perfect_dark/src/game/tex.c

1126 lines
24 KiB
C

#include <ultra64.h>
#include "constants.h"
#include "game/dyntex.h"
#include "game/tex.h"
#include "game/texdecompress.h"
#include "bss.h"
#include "data.h"
#include "gbiex.h"
#include "textures.h"
#include "types.h"
s32 g_TexLutMode;
u32 var800ab5b4;
struct var800ab5b8 var800ab5b8[8];
struct var800ab718 var800ab718[8];
// Default
u16 g_SurfaceTypeDefaultSounds[] = { SFX_HIT_STONE_8087, SFX_HIT_STONE_8088 };
u8 g_SurfaceTypeDefaultTexes[] = { WALLHITTEX_BULLET2 };
struct surfacetype g_SurfaceTypeDefault = {
g_SurfaceTypeDefaultSounds, g_SurfaceTypeDefaultTexes, 2, 1,
};
// Stone
u16 var80084344[] = { SFX_HIT_STONE_8087, SFX_HIT_STONE_8088 };
u8 var80084348[] = { WALLHITTEX_BULLET1 };
struct surfacetype g_SurfaceTypeStone = {
var80084344, var80084348, 2, 1,
};
// Wood
u16 g_SurfaceTypeWoodSounds[] = { SFX_HIT_WOOD_807E, SFX_HIT_WOOD_807F };
u8 var8008435c[] = { WALLHITTEX_WOOD };
struct surfacetype g_SurfaceTypeWood = {
g_SurfaceTypeWoodSounds, var8008435c, 2, 1,
};
// Metal
u16 g_SurfaceTypeMetalSounds[] = { SFX_HIT_METAL_8079, SFX_HIT_METAL_807B };
u8 var80084370[] = { WALLHITTEX_METAL };
struct surfacetype g_SurfaceTypeMetal = {
g_SurfaceTypeMetalSounds, var80084370, 2, 1,
};
// Glass
u16 g_SurfaceTypeGlassSounds[] = { SFX_HIT_GLASS };
u8 var80084384[] = { WALLHITTEX_GLASS1, WALLHITTEX_GLASS2, WALLHITTEX_GLASS3 };
struct surfacetype g_SurfaceTypeGlass = {
g_SurfaceTypeGlassSounds, var80084384, 1, 3,
};
// Snow
u16 g_SurfaceTypeSnowSounds[] = { SFX_HIT_SNOW };
u8 var80084398[] = { WALLHITTEX_BULLET1 };
struct surfacetype g_SurfaceTypeSnow = {
g_SurfaceTypeSnowSounds, var80084398, 1, 1,
};
// Dirt
u16 g_SurfaceTypeDirtSounds[] = { SFX_HIT_DIRT_8084, SFX_HIT_DIRT_8085 };
u8 var800843ac[] = { WALLHITTEX_SOFT };
struct surfacetype g_SurfaceTypeDirt = {
g_SurfaceTypeDirtSounds, var800843ac, 2, 1,
};
// Mud
u16 g_SurfaceTypeMudSounds[] = { SFX_HIT_MUD_8081, SFX_HIT_MUD_8082, SFX_HIT_MUD_8083 };
u8 var800843c4[] = { WALLHITTEX_SOFT };
struct surfacetype g_SurfaceTypeMud = {
g_SurfaceTypeMudSounds, var800843c4, 3, 1,
};
// Tile
u16 g_SurfaceTypeTileSounds[] = { SFX_HIT_TILE };
u8 var800843d8[] = { WALLHITTEX_BULLET1 };
struct surfacetype g_SurfaceTypeTile = {
g_SurfaceTypeTileSounds, var800843d8, 1, 1,
};
// Metal obj
u16 g_SurfaceTypeMetalObjSounds[] = { SFX_HIT_METALOBJ_8089, SFX_HIT_METALOBJ_808A };
u8 var800843ec[] = { WALLHITTEX_BULLET1, WALLHITTEX_BULLET2 };
struct surfacetype g_SurfaceTypeMetalObj = {
g_SurfaceTypeMetalObjSounds, var800843ec, 2, 2,
};
// Chr
u16 g_SurfaceTypeChrSounds[] = { SFX_HIT_CHR };
u8 var80084400[] = { WALLHITTEX_SOFT };
struct surfacetype g_SurfaceTypeChr = {
g_SurfaceTypeChrSounds, var80084400, 1, 1,
};
// Glass XLU
u16 g_SurfaceTypeGlassXluSounds[] = { SFX_HIT_GLASS };
u8 var80084414[] = { WALLHITTEX_GLASS1, WALLHITTEX_GLASS2, WALLHITTEX_GLASS3 };
struct surfacetype g_SurfaceTypeGlassXlu = {
