdp.loaded_texture[1].masked) {
cc_options |= (uint64_t)SHADER_OPT_TEXEL1_MASK;
}
if (rdp.loaded_texture[0].blended) {
cc_options |= (uint64_t)SHADER_OPT_TEXEL0_BLEND;
}
if (rdp.loaded_texture[1].blended) {
cc_options |= (uint64_t)SHADER_OPT_TEXEL1_BLEND;
}
// If we are not using alpha, clear the alpha components of the combiner as they have no effect
if (!use_alpha) {
cc_options &= ~((0xfff << 16) | ((uint64_t)0xfff << 44));
}
ColorCombinerKey key;
key.combine_mode = rdp.combine_mode;
key.options = cc_options;
ColorCombiner* comb = gfx_lookup_or_create_color_combiner(key);
uint32_t tm = 0;
uint32_t tex_width[2], tex_height[2], tex_width2[2], tex_height2[2];
for (int i = 0; i < 2; i++) {
// TODO: fix this; for now just ignore smaller mips
const uint32_t tile = rdp.first_tile_index + (rdp.tex_lod ? 0 : i);
if (comb->used_textures[i]) {
if (rdp.textures_changed[i]) {
gfx_flush();
import_texture(i, tile, false);
rdp.textures_changed[i] = false;
}
uint8_t cms = rdp.texture_tile[tile].cms;
uint8_t cmt = rdp.texture_tile[tile].cmt;
uint32_t tex_size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].orig_size_bytes;
uint32_t line_size = rdp.texture_tile[tile].line_size_bytes;
if (line_size == 0) {
line_size = 1;
}
tex_height[i] = tex_size_bytes / line_size;
switch (rdp.texture_tile[tile].siz) {
case G_IM_SIZ_4b:
line_size <<= 1;
break;
case G_IM_SIZ_8b:
break;
case G_IM_SIZ_16b:
line_size /= G_IM_SIZ_16b_LINE_BYTES;
break;
case G_IM_SIZ_32b:
line_size /= G_IM_SIZ_32b_LINE_BYTES; // this is 2!
tex_height[i] /= 2;
break;
}
tex_width[i] = line_size;
tex_width2[i] = (rdp.texture_tile[tile].lrs - rdp.texture_tile[tile].uls + 4) / 4;
tex_height2[i] = (rdp.texture_tile[tile].lrt - rdp.texture_tile[tile].ult + 4) / 4;
uint32_t tex_width1 = tex_width[i] << (cms & G_TX_MIRROR);
uint32_t tex_height1 = tex_height[i] << (cmt & G_TX_MIRROR);
if ((cms & G_TX_CLAMP) && ((cms & G_TX_MIRROR) || tex_width1 != tex_width2[i])) {
tm |= 1 << 2 * i;
cms &= ~G_TX_CLAMP;
}
if ((cmt & G_TX_CLAMP) && ((cmt & G_TX_MIRROR) || tex_height1 != tex_height2[i])) {
tm |= 1 << 2 * i + 1;
cmt &= ~G_TX_CLAMP;
}
bool linear_filter = (rdp.other_mode_h & (3U << G_MDSFT_TEXTFILT)) != G_TF_POINT;
if (linear_filter != rendering_state.textures[i]->second.linear_filter ||
cms != rendering_state.textures[i]->second.cms || cmt != rendering_state.textures[i]->second.cmt) {
gfx_flush();
gfx_rapi->set_sampler_parameters(i, linear_filter, cms, cmt);
rendering_state.textures[i]->second.linear_filter = linear_filter;
rendering_state.textures[i]->second.cms = cms;
rendering_state.textures[i]->second.cmt = cmt;
}
}
}
struct ShaderProgram* prg = comb->prg[tm];
if (prg == NULL) {
comb->prg[tm] = prg =
gfx_lookup_or_create_shader_program(comb->shader_id0, comb->shader_id1 | (tm * SHADER_OPT_TEXEL0_CLAMP_S));
}
if (prg != rendering_state.shader_program) {
gfx_flush();
gfx_rapi->unload_shader(rendering_state.shader_program);
gfx_rapi->load_shader(prg);
rendering_state.shader_program = prg;
}
if (use_alpha != rendering_state.alpha_blend) {
gfx_flush();
gfx_rapi->set_use_alpha(use_alpha);
rendering_state.alpha_blend = use_alpha;
}
uint8_t num_inputs;
bool used_textures[2];
gfx_rapi->shader_get_info(prg, &num_inputs, used_textures);
struct GfxClipParameters clip_parameters = gfx_rapi->get_clip_parameters();
for (int i = 0; i < 3; i++) {
float z = v_arr[i]->z, w = v_arr[i]->w;
if (clip_parameters.z_is_from_0_to_1) {
z = (z + w) / 2.0f;
}
buf_vbo[buf_vbo_len++] = v_arr[i]->x;
buf_vbo[buf_vbo_len++] = clip_parameters.invert_y ? -v_arr[i]->y : v_arr[i]->y;
buf_vbo[buf_vbo_len++] = z;
buf_vbo[buf_vbo_len++] = w;
for (int t = 0; t < 2; t++) {
if (!used_textures[t]) {
continue;
}
// TODO: fix this; for now just ignore smaller mips
const uint32_t tile = (rdp.tex_lod ? 0 : t);
float u = v_arr[i]->u / 32.0f;
float v = v_arr[i]->v / 32.0f;
int shifts = rdp.texture_tile[rdp.first_tile_index + tile].shifts;
int shiftt = rdp.texture_tile[rdp.first_tile_index + tile].shiftt;
if (shifts != 0) {
if (shifts <= 10) {
u /= 1 << shifts;
} else {
u *= 1 << (16 - shifts);
}
}
if (shiftt != 0) {
if (shiftt <= 10) {
v /= 1 << shiftt;
} else {
v *= 1 << (16 - shiftt);
}
}
u -= rdp.texture_tile[rdp.first_tile_index + tile].uls / 4.0f;
v -= rdp.texture_tile[rdp.first_tile_index + tile].ult / 4.0f;
if ((rdp.other_mode_h & (3U << G_MDSFT_TEXTFILT)) != G_TF_POINT) {
// Linear filter adds 0.5f to the coordinates
if (!is_rect) {
u += 0.5f;
v += 0.5f;
}
}
buf_vbo[buf_vbo_len++] = u / tex_width[t];
buf_vbo[buf_vbo_len++] = v / tex_height[t];
bool clampS = tm & (1 << 2 * t);
bool clampT = tm & (1 << 2 * t + 1);
if (clampS) {
buf_vbo[buf_vbo_len++] = (tex_width2[t] - 0.5f) / tex_width[t];
}
#ifdef __WIIU__
else {
buf_vbo[buf_vbo_len++] = 0.0f;
}
#endif
if (clampT) {
buf_vbo[buf_vbo_len++] = (tex_height2[t] - 0.5f) / tex_height[t];
}
#ifdef __WIIU__
else {
buf_vbo[buf_vbo_len++] = 0.0f;
}
#endif
}
if (use_fog) {
buf_vbo[buf_vbo_len++] = rdp.fog_color.r / 255.0f;
buf_vbo[buf_vbo_len++] = rdp.fog_color.g / 255.0f;
buf_vbo[buf_vbo_len++] = rdp.fog_color.b / 255.0f;
buf_vbo[buf_vbo_len++] = v_arr[i]->fog / 255.0f; // fog factor
}
if (use_grayscale) {
buf_vbo[buf_vbo_len++] = rdp.grayscale_color.r / 255.0f;
buf_vbo[buf_vbo_len++] = rdp.grayscale_color.g / 255.0f;
buf_vbo[buf_vbo_len++] = rdp.grayscale_color.b / 255.0f;
buf_vbo[buf_vbo_len++] = rdp.grayscale_color.a / 255.0f; // lerp interpolation factor (not alpha)
}
for (int j = 0; j < num_inputs; j++) {
struct RGBA* color = 0;
struct RGBA tmp = { 0 };
for (int k = 0; k < 1 + (use_alpha ? 1 : 0); k++) {
switch (comb->shader_input_mapping[k][j]) {
// Note: CCMUX constants and ACMUX constants used here have same value, which is why this works
// (except LOD fraction).
