839 lines
19 KiB
C
839 lines
19 KiB
C
#include <ultra64.h>
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#include "lib/boot.h"
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#include "lib/sched.h"
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#include "constants.h"
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#include "game/menugfx.h"
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#include "bss.h"
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#include "lib/args.h"
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#include "lib/audiomgr.h"
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#include "lib/reset.h"
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#include "lib/rzip.h"
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#include "lib/crash.h"
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#include "lib/main.h"
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#include "lib/snd.h"
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#include "lib/pimgr.h"
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#include "lib/profile.h"
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#include "lib/rmon.h"
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#include "lib/lib_48150.h"
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#include "lib/vi.h"
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#include "lib/joy.h"
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#include "data.h"
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#include "types.h"
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/*
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* private typedefs and defines
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*/
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#define VIDEO_MSG 666
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#define RSP_DONE_MSG 667
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#define RDP_DONE_MSG 668
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#define PRE_NMI_MSG 669
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/*
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* OSScTask state
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*/
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#define OS_SC_DP 0x0001 /* set if still needs dp */
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#define OS_SC_SP 0x0002 /* set if still needs sp */
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#define OS_SC_YIELD 0x0010 /* set if yield requested */
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#define OS_SC_YIELDED 0x0020 /* set if yield completed */
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/*
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* OSScTask->flags type identifier
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*/
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#define OS_SC_XBUS (OS_SC_SP | OS_SC_DP)
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#define OS_SC_DRAM (OS_SC_SP | OS_SC_DP | OS_SC_DRAM_DLIST)
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#define OS_SC_DP_XBUS (OS_SC_SP)
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#define OS_SC_DP_DRAM (OS_SC_SP | OS_SC_DRAM_DLIST)
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#define OS_SC_SP_XBUS (OS_SC_DP)
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#define OS_SC_SP_DRAM (OS_SC_DP | OS_SC_DRAM_DLIST)
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/*
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* private functions
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*/
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void __scMain(void *arg);
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void __scHandleTasks(OSSched *s);
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void __scHandleRSP(OSSched *s);
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void __scHandleRDP(OSSched *s);
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void __scAppendList(OSSched *s, OSScTask *t);
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OSScTask *__scTaskReady(OSScTask *t);
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s32 __scTaskComplete(OSSched *s,OSScTask *t);
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void __scExec(OSSched *sc, OSScTask *sp, OSScTask *dp);
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void __scYield(OSSched *s);
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s32 __scSchedule(OSSched *sc, OSScTask **sp, OSScTask **dp, s32 availRCP);
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OSViMode var8008dcc0[2];
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OSViMode *var8008dd60[2];
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OSViMode var8008dd68[2];
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u32 var8008de08;
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s32 var8008de0c;
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s32 var8008de10;
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u32 var8008de14;
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OSTimer g_SchedRspTimer;
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u32 g_SchedDpCounters[4];
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struct artifact g_ArtifactLists[3][120];
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u8 g_SchedSpecialArtifactIndexes[3];
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s32 g_SchedWriteArtifactsIndex;
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s32 g_SchedFrontArtifactsIndex;
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s32 g_SchedPendingArtifactsIndex;
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bool g_SchedCrashedUnexpectedly = false;
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bool g_SchedCrashEnable1 = false;
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bool g_SchedCrashEnable2 = false;
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u32 g_SchedCrashRenderInterval = 45000000;
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u32 g_SchedCrashLastRendered = 0;
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s32 var8005ce74 = 0;
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f32 g_ViXScalesBySlot[2] = {1, 1};
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f32 g_ViYScalesBySlot[2] = {1, 1};
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u32 g_SchedViModesPending[2] = {false, false};
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s32 g_ViUnblackTimer = 3;
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s32 g_ViShakeDirection = 1;
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s32 g_ViShakeIntensity = 0;
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s32 g_ViShakeTimer = 0;
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u32 var8005cea0 = 0;
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u32 var8005cea4 = 0;
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OSScMsg g_SchedRspMsg = {OS_SC_RSP_MSG};
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bool g_SchedIsFirstTask = true;
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void schedSetCrashEnable1(bool enable)
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{
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g_SchedCrashEnable1 = enable;
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}
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void schedSetCrashedUnexpectedly(bool enable)
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{
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g_SchedCrashedUnexpectedly = enable;
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}