g_SurfaceTypeGlassXluSounds, var80084414, 1, 3,
};
// None
struct surfacetype g_SurfaceTypeNone = {
NULL, NULL, 0, 0,
};
// Shallow water
u16 g_SurfaceTypeShallowWaterSounds[] = { SFX_HIT_WATER };
u8 var80084434[] = { WALLHITTEX_WATER };
struct surfacetype g_SurfaceTypeShallowWater = {
g_SurfaceTypeShallowWaterSounds, var80084434, 1, 1,
};
// Deep water
u16 g_SurfaceTypeDeepWaterSounds[] = { SFX_HIT_WATER };
u8 var80084448[] = { WALLHITTEX_WATER };
struct surfacetype g_SurfaceTypeDeepWater = {
g_SurfaceTypeDeepWaterSounds, var80084448, 1, 1,
};
struct surfacetype *g_SurfaceTypes[] = {
/* 0*/ &g_SurfaceTypeDefault,
/* 1*/ &g_SurfaceTypeStone,
/* 2*/ &g_SurfaceTypeWood,
/* 3*/ &g_SurfaceTypeMetal,
/* 4*/ &g_SurfaceTypeGlass,
/* 5*/ &g_SurfaceTypeShallowWater,
/* 6*/ &g_SurfaceTypeSnow,
/* 7*/ &g_SurfaceTypeDirt,
/* 8*/ &g_SurfaceTypeMud,
/* 9*/ &g_SurfaceTypeTile,
/*10*/ &g_SurfaceTypeMetalObj,
/*11*/ &g_SurfaceTypeChr,
/*12*/ &g_SurfaceTypeGlassXlu,
/*13*/ &g_SurfaceTypeNone,
/*14*/ &g_SurfaceTypeDeepWater,
};
char *var80084494[] = {
"default",
"stone",
"wood",
"metal",
"glass",
"shallow water",
"snow",
"dirt",
"mud",
"tile",
"metalobj",
"chr",
"glass xlu",
"no hit",
"deep water",
};
const char var7f1b7c24[] = "";
const char var7f1b7c28[] = "";
const char var7f1b7c2c[] = "";
bool var800844d0 = false;
u32 var800844d4 = 0x00000000;
u32 var800844d8 = 0x00000000;
u32 var800844dc = 0x00000000;
u32 var800844e0 = 0x00000103;
u32 var800844e4 = 0x00000000;
u32 var800844e8 = 0x00000000;
u32 var800844ec = 0x00000000;
void tex0f173a00(void)
{
// empty
}
void tex0f173a08(void)
{
s32 i;
for (i = 0; i < 8; i++) {
var800ab5b8[i].unk00 = 0;
var800ab718[i].inuse = false;
}
g_TexLutMode = -1;
}
bool texSetLutMode(u32 lutmode)
{
if (g_TexLutMode == lutmode) {
return false;
}
g_TexLutMode = lutmode;
return true;
}
bool tex0f173a70(s32 index, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9, s32 arg10)
{
bool result = false;
if (var800ab5b8[index].unk00 == 0
|| arg1 != var800ab5b8[index].unk04
|| arg2 != var800ab5b8[index].unk08
|| arg3 != var800ab5b8[index].unk0c
|| arg4 != var800ab5b8[index].unk10
|| arg5 != var800ab5b8[index].unk14
|| arg6 != var800ab5b8[index].unk18
|| arg7 != var800ab5b8[index].unk1c
|| arg8 != var800ab5b8[index].unk20
|| arg9 != var800ab5b8[index].unk24
|| arg10 != var800ab5b8[index].unk28) {
result = true;
var800ab5b8[index].unk00 = 1;
var800ab5b8[index].unk04 = arg1;
var800ab5b8[index].unk08 = arg2;
var800ab5b8[index].unk0c = arg3;
var800ab5b8[index].unk10 = arg4;
var800ab5b8[index].unk14 = arg5;
var800ab5b8[index].unk18 = arg6;
var800ab5b8[index].unk1c = arg7;
var800ab5b8[index].unk20 = arg8;
var800ab5b8[index].unk24 = arg9;
var800ab5b8[index].unk28 = arg10;
}
return result;
}
bool tex0f173b8c(s32 index, s32 uls, s32 ult, s32 lrs, s32 lrt)
{
bool result = false;
if (var800ab718[index].inuse == false
|| uls != var800ab718[index].uls