case G_CCMUX_PRIMITIVE:
color = &rdp.prim_color;
break;
case G_CCMUX_SHADE:
color = &v_arr[i]->color;
break;
case G_CCMUX_SHADE_ALPHA:
tmp.r = tmp.g = tmp.b = v_arr[i]->color.a;
color = &tmp;
break;
case G_CCMUX_ENVIRONMENT:
color = &rdp.env_color;
break;
case G_CCMUX_PRIMITIVE_ALPHA: {
tmp.r = tmp.g = tmp.b = rdp.prim_color.a;
color = &tmp;
break;
}
case G_CCMUX_ENV_ALPHA: {
tmp.r = tmp.g = tmp.b = rdp.env_color.a;
color = &tmp;
break;
}
case G_CCMUX_PRIM_LOD_FRAC: {
tmp.r = tmp.g = tmp.b = rdp.prim_lod_fraction;
color = &tmp;
break;
}
case G_CCMUX_LOD_FRACTION: {
if (rdp.other_mode_h & G_TL_LOD) {
// "Hack" that works for Bowser - Peach painting
float distance_frac = (v1->w - 3000.0f) / 3000.0f;
if (distance_frac < 0.0f) {
distance_frac = 0.0f;
}
if (distance_frac > 1.0f) {
distance_frac = 1.0f;
}
tmp.r = tmp.g = tmp.b = tmp.a = distance_frac * 255.0f;
} else {
tmp.r = tmp.g = tmp.b = tmp.a = 255;
}
color = &tmp;
break;
}
case G_ACMUX_PRIM_LOD_FRAC:
tmp.a = rdp.prim_lod_fraction;
color = &tmp;
break;
default:
memset(&tmp, 0, sizeof(tmp));
color = &tmp;
break;
}
if (k == 0) {
buf_vbo[buf_vbo_len++] = color->r / 255.0f;
buf_vbo[buf_vbo_len++] = color->g / 255.0f;
buf_vbo[buf_vbo_len++] = color->b / 255.0f;
#ifdef __WIIU__
// padding
if (!use_alpha) {
buf_vbo[buf_vbo_len++] = 1.0f;
}
#endif
} else {
if (use_fog && color == &v_arr[i]->color) {
// Shade alpha is 100% for fog
buf_vbo[buf_vbo_len++] = 1.0f;
} else {
buf_vbo[buf_vbo_len++] = color->a / 255.0f;
}
}
}
}
// struct RGBA *color = &v_arr[i]->color;
// buf_vbo[buf_vbo_len++] = color->r / 255.0f;
// buf_vbo[buf_vbo_len++] = color->g / 255.0f;
// buf_vbo[buf_vbo_len++] = color->b / 255.0f;
// buf_vbo[buf_vbo_len++] = color->a / 255.0f;
}
if (++buf_vbo_num_tris == MAX_BUFFERED) {
// if (++buf_vbo_num_tris == 1) {
gfx_flush();
}
}
static inline void gfx_sp_tri4(Gfx *cmd) {
// the game issues gSPTri2 for quads, which uses G_TRI4 with 2 empty triangles
uint8_t x = C1(0, 4);
uint8_t y = C1(4, 4);
uint8_t z = C0(0, 4);
if(x || y || z) {
gfx_sp_tri1(x, y, z, false);
}
x = C1(8, 4);
y = C1(12, 4);
z = C0(4, 4);
if (x || y || z) {
gfx_sp_tri1(x, y, z, false);
}
x = C1(16, 4);
y = C1(20, 4);
z = C0(8, 4);
if (x || y || z) {
gfx_sp_tri1(x, y, z, false);
}
x = C1(24, 4);
y = C1(28, 4);
z = C0(12, 4);
if (x || y || z) {
gfx_sp_tri1(x, y, z, false);
}
}
static void gfx_sp_geometry_mode(uint32_t clear, uint32_t set) {
rsp.geometry_mode &= ~clear;
rsp.geometry_mode |= set;
}
static void gfx_sp_extra_geometry_mode(uint32_t clear, uint32_t set) {
rsp.extra_geometry_mode &= ~clear;
rsp.extra_geometry_mode |= set;
}
static void gfx_adjust_viewport_or_scissor(XYWidthHeight* area) {
if (!fbActive) {
area->width *= RATIO_X;
area->height *= RATIO_Y;
area->x *= RATIO_X;
area->y = SCREEN_HEIGHT - area->y;
area->y *= RATIO_Y;
if (!game_renders_to_framebuffer ||
(gfx_msaa_level > 1 && gfx_current_dimensions.width == gfx_current_game_window_viewport.width &&
gfx_current_dimensions.height == gfx_current_game_window_viewport.height)) {
area->x += gfx_current_game_window_viewport.x;
area->y += gfx_current_window_dimensions.height -
(gfx_current_game_window_viewport.y + gfx_current_game_window_viewport.height);
}
} else {
area->width *= RATIO_Y;
area->height *= RATIO_Y;
area->x *= RATIO_Y;
area->y = active_fb->second.orig_height - area->y;
area->y *= RATIO_Y;
}
}
static void gfx_calc_and_set_viewport(const Vp_t* viewport) {
// 2 bits fraction
float width = 2.0f * viewport->vscale[0] / 4.0f;
float height = 2.0f * viewport->vscale[1] / 4.0f;
float x = (viewport->vtrans[0] / 4.0f) - width / 2.0f;
float y = ((viewport->vtrans[1] / 4.0f) + height / 2.0f);
rdp.viewport.x = x;
rdp.viewport.y = y;
rdp.viewport.width = width;
rdp.viewport.height = height;
gfx_adjust_viewport_or_scissor(&rdp.viewport);
rdp.viewport_or_scissor_changed = true;
}
static void gfx_sp_movemem(uint8_t index, uint8_t offset, const void* data) {
switch (index) {
case G_MV_VIEWPORT:
gfx_calc_and_set_viewport((const Vp_t*)data);
break;
case G_MV_LOOKATY:
case G_MV_LOOKATX:
// I think this is only really used for guLookAtReflect
index = !((index - G_MV_LOOKATY) / 2);
rsp.lookat[index] = ((const Light *)data)->l;
rsp.lookat_enabled = (index == 0) || (rsp.lookat[1].dir[0] || rsp.lookat[1].dir[1]);
rsp.lights_changed = true;
break;
#ifdef F3DEX_GBI_2
case G_MV_LIGHT: {
int lightidx = offset / 24 - 2;
if (lightidx >= 0 && lightidx <= MAX_LIGHTS) { // skip lookat
// NOTE: reads out of bounds if it is an ambient light
memcpy(rsp.current_lights + lightidx, data, sizeof(Light_t));
} else if (lightidx < 0) {
memcpy(rsp.lookat + offset / 24, data, sizeof(Light_t));
}
break;
}
#else
case G_MV_L0:
case G_MV_L1:
case G_MV_L2:
// NOTE: reads out of bounds if it is an ambient light
memcpy(rsp.current_lights + (index - G_MV_L0) / 2, data, sizeof(Light_t));
break;
#endif
}
}
static void gfx_sp_moveword(uint8_t index, uint16_t offset, uintptr_t data) {
switch (index) {
case G_MW_NUMLIGHT:
#ifdef F3DEX_GBI_2
rsp.current_num_lights = data / 24 + 1; // add ambient light
#else
// Ambient light is included
// The 31th bit is a flag that lights should be recalculated
rsp.current_num_lights = (data - 0x80000000U) / 32;
#endif
