perfect_dark/src/files/setup/setuprit.c

4090 lines
197 KiB
C

//
// Air Force One
//
#include "stagesetup.h"
// Characters
#define CHR_ELVIS 0x00
#define CHR_PRESIDENT 0x18
#define CHR_PILOT1 0x19
#define CHR_PILOT2 0x1a
#define CHR_STEWARDESS 0x1b
#define CHR_STEWARD 0x1c
#define CHR_TAKER1 0x2a
#define CHR_TAKER2 0x2b
#define CHR_TRENT 0x32
#define CHR_BLONDE1 0x33
#define CHR_BLONDE2 0x34
// Objects
#define OBJ_EQUIPMENT 0x00
#define OBJ_DATAUPLINK_BOND 0x01
#define OBJ_COMMSHUB1 0x02
#define OBJ_AUTOPILOT_SWITCH 0x03
#define OBJ_REMOTEMINE_BOND 0x04
#define OBJ_DUMBWAITER1 0x05
#define OBJ_DUMBWAITER2 0x06
#define OBJ_DUMBWAITER1_SWITCH 0x07
#define OBJ_DUMBWAITER2_SWITCH 0x08
#define OBJ_FLOORHATCH 0x0b
#define OBJ_COCKPITDOOR 0x0e
#define OBJ_DATAUPLINK_COOP 0x16
#define OBJ_REMOTEMINE_COOP 0x17
#define OBJ_EQUIPMENT_SWITCH 0x1e
#define OBJ_HOVERBIKE_SWITCH 0x21
#define OBJ_KEYCARD 0x22
#define OBJ_ESCAPE_POD 0x24
#define OBJ_EXTERIOR_DOOR 0x25
#define OBJ_EXTERIOR_DOOR_DETACHED 0x26
#define OBJ_COMMSHUB2 0x27
#define OBJ_COMMSHUB3 0x28
#define OBJ_COMMSHUB4 0x29
#define OBJ_COMMSHUB5 0x2a
#define OBJ_FLOOR_HATCH_DETACHED 0x2e
#define OBJ_EQUIPMENT_COOP 0x3a
// Stage flags
#define STAGEFLAG_POD_DESTROYED 0x00000004
#define STAGEFLAG_ALL_OBJECTIVES_COMPLETE 0x00000008
#define STAGEFLAG_PLANE_NOSEDIVING 0x00000010
#define STAGEFLAG_BOND_MINE_WASTED 0x00000020
#define STAGEFLAG_COOP_MINE_WASTED 0x00000040
#define STAGEFLAG_AI_BUDDY_EXISTS 0x00000080
#define STAGEFLAG_PRESIDENT_STARTED_RUNNING 0x00000100
#define STAGEFLAG_PRESIDENT_AT_POD 0x00000200
#define STAGEFLAG_UFO_ATTACHMENT_DAMAGED 0x00000800
#define STAGEFLAG_KILLED_NEUTRALS 0x00001000
#define STAGEFLAG_PILOTS_DEAD 0x00002000
#define STAGEFLAG_PLANE_STABILIZED 0x00004000
#define STAGEFLAG_AUTOPILOT_DESTROYED 0x00008000
#define STAGEFLAG_PRESIDENT_DEAD 0x00010000
#define STAGEFLAG_BOTH_BLONDES_DEAD 0x00020000
#define STAGEFLAG_ONE_BLONDE_DEAD 0x00040000
#define STAGEFLAG_PRESIDENT_CALLED_SECURITY 0x00080000
#define STAGEFLAG_00100000 0x00100000
#define STAGEFLAG_INTRO_FINISHED 0x00200000
#define STAGEFLAG_TRIGGER_MIDCUTSCENE 0x00400000
#define STAGEFLAG_MIDCUTSCENE_FINISHED 0x00800000
#define STAGEFLAG_EQUIPMENT_RAISED 0x01000000
#define STAGEFLAG_EQUIPMENT_SWITCH_DESTROYED 0x02000000
#define STAGEFLAG_BOTH_MINES_WASTED 0x04000000
#define STAGEFLAG_PRESIDENT_INJURED 0x08000000
#define STAGEFLAG_PLANE_CRASHED 0x10000000
#define STAGEFLAG_MIDCUTSCENE_STARTED 0x20000000
// AI Lists
#define AILIST_INIT_STRIPES 0x0401
#define AILIST_INIT_ELVIS 0x0402
#define AILIST_STRIPES 0x0403
#define AILIST_PRESIDENT_RUNNING 0x0404
#define AILIST_PRESIDENT_IN_ROOM 0x0405
#define AILIST_INIT_PRESIDENT 0x0406
#define AILIST_STEWARD 0x0407
#define AILIST_STEWARDESS 0x0408
#define AILIST_DEFEND_PAD 0x040a
#define AILIST_DEFEND_PRESIDENT 0x040b
#define AILIST_INIT_DEFEND_PAD 0x040c
#define AILIST_TAKER1 0x040f
#define AILIST_TAKER2 0x0410
#define AILIST_TYPING_GUY 0x0411
#define AILIST_SITTING_GUY 0x0412
#define AILIST_TAKER 0x0413
#define AILIST_COCKPIT_STRIPES 0x0414
#define AILIST_CLONER1 0x0415
#define AILIST_INIT_CLONE1 0x0416
#define AILIST_CLONE1 0x0417
#define AILIST_CLONER2 0x0418
#define AILIST_INIT_CLONE2 0x0419
#define AILIST_CLONE2 0x041a
#define AILIST_CLONER3 0x041b
#define AILIST_INIT_CLONE3 0x041c
#define AILIST_CLONE3 0x041d
#define AILIST_BLONDE 0x041e
#define AILIST_INIT_BLONDE 0x041f
#define AILIST_TRENT_ATTACKING 0x0420
#define AILIST_TRENT_WAITING 0x0421
#define AILIST_TRENT_RUNNING 0x0422
#define AILIST_OUTRO 0x0423
#define AILIST_MIDCUTSCENE 0x0424
#define AILIST_STEWARD_SHOT 0x0425
#define AILIST_BE_UNALERT 0x0429
#define AILIST_INIT_NEUTRAL 0x042a
#define AILIST_REINIT_STRIPES 0x042b
#define AILIST_REMOVE_IF_OFFSCREEN 0x042c
s32 intro[];
u32 props[];
struct path paths[];
struct ailist ailists[];
struct stagesetup setup = {
NULL,
NULL,
NULL,
intro,
props,
paths,
ailists,
NULL,
};
u32 props[] = {
briefing(0, 0x3601)
briefing(1, 0x3600)
briefing(2, 0x3602)
briefing(3, 0x3603)
beginobjective(0, L_RIT(5), (DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD)) // "Locate and retrieve equipment"
require_object_collected(OBJ_EQUIPMENT)
fail_flags(STAGEFLAG_EQUIPMENT_SWITCH_DESTROYED)
endobjective
beginobjective(1, L_RIT(6), (DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD)) // "Locate President"
complete_flags(STAGEFLAG_PRESIDENT_STARTED_RUNNING)
fail_flags(STAGEFLAG_PRESIDENT_CALLED_SECURITY)
endobjective
beginobjective(2, L_RIT(7), (DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD)) // "Get President to escape capsule"
complete_flags(STAGEFLAG_PRESIDENT_AT_POD)
fail_flags(STAGEFLAG_PRESIDENT_DEAD)
fail_flags(STAGEFLAG_KILLED_NEUTRALS)
fail_flags(STAGEFLAG_POD_DESTROYED)
endobjective
beginobjective(3, L_RIT(8), (DIFFBIT_PA | DIFFBIT_PD)) // "Secure Air Force One flight path"