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void schedSetCrashEnable2(bool enable)
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{
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g_SchedCrashEnable2 = enable;
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}
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void schedSetCrashRenderInterval(u32 cycles)
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{
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g_SchedCrashRenderInterval = cycles;
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}
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void schedRenderCrashOnBuffer(void *framebuffer)
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{
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if ((g_SchedCrashEnable2 && g_SchedCrashEnable1) || g_SchedCrashedUnexpectedly) {
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crashRenderFrame(framebuffer);
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g_SchedCrashLastRendered = osGetCount();
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}
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}
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void schedRenderCrashPeriodically(u32 framecount)
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{
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if ((framecount & 0xf) == 0 && ((g_SchedCrashEnable2 && g_SchedCrashEnable1) || g_SchedCrashedUnexpectedly)) {
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if (osGetCount() - g_SchedCrashLastRendered > g_SchedCrashRenderInterval) {
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crashRenderFrame(g_FrameBuffers[0]);
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crashRenderFrame(g_FrameBuffers[1]);
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}
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}
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}
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void schedInitCrashLastRendered(void)
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{
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g_SchedCrashLastRendered = osGetCount();
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}
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void osCreateScheduler(OSSched *sc, OSThread *thread, u8 mode, u32 numFields)
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{
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sc->curRSPTask = 0;
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sc->curRDPTask = 0;
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sc->clientList = 0;
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sc->frameCount = 0;
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sc->audioListHead = 0;
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sc->gfxListHead = 0;
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sc->audioListTail = 0;
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sc->gfxListTail = 0;
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sc->retraceMsg.type = OS_SC_RETRACE_MSG;
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sc->prenmiMsg.type = OS_SC_PRE_NMI_MSG;
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sc->thread = thread;
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resetThreadCreate();
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osCreateMesgQueue(&sc->interruptQ, sc->intBuf, OS_SC_MAX_MESGS);
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osCreateMesgQueue(&sc->cmdQ, sc->cmdMsgBuf, OS_SC_MAX_MESGS);
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osCreateViManager(OS_PRIORITY_VIMGR);
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var8008de08 = osViModeTable[mode].comRegs.hStart;
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var8008de0c = osViModeTable[mode].fldRegs[0].vStart;
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var8008de10 = osViModeTable[mode].fldRegs[1].vStart;
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var8008dd60[0] = &var8008dd68[0];
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var8008dd60[1] = &var8008dd68[1];
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var8008dd68[0] = osViModeTable[mode];
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var8008dd68[1] = osViModeTable[mode];
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osSetEventMesg(OS_EVENT_SP, &sc->interruptQ, (OSMesg)RSP_DONE_MSG);
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osSetEventMesg(OS_EVENT_DP, &sc->interruptQ, (OSMesg)RDP_DONE_MSG);
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osViSetEvent(&sc->interruptQ, (OSMesg)VIDEO_MSG, numFields);
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schedInitCrashLastRendered();
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osCreateThread(sc->thread, THREAD_SCHED, &__scMain, sc, bootAllocateStack(THREAD_SCHED, STACKSIZE_SCHED), THREADPRI_SCHED);
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osStartThread(sc->thread);
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}
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void osScAddClient(OSSched *sc, OSScClient *c, OSMesgQueue *msgQ, int is8mb)
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{
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OSIntMask mask;
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mask = osSetIntMask(1);
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c->msgQ = msgQ;
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c->is8mb = is8mb;
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c->next = sc->clientList;
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sc->clientList = c;
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osSetIntMask(mask);
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}
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#if VERSION < VERSION_NTSC_1_0
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void osScRemoveClient(OSSched *sc, OSScClient *c)
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{
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OSScClient *client = sc->clientList;
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OSScClient *prev = 0;
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OSIntMask mask;
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mask = osSetIntMask(OS_IM_NONE);
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while (client) {
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if (client == c) {
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if (prev) {
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prev->next = c->next;
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} else {
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sc->clientList = c->next;
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}
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break;
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}
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prev = client;
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client = client->next;
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}
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osSetIntMask(mask);
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}
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#endif
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OSMesgQueue *osScGetCmdQ(OSSched *sc)
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{
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return &sc->cmdQ;
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}
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/**
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* The scheduler's main loop.