rsp.lights_changed = 1;
break;
case G_MW_FOG:
rsp.fog_mul = (int16_t)(data >> 16);
rsp.fog_offset = (int16_t)data;
break;
case G_MW_SEGMENT:
segmentPointers[(offset >> 2) & 0xff] = data;
break;
case G_MW_PERSPNORM:
// the default z range is around [100, 10000]
// data is 2 / (znear + zfar) represented as a 0.16 fixed point
// => (znear + zfar) = (2 / (data / 65536)) = 131072 / data
constexpr float full_range_mul = 1.f / 11000.f; // that's around the biggest value I got when testing
if (data == 0) {
rsp.depth_zfar = 1.f;
} else {
// sometimes this will overshoot 1 but GL can handle that
rsp.depth_zfar =((131072.f * full_range_mul) / (float)data);
}
break;
}
}
static void gfx_sp_texture(uint16_t sc, uint16_t tc, uint8_t level, uint8_t tile, uint8_t on) {
rsp.texture_scaling_factor.s = sc;
rsp.texture_scaling_factor.t = tc;
if (rdp.first_tile_index != tile) {
rdp.textures_changed[0] = true;
rdp.textures_changed[1] = true;
}
rdp.first_tile_index = tile;
}
static void gfx_dp_set_scissor(uint32_t mode, uint32_t ulx, uint32_t uly, uint32_t lrx, uint32_t lry) {
float x = ulx / 4.0f;
float y = lry / 4.0f;
float width = (lrx - ulx) / 4.0f;
float height = (lry - uly) / 4.0f;
rdp.scissor.x = x;
rdp.scissor.y = y;
rdp.scissor.width = width;
rdp.scissor.height = height;
gfx_adjust_viewport_or_scissor(&rdp.scissor);
rdp.viewport_or_scissor_changed = true;
}
static void gfx_dp_set_texture_image(uint32_t format, uint32_t size, uint32_t width, const char* texPath,
uint32_t texFlags, RawTexMetadata rawTexMetdata, const void* addr) {
rdp.texture_to_load.addr = (const uint8_t*)addr;
rdp.texture_to_load.siz = size;
rdp.texture_to_load.width = width;
rdp.texture_to_load.tex_flags = texFlags;
rdp.texture_to_load.raw_tex_metadata = rawTexMetdata;
}
static void gfx_dp_set_tile(uint8_t fmt, uint32_t siz, uint32_t line, uint32_t tmem, uint8_t tile, uint32_t palette,
uint32_t cmt, uint32_t maskt, uint32_t shiftt, uint32_t cms, uint32_t masks,
uint32_t shifts) {
// OTRTODO:
// SUPPORT_CHECK(tmem == 0 || tmem == 256);
static uint32_t max_tmem = 0;
if (cms == G_TX_WRAP && masks == G_TX_NOMASK) {
cms = G_TX_CLAMP;
}
if (cmt == G_TX_WRAP && maskt == G_TX_NOMASK) {
cmt = G_TX_CLAMP;
}
if (fmt == G_IM_FMT_RGBA && siz < G_IM_SIZ_16b) {
// HACK: sometimes the game will submit G_IM_FMT_RGBA, G_IM_SIZ_8b/4b, intending it to read as I8/I4
fmt = G_IM_FMT_I;
}
rdp.texture_tile[tile].palette = palette; // palette should set upper 4 bits of color index in 4b mode
rdp.texture_tile[tile].fmt = fmt;
rdp.texture_tile[tile].siz = siz;
rdp.texture_tile[tile].cms = cms;
rdp.texture_tile[tile].cmt = cmt;
rdp.texture_tile[tile].shifts = shifts;
rdp.texture_tile[tile].shiftt = shiftt;
rdp.texture_tile[tile].line_size_bytes = line * 8;
if (rdp.texture_tile[tile].line_size_bytes > 15000) {
int bp = 0;
}
// assume one texture is loaded at address 0 and another texture at any other address
rdp.texture_tile[tile].tmem = tmem;
rdp.texture_tile[tile].tmem_index = (rdp.tex_lod && tile < 6) ? tile : 6 + (tmem > 0);
rdp.textures_changed[0] = true;
rdp.textures_changed[1] = true;
}
static void gfx_dp_set_tile_size(uint8_t tile, uint16_t uls, uint16_t ult, uint16_t lrs, uint16_t lrt) {
rdp.texture_tile[tile].uls = uls;
rdp.texture_tile[tile].ult = ult;
rdp.texture_tile[tile].lrs = lrs;
rdp.texture_tile[tile].lrt = lrt;
rdp.texture_tile[tile].width = (lrs - uls + 4) / 4;
rdp.texture_tile[tile].height = (lrt - ult + 4) / 4;
rdp.textures_changed[0] = true;
rdp.textures_changed[1] = true;
}
static void gfx_dp_load_tlut(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t lrs, uint32_t lrt) {
// SUPPORT_CHECK(tile == G_TX_LOADTILE);
SUPPORT_CHECK(rdp.texture_to_load.siz == G_IM_SIZ_16b);
SUPPORT_CHECK(rdp.texture_tile[tile].tmem >= 256);
rdp.texture_tile[tile].uls = uls;
rdp.texture_tile[tile].ult = ult;
rdp.texture_tile[tile].lrs = lrs;
rdp.texture_tile[tile].lrt = lrt;
const uint32_t width = (lrs - uls + 1);
const uint32_t height = (lrt - ult + 1);
const uint32_t pitch = rdp.texture_to_load.width + 1;
const uint32_t count = width * height;
const uint16_t *base = (const uint16_t *)rdp.texture_to_load.addr + pitch * ult + uls;
if (rdp.texture_tile[tile].tmem == 256) {
rdp.palette_addrs[0] = (const uint8_t *)base;
if (count >= 256) {
rdp.palette_addrs[1] = (const uint8_t *)(base + 128);
}
} else {
rdp.palette_addrs[1] = (const uint8_t *)base;
}
const uint32_t palofs = rdp.texture_tile[tile].tmem - 256;
SUPPORT_CHECK(palofs + count <= 256);
const uint16_t *src = base;
uint16_t *dst = rdp.palette + palofs;
for (uint32_t i = 0; i < count; ++i) {
*dst++ = PD_BE16(*src++);
}
rdp.textures_changed[0] = rdp.textures_changed[1] = true;
}
static void gfx_dp_load_block(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t lrs, uint32_t dxt) {
// SUPPORT_CHECK(tile == G_TX_LOADTILE);
SUPPORT_CHECK(uls == 0);
SUPPORT_CHECK(ult == 0);
// The lrs field rather seems to be number of pixels to load
uint32_t orig_size_bytes = (lrs + 1) << rdp.texture_to_load.siz >> 1;
uint32_t size_bytes = orig_size_bytes;
if (rdp.texture_to_load.raw_tex_metadata.h_byte_scale != 1 ||
rdp.texture_to_load.raw_tex_metadata.v_pixel_scale != 1) {
size_bytes *= rdp.texture_to_load.raw_tex_metadata.h_byte_scale;