complete_flags(STAGEFLAG_PLANE_STABILIZED)
fail_flags(STAGEFLAG_AUTOPILOT_DESTROYED)
endobjective
beginobjective(4, L_RIT(9), (DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD)) // "Detach UFO from Air Force One"
complete_flags(STAGEFLAG_UFO_ATTACHMENT_DAMAGED)
fail_flags(STAGEFLAG_BOTH_MINES_WASTED)
fail_flags(STAGEFLAG_PLANE_CRASHED)
endobjective
chr(0x00000400, 0x32, 0x00be, BODY_TRENT, HEAD_TRENT, GAILIST_IDLE, -1, -1, 200, 8, 0x40018000, 0x00101a00, TEAM_NONCOMBAT, SQUADRON_0F, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRDY357TRENT, 0x0032, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357LX, 0x00ffffff, 0x00000000)
chr(0x00000400, 0x33, 0x00bc, BODY_MRBLONDE, HEAD_MRBLONDE, GAILIST_IDLE, -1, -1, 200, 100, 0x40018201, 0x00101a00, TEAM_NONCOMBAT, SQUADRON_0F, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x0033, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
chr(0x00000400, 0x34, 0x00bd, BODY_MRBLONDE, HEAD_MRBLONDE, GAILIST_IDLE, -1, -1, 200, 100, 0x40018201, 0x00101a00, TEAM_NONCOMBAT, SQUADRON_0F, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x0034, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
chr(0x00000400, 0x01, 0x008b, BODY_OVERALL, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x008b, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, SQUADRON_02, -1, 0, 0x00000000)
chr(0x000044c0, 0x1b, 0x008c, BODY_STEWARDESS, HEAD_RANDOM, AILIST_STEWARDESS, 0x00b2, -1, 2000, 5, 0x40002000, 0x00000101, TEAM_ENEMY, SQUADRON_02, -1, 0, 0x00010000)
chr(0x000044c0, 0x1c, 0x00c1, BODY_STEWARD, HEAD_RANDOM, AILIST_STEWARD, 0x001f, -1, 2000, 5, 0x40002000, 0x00000101, TEAM_ENEMY, SQUADRON_02, -1, 0, 0x00010000)
chr(0x00000600, 0x04, 0x008e, BODY_OVERALL, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x008e, -1, 1000, 100, 0xc0002000, 0x20000001, TEAM_ENEMY, SQUADRON_03, -1, 0, 0x00000000)
chr(0x00000600, 0x05, 0x008f, BODY_OVERALL, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x008f, -1, 1000, 100, 0xc0002000, 0x20000001, TEAM_ENEMY, SQUADRON_03, -1, 0, 0x00000000)
chr(0x00000600, 0x06, 0x0090, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x0090, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, SQUADRON_04, -1, 0, 0x00000000)
chr(0x00000600, 0x07, 0x0091, BODY_PRES_SECURITY, HEAD_RANDOM, 0x0426, 0x0091, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, SQUADRON_04, -1, 0, 0x00000000)
chr(0x00000600, 0x08, 0x0092, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x0092, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, SQUADRON_05, -1, 0, 0x00000000)
chr(0x00000600, 0x09, 0x0093, BODY_PRES_SECURITY, HEAD_RANDOM, GAILIST_IDLE, 0x0093, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, SQUADRON_05, -1, 0, 0x00000000)
chr(0x00000600, 0x0a, 0x0094, BODY_PRES_SECURITY, HEAD_RANDOM, GAILIST_IDLE, 0x0094, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, SQUADRON_05, -1, 0, 0x00000000)
chr(0x00000600, 0x0b, 0x0095, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x0002, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, SQUADRON_06, -1, 0, 0x00000000)
chr(0x00000600, 0x0c, 0x0096, BODY_PRES_SECURITY, HEAD_RANDOM, GAILIST_IDLE, 0x0002, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, SQUADRON_06, -1, 0, 0x00000000)
chr(0x00000600, 0x0d, 0x0097, BODY_PRES_SECURITY, HEAD_RANDOM, GAILIST_IDLE, 0x0097, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, SQUADRON_06, -1, 0, 0x00000000)
chr(0x00000400, 0x0e, 0x0098, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x0003, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, SQUADRON_07, -1, 0, 0x00000000)
chr(0x00000400, 0x0f, 0x0099, BODY_PRES_SECURITY, HEAD_RANDOM, 0x0427, 0x0002, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, SQUADRON_07, -1, 0, 0x00000000)
chr(0x00000600, 0x10, 0x009a, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x009a, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, SQUADRON_07, -1, 0, 0x00000000)
chr(0x00000600, 0x11, 0x009b, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x0004, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, SQUADRON_08, -1, 0, 0x00000000)
chr(0x00010400, 0x18, 0x00a0, BODY_PRESIDENT, HEAD_PRESIDENT, GAILIST_IDLE, 0x00a0, -1, 1000, 100, 0x80082000, 0x00000000, TEAM_ENEMY, SQUADRON_08, -1, 0, 0x00000000)
chr(0x00000600, 0x12, 0x009c, BODY_PRES_SECURITY, HEAD_RANDOM, 0x0428, 0x0003, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, SQUADRON_08, -1, 0, 0x00000000)
chr(0x00000600, 0x13, 0x009d, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x0002, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, SQUADRON_09, -1, 0, 0x00000000)
chr(0x00000600, 0x14, 0x009e, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x0020, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, SQUADRON_09, -1, 0, 0x00000000)