|| ult != var800ab718[index].ult
|| lrs != var800ab718[index].lrs
|| lrt != var800ab718[index].lrt) {
result = true;
var800ab718[index].inuse = true;
var800ab718[index].uls = uls;
var800ab718[index].ult = ult;
var800ab718[index].lrs = lrs;
var800ab718[index].lrt = lrt;
}
return result;
}
s32 texGetWidthAtLod(struct tex *tex, s32 lod)
{
s32 i;
s32 width = tex->width;
if (lod == 0) {
return width;
}
if (tex->hasloddata) {
for (i = 0; i < g_TexCacheCount; i++) {
if (tex->texturenum == g_TexCacheItems[i].texturenum) {
return g_TexCacheItems[i].widths[lod - 1];
}
}
return 1;
}
for (i = 0; i < lod; i++) {
width = (width + 1) >> 1;
}
return width;
}
s32 texGetHeightAtLod(struct tex *tex, s32 lod)
{
s32 i;
s32 height = tex->height;
if (lod == 0) {
return height;
}
if (tex->hasloddata) {
for (i = 0; i < g_TexCacheCount; i++) {
if (tex->texturenum == g_TexCacheItems[i].texturenum) {
return g_TexCacheItems[i].heights[lod - 1];
}
}
return 1;
}
for (i = 0; i < lod; i++) {
height = (height + 1) >> 1;
}
return height;
}
s32 texGetLineSizeInBytes(struct tex *tex, s32 lod)
{
s32 depth = tex->depth;
s32 width = texGetWidthAtLod(tex, lod);
if (depth == G_IM_SIZ_32b) {
return (width + 3) / 4;
}
if (depth == G_IM_SIZ_16b) {
return (width + 3) / 4;
}
if (depth == G_IM_SIZ_8b) {
return (width + 7) / 8;
}
return (width + 15) / 16;
}
s32 texGetSizeInBytes(struct tex *tex, s32 lod)
{
return texGetHeightAtLod(tex, lod) * texGetLineSizeInBytes(tex, lod);
}
void tex0f173e50(struct tex *tex, s32 *deptharg, s32 *lenarg)
{
s32 depth = tex->depth;
s32 numlods = tex->numlods ? tex->numlods : 1;
s32 lod;
*lenarg = 0;
if (depth == G_IM_SIZ_32b) {
*deptharg = G_IM_SIZ_32b;
} else if (depth == G_IM_SIZ_16b) {
*deptharg = G_IM_SIZ_16b;
} else if (depth == G_IM_SIZ_8b) {
*deptharg = G_IM_SIZ_16b;
} else {
*deptharg = G_IM_SIZ_16b;
}
for (lod = 0; lod < numlods; lod++) {
*lenarg += texGetSizeInBytes(tex, lod) * 4;
}
}
s32 tex0f173f18(s32 arg0)
{
s32 i = 0;
arg0--;
while (arg0 > 0 && i < 8) {
arg0 >>= 1;
i++;
}
return i;
}
s32 tex0f173f48(s32 arg0)
{
if (arg0 == 1) {
return 2;
}
if (arg0 == 2) {
return 1;
}
return 0;
}
Gfx *tex0f173f78(Gfx *gdl, struct tex *tex, s32 arg2, s32 shifts, s32 shiftt, s32 arg5)
{
struct texture *s0 = &g_Textures[tex->texturenum];
s32 sp88;
s32 sp84;
s32 line;
u32 stack[4];
s32 uls;
s32 ult;
s32 lrs;
s32 lrt;
sp88 = tex0f173f18(tex->width);
sp84 = tex0f173f18(tex->height);
line = texGetLineSizeInBytes(tex, 0);
gDPSetPrimColorViaWord(gdl++, arg5, 0, 0xffffffff);
if (texSetLutMode(tex->lutmodeindex << G_MDSFT_TEXTLUT)) {
gDPSetTextureLUT(gdl++, tex->lutmodeindex << G_MDSFT_TEXTLUT);
}
if (tex0f173a70(0, tex->gbiformat, tex->depth, line, s0->unk04_00 + line * s0->unk04_04, 0, 0, sp88 - s0->unk04_08, sp84 - s0->unk04_0c, shifts, shiftt)) {
gDPSetTile(gdl++, tex->gbiformat, tex->depth, line, s0->unk04_00 + line * s0->unk04_04, 0, 0,
tex0f173f48(0), sp84 - s0->unk04_0c, shiftt,