size_bytes *= rdp.texture_to_load.raw_tex_metadata.v_pixel_scale;
}
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].orig_size_bytes = orig_size_bytes;
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].size_bytes = size_bytes;
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].full_size_bytes = size_bytes;
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].line_size_bytes = size_bytes;
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].full_image_line_size_bytes = size_bytes;
// assert(size_bytes <= 4096 && "bug: too big texture");
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].tex_flags = rdp.texture_to_load.tex_flags;
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].raw_tex_metadata = rdp.texture_to_load.raw_tex_metadata;
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].addr = rdp.texture_to_load.addr;
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].masked = false;
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].blended = false;
rdp.textures_changed[0] = rdp.textures_changed[1] = true;
}
static void gfx_dp_load_tile(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t lrs, uint32_t lrt) {
SUPPORT_CHECK(tile == G_TX_LOADTILE);
uint32_t offset_x = uls >> G_TEXTURE_IMAGE_FRAC;
uint32_t offset_y = ult >> G_TEXTURE_IMAGE_FRAC;
uint32_t tile_width = ((lrs - uls) >> G_TEXTURE_IMAGE_FRAC) + 1;
uint32_t tile_height = ((lrt - ult) >> G_TEXTURE_IMAGE_FRAC) + 1;
uint32_t full_image_width = rdp.texture_to_load.width + 1;
uint32_t offset_x_in_bytes = offset_x << rdp.texture_to_load.siz >> 1;
uint32_t tile_line_size_bytes = tile_width << rdp.texture_to_load.siz >> 1;
uint32_t full_image_line_size_bytes = full_image_width << rdp.texture_to_load.siz >> 1;
uint32_t orig_size_bytes = tile_line_size_bytes * tile_height;
uint32_t size_bytes = orig_size_bytes;
uint32_t start_offset_bytes = full_image_line_size_bytes * offset_y + offset_x_in_bytes;
float h_byte_scale = rdp.texture_to_load.raw_tex_metadata.h_byte_scale;
float v_pixel_scale = rdp.texture_to_load.raw_tex_metadata.v_pixel_scale;
if (h_byte_scale != 1 || v_pixel_scale != 1) {
start_offset_bytes = h_byte_scale * (v_pixel_scale * offset_y * full_image_line_size_bytes + offset_x_in_bytes);
size_bytes *= h_byte_scale * v_pixel_scale;
full_image_line_size_bytes *= h_byte_scale;
tile_line_size_bytes *= h_byte_scale;
}
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].orig_size_bytes = orig_size_bytes;
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].size_bytes = size_bytes;
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].full_size_bytes = full_image_line_size_bytes * tile_height;
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].full_image_line_size_bytes = full_image_line_size_bytes;
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].line_size_bytes = tile_line_size_bytes;
// assert(size_bytes <= 4096 && "bug: too big texture");
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].tex_flags = rdp.texture_to_load.tex_flags;
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].raw_tex_metadata = rdp.texture_to_load.raw_tex_metadata;
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].addr = rdp.texture_to_load.addr + start_offset_bytes;
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].masked = false;
rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].blended = false;
rdp.texture_tile[tile].uls = uls;
rdp.texture_tile[tile].ult = ult;
rdp.texture_tile[tile].lrs = lrs;
rdp.texture_tile[tile].lrt = lrt;
rdp.texture_tile[tile].width = ((lrs - uls) >> G_TEXTURE_IMAGE_FRAC) + 1;
rdp.texture_tile[tile].height = ((lrt - ult) >> G_TEXTURE_IMAGE_FRAC) + 1;
rdp.textures_changed[0] = rdp.textures_changed[1] = true;
}
/*static uint8_t color_comb_component(uint32_t v) {
switch (v) {
case G_CCMUX_TEXEL0:
return CC_TEXEL0;
case G_CCMUX_TEXEL1:
return CC_TEXEL1;
case G_CCMUX_PRIMITIVE:
return CC_PRIM;
case G_CCMUX_SHADE:
return CC_SHADE;
case G_CCMUX_ENVIRONMENT:
return CC_ENV;
case G_CCMUX_TEXEL0_ALPHA:
return CC_TEXEL0A;
case G_CCMUX_LOD_FRACTION:
return CC_LOD;
default:
return CC_0;
}
}
static inline uint32_t color_comb(uint32_t a, uint32_t b, uint32_t c, uint32_t d) {
return color_comb_component(a) |
(color_comb_component(b) << 3) |
(color_comb_component(c) << 6) |
(color_comb_component(d) << 9);
}
static void gfx_dp_set_combine_mode(uint32_t rgb, uint32_t alpha) {
rdp.combine_mode = rgb | (alpha << 12);
}*/
static void gfx_dp_set_combine_mode(uint32_t rgb, uint32_t alpha, uint32_t rgb_cyc2, uint32_t alpha_cyc2) {
rdp.combine_mode = rgb | (alpha << 16) | ((uint64_t)rgb_cyc2 << 28) | ((uint64_t)alpha_cyc2 << 44);
}
static inline uint32_t color_comb(uint32_t a, uint32_t b, uint32_t c, uint32_t d) {
return (a & 0xf) | ((b & 0xf) << 4) | ((c & 0x1f) << 8) | ((d & 7) << 13);
}
static inline uint32_t alpha_comb(uint32_t a, uint32_t b, uint32_t c, uint32_t d) {
return (a & 7) | ((b & 7) << 3) | ((c & 7) << 6) | ((d & 7) << 9);
}
static void gfx_dp_set_grayscale_color(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
rdp.grayscale_color.r = r;
rdp.grayscale_color.g = g;
rdp.grayscale_color.b = b;
rdp.grayscale_color.a = a;
}