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*
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* Most N64 games do the task scheduling on retrace (VIDEO_MSG), but PD does
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* task scheduling both at retrace and when the RDP completes a task.
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*/
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void __scMain(void *arg)
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{
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OSMesg msg = 0;
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OSSched *sc = (OSSched *)arg;
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int done = 0;
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schedInitArtifacts();
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while (!done) {
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osRecvMesg(&sc->interruptQ, (OSMesg *)&msg, OS_MESG_BLOCK);
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switch ((int) msg) {
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case VIDEO_MSG:
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if (osViGetCurrentFramebuffer() == osViGetNextFramebuffer()) {
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osDpSetStatus(DPC_STATUS_FLUSH);
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}
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__scHandleRetrace(sc);
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__scHandleTasks(sc);
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break;
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case RSP_DONE_MSG:
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__scHandleRSP(sc);
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break;
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case RDP_DONE_MSG:
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osDpSetStatus(DPC_STATUS_START_GCLK);
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__scHandleRDP(sc);
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__scHandleTasks(sc);
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break;
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}
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}
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}
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void schedAppendTasks(OSSched *sc, OSScTask *t)
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{
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s32 state;
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OSScTask *sp = 0;
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OSScTask *dp = 0;
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OSPri prevpri = osGetThreadPri(0);
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osSetThreadPri(0, THREADPRI_SCHED + 1);
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__scAppendList(sc, t);
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if (sc->doAudio && sc->curRSPTask) {
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__scYield(sc);
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} else {
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state = ((sc->curRSPTask == 0) << 1) | (sc->curRDPTask == 0);
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if (__scSchedule(sc, &sp, &dp, state) != state) {
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__scExec(sc, sp, dp);
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}
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}
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osSetThreadPri(0, prevpri);
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}
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/**
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* Handle a retrace (vsync) event.
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*
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* Audio tasks are scheduled based on retrace + a timer (approximately 6ms).
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* On NTSC, this is done on every second frame if 8MB, or every second frame
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* if 4MB. I guess less memory means the audio queue has to be kept smaller
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* and processed more frequently. On PAL, it's every second frame regardless.
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*
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* Controller input is polled here.
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*
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* Lastly, if there's crash information available then it will be checked and
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* rendered periodically (once every 16 retraces). I guess this makes it render
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* if the RDP has hung.
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*/
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void __scHandleRetrace(OSSched *sc)
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{
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sc->frameCount++;
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#if PAL
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if (!g_Resetting && (sc->frameCount & 1)) {
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osStopTimer(&g_SchedRspTimer);
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osSetTimer(&g_SchedRspTimer, 280000, 0, amgrGetFrameMesgQueue(), &g_SchedRspMsg);
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}
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#else
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if (!g_Resetting && ((sc->frameCount & 1) || IS4MB())) {
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osStopTimer(&g_SchedRspTimer);
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osSetTimer(&g_SchedRspTimer, 280000, 0, amgrGetFrameMesgQueue(), &g_SchedRspMsg);
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}
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#endif
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if (!g_Resetting) {
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vi00009ed4();
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}
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joysTick();
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snd0000fe18();
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schedRenderCrashPeriodically(sc->frameCount);
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}
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extern struct sndcache g_SndCache;
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/**
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* __scHandleTasks is called both on retrace and when the RDP completes a task.
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*/
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void __scHandleTasks(OSSched *sc)
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{
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s32 state;
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OSScTask *rspTask = 0;
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OSScClient *client;
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OSScTask *sp = 0;
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OSScTask *dp = 0;
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profileTick();
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/**
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* Read the task command queue and schedule tasks
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*/
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while (osRecvMesg(&sc->cmdQ, (OSMesg*)&rspTask, OS_MESG_NOBLOCK) != -1) {
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__scAppendList(sc, rspTask);
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}
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if (sc->doAudio && sc->curRSPTask) {
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/**
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* Preempt the running gfx task. Note: if the RSP
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* component of the graphics task has finished, but the
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* RDP component is still running, we can start an audio
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* task which will freeze the RDP (and save the RDP cmd
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* FIFO) while the audio RSP code is running.