chr(0x00000600, 0x15, 0x009f, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_INIT_NEUTRAL, 0x00bb, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, SQUADRON_09, -1, 0, 0x00000000)
chr(0x00004400, 0x16, 0x00ca, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_TYPING_GUY, 0x00b2, -1, 1000, 100, 0x40002000, 0x00000000, TEAM_ENEMY, SQUADRON_0A, 0x11, 0, 0x00000000)
chr(0x00004400, 0x17, 0x00c9, BODY_PRES_SECURITY, HEAD_RANDOM, AILIST_SITTING_GUY, 0x001f, -1, 1000, 100, 0x40002000, 0x00000000, TEAM_ENEMY, SQUADRON_0A, 0x10, 0, 0x00000000)
chr(0x00014401, 0x19, 0x00c7, BODY_PILOTAF1, HEAD_ROSS, AILIST_TYPING_GUY, -1, -1, 1000, 100, 0x40002000, 0x00000000, TEAM_ENEMY, SQUADRON_0B, 0x12, 0, 0x00000000)
chr(0x00014401, 0x1a, 0x00c8, BODY_PILOTAF1, HEAD_WONG, AILIST_SITTING_GUY, -1, -1, 1000, 100, 0x40002000, 0x00000000, TEAM_ENEMY, SQUADRON_0B, 0x13, 0, 0x00000000)
chr(0x00000000, 0x1d, 0x00a5, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, SQUADRON_01, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x001d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
chr(0x00000000, 0x1e, 0x00a6, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, SQUADRON_02, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x001e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
chr(0x00000000, 0x1f, 0x00a7, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, SQUADRON_03, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x001f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
chr(0x00000000, 0x20, 0x00a8, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, SQUADRON_04, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x0020, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
chr(0x00000000, 0x21, 0x00a9, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, SQUADRON_04, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x0021, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
chr(0x00000000, 0x22, 0x00aa, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, SQUADRON_04, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x0022, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
chr(0x00000000, 0x24, 0x00ac, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, SQUADRON_06, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x0024, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
chr(0x00000000, 0x25, 0x00ad, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, SQUADRON_06, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x0025, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
chr(0x00000000, 0x26, 0x0006, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, SQUADRON_07, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x0026, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
chr(0x00000000, 0x27, 0x0089, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, SQUADRON_08, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x0027, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
chr(0x00000000, 0x28, 0x000d, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, SQUADRON_08, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x0028, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
chr(0x00000000, 0x29, 0x00ae, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, 0xc0018201, 0x00101a00, TEAM_ENEMY, SQUADRON_0F, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x0029, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
chr(0x00000100, 0x2a, 0x00af, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, 0xc0092000, 0x00101a00, TEAM_ENEMY, SQUADRON_05, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x002a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
chr(0x00000100, 0x2b, 0x00b0, BODY_STRIPES, HEAD_RANDOM, AILIST_INIT_STRIPES, -1, -1, 200, 100, 0xc0092000, 0x00101a00, TEAM_ENEMY, SQUADRON_05, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x002b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
chr(0x00000000, 0x30, 0x006a, BODY_STRIPES, HEAD_RANDOM, GAILIST_IDLE, -1, -1, 200, 100, 0x40018201, 0x00101a00, TEAM_ENEMY, SQUADRON_0F, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x0030, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
chr(0x00000000, 0x31, 0x0069, BODY_TRENT, HEAD_TRENT, GAILIST_IDLE, -1, -1, 200, 100, 0x40018201, 0x00101a00, TEAM_ENEMY, SQUADRON_0F, -1, 0, 0x00000000)
chr(0x00000000, 0x00, 0x008a, BODY_THEKING, HEAD_ELVIS, AILIST_INIT_ELVIS, -1, -1, 200, 100, 0x40018201, 0x00101a00, TEAM_ENEMY, SQUADRON_0F, -1, 0, 0x00000000)
chr(0x00000000, 0x35, 0x0088, BODY_STRIPES, HEAD_RANDOM, AILIST_CLONER1, -1, -1, 200, 100, 0x80092000, 0x00381000, TEAM_ENEMY, SQUADRON_00, -1, 0, 0x00000000)
chr(0x00000000, 0x36, 0x00b5, BODY_STRIPES, HEAD_RANDOM, AILIST_CLONER2, -1, -1, 200, 100, 0x80092000, 0x00381000, TEAM_ENEMY, SQUADRON_00, -1, 0, 0x00000000)