tex0f173f48(0), sp88 - s0->unk04_08, shifts);
}
uls = (arg2 == 2 && !tex->hasloddata ? 2 : 0) + 0;
ult = (arg2 == 2 && !tex->hasloddata ? 2 : 0) + 0;
lrs = (arg2 == 2 && !tex->hasloddata ? 2 : 0) + ((tex->width - 1) << 2);
lrt = (arg2 == 2 && !tex->hasloddata ? 2 : 0) + ((tex->height - 1) << 2);
if (tex0f173b8c(0, uls, ult, lrs, lrt)) {
gDPSetTileSize(gdl++, 0, uls, ult, lrs, lrt);
}
return gdl;
}
Gfx *tex0f1742e4(Gfx *arg0, Gfx *arg1, struct tex *tex, bool arg3)
{
s32 lod = tex->numlods ? tex->numlods - 1 : 0;
if (arg3) {
if (arg1 != NULL) {
u32 v0 = (arg1->words.w0 & ~0x3800) | (lod << 11);
if (v0 != arg1->words.w0) {
arg0->words.w0 = v0;
arg0->words.w1 = arg1->words.w1;
arg0++;
}
} else {
gSPTexture(arg0++, 0xffff, 0xffff, lod, G_TX_RENDERTILE, G_ON);
}
} else {
arg1->words.w0 &= ~0x3800;
arg1->words.w0 |= lod << 11;
}
return arg0;
}
Gfx *tex0f1743a0(Gfx *gdl, struct tex *tex, s32 arg2)
{
s32 depth;
s32 len;
tex0f173e50(tex, &depth, &len);
if (tex->lutmodeindex == 0) {
gDPSetTextureImage(gdl++, tex->gbiformat, depth, 1, tex->data);
if (!var800844d0) {
gDPPipeSync(gdl++);
var800844d0 = true;
}
if (depth == G_IM_SIZ_16b && arg2 == 0) {
gDPLoadSync(gdl++);
gDPLoadBlock(gdl++, G_TX_LOADTILE, 0, 0, len - 1, 0);
} else {
if (tex0f173a70(5, 0, depth, 0, arg2, 0, 0, 0, 0, 0, 0)) {
gDPSetTile(gdl++, G_IM_FMT_RGBA, depth, 0, arg2, 5, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
}
gDPLoadSync(gdl++);
gDPLoadBlock(gdl++, 5, 0, 0, len - 1, 0);
}
} else {
gDPSetTextureImage(gdl++, tex->gbiformat, depth, 1, tex->data);
if (!var800844d0) {
gDPPipeSync(gdl++);
var800844d0 = true;
}
if (depth == G_IM_SIZ_16b && arg2 == 0) {
gDPLoadSync(gdl++);
gDPLoadBlock(gdl++, G_TX_LOADTILE, 0, 0, len - 1, 0);
} else {
if (tex0f173a70(5, 0, depth, 0, arg2, 0, 0, 0, 0, 0, 0)) {
gDPSetTile(gdl++, G_IM_FMT_RGBA, depth, 0, arg2, 5, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
}
gDPLoadSync(gdl++);
gDPLoadBlock(gdl++, 5, 0, 0, len - 1, 0);
}
{
s32 tmp = len;
s32 a2 = (u32)(0x3ff - tex->unk0a) < len ? (u32)(0x3ff - tex->unk0a) : 0;
tmp -= a2;
gDPLoadSync(gdl++);
gDPLoadTLUT06(gdl++, tmp, a2, tex->unk0a + tmp, a2);
}
}
return gdl;
}
Gfx *tex0f1747a4(Gfx *gdl, struct tex *tex, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, u32 arg7)
{
u32 tmem;
s32 numlods;
s32 tile;
tmem = arg7;
numlods = tex->numlods;
if (arg6 >= 0 && arg6 < numlods) {
numlods = arg6;
}
for (tile = arg5; tile < numlods + arg5 && tile < 6; tile++) {
s32 stack[2];
s32 lod = tile - arg5;
u32 masks = tex0f173f18(texGetWidthAtLod(tex, lod));
u32 maskt = tex0f173f18(texGetHeightAtLod(tex, lod));
s32 line = texGetLineSizeInBytes(tex, lod);
s32 uls;
s32 ult;
s32 lrs;
s32 lrt;
s32 bytes = texGetSizeInBytes(tex, lod);
bool hasloddata = tex->hasloddata;
if (texSetLutMode(tex->lutmodeindex << G_MDSFT_TEXTLUT)) {
gDPSetTextureLUT(gdl++, tex->lutmodeindex << G_MDSFT_TEXTLUT);
}