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*/
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__scYield(sc);
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} else {
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state = ((sc->curRSPTask == 0) << 1) | (sc->curRDPTask == 0);
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if (__scSchedule(sc, &sp, &dp, state) != state) {
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__scExec(sc, sp, dp);
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}
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}
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/**
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* Notify audio and graphics threads to start building the command
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* lists for the next frame (client threads may choose not to
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* build the list in overrun case)
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*/
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for (client = sc->clientList; client != 0; client = client->next) {
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if ((*((s32*)client + 2) == 0) || ((sc->frameCount & 1) == 0)) {
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osSendMesg(client->msgQ, (OSMesg) &sc->retraceMsg, OS_MESG_NOBLOCK);
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}
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}
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#if PIRACYCHECKS
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{
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u32 checksum = 0;
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s32 *end = (s32 *)&bootAllocateStack;
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s32 *ptr = (s32 *)&bootPhase1;
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s32 i;
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while (ptr < end) {
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checksum ^= *ptr;
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ptr++;
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}
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if (checksum != CHECKSUM_PLACEHOLDER) {
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u8 *addr = (u8 *) &g_SndCache;
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for (i = 0; i < 40; i++) {
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addr[4 + i] = 0xff;
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}
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}
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}
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#endif
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}
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/**
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* __scHandleRSP is called when an RSP task signals that it has
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* finished or yielded (at the hosts request).
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*/
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void __scHandleRSP(OSSched *sc)
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{
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OSScTask *t, *sp = 0, *dp = 0;
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s32 state;
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if (!g_Resetting) {
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t = sc->curRSPTask;
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sc->curRSPTask = 0;
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profileSetMarker(PROFILE_RSP_END);
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if ((t->state & OS_SC_YIELD) && osSpTaskYielded(&t->list)) {
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t->state |= OS_SC_YIELDED;
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if ((t->flags & OS_SC_TYPE_MASK) == OS_SC_XBUS) {
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// Push the task back on the list
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t->next = sc->gfxListHead;
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sc->gfxListHead = t;
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if (sc->gfxListTail == 0) {
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sc->gfxListTail = t;
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}
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}
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} else {
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t->state &= ~OS_SC_NEEDS_RSP;
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__scTaskComplete(sc, t);
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}
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state = ((sc->curRSPTask == 0) << 1) | (sc->curRDPTask == 0);
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if (__scSchedule(sc, &sp, &dp, state) != state) {
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__scExec(sc, sp, dp);
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}
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}
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}
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u32 *schedGetDpCounters(void)
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{
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return g_SchedDpCounters;
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}
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void schedInitArtifacts(void)
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{
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s32 i;
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s32 j;
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for (i = 0; i < 3; i++) {
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for (j = 0; j < MAX_ARTIFACTS; j++) {
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g_ArtifactLists[i][j].type = ARTIFACTTYPE_FREE;
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}
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g_SchedSpecialArtifactIndexes[i] = 0;
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}
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}
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/**
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* The write list is an artifact list that is not currently being displayed on
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* the screen. Update logic can write here to put artifacts on the next frame.
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*/
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struct artifact *schedGetWriteArtifacts(void)
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{
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return g_ArtifactLists[g_SchedWriteArtifactsIndex];
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}
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/**
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* The front list is the artifact list that is currently being displayed on the
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* screen. Rendering logic reads this list. The list may be re-used for multiple
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* frames in a row during lag.
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*/
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struct artifact *schedGetFrontArtifacts(void)
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{
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return g_ArtifactLists[g_SchedFrontArtifactsIndex];
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}
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/**
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* The pending list is possibly misnamed. I'm not sure how this list works.
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*
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* @TODO: Investigate.
