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activemenu
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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casing
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Decompile bgunPlayBgHitSound
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2021-06-23 17:45:44 +10:00 |
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chr
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Split game_128f30.c into crc.c and game_1291b0.c
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2021-09-18 13:17:44 +10:00 |
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data
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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explosions
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Rename prop list symbols
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2021-06-02 12:13:16 +10:00 |
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inventory
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Decompile gsetGetNoiseSettings
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2021-09-09 23:14:40 +10:00 |
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menu
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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mplayer
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Make all pak.c functions prefixed with pak
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2021-09-18 11:36:34 +10:00 |
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objectives
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Decompile hudmsgCalculatePosition
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2021-06-09 12:16:48 +10:00 |
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pak
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Decompile pak0f119368
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2021-09-18 15:35:25 +10:00 |
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shards
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Decompile modelFindBboxRodata
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2021-05-18 20:42:56 +10:00 |
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smoke
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Decompile propsTickPadEffects
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2021-06-02 19:26:02 +10:00 |
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sparks
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…
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stubs
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…
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training
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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weather
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…
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atan2f.c
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…
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bg.c
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Decompile skySetStageNum
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2021-06-13 22:17:21 +10:00 |
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bgbss.c
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Decompile func0f16598c
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2021-06-13 22:14:17 +10:00 |
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bondbike.c
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Rename game_097ba0.c to bondgun.c, and related functions
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2021-06-13 17:19:11 +10:00 |
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bondcutscene.c
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…
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bondeyespy.c
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Attempt to decompile eyespyProcessInput
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2021-06-21 23:46:20 +10:00 |
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bondgrab.c
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Rename game_097ba0.c to bondgun.c, and related functions
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2021-06-13 17:19:11 +10:00 |
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bondgun.c
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Make all pak.c functions prefixed with pak
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2021-09-18 11:36:34 +10:00 |
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bondhead.c
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Decompile animHasFrames
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2021-09-05 21:34:43 +10:00 |
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bondmove.c
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Decompile invChooseCycleBackWeapon
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2021-06-22 18:29:20 +10:00 |
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bondview.c
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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bondwalk.c
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Attempt to decompile bwalk0f0c69b8
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2021-09-05 21:13:42 +10:00 |
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bossfile.c
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Make all pak.c functions prefixed with pak
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2021-09-18 11:36:34 +10:00 |
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camdraw.c
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Make all pak.c functions prefixed with pak
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2021-09-18 11:36:34 +10:00 |
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ceil.c
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…
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cheats.c
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Make all pak.c functions prefixed with pak
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2021-09-18 11:36:34 +10:00 |
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crc.c
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Split game_128f30.c into crc.c and game_1291b0.c
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2021-09-18 13:17:44 +10:00 |
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credits.c
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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debug.c
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…
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debug1.c
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…
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debug2.c
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Decompile gamefileLoad
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2021-09-13 21:09:26 +10:00 |
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debug3.c
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…
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dlights.c
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…
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endscreen.c
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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file.c
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…
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filelist.c
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Attempt to decompile pak0f11ca30
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2021-09-18 14:28:21 +10:00 |
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filemgr.c
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Make all pak.c functions prefixed with pak
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2021-09-18 11:36:34 +10:00 |
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floor.c
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…
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game_000000.c
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…
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game_0abe70.c
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Decompile beamCreate
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2021-06-23 23:46:36 +10:00 |
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game_0b0fd0.c
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Decompile gsetGetNoiseSettings
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2021-09-09 23:14:40 +10:00 |
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game_0b28d0.c
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Decompile modelInstantiate
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2021-09-05 22:52:57 +10:00 |
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game_0b63b0.c
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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game_0b69d0.c
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Make all pak.c functions prefixed with pak
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2021-09-18 11:36:34 +10:00 |
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game_00b190.c
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…
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game_00b210.c
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…
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game_00b320.c
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…
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game_00b420.c
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…
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game_00b480.c
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…
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game_00b820.c
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Decompile weaponCreateForChr
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2021-05-29 17:48:07 +10:00 |
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game_0b2150.c
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…
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game_0b3350.c
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…
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game_0b4950.c
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…
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game_0c33f0.c
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…
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game_00c240.c
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Decompile roomGetProps and rename functions/symbols relating to room registration
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2021-06-02 23:37:57 +10:00 |
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game_00c490.c
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Decompile padRotateForDoor
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2021-09-12 19:22:52 +10:00 |
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game_0e0770.c
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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game_0f09f0.c
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Make all pak.c functions prefixed with pak
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2021-09-18 11:36:34 +10:00 |
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game_1a78b0.c
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…
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game_1a7560.c
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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game_01afc0.c
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…
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game_01b0a0.c
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Rename game_097ba0.c to bondgun.c, and related functions
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2021-06-13 17:19:11 +10:00 |
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game_01bea0.c
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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game_01d8c0.c
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…
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game_01d860.c
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…
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game_01d990.c
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…
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game_02cde0.c
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Rename prop list symbols
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2021-06-02 12:13:16 +10:00 |
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game_005fd0.c
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Decompile chrCheckFootstepMagic
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2021-06-16 20:25:47 +10:00 |
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game_006bd0.c
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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game_010b20.c
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Decompile bgunCalculateBlend
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2021-06-23 21:31:13 +10:00 |
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game_10c9c0.c
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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game_11f000.c
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…
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game_012aa0.c