static void gfx_dp_set_env_color(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
rdp.env_color.r = r;
rdp.env_color.g = g;
rdp.env_color.b = b;
rdp.env_color.a = a;
}
static void gfx_dp_set_prim_color(uint8_t m, uint8_t l, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
rdp.prim_lod_fraction = l;
rdp.prim_color.r = r;
rdp.prim_color.g = g;
rdp.prim_color.b = b;
rdp.prim_color.a = a;
rdp.fill_color.r = r;
rdp.fill_color.g = g;
rdp.fill_color.b = b;
rdp.fill_color.a = a;
}
static void gfx_dp_set_fog_color(uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
rdp.fog_color.r = r;
rdp.fog_color.g = g;
rdp.fog_color.b = b;
rdp.fog_color.a = a;
}
static void gfx_dp_set_fill_color(uint32_t packed_color) {
uint16_t col16 = (uint16_t)packed_color;
uint32_t r = col16 >> 11;
uint32_t g = (col16 >> 6) & 0x1f;
uint32_t b = (col16 >> 1) & 0x1f;
uint32_t a = col16 & 1;
rdp.fill_color.r = SCALE_5_8(r);
rdp.fill_color.g = SCALE_5_8(g);
rdp.fill_color.b = SCALE_5_8(b);
rdp.fill_color.a = a * 255;
}
static void gfx_draw_rectangle(int32_t ulx, int32_t uly, int32_t lrx, int32_t lry) {
uint32_t saved_other_mode_h = rdp.other_mode_h;
uint32_t cycle_type = (rdp.other_mode_h & (3U << G_MDSFT_CYCLETYPE));
if (cycle_type == G_CYC_COPY) {
rdp.other_mode_h = (rdp.other_mode_h & ~(3U << G_MDSFT_TEXTFILT)) | G_TF_POINT;
}
// U10.2 coordinates
float ulxf = ulx;
float ulyf = uly;
float lrxf = lrx;
float lryf = lry;
ulxf = ulxf / (4.0f * HALF_SCREEN_WIDTH) - 1.0f;
ulyf = -(ulyf / (4.0f * HALF_SCREEN_HEIGHT)) + 1.0f;
lrxf = lrxf / (4.0f * HALF_SCREEN_WIDTH) - 1.0f;
lryf = -(lryf / (4.0f * HALF_SCREEN_HEIGHT)) + 1.0f;
ulxf = gfx_adjust_x_for_aspect_ratio(ulxf);
lrxf = gfx_adjust_x_for_aspect_ratio(lrxf);
struct LoadedVertex* ul = &rsp.loaded_vertices[MAX_VERTICES + 0];
struct LoadedVertex* ll = &rsp.loaded_vertices[MAX_VERTICES + 1];
struct LoadedVertex* lr = &rsp.loaded_vertices[MAX_VERTICES + 2];
struct LoadedVertex* ur = &rsp.loaded_vertices[MAX_VERTICES + 3];
ul->x = ulxf;
ul->y = ulyf;
ul->z = -1.0f;
ul->w = 1.0f;
ll->x = ulxf;
ll->y = lryf;
ll->z = -1.0f;
ll->w = 1.0f;
lr->x = lrxf;
lr->y = lryf;
lr->z = -1.0f;
lr->w = 1.0f;
ur->x = lrxf;
ur->y = ulyf;
ur->z = -1.0f;
ur->w = 1.0f;
// The coordinates for texture rectangle shall bypass the viewport setting
struct XYWidthHeight default_viewport = { 0, SCREEN_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT };
struct XYWidthHeight viewport_saved = rdp.viewport;
uint32_t geometry_mode_saved = rsp.geometry_mode;
gfx_adjust_viewport_or_scissor(&default_viewport);
rdp.viewport = default_viewport;
rdp.viewport_or_scissor_changed = true;
rsp.geometry_mode = 0;
gfx_sp_tri1(MAX_VERTICES + 0, MAX_VERTICES + 1, MAX_VERTICES + 3, true);
gfx_sp_tri1(MAX_VERTICES + 1, MAX_VERTICES + 2, MAX_VERTICES + 3, true);
rsp.geometry_mode = geometry_mode_saved;
rdp.viewport = viewport_saved;
rdp.viewport_or_scissor_changed = true;
if (cycle_type == G_CYC_COPY) {
rdp.other_mode_h = saved_other_mode_h;
}
}
static void gfx_dp_texture_rectangle(int32_t ulx, int32_t uly, int32_t lrx, int32_t lry, uint8_t tile, int16_t uls,
int16_t ult, int16_t dsdx, int16_t dtdy, bool flip) {
// printf("render %d at %d\n", tile, lrx);
uint64_t saved_combine_mode = rdp.combine_mode;
if ((rdp.other_mode_h & (3U << G_MDSFT_CYCLETYPE)) == G_CYC_COPY) {
// Per RDP Command Summary Set Tile's shift s and this dsdx should be set to 4 texels
// Divide by 4 to get 1 instead
dsdx >>= 2;
// Color combiner is turned off in copy mode
gfx_dp_set_combine_mode(color_comb(0, 0, 0, G_CCMUX_TEXEL0), alpha_comb(0, 0, 0, G_ACMUX_TEXEL0), 0, 0);
// Per documentation one extra pixel is added in this modes to each edge
lrx += 1 << 2;
lry += 1 << 2;
}
// uls and ult are S10.5
// dsdx and dtdy are S5.10
// lrx, lry, ulx, uly are U10.2
// lrs, lrt are S10.5
if (flip) {
dsdx = -dsdx;
dtdy = -dtdy;
}
int16_t width = !flip ? lrx - ulx : lry - uly;
int16_t height = !flip ? lry - uly : lrx - ulx;
float lrs = ((uls << 7) + dsdx * width) >> 7;
float lrt = ((ult << 7) + dtdy * height) >> 7;
struct LoadedVertex* ul = &rsp.loaded_vertices[MAX_VERTICES + 0];
struct LoadedVertex* ll = &rsp.loaded_vertices[MAX_VERTICES + 1];
struct LoadedVertex* lr = &rsp.loaded_vertices[MAX_VERTICES + 2];
struct LoadedVertex* ur = &rsp.loaded_vertices[MAX_VERTICES + 3];
ul->u = uls;
ul->v = ult;
lr->u = lrs;
lr->v = lrt;
if (!flip) {
ll->u = uls;
ll->v = lrt;
ur->u = lrs;
ur->v = ult;
} else {
ll->u = lrs;
ll->v = ult;
ur->u = uls;
ur->v = lrt;
}
uint8_t saved_tile = rdp.first_tile_index;
if (saved_tile != tile) {
rdp.textures_changed[0] = true;
rdp.textures_changed[1] = true;
}
rdp.first_tile_index = tile;
gfx_draw_rectangle(ulx, uly, lrx, lry);
if (saved_tile != tile) {
rdp.textures_changed[0] = true;
rdp.textures_changed[1] = true;
}
rdp.first_tile_index = saved_tile;
rdp.combine_mode = saved_combine_mode;
}
static void gfx_dp_fill_rectangle(int32_t ulx, int32_t uly, int32_t lrx, int32_t lry) {
if (rdp.color_image_address == rdp.z_buf_address) {
// Don't clear Z buffer here since we already did it with glClear
return;
}
uint32_t mode = (rdp.other_mode_h & (3U << G_MDSFT_CYCLETYPE));
// OTRTODO: This is a bit of a hack for widescreen screen fades, but it'll work for now...
