| .. |
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activemenu
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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casing
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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chr
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Attempt to decompile func0002d3b0
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2021-05-12 08:17:12 +10:00 |
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data
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Decompile func0001c664
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2021-04-28 21:28:00 +10:00 |
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explosions
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Decompile chrDamage
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2021-04-24 11:23:05 +10:00 |
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inventory
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Decompile chrDamage
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2021-04-24 11:23:05 +10:00 |
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menu
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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mplayer
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Decompile chrChoke
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2021-04-24 15:55:22 +10:00 |
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objectives
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Decompile sndLoadSfxCtl
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2021-04-01 08:10:23 +10:00 |
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pak
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Decompile func0f097ba0
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2021-04-10 11:18:07 +10:00 |
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shards
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ntsc-beta: Replace hard coded jal addresses
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2021-03-23 17:47:19 +10:00 |
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smoke
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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sparks
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ntsc-1.0 and pal-final: Replace hard coded jal addresses
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2021-03-17 22:59:54 +10:00 |
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stubs
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…
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training
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Decompile autoaimTick
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2021-05-03 18:50:05 +10:00 |
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weather
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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atan2f.c
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…
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bg.c
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Rename some model types
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2021-04-29 17:30:54 +10:00 |
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bgbss.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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bondbike.c
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Decompile func0001b400
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2021-04-30 23:01:27 +10:00 |
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bondcutscene.c
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…
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bondeyespy.c
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Decompile chrDamage
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2021-04-24 11:23:05 +10:00 |
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bondgrab.c
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ntsc-beta: Get game .rodata matching
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2021-03-24 19:10:49 +10:00 |
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bondhead.c
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…
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bondmove.c
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Decompile cdGetTileFlags
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2021-05-10 19:52:02 +10:00 |
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bondview.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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bondwalk.c
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Decompile chrCalculatePushPos
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2021-04-26 22:25:39 +10:00 |
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camdraw.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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ceil.c
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…
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cheats.c
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ntsc-beta: Get game functions in their correct places
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2021-03-23 17:15:05 +10:00 |
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credits.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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debug.c
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ntsc-beta: Get game functions in their correct places
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2021-03-23 17:15:05 +10:00 |
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debug1.c
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ntsc-beta: Replace hard coded jal addresses
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2021-03-23 17:47:19 +10:00 |
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debug2.c
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ntsc-beta: Get game .rodata matching
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2021-03-24 19:10:49 +10:00 |
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debug3.c
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ntsc-beta: Get game functions in their correct places
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2021-03-23 17:15:05 +10:00 |
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dlights.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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endscreen.c
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Decompile chrDamage
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2021-04-24 11:23:05 +10:00 |
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file.c
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Decompile sndLoadSfxCtl
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2021-04-01 08:10:23 +10:00 |
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floor.c
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…
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game_000000.c
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…
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game_0abe70.c
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Decompile modelCalculateRwDataIndexes
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2021-04-28 23:54:02 +10:00 |
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game_0b0fd0.c
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Decompile chrCalculateHit
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2021-04-27 17:35:31 +10:00 |
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game_0b28d0.c
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Decompile modelInitRwData
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2021-04-29 22:31:26 +10:00 |
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game_0b63b0.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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game_0b69d0.c
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Attempt to decompile func0002d3b0
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2021-05-12 08:17:12 +10:00 |
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game_00b190.c
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Decompile sndLoadSfxCtl
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2021-04-01 08:10:23 +10:00 |
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game_00b210.c
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…
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game_00b320.c
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ntsc-1.0 and pal-final: Replace hard coded jal addresses
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2021-03-17 22:59:54 +10:00 |
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game_00b420.c
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…
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game_00b480.c
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…
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game_00b820.c
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Decompile chrCalculateHit
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2021-04-27 17:35:31 +10:00 |
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game_0b2150.c
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…
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game_0b3350.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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game_0b4950.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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game_0c33f0.c
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…
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game_00c240.c
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…
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game_00c490.c
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Rename modeldata_* to modelrwdata_*, modelnode_* to modelrodata_*
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2021-04-28 12:17:07 +10:00 |
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game_0d4690.c
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ntsc-beta: Replace hard coded jal addresses
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2021-03-23 17:47:19 +10:00 |
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game_0e0770.c
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ntsc-beta: Replace hard coded jal addresses
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2021-03-23 17:47:19 +10:00 |
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game_0f09f0.c
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Decompile modelCalculateRwDataIndexes
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2021-04-28 23:54:02 +10:00 |
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game_1a78b0.c
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ntsc-beta: Get game functions in their correct places
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2021-03-23 17:15:05 +10:00 |
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game_1a7560.c
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Decompile modelNodeReplaceGdl
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2021-04-30 11:54:50 +10:00 |
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game_01afc0.c
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…
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game_01b0a0.c
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Decompile chrDamage
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2021-04-24 11:23:05 +10:00 |
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game_01bea0.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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game_01d8c0.c
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…
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game_01d860.c
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ntsc-1.0 and pal-final: Replace hard coded jal addresses
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2021-03-17 22:59:54 +10:00 |
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game_01d990.c
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…
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game_02cde0.c
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Decompile modelCalculateRwDataIndexes
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2021-04-28 23:54:02 +10:00 |
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game_005fd0.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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game_006bd0.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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game_010b20.c
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Decompile func0f09f974
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2021-04-16 00:17:50 +10:00 |
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game_10c9c0.c
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ntsc-1.0 and pal-final: Replace hard coded jal addresses
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2021-03-17 22:59:54 +10:00 |
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game_11f000.c
