28 lines
480 B
C
28 lines
480 B
C
#include <ultra64.h>
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#include "constants.h"
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#include "game/prop.h"
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#include "bss.h"
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#include "lib/vi.h"
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#include "data.h"
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#include "types.h"
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void explosionsStop(void)
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{
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s32 i;
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g_ExplosionShakeTotalTimer = 0;
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viShake(0);
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if (g_Explosions) {
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for (i = 0; i < MAX_EXPLOSIONS; i++) {
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if (g_Explosions[i].prop) {
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propDelist(g_Explosions[i].prop);
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propDisable(g_Explosions[i].prop);
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propFree(g_Explosions[i].prop);
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g_Explosions[i].prop = NULL;
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}
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}
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}
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}
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