A decompilation of Perfect Dark. (MIRROR of https://gitlab.com/ryandwyer/perfect-dark)
|
|
||
|---|---|---|
| ld | ||
| src | ||
| tools | ||
| .gitignore | ||
| Makefile | ||
| README.md | ||
| macros.inc | ||
| stagetable.txt | ||
README.md
Perfect Dark Decompilation (WIP)
This repository contains a work-in-progress decompilation of Perfect Dark for the Nintendo 64.
Roadmap
| Section | Progress |
|---|---|
| 0x40 rspboot | Won't disassemble as source is likely ASM |
| 0x1000 boot | 5/34 functions done (14.71%) |
| 0x3050 library | 1/685 functions done (0.15%) |
| 0x39850 setup | About 50% identified |
| 0x4e850 rarezip | 2/8 functions done (25.00%) |
| 0x5032e game | 269/4101 functions done (6.56%) |
| Lang files | Done |
| Setup files | Done |
| Prop files | Not started |
| Character files | Not started |
| Gun files | Not started |
| BG files | Not started |
| Pad files | Not started |
| Tile files | Not started |
If you want to browse the stage setup files, use this table to find the filename:
| Stage | File |
|---|---|
| Defection | setupame.c |
| Investigation | setupear.c |
| Extraction | setupark.c |
| Villa | setupeld.c |
| Chicago | setuppete.c |
| G5 Building | setupdepo.c |
| Infiltration | setuplue.c |
| Rescue | setuplip.c |
| Escape | setuptra.c |
| Air Base | setupcave.c |
| Air Force One | setuprit.c |
| Crash Site | setupazt.c |
| Pelagic II | setupdam.c |
| Deep Sea | setuppam.c |
| Defense | setupimp.c |
| Attack Ship | setuplee.c |
| Skedar Ruins | setupsho.c |
| MBR | setupwax.c |
| Maian SOS | setupsev.c |
| WAR! | setupstat.c |
| The Duel | setupate.c |
| CI Training | setupdish.c |
There is also a stagetable.txt in the repository root which includes multiplayer stages.
Installation Requirements
- make
- mips build tools (Debian/Ubuntu: binutils-mips-linux-gnu, Arch: mips64-elf-binutils from AUR)
- Python 3
Extracting the base ROM
Before you do anything you need an existing ROM to extract assets from.
- Save your existing ROM file into the root of the repository with the name
pd.ntsc-final.z64. It should not be byteswapped (the first four bytes should be0x80371240). - Run
make extract. This will create anextracted/ntsc-finaldirectory containing assets from your ROM.
Compiling
The project can do the following:
- Build individual ucode binaries (boot, library, setup, rarezip and game) which match the ones extracted from the base ROM.
- Build a functioning ROM by splicing your stage setup and lang files into an existing ROM.
The project does NOT build a full ROM using the C code yet.
- Run
maketo build the individual ucode binaries. These files will be written tobuild/ntsc-final. - Run
make romto build a ROM from the stage setup and lang files. The ROM will be written tobuild/ntsc-final/pd.z64.
How do I know the built files are matching?
Run make followed by make test. If make test produces no output then everything is matching.