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*/
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struct artifact *schedGetPendingArtifacts(void)
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{
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return g_ArtifactLists[g_SchedPendingArtifactsIndex];
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}
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void schedIncrementWriteArtifacts(void)
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{
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g_SchedWriteArtifactsIndex = (g_SchedWriteArtifactsIndex + 1) % 3;
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}
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void schedIncrementFrontArtifacts(void)
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{
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g_SchedFrontArtifactsIndex = (g_SchedFrontArtifactsIndex + 1) % 3;
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}
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void schedIncrementPendingArtifacts(void)
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{
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g_SchedPendingArtifactsIndex = (g_SchedPendingArtifactsIndex + 1) % 3;
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}
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void schedResetArtifacts(void)
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{
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g_SchedWriteArtifactsIndex = 0;
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g_SchedFrontArtifactsIndex = 1;
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g_SchedPendingArtifactsIndex = 0;
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}
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void schedUpdatePendingArtifacts(void)
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{
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struct artifact *artifacts = schedGetPendingArtifacts();
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s32 i;
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for (i = 0; i < MAX_ARTIFACTS; i++) {
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struct artifact *artifact = &artifacts[i];
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if (artifact->type != ARTIFACTTYPE_FREE) {
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u16 *unk08 = artifact->unk08;
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u16 value08 = unk08[0];
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|
|
|
if (g_SchedSpecialArtifactIndexes[g_SchedPendingArtifactsIndex] == 1) {
|
|
u16 *unk0c = artifact->unk0c.u16p;
|
|
u16 value0c = unk0c[0];
|
|
|
|
if (value0c > value08) {
|
|
artifact->unk02 = value08;
|
|
} else {
|
|
artifact->unk02 = value0c;
|
|
}
|
|
} else {
|
|
artifact->unk02 = value08;
|
|
}
|
|
}
|
|
}
|
|
|
|
g_SchedSpecialArtifactIndexes[g_SchedPendingArtifactsIndex] = 0;
|
|
|
|
schedIncrementPendingArtifacts();
|
|
}
|
|
|
|
/**
|
|
* __scHandleRDP is called when an RDP task signals that it has finished.
|
|
*/
|
|
void __scHandleRDP(OSSched *sc)
|
|
{
|
|
OSScTask *t, *sp = NULL, *dp = NULL;
|
|
s32 state;
|
|
|
|
if (sc->curRDPTask != NULL) {
|
|
schedUpdatePendingArtifacts();
|
|
|
|
if (var8005dd18 == 0) {
|
|
schedConsiderScreenshot();
|
|
}
|
|
|
|
profileSetMarker(PROFILE_RDP_END);
|
|
osDpGetCounters(g_SchedDpCounters);
|
|
|
|
t = sc->curRDPTask;
|
|
sc->curRDPTask = NULL;
|
|
t->state &= ~OS_SC_NEEDS_RDP;
|
|
|
|
__scTaskComplete(sc, t);
|
|
|
|
state = ((sc->curRSPTask == 0) << 1) | (sc->curRDPTask == 0);
|
|
|
|
if (__scSchedule(sc, &sp, &dp, state) != state) {
|
|
__scExec(sc, sp, dp);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* __scTaskReady checks to see if the graphics task is able to run
|
|
* based on the current state of the RCP.
|
|
*/
|
|
OSScTask *__scTaskReady(OSScTask *t)
|
|
{
|
|
void *a;
|
|
void *b;
|
|
|
|
if (t) {
|
|
if ((osDpGetStatus() & DPC_STATUS_FREEZE) == 0) {
|
|
if (osViGetCurrentFramebuffer() != osViGetNextFramebuffer()) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* __scTaskComplete checks to see if the task is complete (all RCP
|
|
* operations have been performed) and sends the done message to the
|
|
* client if it is.