chr(0x00000000, 0x37, 0x00b6, BODY_STRIPES, HEAD_RANDOM, AILIST_CLONER3, -1, -1, 200, 100, 0x80092000, 0x00381000, TEAM_ENEMY, SQUADRON_00, -1, 0, 0x00000000)
tag(0x1b, 1)
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x010b, 0x835204e8, 0x00304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x010b, 0x010a, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x15000000, 0x00000000, 0x00000000, 0x00000000)
tag(0x1f, 1)
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x0110, 0x035204e8, 0x00304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0110, 0x0111, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x15000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00d2, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00d3, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00d4, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00d5, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00d6, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00d7, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00d8, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00d9, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00da, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00db, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00dc, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_AF1_DOORBIG2, 0x00dd, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_AF1_DOORBIG2, 0x00de, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00df, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00e0, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00e1, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00e2, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_AF1_DOORBIG2, 0x0100, 0x10000400, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000004, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_AF1_DOORBIG2, 0x0101, 0x10000400, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000004, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_AF1_DOORBIG2, 0x0102, 0x10000400, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000020, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_AF1_DOORBIG2, 0x0103, 0x10000400, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000020, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
key(0x0080, MODEL_KEYCARD, 0x000e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000004)
rename_object(-1, 0x49, L_RIT(55), L_RIT(56), L_RIT(57), L_RIT(58), L_RIT(59), 0x0000, 0x0000) // ""
key(0x0080, MODEL_KEYCARD, 0x000f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000020)
rename_object(-1, 0x49, L_RIT(55), L_RIT(56), L_RIT(57), L_RIT(58), L_RIT(59), 0x0000, 0x0000) // ""
tag(0x22, 1)
key(0x0080, MODEL_KEYCARD, 0x0001, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000)
rename_object(-1, 0x49, L_RIT(55), L_RIT(56), L_RIT(57), L_RIT(58), L_RIT(59), 0x0000, 0x0000) // ""
door(0x0100, MODEL_DD_DR_NONREF, 0x00f5, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00f6, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00f7, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00f8, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00f9, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00fa, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00fb, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00fc, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00fd, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
tag(0x0c, 1)
door(0x0100, MODEL_DD_DR_NONREF, 0x00e3, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00e4, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
tag(0x0e, 1)
door(0x0100, MODEL_DD_DR_NONREF, 0x00e5, 0x10000400, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000040, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00e6, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00e7, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00e8, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00e9, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
tag(0x15, 1)
door(0x0100, MODEL_DD_DR_NONREF, 0x00ea, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00eb, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00ec, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00ed, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00ee, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00ef, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00fe, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
tag(0x25, 1)
door(0x0100, MODEL_AF1ESCAPEDOOR, 0x0105, 0x12000410, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00000000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
tag(0x26, 1)
door(0x0100, MODEL_AF1ESCAPEDOOR, 0x0106, 0x12000410, 0x00080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
tag(0x20, 1)
