perfect_dark/src/game
Ryan Dwyer 711bdba743 Decompile pak0f119368 2021-09-18 15:35:25 +10:00
..
activemenu Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
casing Decompile bgunPlayBgHitSound 2021-06-23 17:45:44 +10:00
chr Split game_128f30.c into crc.c and game_1291b0.c 2021-09-18 13:17:44 +10:00
data Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
explosions Rename prop list symbols 2021-06-02 12:13:16 +10:00
inventory Decompile gsetGetNoiseSettings 2021-09-09 23:14:40 +10:00
menu Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
mplayer Make all pak.c functions prefixed with pak 2021-09-18 11:36:34 +10:00
objectives Decompile hudmsgCalculatePosition 2021-06-09 12:16:48 +10:00
pak Decompile pak0f119368 2021-09-18 15:35:25 +10:00
shards Decompile modelFindBboxRodata 2021-05-18 20:42:56 +10:00
smoke Decompile propsTickPadEffects 2021-06-02 19:26:02 +10:00
sparks
stubs
training Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
weather
atan2f.c
bg.c Decompile skySetStageNum 2021-06-13 22:17:21 +10:00
bgbss.c Decompile func0f16598c 2021-06-13 22:14:17 +10:00
bondbike.c Rename game_097ba0.c to bondgun.c, and related functions 2021-06-13 17:19:11 +10:00
bondcutscene.c
bondeyespy.c Attempt to decompile eyespyProcessInput 2021-06-21 23:46:20 +10:00
bondgrab.c Rename game_097ba0.c to bondgun.c, and related functions 2021-06-13 17:19:11 +10:00
bondgun.c Make all pak.c functions prefixed with pak 2021-09-18 11:36:34 +10:00
bondhead.c Decompile animHasFrames 2021-09-05 21:34:43 +10:00
bondmove.c Decompile invChooseCycleBackWeapon 2021-06-22 18:29:20 +10:00
bondview.c Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
bondwalk.c Attempt to decompile bwalk0f0c69b8 2021-09-05 21:13:42 +10:00
bossfile.c Make all pak.c functions prefixed with pak 2021-09-18 11:36:34 +10:00
camdraw.c Make all pak.c functions prefixed with pak 2021-09-18 11:36:34 +10:00
ceil.c
cheats.c Make all pak.c functions prefixed with pak 2021-09-18 11:36:34 +10:00
crc.c Split game_128f30.c into crc.c and game_1291b0.c 2021-09-18 13:17:44 +10:00
credits.c Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
debug.c
debug1.c
debug2.c Decompile gamefileLoad 2021-09-13 21:09:26 +10:00
debug3.c
dlights.c
endscreen.c Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
file.c
filelist.c Attempt to decompile pak0f11ca30 2021-09-18 14:28:21 +10:00
filemgr.c Make all pak.c functions prefixed with pak 2021-09-18 11:36:34 +10:00
floor.c
game_000000.c
game_0abe70.c Decompile beamCreate 2021-06-23 23:46:36 +10:00
game_0b0fd0.c Decompile gsetGetNoiseSettings 2021-09-09 23:14:40 +10:00
game_0b28d0.c Decompile modelInstantiate 2021-09-05 22:52:57 +10:00
game_0b63b0.c Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
game_0b69d0.c Make all pak.c functions prefixed with pak 2021-09-18 11:36:34 +10:00
game_00b190.c
game_00b210.c
game_00b320.c
game_00b420.c
game_00b480.c
game_00b820.c Decompile weaponCreateForChr 2021-05-29 17:48:07 +10:00
game_0b2150.c
game_0b3350.c
game_0b4950.c
game_0c33f0.c
game_00c240.c Decompile roomGetProps and rename functions/symbols relating to room registration 2021-06-02 23:37:57 +10:00
game_00c490.c Decompile padRotateForDoor 2021-09-12 19:22:52 +10:00
game_0e0770.c Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
game_0f09f0.c Make all pak.c functions prefixed with pak 2021-09-18 11:36:34 +10:00
game_1a78b0.c
game_1a7560.c Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
game_01afc0.c
game_01b0a0.c Rename game_097ba0.c to bondgun.c, and related functions 2021-06-13 17:19:11 +10:00
game_01bea0.c Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
game_01d8c0.c
game_01d860.c
game_01d990.c
game_02cde0.c Rename prop list symbols 2021-06-02 12:13:16 +10:00
game_005fd0.c Decompile chrCheckFootstepMagic 2021-06-16 20:25:47 +10:00
