perfect_dark/src/game/floor.c

40 lines
433 B
C

#include <ultra64.h>
#include "constants.h"
#include "bss.h"
#include "data.h"
#include "types.h"
f32 floorf(f32 value)
{
f32 fvalue;
if (value >= 0) {
return (s32)value;
}
fvalue = (s32)value;
if (value == fvalue) {
return fvalue;
}
return fvalue - 1;
}
s32 floor(f32 value)
{
s32 ivalue;
if (value >= 0) {
return value;
}
ivalue = value;
if (value == ivalue) {
return ivalue;
}
return ivalue - 1;
}