if (tex0f173a70(tile, tex->gbiformat, tex->depth, line, tmem, arg2, arg3, masks, maskt, lod, lod)) {
gDPSetTile(gdl++, tex->gbiformat, tex->depth, line, tmem, tile, 0,
tex0f173f48(arg3), maskt, lod,
tex0f173f48(arg2), masks, tile - arg5);
}
uls = (arg4 == 2 && hasloddata == false ? 2 : 0) + 0;
ult = (arg4 == 2 && hasloddata == false ? 2 : 0) + 0;
lrs = ((texGetWidthAtLod(tex, lod) - 1) << 2) + (arg4 == 2 && hasloddata == false ? 2 : 0);
lrt = ((texGetHeightAtLod(tex, lod) - 1) << 2) + (arg4 == 2 && hasloddata == false ? 2 : 0);
if (tex0f173b8c(tile, uls, ult, lrs, lrt)) {
gDPSetTileSize(gdl++, tile, uls, ult, lrs, lrt);
}
tmem += bytes;
}
return gdl;
}
Gfx *tex0f174b54(Gfx *gdl, struct tex *tex)
{
s32 depth;
s32 len;
tex0f173e50(tex, &depth, &len);
if (tex->lutmodeindex == 0) {
gDPSetTextureImage(gdl++, tex->gbiformat, depth, 1, tex->data);
if (!var800844d0) {
gDPPipeSync(gdl++);
var800844d0 = true;
}
if (depth == G_IM_SIZ_16b) {
gDPLoadSync(gdl++);
gDPLoadBlock(gdl++, G_TX_LOADTILE, 0, 0, len - 1, 0);
} else {
if (tex0f173a70(5, 0, depth, 0, 0, 0, 0, 0, 0, 0, 0)) {
gDPSetTile(gdl++, G_IM_FMT_RGBA, depth, 0, 0x0000, 5, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
}
gDPLoadSync(gdl++);
gDPLoadBlock(gdl++, 5, 0, 0, len - 1, 0);
}
} else {
gDPSetTextureImage(gdl++, tex->gbiformat, depth, 1, tex->data);
if (!var800844d0) {
gDPPipeSync(gdl++);
var800844d0 = true;
}
if (depth == G_IM_SIZ_16b) {
gDPLoadSync(gdl++);
gDPLoadBlock(gdl++, G_TX_LOADTILE, 0, 0, len - 1, 0);
} else {
if (tex0f173a70(5, 0, depth, 0, 0, 0, 0, 0, 0, 0, 0)) {
gDPSetTile(gdl++, G_IM_FMT_RGBA, depth, 0, 0x0000, 5, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
}
gDPLoadSync(gdl++);
gDPLoadBlock(gdl++, 5, 0, 0, len - 1, 0);
}
{
s32 tmp = len;
s32 a2 = (u32)(0x3ff - tex->unk0a) < len ? (u32)(0x3ff - tex->unk0a) : 0;
tmp -= a2;
gDPLoadSync(gdl++);
gDPLoadTLUT06(gdl++, tmp, a2, tex->unk0a + tmp, a2);
}
}
return gdl;
}
Gfx *tex0f174f30(Gfx *gdl, struct tex *tex, s32 arg2, s32 arg3, s32 arg4, s32 tile)
{
s32 masks;
s32 maskt;
s32 line;
s32 uls;
s32 ult;
s32 lrs;
s32 lrt;
bool hasloddata;
masks = tex0f173f18(tex->width);
maskt = tex0f173f18(tex->height);
line = texGetLineSizeInBytes(tex, 0);
hasloddata = tex->hasloddata;
if (texSetLutMode(tex->lutmodeindex << G_MDSFT_TEXTLUT)) {
gDPSetTextureLUT(gdl++, tex->lutmodeindex << G_MDSFT_TEXTLUT);
}
if (tex0f173a70(tile, tex->gbiformat, tex->depth, line, 0, arg2, arg3, masks, maskt, 0, 0)) {
gDPSetTile(gdl++, tex->gbiformat, tex->depth, line, 0x0000, tile, 0,
tex0f173f48(arg3), maskt, G_TX_NOLOD,
tex0f173f48(arg2), masks, G_TX_NOLOD);
}
uls = (arg4 == 2 && hasloddata == false ? 2 : 0) + 0;
ult = (arg4 == 2 && hasloddata == false ? 2 : 0) + 0;
lrs = (arg4 == 2 && hasloddata == false ? 2 : 0) + ((tex->width - 1) << 2);
lrt = (arg4 == 2 && hasloddata == false ? 2 : 0) + ((tex->height - 1) << 2);
if (tex0f173b8c(tile, uls, ult, lrs, lrt)) {