if (ulx == 0 && uly == 0 && lrx == (319 * 4) && lry == (239 * 4)) {
ulx = -1024;
uly = -1024;
lrx = 2048;
lry = 2048;
}
if (mode == G_CYC_COPY || mode == G_CYC_FILL) {
// Per documentation one extra pixel is added in this modes to each edge
lrx += 1 << 2;
lry += 1 << 2;
}
for (int i = MAX_VERTICES; i < MAX_VERTICES + 4; i++) {
struct LoadedVertex* v = &rsp.loaded_vertices[i];
v->color = rdp.fill_color;
}
uint64_t saved_combine_mode = rdp.combine_mode;
if (mode == G_CYC_FILL) {
gfx_dp_set_combine_mode(color_comb(0, 0, 0, G_CCMUX_SHADE), alpha_comb(0, 0, 0, G_ACMUX_SHADE), 0, 0);
}
gfx_draw_rectangle(ulx, uly, lrx, lry);
rdp.combine_mode = saved_combine_mode;
}
static void gfx_dp_set_z_image(void* z_buf_address) {
rdp.z_buf_address = z_buf_address;
}
static void gfx_dp_set_color_image(uint32_t format, uint32_t size, uint32_t width, void* address) {
rdp.color_image_address = address;
}
static void gfx_sp_set_other_mode(uint32_t shift, uint32_t num_bits, uint64_t mode) {
uint64_t mask = (((uint64_t)1 << num_bits) - 1) << shift;
uint64_t om = rdp.other_mode_l | ((uint64_t)rdp.other_mode_h << 32);
om = (om & ~mask) | mode;
rdp.other_mode_l = (uint32_t)om;
rdp.other_mode_h = (uint32_t)(om >> 32);
rdp.palette_fmt = rdp.other_mode_h & (3U << G_MDSFT_TEXTLUT);
rdp.tex_lod = (rdp.other_mode_h & G_TL_LOD) != 0;
}
static void gfx_sp_set_vertex_colors(uint32_t count, const struct NormalColor *vcn) {
// common sense dictates that we should copy the colors as the command is supposed to do,
// but it actually doesn't seem to matter
// SUPPORT_CHECK(count <= sizeof(rsp.vertex_colors) / sizeof(rsp.vertex_colors[0]));
// for (uint32_t i = 0; i < count; ++i) {
// rsp.vertex_colors[i] = vcn[i];
// }
rsp.vertex_colors = vcn;
}
static void gfx_dp_set_other_mode(uint32_t h, uint32_t l) {
rdp.other_mode_h = h;
rdp.other_mode_l = l;
}
static inline void *seg_addr(uintptr_t w1) {
// all segmented addresses have the least significant bit set
if (w1 & 1) {
// seg 0 is reserved and doesn't count here
const uintptr_t seg = (w1 & 0x0f000000) >> 24;
if (seg && segmentPointers[seg]) {
const uintptr_t addr = (w1 & 0x00fffffe);
return (void *)(segmentPointers[seg] + addr);
}
}
return (void *)w1;
}
uintptr_t clearMtx;
static void gfx_run_dl(Gfx* cmd) {
// puts("dl");
int dummy = 0;
char dlName[128];
const char* fileName;
Gfx* dListStart = cmd;
uint64_t ourHash = -1;
for (;;) {
uint32_t opcode = cmd->words.w0 >> 24;
// gfx_print_cmd(cmd);
switch (opcode) {
// RSP commands:
case G_NOOP:
break;
case G_MTX: {
#ifdef F3DEX_GBI_2
gfx_sp_matrix(C0(0, 8) ^ G_MTX_PUSH, (const int32_t*)seg_addr(cmd->words.w1));
#else
gfx_sp_matrix(C0(16, 8), (const int32_t*)seg_addr(cmd->words.w1));
#endif
break;
}
case (uint8_t)G_POPMTX:
#ifdef F3DEX_GBI_2
gfx_sp_pop_matrix(cmd->words.w1 / 64);
#else
gfx_sp_pop_matrix(1);
#endif
break;
case G_MOVEMEM:
#ifdef F3DEX_GBI_2
gfx_sp_movemem(C0(0, 8), C0(8, 8) * 8, seg_addr(cmd->words.w1));
#else
gfx_sp_movemem(C0(16, 8), 0, seg_addr(cmd->words.w1));
#endif
break;
case (uint8_t)G_MOVEWORD:
#ifdef F3DEX_GBI_2
gfx_sp_moveword(C0(16, 8), C0(0, 16), cmd->words.w1);
#else
gfx_sp_moveword(C0(0, 8), C0(8, 16), cmd->words.w1);
#endif
break;
case (uint8_t)G_TEXTURE:
#ifdef F3DEX_GBI_2
gfx_sp_texture(C1(16, 16), C1(0, 16), C0(11, 3), C0(8, 3), C0(1, 7));
#else
gfx_sp_texture(C1(16, 16), C1(0, 16), C0(11, 3), C0(8, 3), C0(0, 8));
#endif
break;
case G_VTX:
#ifdef F3DEX_GBI_2
gfx_sp_vertex(C0(12, 8), C0(1, 7) - C0(12, 8), (const Vtx*)seg_addr(cmd->words.w1));
#elif defined(F3DEX_GBI) || defined(F3DLP_GBI)
gfx_sp_vertex(C0(10, 6), C0(16, 8) / 2, (const Vtx*)seg_addr(cmd->words.w1));
#else
gfx_sp_vertex(C0(0, 16) / sizeof(Vtx), C0(16, 4), (const Vtx*)seg_addr(cmd->words.w1));
#endif
break;
case G_DL:
if (C0(16, 1) == 0) {
// Push return address
Gfx* subGFX = (Gfx*)seg_addr(cmd->words.w1);
if (subGFX != nullptr) {
gfx_run_dl(subGFX);
}
} else {
cmd = (Gfx*)seg_addr(cmd->words.w1);
--cmd; // increase after break
}
break;
case (uint8_t)G_ENDDL:
// if (markerOn)
// printf("END DL ON MARKER\n");
markerOn = false;
return;
#ifdef F3DEX_GBI_2
case G_GEOMETRYMODE:
gfx_sp_geometry_mode(~C0(0, 24), cmd->words.w1);
break;
#else
case (uint8_t)G_SETGEOMETRYMODE:
gfx_sp_geometry_mode(0, cmd->words.w1);
break;
case (uint8_t)G_CLEARGEOMETRYMODE:
gfx_sp_geometry_mode(cmd->words.w1, 0);
break;
#endif
case (uint8_t)G_TRI1:
#ifdef F3DEX_GBI_2
gfx_sp_tri1(C0(16, 8) / 2, C0(8, 8) / 2, C0(0, 8) / 2, false);
#elif defined(F3DEX_GBI) || defined(F3DLP_GBI)
gfx_sp_tri1(C1(16, 8) / 2, C1(8, 8) / 2, C1(0, 8) / 2, false);
#else
gfx_sp_tri1(C1(16, 8) / 10, C1(8, 8) / 10, C1(0, 8) / 10, false);
#endif
break;
#ifdef F3DEX_GBI_2
case G_QUAD: {
[[fallthrough]];
}
#endif
#if defined(F3DEX_GBI) || defined(F3DLP_GBI)
case (uint8_t)G_TRI2:
gfx_sp_tri1(C0(16, 8) / 2, C0(8, 8) / 2, C0(0, 8) / 2, false);
gfx_sp_tri1(C1(16, 8) / 2, C1(8, 8) / 2, C1(0, 8) / 2, false);
break;
#endif
case (uint8_t)G_TRI4:
gfx_sp_tri4(cmd);
break;
case (uint8_t)G_SETOTHERMODE_L:
#ifdef F3DEX_GBI_2
gfx_sp_set_other_mode(31 - C0(8, 8) - C0(0, 8), C0(0, 8) + 1, cmd->words.w1);
