perfect_dark/src/include
Ryan Dwyer 946f69a015 Decompile func0f0c47d0 2020-03-04 19:58:29 +10:00
..
boot Identify a ton of libultra functions 2020-02-28 20:25:13 +10:00
files
game Decompile func0f0c47d0 2020-03-04 19:58:29 +10:00
gvars Decompile func00024e4c 2020-03-04 19:17:00 +10:00
lib Decompile func0f0c47d0 2020-03-04 19:58:29 +10:00
ultra64 Decompile func0f08e2ac and decodeXorAaaaaaaa 2020-01-23 18:11:42 +10:00
commands.h Decompile activemenuApply 2020-02-26 22:44:49 +10:00
constants.h Decompile currentPlayerGetSight 2020-03-03 23:03:24 +10:00
files.h Introduce FILE constants 2020-02-16 17:49:24 +10:00
gunscript.h Fix unintended replacements from when animation was renamed to chr_do_animation 2020-02-02 23:45:05 +10:00
intro.h Fix warning about intro data type in setup files 2020-02-08 22:17:36 +10:00
math.h Decompile currentPlayerGrabInit 2020-03-02 22:41:57 +10:00
props.h Rename heli/hovercar/truck symbols and types 2020-01-18 17:27:54 +10:00
stagesetup.h
types.h Decompile weaponGetMaxFireRatePerTick 2020-03-04 00:17:51 +10:00
ultra64.h
util.h