gDPSetTileSize(gdl++, tile, uls, ult, lrs, lrt);
}
return gdl;
}
Gfx *tex0f1751e4(Gfx *gdl, struct tex *tex, s32 arg2, s32 arg3, s32 arg4, s32 arg5)
{
s32 sp34 = 0;
gdl = tex0f1743a0(gdl, tex, 0);
if (arg5) {
gdl = tex0f1747a4(gdl, tex, arg2, arg3, arg4, 0, 1, 0);
sp34++;
}
gdl = tex0f1747a4(gdl, tex, arg2, arg3, arg4, sp34, -1, 0);
sp34 += tex->numlods;
if (!arg5 && tex->numlods == 1) {
gdl = tex0f1747a4(gdl, tex, arg2, arg3, arg4, sp34, -1, 0);
}
gDPPipeSync(gdl++);
var800844d0 = true;
return gdl;
}
Gfx *tex0f175308(Gfx *gdl, struct tex *tex1, s32 arg2, s32 arg3, s32 arg4, struct tex *tex2, s32 arg6, s32 arg7, s32 arg8, bool arg9)
{
s32 size = texGetSizeInBytes(tex2, 0);
s32 sp38 = 0;
gdl = tex0f174b54(gdl, tex2);
gDPTileSync(gdl++);
gdl = tex0f1743a0(gdl, tex1, size);
gdl = tex0f173f78(gdl, tex2, arg4, arg6, arg7, arg8);
sp38++;
if (arg9) {
gdl = tex0f1747a4(gdl, tex1, arg2, arg3, arg4, sp38, 1, size);
sp38++;
}
gdl = tex0f1747a4(gdl, tex1, arg2, arg3, arg4, sp38, -1, size);
sp38 += tex1->numlods;
if (!arg9 && tex1->numlods == 1) {
gdl = tex0f1747a4(gdl, tex1, arg2, arg3, arg4, sp38, -1, size);
}
gDPPipeSync(gdl++);
var800844d0 = true;
return gdl;
}
Gfx *tex0f175490(Gfx *gdl, struct tex *tex, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7, bool arg8)
{
s32 sp34 = 0;
gdl = tex0f1743a0(gdl, tex, 0);
gdl = tex0f173f78(gdl, tex, arg4, arg5, arg6, arg7);
sp34++;
if (arg8) {
gdl = tex0f1747a4(gdl, tex, arg2, arg3, arg4, sp34, 1, 0);
sp34++;
}
gdl = tex0f1747a4(gdl, tex, arg2, arg3, arg4, sp34, -1, 0);
sp34 += tex->numlods;
if (!arg8 && tex->numlods == 1) {
gdl = tex0f1747a4(gdl, tex, arg2, arg3, arg4, sp34, -1, 0);
}
gDPPipeSync(gdl++);
var800844d0 = true;
return gdl;
}
Gfx *tex0f1755dc(Gfx *gdl, struct tex *tex, s32 arg2, s32 arg3, s32 arg4)
{
gdl = tex0f174b54(gdl, tex);
gdl = tex0f174f30(gdl, tex, arg2, arg3, arg4, 0);
gDPPipeSync(gdl++);
var800844d0 = true;
return gdl;
}
Gfx *tex0f17563c(Gfx *gdl, struct tex *tex, s32 arg2, s32 arg3, s32 arg4)
{
gdl = tex0f174b54(gdl, tex);
gdl = tex0f174f30(gdl, tex, arg2, arg3, arg4, 0);
gdl = tex0f174f30(gdl, tex, arg2, arg3, arg4, 1);
gDPPipeSync(gdl++);
var800844d0 = true;
return gdl;
}
s32 texLoadFromGdl(Gfx *arg0, s32 gdlsizeinbytes, Gfx *arg2, struct texpool *pool, u8 *arg4)
{
struct tex *tex1;
struct tex *tex2;
Gfx *sp12c;
s32 sp128;
u32 tmp1;
u32 tmp2;
u32 tmp3;
u32 tmp4;
u32 tmp5;
u32 tmp6;
bool flag;
s32 j;
bool sp104;
u8 animated;
Gfx *s5;
Gfx *s6;
u32 spf4;
s32 texturenum;
s32 texturenum2;
bool spe8;
s32 spe4;
s32 spe0;
Vtx *spa0[16];
u8 sp90[16];
s32 i;
sp12c = NULL;
sp104 = true;
animated = false;
spe8 = false;
spe4 = false;
var800844d0 = false;
spf4 = 0;
s5 = arg0;
s6 = arg2;
sp128 = gdlsizeinbytes >> 3;
tex0f173a08();
spe0 = dyntexHasRoom();
if (spe0) {
for (j = 0; j < 16; j++) {
sp90[j] = 0;
}
}
if (pool == NULL) {
pool = &g_TexSharedPool;
}
while (sp128 > 0) {
switch (s5->texture.cmd) {
case 0xc0: // Repurposed?