|
|
*/
|
|
s32 __scTaskComplete(OSSched *sc, OSScTask *t)
|
|
{
|
|
if ((t->state & OS_SC_RCP_MASK) == 0) {
|
|
if (t->list.t.type == 1
|
|
&& (t->flags & OS_SC_SWAPBUFFER)
|
|
&& (t->flags & OS_SC_LAST_TASK)) {
|
|
if (g_SchedIsFirstTask) {
|
|
osViBlack(false);
|
|
g_SchedIsFirstTask = false;
|
|
}
|
|
|
|
var8005ce74 = (var8005ce74 + 1) % 2;
|
|
|
|
if (g_SchedViModesPending[1 - var8005ce74]) {
|
|
if (var8008dd60[1 - var8005ce74]->comRegs.width != var8008dcc0[1 - var8005ce74].comRegs.width
|
|
|| var8008dd60[1 - var8005ce74]->comRegs.xScale != var8008dcc0[1 - var8005ce74].comRegs.xScale
|
|
|| var8008dd60[1 - var8005ce74]->fldRegs[0].yScale != var8008dcc0[1 - var8005ce74].fldRegs[0].yScale
|
|
|| var8008dd60[1 - var8005ce74]->fldRegs[1].yScale != var8008dcc0[1 - var8005ce74].fldRegs[1].yScale
|
|
|| var8008dd60[1 - var8005ce74]->fldRegs[0].origin != var8008dcc0[1 - var8005ce74].fldRegs[0].origin
|
|
|| var8008dd60[1 - var8005ce74]->fldRegs[1].origin != var8008dcc0[1 - var8005ce74].fldRegs[1].origin) {
|
|
s32 mask = osSetIntMask(0x80401);
|
|
|
|
*var8008dd60[1 - var8005ce74] = var8008dcc0[1 - var8005ce74];
|
|
|
|
osSetIntMask(mask);
|
|
|
|
osViSetMode(var8008dd60[1 - var8005ce74]);
|
|
osViBlack(g_ViUnblackTimer);
|
|
osViSetXScale(g_ViXScalesBySlot[1 - var8005ce74]);
|
|
osViSetYScale(g_ViYScalesBySlot[1 - var8005ce74]);
|
|
|
|
osViSetSpecialFeatures(OS_VI_GAMMA_OFF | OS_VI_DITHER_FILTER_ON);
|
|
}
|
|
|
|
g_SchedViModesPending[1 - var8005ce74] = false;
|
|
}
|
|
|
|
if (g_ViUnblackTimer != 0 && g_ViUnblackTimer < 3) {
|
|
g_ViUnblackTimer--;
|
|
}
|
|
|
|
schedRenderCrashOnBuffer(t->framebuffer);
|
|
osViSwapBuffer(t->framebuffer);
|
|
}
|
|
|
|
osSendMesg(t->msgQ, t->msg, OS_MESG_BLOCK);
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Place task on either the audio or graphics queue.
|
|
*/
|
|
void __scAppendList(OSSched *sc, OSScTask *t)
|
|
{
|
|
long type = t->list.t.type;
|
|
|
|
if (type == M_AUDTASK) {
|
|
if (sc->audioListTail) {
|
|
sc->audioListTail->next = t;
|
|
} else {
|
|
sc->audioListHead = t;
|
|
}
|
|
|
|
sc->audioListTail = t;
|
|
sc->doAudio = 1;
|
|
} else {
|
|
if (sc->gfxListTail) {
|
|
sc->gfxListTail->next = t;
|
|
} else {
|
|
sc->gfxListHead = t;
|
|
}
|
|
|
|
sc->gfxListTail = t;
|
|
}
|
|
|
|
t->next = NULL;
|
|
t->state = t->flags & OS_SC_RCP_MASK;
|
|
}
|
|
|
|
void __scExec(OSSched *sc, OSScTask *sp, OSScTask *dp)
|
|
{
|
|
if (sp) {
|
|
if (sp->list.t.type == M_AUDTASK) {
|
|
osWritebackDCacheAll();
|
|
}
|
|
|
|
if (sp->list.t.type != M_AUDTASK && (sp->state & OS_SC_YIELD) == 0) {
|
|
osDpSetStatus(DPC_STATUS_CMD_BUSY | DPC_STATUS_CBUF_READY | DPC_STATUS_DMA_BUSY | DPC_STATUS_END_VALID);
|
|
}
|
|
|
|
if (sp->list.t.type == M_AUDTASK) {
|
|
profileSetMarker(PROFILE_RSP_START);
|
|
} else {
|
|
profileSetMarker(PROFILE_RDP_START1);
|
|
profileSetMarker(PROFILE_RDP_START2);
|
|
}
|
|
|
|
sp->state &= ~(OS_SC_YIELD | OS_SC_YIELDED);
|
|
|
|
osSpTaskLoad(&sp->list);
|
|
osSpTaskStartGo(&sp->list);
|
|
|
|
sc->curRSPTask = sp;
|
|
|
|
if (sp->list.t.type != M_AUDTASK) {
|
|
sc->curRDPTask = dp;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if VERSION < VERSION_NTSC_1_0
|
|
bool schedIsCurTaskAudio(OSSched *sc)
|
|
{
|
|
if (sc->curRSPTask) {
|
|
return sc->curRSPTask->list.t.type == M_AUDTASK;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
void __scYield(OSSched *sc)
|
|
{
|
|
if (sc->curRSPTask->list.t.type == M_GFXTASK) {
|
|
sc->curRSPTask->state |= OS_SC_YIELD;
|
|
osSpTaskYield();
|
|
} else {
|
|
// empty
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Schedules the tasks to be run on the RCP.