door(0x0100, MODEL_DD_GRATE, 0x00f1, 0x00000400, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000f333, 0x00010000, 0x0000ffff, 0x00014000, 0x00000ccc, 0x00040000, 0x00000008, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
tag(0x0b, 1)
door(0x0100, MODEL_DD_GRATE, 0x00f2, 0x00000400, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x08040000, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
tag(0x2e, 1)
stdobject(0x0100, MODEL_DD_GRATE, 0x0108, 0x000200e1, 0x00080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
door(0x0100, MODEL_DD_GRATE, 0x0109, 0x00000400, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000008, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
stdobject(0x00e6, MODEL_A51_CRATE2, 0x011b, 0x000201e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x00a6, MODEL_A51_CRATE2, 0x011c, 0x000201e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_A51_CRATE2, 0x011e, 0x000201e1, 0x00004100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
tag(0x01, 1)
weapon(0x0180, MODEL_CHRDATATHIEF, 0x003f, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_LAPTOPGUN, 0x00ffffff, 0x00000000)
tag(0x16, 1)
weapon(0x0180, MODEL_CHRDATATHIEF, 0xffff, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_LAPTOPGUN, 0x00ffffff, 0x00000000)
tag(0x04, 1)
weapon(0x0180, MODEL_CHRREMOTEMINE, 0x003f, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TIMEDMINE, 0x00ffffff, 0x00000000)
tag(0x17, 1)
weapon(0x0180, MODEL_CHRREMOTEMINE, 0xffff, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TIMEDMINE, 0x00ffffff, 0x00000000)
tag(0x02, 1)
multimonitor(0x0099, MODEL_COMHUB, 0x0116, 0x0202000a, 0x00002000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x03030300)
tag(0x27, 1)
multimonitor(0x0099, MODEL_COMHUB, 0x0117, 0x0202000a, 0x00002000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x03030300)
tag(0x28, 1)
multimonitor(0x0099, MODEL_COMHUB, 0x0118, 0x0202000a, 0x00002000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x03030300)
tag(0x29, 1)
multimonitor(0x0099, MODEL_COMHUB, 0x0119, 0x0202000a, 0x00002000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x03030300)
tag(0x2a, 1)
multimonitor(0x0099, MODEL_COMHUB, 0x011a, 0x0202000a, 0x00002000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x03030300)
tag(0x03, 1)
singlemonitor(0x0100, MODEL_MODEMBOX, 0x0112, 0x100000e2, 0x00000001, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff12)
tag(0x0f, 3)
tag(0x05, 1)
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x010c, 0x035204e8, 0x00304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x010c, 0x010d, 0xffffffff, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x1b000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00ff, 0x12000400, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
link_objects(-1, -2, 0, 0)
tag(0x2b, 1)
door(0x0100, MODEL_DD_DR_NONREF, 0x00f4, 0x10000400, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, 0x00f3, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000002, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
tag(0x06, 1)
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x010f, 0x035204e8, 0x00304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x010f, 0x010e, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x1b000000, 0x00000000, 0x00000000, 0x00000000)
tag(0x07, 1)
multimonitor(0x0099, MODEL_COMHUB, 0x0113, 0x00000002, 0x00000000, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x03030300)
tag(0x08, 1)
multimonitor(0x0099, MODEL_COMHUB, 0x0114, 0x00000002, 0x00000000, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x03030300)
tag(0x12, 1)
stdobject(0x0100, MODEL_AF1_PILOTCHAIR, 0x013a, 0x000205e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PILOTCHAIR, 0x013b, 0x000205e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
tag(0x13, 1)
stdobject(0x0100, MODEL_AF1_PILOTCHAIR, 0x013c, 0x000205e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
tag(0x10, 1)
stdobject(0x0100, MODEL_AF1_PILOTCHAIR, 0x013d, 0x000205e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
tag(0x11, 1)
stdobject(0x0100, MODEL_AF1_PILOTCHAIR, 0x013e, 