45 lines
958 B
C
45 lines
958 B
C
//
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// Stage ID 0x4e
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//
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#include "stagesetup.h"
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extern s32 intro[];
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extern u32 props[];
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extern struct path paths[];
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extern struct ailist ailists[];
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struct stagesetup setup = {
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NULL,
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NULL,
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NULL,
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intro,
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props,
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paths,
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ailists,
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NULL,
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};
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u32 props[] = {
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tag(0x00, 1)
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stdobject(0x0100, MODEL_A51_CRATE1, -1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_IGNOREROOMCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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tag(0x01, 1)
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stdobject(0x0100, MODEL_A51_CRATE1, -1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_IGNOREROOMCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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tag(0x02, 1)
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stdobject(0x0100, MODEL_A51_CRATE1, -1, OBJFLAG_00000001 | OBJFLAG_00000100 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_IGNOREROOMCOLOUR | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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endprops
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};
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s32 intro[] = {
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outfit(OUTFIT_DEFAULT)
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endintro
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};
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struct path paths[] = {
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{ NULL, 0, 0 },
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};
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struct ailist ailists[] = {
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{ NULL, 0 },
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};
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