|
|
*/
|
|
s32 __scSchedule(OSSched *sc, OSScTask **sp, OSScTask **dp, s32 availRCP)
|
|
{
|
|
s32 avail = availRCP;
|
|
OSScTask *gfx = sc->gfxListHead;
|
|
OSScTask *audio = sc->audioListHead;
|
|
|
|
if (sc->doAudio && (avail & OS_SC_SP)) {
|
|
if (gfx && (gfx->flags & OS_SC_PARALLEL_TASK)) {
|
|
*sp = gfx;
|
|
avail &= ~OS_SC_SP;
|
|
} else {
|
|
*sp = audio;
|
|
avail &= ~OS_SC_SP;
|
|
sc->doAudio = 0;
|
|
sc->audioListHead = sc->audioListHead->next;
|
|
|
|
if (sc->audioListHead == NULL) {
|
|
sc->audioListTail = NULL;
|
|
}
|
|
}
|
|
} else if (__scTaskReady(gfx)) {
|
|
switch (gfx->flags & OS_SC_TYPE_MASK) {
|
|
case OS_SC_XBUS:
|
|
if (gfx->state & OS_SC_YIELDED) {
|
|
if (avail & OS_SC_SP) {
|
|
*sp = gfx;
|
|
avail &= ~OS_SC_SP;
|
|
|
|
if (gfx->state & OS_SC_DP) {
|
|
*dp = gfx;
|
|
avail &= ~OS_SC_DP;
|
|
}
|
|
|
|
sc->gfxListHead = sc->gfxListHead->next;
|
|
|
|
if (sc->gfxListHead == NULL) {
|
|
sc->gfxListTail = NULL;
|
|
}
|
|
}
|
|
} else {
|
|
if (avail == (OS_SC_SP | OS_SC_DP)) {
|
|
*sp = *dp = gfx;
|
|
avail &= ~(OS_SC_SP | OS_SC_DP);
|
|
sc->gfxListHead = sc->gfxListHead->next;
|
|
|
|
if (sc->gfxListHead == NULL) {
|
|
sc->gfxListTail = NULL;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case OS_SC_DRAM:
|
|
case OS_SC_DP_DRAM:
|
|
case OS_SC_DP_XBUS:
|
|
if (gfx->state & OS_SC_SP) {
|
|
if (avail & OS_SC_SP) {
|
|
*sp = gfx;
|
|
avail &= ~OS_SC_SP;
|
|
}
|
|
} else if (gfx->state & OS_SC_DP) {
|
|
if (avail & OS_SC_DP) {
|
|
*dp = gfx;
|
|
avail &= ~OS_SC_DP;
|
|
sc->gfxListHead = sc->gfxListHead->next;
|
|
|
|
if (sc->gfxListHead == NULL) {
|
|
sc->gfxListTail = NULL;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case OS_SC_SP_DRAM:
|
|
case OS_SC_SP_XBUS:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (avail != availRCP) {
|
|
avail = __scSchedule(sc, sp, dp, avail);
|
|
}
|
|
|
|
return avail;
|
|
}
|
|
|
|
void schedConsiderScreenshot(void)
|
|
{
|
|
if (g_MenuData.screenshottimer == 1) {
|
|
if (IS8MB()) {
|
|
menugfxCreateBlur();
|
|
}
|
|
|
|
g_MenuData.screenshottimer = 0;
|
|
}
|
|
|
|
if (g_MenuData.screenshottimer >= 2) {
|
|
g_MenuData.screenshottimer--;
|
|
}
|
|
}
|