perfect_dark/src/game/explosionsstop.c

28 lines
480 B
C

#include <ultra64.h>
#include "constants.h"
#include "game/prop.h"
#include "bss.h"
#include "lib/vi.h"
#include "data.h"
#include "types.h"
void explosionsStop(void)
{
s32 i;
g_ExplosionShakeTotalTimer = 0;
viShake(0);
if (g_Explosions) {
for (i = 0; i < MAX_EXPLOSIONS; i++) {
if (g_Explosions[i].prop) {
propDelist(g_Explosions[i].prop);
propDisable(g_Explosions[i].prop);
propFree(g_Explosions[i].prop);
g_Explosions[i].prop = NULL;
}
}
}
}