game_006bd0.c Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
game_010b20.c Decompile bgunCalculateBlend 2021-06-23 21:31:13 +10:00
game_10c9c0.c Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
game_11f000.c
game_012aa0.c Decompile padsPrepare 2021-09-11 16:36:10 +10:00
game_012d50.c
game_013b80.c
game_13b670.c
game_13c510.c
game_013cf0.c
game_013ee0.c Decompile padsPrepare 2021-09-11 16:36:10 +10:00
game_014e90.c
game_014f10.c Rename prop list symbols 2021-06-02 12:13:16 +10:00
game_19aa80.c Rename mpsetupfile functions to bossfile 2021-09-14 17:11:16 +10:00
game_000090.c
game_091e10.c Decompile func0f09220c 2021-09-11 18:16:39 +10:00
game_096b20.c
game_096ca0.c
game_097a50.c
game_097aa0.c
game_0108d0.c
game_0125a0.c Decompile func0f0125a0 2021-09-08 23:26:09 +10:00
game_000130.c Decompile func0f00040c 2021-09-12 21:32:30 +10:00
game_0147a0.c
game_0147d0.c Rename prop list symbols 2021-06-02 12:13:16 +10:00
game_0150a0.c
game_152fa0.c Decompile func0f152fa0 2021-09-08 23:57:59 +10:00
game_173a00.c Decompile shotCalculateHits 2021-06-07 13:19:19 +10:00
game_175f90.c
game_197c00.c Decompile beamCreate 2021-06-23 23:46:36 +10:00
game_000880.c
game_0969d0.c
game_1291b0.c Split game_128f30.c into crc.c and game_1291b0.c 2021-09-18 13:17:44 +10:00
game_1531a0.c Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
game_1577f0.c Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
game_1655c0.c
game_1657c0.c Decompile skySetTransitionFrac 2021-06-14 22:08:18 +10:00
game_1668e0.c Decompile func0f166a6c 2021-06-14 23:18:52 +10:00
game_1999b0.c Rename game_097ba0.c to bondgun.c, and related functions 2021-06-13 17:19:11 +10:00
game_006900.c Decompile func0f006b08 2021-09-08 23:16:25 +10:00
game_011110.c Decompile func0f0c1840 2021-06-13 20:28:36 +10:00
game_013550.c
game_015010.c Decompile objRemove2 2021-05-29 22:38:03 +10:00
game_015470.c
game_092610.c Decompile propsndPrintChannel 2021-06-15 19:01:13 +10:00
game_096360.c Decompile func0f096360 2021-09-11 17:24:40 +10:00
game_096700.c
game_096890.c
game_127910.c Rename game_097ba0.c to bondgun.c, and related functions 2021-06-13 17:19:11 +10:00
game_129210.c Rename prop list symbols 2021-06-02 12:13:16 +10:00
game_165360.c
game_165670.c
game_173520.c Decompile func0f17353c 2021-06-15 21:49:49 +10:00
game_176080.c
game_190260.c Rename game_097ba0.c to bondgun.c, and related functions 2021-06-13 17:19:11 +10:00
game_197600.c
gamefile.c Make all pak.c functions prefixed with pak 2021-09-18 11:36:34 +10:00
gfxmemory.c
healthbar.c
hudmsg.c Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
lang.c
lv.c Make all pak.c functions prefixed with pak 2021-09-18 11:36:34 +10:00
mainmenu.c Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
mpstats.c Rename game_097ba0.c to bondgun.c, and related functions 2021-06-13 17:19:11 +10:00
music.c
nbomb.c Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
options.c
pad.c Decompile padRotateForDoor 2021-09-12 19:22:52 +10:00
padhalllv.c Decompile crcCalculateU32Pair 2021-09-18 12:59:14 +10:00
prop.c Decompile gsetGetNoiseSettings 2021-09-09 23:14:40 +10:00
propobj.c Split game_128f30.c into crc.c and game_1291b0.c 2021-09-18 13:17:44 +10:00
propobjbss.c Decompile tvscreenSetImageByNum 2021-05-27 21:53:05 +10:00
radar.c Rename prop list symbols 2021-06-02 12:13:16 +10:00
savebuffer.c Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
sight.c Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c 2021-09-16 23:42:06 +10:00
sky.c
splat.c Decompile shotCalculateHits 2021-06-07 13:19:19 +10:00
texdecompress.c Decompile func0f17353c 2021-06-15 21:49:49 +10:00
timing.c
title.c Rename mpsetupfile functions to bossfile 2021-09-14 17:11:16 +10:00
utils.c Attempt to decompile func0f176ddc 2021-09-13 19:17:14 +10:00
wallhit.c