spe4 = true;
if (animated) {
spe8 = true;
}
texturenum = s5->words.w1 & 0xfff;
flag = s5->words.w0 & 0x200;
texLoadFromTextureNum(texturenum, pool);
tex1 = texFindInPool(texturenum, pool);
if (tex1 != NULL) {
spf4 = tex1->unk0c_03;
} else {
spf4 = 0;
}
if (tex1 != NULL) {
s6 = tex0f1742e4(s6, sp12c, tex1, sp104);
sp104 = false;
animated = false;
switch (s5->unkc0.subcmd) {
case 0:
tmp6 = (s5->words.w1 >> 24) & 0xff;
tmp1 = (s5->words.w0 >> 22) & 3;
tmp2 = (s5->words.w0 >> 20) & 3;
tmp3 = (s5->words.w0 >> 18) & 3;
tmp4 = (s5->words.w0 >> 14) & 0xf;
tmp5 = (s5->words.w0 >> 10) & 0xf;
s6 = tex0f175490(s6, tex1, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, flag);
break;
case 1:
texturenum2 = (s5->words.w1 >> 12) & 0xfff;
texLoadFromTextureNum(texturenum2, pool);
tex2 = texFindInPool(texturenum2, pool);
if (tex2 != NULL) {
tmp6 = (s5->words.w1 >> 24) & 0xff;
tmp1 = (s5->words.w0 >> 22) & 3;
tmp2 = (s5->words.w0 >> 20) & 3;
tmp3 = (s5->words.w0 >> 18) & 3;
tmp4 = (s5->words.w0 >> 14) & 0xf;
tmp5 = (s5->words.w0 >> 10) & 0xf;
s6 = tex0f175308(s6, tex1, tmp1, tmp2, tmp3, tex2, tmp4, tmp5, tmp6, flag);
}
break;
case 2:
tmp1 = (s5->words.w0 >> 22) & 3;
tmp2 = (s5->words.w0 >> 20) & 3;
tmp3 = (s5->words.w0 >> 18) & 3;
s6 = tex0f1751e4(s6, tex1, tmp1, tmp2, tmp3, flag);
break;
case 3:
tmp1 = (s5->words.w0 >> 22) & 3;
tmp2 = (s5->words.w0 >> 20) & 3;
tmp3 = (s5->words.w0 >> 18) & 3;
s6 = tex0f17563c(s6, tex1, tmp1, tmp2, tmp3);
break;
case 4:
tmp1 = (s5->words.w0 >> 22) & 3;
tmp2 = (s5->words.w0 >> 20) & 3;
tmp3 = (s5->words.w0 >> 18) & 3;
s6 = tex0f1755dc(s6, tex1, tmp1, tmp2, tmp3);
break;
}
if (spe0 != 0) {
// Deep Sea - green river under floor
if (texturenum == TEXTURE_06CB) {
dyntexSetCurrentType(DYNTEXTYPE_RIVER);
animated = true;
}
// Deep Sea - juice that flows inside SA megaweapon
// Attack Ship - juice that flows inside engine power node
if (texturenum == TEXTURE_0A6A) {
dyntexSetCurrentType(DYNTEXTYPE_POWERJUICE);
animated = true;
}
// Deep Sea - white rings around SA megaweapon node
// Attack Ship - white rings around engine power node
if (texturenum == TEXTURE_0A69) {
dyntexSetCurrentType(DYNTEXTYPE_POWERRING);
animated = true;
}
// Deep Sea - teleport
if (texturenum == TEXTURE_06E2) {
dyntexSetCurrentType(DYNTEXTYPE_TELEPORTAL);
animated = true;
}
// 01c7 - Air Base - distant water
// 01c7 - Investigation - puddle behind glass near shield
// 0dae - Chicago - canal
// 0dae - Villa - shallow water
// 0dae - Sewers (MP)
if (texturenum == TEXTURE_01C7 || texturenum == TEXTURE_0DAE) {
dyntexSetCurrentType(DYNTEXTYPE_RIVER);