0x000205e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x011f, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0120, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0121, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0122, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0123, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0124, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0125, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0126, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0127, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0128, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0129, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x012a, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x012b, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x012d, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x012e, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x012f, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0130, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0131, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0132, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0133, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0134, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0135, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0136, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0137, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0138, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x0139, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x016a, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_DD_DESK, 0x0160, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_DD_DESK, 0x0161, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_DD_DESK, 0x0162, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_DD_DESK, 0x0163, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_DD_DESK, 0x0164, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_DD_DESK, 0x0165, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_DD_DESK, 0x0166, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x013f, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x0140, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x0141, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x0142, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x0143, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x0144, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x0145, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x0146, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x0147, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x0148, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x0149, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x014a, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x014b, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x014c, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x014d, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x014e, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x014f, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x0150, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x0151, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x0152, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TABLE, 0x0169, 0x000005e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TOILET, 0x0153, 0x000205e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_TOILET, 0x0154, 0x000205e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_LAMP, 0x0156, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_LAMP, 0x0157, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_LAMP, 0x0158, 0x000005e8, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_LAMP, 0x0159, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_LAMP, 0x015a, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_LAMP, 0x015b, 0x000005e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_AF1_PASSCHAIR, 0x015e, 0x000005e1, 0x00004100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
tag(0x19, 1)
stdobject(0x0100, MODEL_SK_SHUTTLE, 0xffff, 0x00001401, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
tag(0x37, 1)
stdobject(0x0100, MODEL_AIRFORCE1, 0xffff, 0x00001401, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
tag(0x1a, 1)
stdobject(0x0100, MODEL_ELVIS_SAUCER, 0xffff, 0x00001401, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
tag(0x23, 1)
stdobject(0x0019, MODEL_SAUCERINSIDE, 0xffff, 0x00021401, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
stdobject(0x0100, MODEL_HOVBIKE, 0x00c0, 0x05120101, 0x00304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
door(0x0100, MODEL_DOOR2A_G5, 0x0104, 0x10000400, 0x00100000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
tag(0x1c, 1)
door(0x0100, MODEL_DD_GRATE, 0x00f0, 0x00000400, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000010, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
tag(0x1e, 1)
singlemonitor(0x0100, MODEL_GOODSTATION, 0x0168, 0x000004e1, 0x00000001, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff03)
tag(0x21, 1)
singlemonitor(0x0100, MODEL_GOODSTATION, 0x0167, 0x000004e1, 0x00000001, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff03)
tag(0x00, 1)
weapon(0x0180, MODEL_CHRBRIEFCASE, 0x00b3, 0x00000101, 0x00000000, 0x00400000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUITCASE, 0x00ffffff, 0x00000000)
rename_object(-1, 0x4d, L_RIT(10), L_RIT(11), L_RIT(12), L_RIT(13), L_RIT(14), 0x0000, 0x0000) // "Obtain Suitcase."