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ntsc-1.0 and pal-final: Replace hard coded jal addresses
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2021-03-17 22:59:54 +10:00 |
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game_012aa0.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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game_012d50.c
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…
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game_013b80.c
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…
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game_13b670.c
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…
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game_13c510.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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game_013cf0.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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game_013ee0.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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game_014e90.c
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…
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game_014f10.c
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…
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game_19aa80.c
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ntsc-beta: Get game .rodata matching
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2021-03-24 19:10:49 +10:00 |
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game_000090.c
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Attempt to decompile modelRenderNodeGunfire
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2021-05-06 17:48:37 +10:00 |
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game_091e10.c
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Decompile modelCalculateRwDataIndexes
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2021-04-28 23:54:02 +10:00 |
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game_096b20.c
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…
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game_096ca0.c
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…
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game_097a50.c
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…
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game_097aa0.c
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…
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game_097ba0.c
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Decompile func0f0a28d8
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2021-05-04 17:54:50 +10:00 |
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game_107fb0.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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game_0108d0.c
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…
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game_0125a0.c
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Decompile modelInit
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2021-04-28 18:49:14 +10:00 |
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game_128f30.c
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…
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game_000130.c
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Decompile chrBeginArgh
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2021-04-24 17:45:02 +10:00 |
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game_0147a0.c
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…
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game_0147d0.c
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Decompile chrChoke
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2021-04-24 15:55:22 +10:00 |
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game_0150a0.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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game_152fa0.c
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…
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game_173a00.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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game_175f90.c
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ntsc-beta: Get game .rodata matching
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2021-03-24 19:10:49 +10:00 |
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game_197c00.c
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Rename some constants, fix some typos and fix documentation for if_chr_in_room command
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2021-03-24 20:11:45 +10:00 |
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game_000880.c
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…
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game_0969d0.c
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…
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game_1531a0.c
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Attempt to decompile handRenderHud
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2021-04-14 17:44:32 +10:00 |
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game_1577f0.c
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…
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game_1655c0.c
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…
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game_1657c0.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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game_1668e0.c
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…
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game_1999b0.c
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Decompile chrCalculateHit
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2021-04-27 17:35:31 +10:00 |
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game_006900.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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game_011110.c
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Rename some constants, fix some typos and fix documentation for if_chr_in_room command
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2021-03-24 20:11:45 +10:00 |
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game_013550.c
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…
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game_015010.c
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…
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game_015470.c
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Decompile sndLoadSfxCtl
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2021-04-01 08:10:23 +10:00 |
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game_092610.c
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Decompile sndIsMp3
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2021-03-31 12:14:35 +10:00 |
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game_096360.c
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…
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game_096700.c
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…
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game_096890.c
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…
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game_102240.c
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Decompile chrDamage
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2021-04-24 11:23:05 +10:00 |
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game_110680.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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game_127910.c
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Decompile chrDamage
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2021-04-24 11:23:05 +10:00 |
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game_129210.c
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Rename some model types
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2021-04-29 17:30:54 +10:00 |
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game_165360.c
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…
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game_165670.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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game_173520.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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game_176080.c
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…
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game_190260.c
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Decompile chrCalculateHit
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2021-04-27 17:35:31 +10:00 |
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game_197600.c
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ntsc-beta: Get game .rodata matching
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2021-03-24 19:10:49 +10:00 |
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gamefile.c
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Decompile pakHasBitflag
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2021-03-26 22:10:02 +10:00 |
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gfxmemory.c
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…
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healthbar.c
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…
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hudmsg.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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lang.c
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ntsc-1.0 and pal-final: Replace hard coded jal addresses
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2021-03-17 22:59:54 +10:00 |
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lv.c
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Decompile autoaimTick
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2021-05-03 18:50:05 +10:00 |
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mpstats.c
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Flesh out weapon flag constants
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2021-04-06 19:45:51 +10:00 |
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music.c
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Decompile sndIsDisabled
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2021-03-29 22:43:38 +10:00 |
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nbomb.c
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Decompile chrDamage
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2021-04-24 11:23:05 +10:00 |
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options.c
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ntsc-beta: Replace hard coded jal addresses
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2021-03-23 17:47:19 +10:00 |
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pad.c
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…
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padhalllv.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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prop.c
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Attempt to decompile func0002d3b0
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2021-05-12 08:17:12 +10:00 |
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propobj.c
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Attempt to decompile func0002d3b0
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2021-05-12 08:17:12 +10:00 |
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propobjbss.c
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…
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radar.c
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…
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sight.c
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Decompile autoaimTick
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2021-05-03 18:50:05 +10:00 |
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sky.c
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…
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splat.c
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Decompile chrDamage
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2021-04-24 11:23:05 +10:00 |
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texdecompress.c
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Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
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2021-03-24 20:03:37 +10:00 |
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timing.c
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…
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title.c
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Decompile modelCalculateRwDataIndexes
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2021-04-28 23:54:02 +10:00 |
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utils.c
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…
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wallhit.c
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ntsc-beta: Get game .rodata matching
|
2021-03-24 19:10:49 +10:00 |