#else
gfx_sp_set_other_mode(C0(8, 8), C0(0, 8), cmd->words.w1);
#endif
break;
case (uint8_t)G_SETOTHERMODE_H:
#ifdef F3DEX_GBI_2
gfx_sp_set_other_mode(63 - C0(8, 8) - C0(0, 8), C0(0, 8) + 1, (uint64_t)cmd->words.w1 << 32);
#else
gfx_sp_set_other_mode(C0(8, 8) + 32, C0(0, 8), (uint64_t)cmd->words.w1 << 32);
#endif
break;
case G_COL:
gfx_sp_set_vertex_colors(C0(0, 16) / 4, (struct NormalColor *)seg_addr(cmd->words.w1));
break;
// RDP Commands:
case G_SETTIMG: {
uintptr_t i = (uintptr_t)seg_addr(cmd->words.w1);
char* imgData = (char*)i;
uint32_t texFlags = 0;
RawTexMetadata rawTexMetdata = {};
gfx_dp_set_texture_image(C0(21, 3), C0(19, 2), C0(0, 10), imgData, texFlags, rawTexMetdata, (void*)i);
break;
}
case G_LOADBLOCK:
gfx_dp_load_block(C1(24, 3), C0(12, 12), C0(0, 12), C1(12, 12), C1(0, 12));
break;
case G_LOADTILE:
gfx_dp_load_tile(C1(24, 3), C0(12, 12), C0(0, 12), C1(12, 12), C1(0, 12));
break;
case G_SETTILE:
gfx_dp_set_tile(C0(21, 3), C0(19, 2), C0(9, 9), C0(0, 9), C1(24, 3), C1(20, 4), C1(18, 2), C1(14, 4),
C1(10, 4), C1(8, 2), C1(4, 4), C1(0, 4));
break;
case G_SETTILESIZE:
gfx_dp_set_tile_size(C1(24, 3), C0(12, 12), C0(0, 12), C1(12, 12), C1(0, 12));
break;
case G_LOADTLUT:
gfx_dp_load_tlut(C1(24, 3), C0(14, 10), C0(2, 10), C1(14, 10), C1(2, 10));
break;
case G_SETENVCOLOR:
gfx_dp_set_env_color(C1(24, 8), C1(16, 8), C1(8, 8), C1(0, 8));
break;
case G_SETPRIMCOLOR:
gfx_dp_set_prim_color(C0(8, 8), C0(0, 8), C1(24, 8), C1(16, 8), C1(8, 8), C1(0, 8));
break;
case G_SETFOGCOLOR:
gfx_dp_set_fog_color(C1(24, 8), C1(16, 8), C1(8, 8), C1(0, 8));
break;
case G_SETFILLCOLOR:
gfx_dp_set_fill_color(cmd->words.w1);
break;
case G_SETCOMBINE:
gfx_dp_set_combine_mode(color_comb(C0(20, 4), C1(28, 4), C0(15, 5), C1(15, 3)),
alpha_comb(C0(12, 3), C1(12, 3), C0(9, 3), C1(9, 3)),
color_comb(C0(5, 4), C1(24, 4), C0(0, 5), C1(6, 3)),
alpha_comb(C1(21, 3), C1(3, 3), C1(18, 3), C1(0, 3)));
break;
// G_SETPRIMCOLOR, G_CCMUX_PRIMITIVE, G_ACMUX_PRIMITIVE, is used by Goddard
// G_CCMUX_TEXEL1, LOD_FRACTION is used in Bowser room 1
case G_TEXRECT:
case G_TEXRECTFLIP: {
int32_t lrx, lry, tile, ulx, uly;
uint32_t uls, ult, dsdx, dtdy;
#ifdef F3DEX_GBI_2E
lrx = (int32_t)(C0(0, 24) << 8) >> 8;
lry = (int32_t)(C1(0, 24) << 8) >> 8;
tile = C1(24, 3);
++cmd;
ulx = (int32_t)(C0(0, 24) << 8) >> 8;
uly = (int32_t)(C1(0, 24) << 8) >> 8;
++cmd;
uls = C0(16, 16);
ult = C0(0, 16);
dsdx = C1(16, 16);
dtdy = C1(0, 16);
#else
lrx = C0(12, 12);
lry = C0(0, 12);
tile = C1(24, 3);
ulx = C1(12, 12);
uly = C1(0, 12);
++cmd;
uls = C1(16, 16);
ult = C1(0, 16);
++cmd;
dsdx = C1(16, 16);
dtdy = C1(0, 16);
#endif
gfx_dp_texture_rectangle(ulx, uly, lrx, lry, tile, uls, ult, dsdx, dtdy, opcode == G_TEXRECTFLIP);
break;
}
case G_FILLRECT:
#ifdef F3DEX_GBI_2E
{
int32_t lrx, lry, ulx, uly;
lrx = (int32_t)(C0(0, 24) << 8) >> 8;
lry = (int32_t)(C1(0, 24) << 8) >> 8;
++cmd;
ulx = (int32_t)(C0(0, 24) << 8) >> 8;
uly = (int32_t)(C1(0, 24) << 8) >> 8;
gfx_dp_fill_rectangle(ulx, uly, lrx, lry);
break;
}
#else
gfx_dp_fill_rectangle(C1(12, 12), C1(0, 12), C0(12, 12), C0(0, 12));
break;
#endif
case G_SETSCISSOR:
gfx_dp_set_scissor(C1(24, 2), C0(12, 12), C0(0, 12), C1(12, 12), C1(0, 12));
break;
case G_SETZIMG:
gfx_dp_set_z_image(seg_addr(cmd->words.w1));
break;
case G_SETCIMG:
gfx_dp_set_color_image(C0(21, 3), C0(19, 2), C0(0, 11), seg_addr(cmd->words.w1));
break;
case G_RDPSETOTHERMODE:
gfx_dp_set_other_mode(C0(0, 24), cmd->words.w1);
break;
case (uint8_t)G_RDPHALF_1:
case (uint8_t)G_RDPHALF_2:
case (uint8_t)G_RDPHALF_CONT:
// TODO: skyRender uses these to render some types of skies and skybox water
// by issuing low-level ucode commands G_TRI_FILL and G_TRI_SHADE_TXTR
break;
case G_RDPPIPESYNC:
case G_RDPFULLSYNC:
case G_RDPLOADSYNC:
case G_RDPTILESYNC:
break;
default:
fprintf(stderr, "gfx: unknown opcode %d, words %08x %08x\n", (s8)opcode, cmd->words.w0, cmd->words.w1);
__builtin_trap();
break;
}
++cmd;
}
}
static void gfx_sp_reset() {
rsp.modelview_matrix_stack_size = 1;
rsp.current_num_lights = 2;
rsp.lights_changed = true;
}
extern "C" void gfx_get_dimensions(uint32_t* width, uint32_t* height, int32_t* posX, int32_t* posY) {
gfx_wapi->get_dimensions(width, height, posX, posY);
}
extern "C" void gfx_init(struct GfxWindowManagerAPI* wapi, struct GfxRenderingAPI* rapi, const char* game_name,
bool start_in_fullscreen, uint32_t width, uint32_t height, uint32_t posX, uint32_t posY) {
gfx_wapi = wapi;
gfx_rapi = rapi;
gfx_wapi->init(game_name, rapi->get_name(), start_in_fullscreen, width, height, posX, posY);
gfx_rapi->init();
gfx_rapi->update_framebuffer_parameters(0, width, height, 1, false, true, true, true);
gfx_current_dimensions.internal_mul = 1;
gfx_msaa_level = 1;
gfx_current_dimensions.width = width;
gfx_current_dimensions.height = height;
game_framebuffer = gfx_rapi->create_framebuffer();
game_framebuffer_msaa_resolved = gfx_rapi->create_framebuffer();
for (int i = 0; i < 16; i++) {
segmentPointers[i] = 0;
}
if (tex_upload_buffer == nullptr) {
// We cap texture max to 8k, because why would you need more?