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Decompile padsPrepare
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2021-09-11 16:36:10 +10:00 |
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game_012d50.c
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…
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game_013b80.c
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…
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game_13b670.c
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…
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game_13c510.c
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…
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game_013cf0.c
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…
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game_013ee0.c
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Decompile padsPrepare
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2021-09-11 16:36:10 +10:00 |
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game_014e90.c
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…
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game_014f10.c
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Rename prop list symbols
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2021-06-02 12:13:16 +10:00 |
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game_19aa80.c
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Rename mpsetupfile functions to bossfile
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2021-09-14 17:11:16 +10:00 |
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game_000090.c
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…
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game_091e10.c
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Decompile func0f09220c
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2021-09-11 18:16:39 +10:00 |
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game_096b20.c
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…
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game_096ca0.c
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…
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game_097a50.c
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…
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game_097aa0.c
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…
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game_0108d0.c
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…
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game_0125a0.c
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Decompile func0f0125a0
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2021-09-08 23:26:09 +10:00 |
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game_000130.c
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Decompile func0f00040c
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2021-09-12 21:32:30 +10:00 |
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game_0147a0.c
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…
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game_0147d0.c
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Rename prop list symbols
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2021-06-02 12:13:16 +10:00 |
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game_0150a0.c
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…
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game_152fa0.c
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Decompile func0f152fa0
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2021-09-08 23:57:59 +10:00 |
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game_173a00.c
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Decompile shotCalculateHits
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2021-06-07 13:19:19 +10:00 |
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game_175f90.c
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…
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game_197c00.c
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Decompile beamCreate
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2021-06-23 23:46:36 +10:00 |
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game_000880.c
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…
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game_0969d0.c
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…
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game_1291b0.c
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Split game_128f30.c into crc.c and game_1291b0.c
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2021-09-18 13:17:44 +10:00 |
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game_1531a0.c
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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game_1577f0.c
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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game_1655c0.c
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…
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game_1657c0.c
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Decompile skySetTransitionFrac
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2021-06-14 22:08:18 +10:00 |
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game_1668e0.c
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Decompile func0f166a6c
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2021-06-14 23:18:52 +10:00 |
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game_1999b0.c
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Rename game_097ba0.c to bondgun.c, and related functions
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2021-06-13 17:19:11 +10:00 |
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game_006900.c
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Decompile func0f006b08
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2021-09-08 23:16:25 +10:00 |
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game_011110.c
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Decompile func0f0c1840
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2021-06-13 20:28:36 +10:00 |
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game_013550.c
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…
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game_015010.c
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Decompile objRemove2
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2021-05-29 22:38:03 +10:00 |
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game_015470.c
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…
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game_092610.c
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Decompile propsndPrintChannel
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2021-06-15 19:01:13 +10:00 |
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game_096360.c
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Decompile func0f096360
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2021-09-11 17:24:40 +10:00 |
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game_096700.c
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…
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game_096890.c
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…
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game_127910.c
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Rename game_097ba0.c to bondgun.c, and related functions
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2021-06-13 17:19:11 +10:00 |
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game_129210.c
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Rename prop list symbols
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2021-06-02 12:13:16 +10:00 |
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game_165360.c
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…
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game_165670.c
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…
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game_173520.c
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Decompile func0f17353c
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2021-06-15 21:49:49 +10:00 |
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game_176080.c
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…
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game_190260.c
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Rename game_097ba0.c to bondgun.c, and related functions
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2021-06-13 17:19:11 +10:00 |
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game_197600.c
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…
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gamefile.c
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Make all pak.c functions prefixed with pak
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2021-09-18 11:36:34 +10:00 |
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gfxmemory.c
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…
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healthbar.c
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…
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hudmsg.c
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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lang.c
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…
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lv.c
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Make all pak.c functions prefixed with pak
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2021-09-18 11:36:34 +10:00 |
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mainmenu.c
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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mpstats.c
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Rename game_097ba0.c to bondgun.c, and related functions
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2021-06-13 17:19:11 +10:00 |
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music.c
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…
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nbomb.c
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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options.c
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…
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pad.c
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Decompile padRotateForDoor
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2021-09-12 19:22:52 +10:00 |
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padhalllv.c
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Decompile crcCalculateU32Pair
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2021-09-18 12:59:14 +10:00 |
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prop.c
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Decompile gsetGetNoiseSettings
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2021-09-09 23:14:40 +10:00 |
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propobj.c
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Split game_128f30.c into crc.c and game_1291b0.c
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2021-09-18 13:17:44 +10:00 |
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propobjbss.c
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Decompile tvscreenSetImageByNum
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2021-05-27 21:53:05 +10:00 |
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radar.c
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Rename prop list symbols
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2021-06-02 12:13:16 +10:00 |
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savebuffer.c
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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sight.c
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Rename game_0d4690.c to savebuffer.c, game_102240.c to mainmenu.c, game_107fb0.c to filemgr.c and split game_110680.c into bossfile.c and filelist.c
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2021-09-16 23:42:06 +10:00 |
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sky.c
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…
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splat.c
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Decompile shotCalculateHits
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2021-06-07 13:19:19 +10:00 |
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texdecompress.c
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Decompile func0f17353c
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2021-06-15 21:49:49 +10:00 |
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timing.c
|
…
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title.c
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Rename mpsetupfile functions to bossfile
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2021-09-14 17:11:16 +10:00 |
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utils.c
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Attempt to decompile func0f176ddc
|
2021-09-13 19:17:14 +10:00 |
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wallhit.c
|
…
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