animated = true;
}
// Air Force One - Monitor
if (texturenum == TEXTURE_029B) {
dyntexSetCurrentType(DYNTEXTYPE_MONITOR);
animated = true;
}
// Villa - deep water
// Complex - water
if (texturenum == TEXTURE_090F) {
dyntexSetCurrentType(DYNTEXTYPE_OCEAN);
animated = true;
}
// Attack Ship - triangular arrows
if (texturenum == TEXTURE_0A42) {
dyntexSetCurrentType(DYNTEXTYPE_ARROWS);
animated = true;
}
}
}
s5++;
break;
case G_VTX:
{
s32 start;
s32 count;
u32 offset;
Vtx *vtx;
if (spe0) {
start = s5->bytes[1] & 0xf;
count = s5->vtx.unk08 + 1;
vtx = (Vtx *)(s5->dma.addr & 0x00ffffff);
for (i = start; i < start + count; i++) {
if (animated && sp90[i]) {
dyntexAddVertex(spa0[i]);
sp90[i] = 0;
}
spa0[i] = vtx;
vtx++;
}
}
if (spf4 && arg4) {
s32 count = s5->vtx.unk08 + 1;
Vtx *vtx;
s32 i;
offset = s5->dma.addr & 0x00ffffff;
vtx = (Vtx *) (arg4 + offset);
for (i = 0; i < count; i++) {
vtx[i].s >>= 1;
vtx[i].t >>= 1;
}
}
}
*s6 = *s5;
s6++;
s5++;
break;
case G_RDPPIPESYNC:
var800844d0 = true;
*s6 = *s5;
s6++;
s5++;
break;
case (u8) G_TRI4:
case (u8) G_TRI1:
if (animated) {
if (s5->texture.cmd == (u8) G_TRI1) {
sp90[s5->tri.tri.v[0] / 10] = 1;
sp90[s5->tri.tri.v[1] / 10] = 1;
sp90[s5->tri.tri.v[2] / 10] = 1;
} else {
Gfx *tmp = s5;
if (tmp->tri4.x1 != tmp->tri4.y1 || tmp->tri4.z1 != tmp->tri4.y1) {
sp90[tmp->tri4.x1] = 1;
sp90[tmp->tri4.y1] = 1;
sp90[tmp->tri4.z1] = 1;
}
if (tmp->tri4.x2 != tmp->tri4.y2 || tmp->tri4.z2 != tmp->tri4.y2) {
sp90[tmp->tri4.x2] = 1;
sp90[tmp->tri4.y2] = 1;
sp90[tmp->tri4.z2] = 1;
}
if (tmp->tri4.x3 != tmp->tri4.y3 || tmp->tri4.z3 != tmp->tri4.y3) {
sp90[tmp->tri4.x3] = 1;
sp90[tmp->tri4.y3] = 1;
sp90[tmp->tri4.z3] = 1;
}
if (tmp->tri4.x4 != tmp->tri4.y4 || tmp->tri4.z4 != tmp->tri4.y4) {
sp90[tmp->tri4.x4] = 1;
sp90[tmp->tri4.y4] = 1;
sp90[tmp->tri4.z4] = 1;
}
}
}
sp104 = true;
var800844d0 = false;
*s6 = *s5;
s6++;
s5++;
break;
case (u8) G_TEXTURE:
spe4 = true;
if (animated) {
spe8 = true;
}
animated = false;
sp104 = false;
sp12c = s6;
*s6 = *s5;
s6++;
s5++;
break;
case (u8) G_SETOTHERMODE_H:
*s6 = *s5;
s6++;
s5++;
break;
default:
*s6 = *s5;
s6++;
s5++;
break;
}
sp128--;
if (spe4 || sp128 <= 0) {
spe4 = false;
if (spe8 || animated) {
s32 i;
spe8 = false;
for (i = 0; i < 16; i++) {
if (sp90[i]) {
dyntexAddVertex(spa0[i]);
sp90[i] = 0;
}
}
}
}
}
return (uintptr_t) s6 - (uintptr_t) arg2;
}
void texCopyGdls(Gfx *src, Gfx *dst, s32 count)
{
count = (count >> 3);
src = src + (count - 1);
dst = dst + (count - 1);
while (count--) {
dst->force_structure_alignment = src->force_structure_alignment;
dst--;
src--;
}
}