int max_tex_size = min(8192, gfx_rapi->get_max_texture_size());
tex_upload_buffer = (uint8_t*)malloc(max_tex_size * max_tex_size * 4);
}
rsp.depth_zfar = 1.0f;
rsp.lookat[0].dir[0] = rsp.lookat[1].dir[1] = 0x7F;
rsp.current_lookat_coeffs[0][0] = rsp.current_lookat_coeffs[1][1] = 1.f;
rsp.lookat_enabled = true;
}
extern "C" void gfx_destroy(void) {
// TODO: should also destroy rapi and wapi, and any other resources acquired in fast3d
// Texture cache and loaded textures store references to Resources which need to be unreferenced.
gfx_texture_cache_clear();
}
extern "C" struct GfxRenderingAPI* gfx_get_current_rendering_api(void) {
return gfx_rapi;
}
extern "C" void gfx_start_frame(void) {
gfx_wapi->handle_events();
gfx_wapi->get_dimensions(&gfx_current_window_dimensions.width, &gfx_current_window_dimensions.height,
&gfx_current_window_position_x, &gfx_current_window_position_y);
if (gfx_current_window_dimensions.height == 0) {
// Avoid division by zero
gfx_current_window_dimensions.height = 1;
}
// for now ensure that the game renders in a centered 4:3 window
// proper 16:9 support requires some fixes, namely the sky, fullscreen fades and room culling
gfx_current_dimensions.aspect_ratio = 4.0f / 3.0f;
gfx_current_dimensions.height = gfx_current_window_dimensions.height;
gfx_current_dimensions.width = gfx_current_dimensions.height * gfx_current_dimensions.aspect_ratio;
gfx_current_game_window_viewport.width = gfx_current_dimensions.width;
gfx_current_game_window_viewport.height = gfx_current_dimensions.height;
gfx_current_game_window_viewport.x = (gfx_current_window_dimensions.width - gfx_current_dimensions.width) / 2;
if (gfx_current_dimensions.height != gfx_prev_dimensions.height) {
for (auto& fb : framebuffers) {
uint32_t width = fb.second.orig_width, height = fb.second.orig_height;
gfx_adjust_width_height_for_scale(width, height);
if (width != fb.second.applied_width || height != fb.second.applied_height) {
gfx_rapi->update_framebuffer_parameters(fb.first, width, height, 1, true, true, true, true);
fb.second.applied_width = width;
fb.second.applied_height = height;
}
}
}
gfx_prev_dimensions = gfx_current_dimensions;
bool different_size = gfx_current_dimensions.width != gfx_current_game_window_viewport.width ||
gfx_current_dimensions.height != gfx_current_game_window_viewport.height;
if (different_size || gfx_msaa_level > 1) {
game_renders_to_framebuffer = true;
if (different_size) {
gfx_rapi->update_framebuffer_parameters(game_framebuffer, gfx_current_dimensions.width,
gfx_current_dimensions.height, gfx_msaa_level, true, true, true,
true);
} else {
// MSAA framebuffer needs to be resolved to an equally sized target when complete, which must therefore
// match the window size
gfx_rapi->update_framebuffer_parameters(game_framebuffer, gfx_current_window_dimensions.width,
gfx_current_window_dimensions.height, gfx_msaa_level, false, true,
true, true);
}
if (gfx_msaa_level > 1 && different_size) {
gfx_rapi->update_framebuffer_parameters(game_framebuffer_msaa_resolved, gfx_current_dimensions.width,
gfx_current_dimensions.height, 1, false, false, false, false);
}
} else {
game_renders_to_framebuffer = false;
}
fbActive = 0;
}
uint32_t num_dls = 0;
extern "C" void gfx_run(Gfx* commands) {
++num_dls;
gfx_sp_reset();
// puts("New frame");
if (!gfx_wapi->start_frame()) {
dropped_frame = true;
return;
}
dropped_frame = false;
gfx_rapi->update_framebuffer_parameters(0, gfx_current_window_dimensions.width,
gfx_current_window_dimensions.height, 1, false, true, true,
!game_renders_to_framebuffer);
gfx_rapi->start_frame();
gfx_rapi->start_draw_to_framebuffer(game_renders_to_framebuffer ? game_framebuffer : 0,
(float)gfx_current_dimensions.height / SCREEN_HEIGHT);
gfx_rapi->clear_framebuffer();
rdp.viewport_or_scissor_changed = true;
rendering_state.viewport = {};
rendering_state.scissor = {};
gfx_run_dl(commands);
gfx_flush();
gfxFramebuffer = 0;
currentDir = std::stack<std::string>();
if (game_renders_to_framebuffer) {
gfx_rapi->start_draw_to_framebuffer(0, 1);
gfx_rapi->clear_framebuffer();
if (gfx_msaa_level > 1) {
bool different_size = gfx_current_dimensions.width != gfx_current_game_window_viewport.width ||
gfx_current_dimensions.height != gfx_current_game_window_viewport.height;
if (different_size) {
gfx_rapi->resolve_msaa_color_buffer(game_framebuffer_msaa_resolved, game_framebuffer);
gfxFramebuffer = (uintptr_t)gfx_rapi->get_framebuffer_texture_id(game_framebuffer_msaa_resolved);
} else {
gfx_rapi->resolve_msaa_color_buffer(0, game_framebuffer);
}
} else {
gfxFramebuffer = (uintptr_t)gfx_rapi->get_framebuffer_texture_id(game_framebuffer);
}
}
gfx_rapi->end_frame();
gfx_wapi->swap_buffers_begin();
has_drawn_imgui_menu = false;
}
extern "C" void gfx_end_frame(void) {
if (!dropped_frame) {
gfx_rapi->finish_render();
gfx_wapi->swap_buffers_end();
}
}
extern "C" void gfx_set_target_fps(int fps) {
gfx_wapi->set_target_fps(fps);
}
extern "C" int gfx_create_framebuffer(uint32_t width, uint32_t height) {
uint32_t orig_width = width, orig_height = height;
gfx_adjust_width_height_for_scale(width, height);
int fb = gfx_rapi->create_framebuffer();
gfx_rapi->update_framebuffer_parameters(fb, width, height, 1, true, true, true, true);
framebuffers[fb] = { orig_width, orig_height, width, height };
return fb;
}
extern "C" void gfx_set_framebuffer(int fb, float noise_scale) {
gfx_rapi->start_draw_to_framebuffer(fb, noise_scale);
gfx_rapi->clear_framebuffer();
}
extern "C" void gfx_reset_framebuffer() {
gfx_rapi->start_draw_to_framebuffer(0, (float)gfx_current_dimensions.height / SCREEN_HEIGHT);
}