tag(0x3a, 1)
weapon(0x0180, MODEL_CHRBRIEFCASE, 0xffff, 0x00000101, 0x00000000, 0x00400000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUITCASE, 0x00ffffff, 0x00000000)
rename_object(-1, 0x4d, L_RIT(10), L_RIT(11), L_RIT(12), L_RIT(13), L_RIT(14), 0x0000, 0x0000) // "Obtain Suitcase."
tag(0x24, 1)
stdobject(0x0100, MODEL_PRESCAPSULE, 0x0171, 0x000001e1, 0x00004101, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00007d00, 0x00000000, 0x00000000, 0x0fff0000)
glass(0x0100, MODEL_WINDOW, 0x016d, 0x04000262, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000)
glass(0x0100, MODEL_WINDOW, 0x016e, 0x04000262, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000)
glass(0x0100, MODEL_WINDOW, 0x016f, 0x04000262, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000)
glass(0x0100, MODEL_WINDOW, 0x0170, 0x04000262, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000)
tag(0x2f, 5)
tag(0x30, 6)
tag(0x31, 7)
tag(0x32, 8)
link_scenery(1, 0, 0)
debris(0x0019, MODEL_AF1RUBBLE, 0x00ce, 0x03520401, 0x00186300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x0fff0000)
link_scenery(1, 0, 0)
debris(0x0019, MODEL_AF1RUBBLE, 0x00cf, 0x03520401, 0x00186300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x0fff0000)
link_scenery(1, 0, 0)
debris(0x0019, MODEL_AF1RUBBLE, 0x00d0, 0x03520401, 0x00186300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x0fff0000)
link_scenery(1, 0, 0)
debris(0x0019, MODEL_AF1RUBBLE, 0x00d1, 0x03520401, 0x00186300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x0fff0000)
tag(0x33, 4)
tag(0x34, 4)
tag(0x35, 4)
tag(0x36, 4)
weapon(0x0100, MODEL_CHRREMOTEMINE, 0x00ce, 0x01320401, 0x000a6000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_REMOTEMINE, 0x00ffffff, 0x00000000)
weapon(0x0100, MODEL_CHRREMOTEMINE, 0x00cf, 0x01320401, 0x000a6000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_REMOTEMINE, 0x00ffffff, 0x00000000)
weapon(0x0100, MODEL_CHRREMOTEMINE, 0x00d0, 0x01320401, 0x000a6000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_REMOTEMINE, 0x00ffffff, 0x00000000)
weapon(0x0100, MODEL_CHRREMOTEMINE, 0x00d1, 0x01320401, 0x000a6000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_REMOTEMINE, 0x00ffffff, 0x00000000)
tag(0x2c, 1)
shield(0x0100, MODEL_CHRSHIELD, 0x016c, 0x00420101, 0x000000e0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00000000, 0x00000000)
tag(0x2d, 1)
shield(0x0100, MODEL_CHRSHIELD, 0x016b, 0x00420101, 0x000000c0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00000000, 0x00000000)
tag(0x38, 2)
tag(0x39, 2)
weapon(0x0180, MODEL_CHRCYCLONE, 0x00cb, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CYCLONE, 0x00ffffff, 0x00000000)
weapon(0x0180, MODEL_CHRCYCLONE, 0x00cc, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CYCLONE, 0x00ffffff, 0x00000000)
link_collectibles(-1, -2)
endprops
};
s32 intro[] = {
outfit(OUTFIT_STEWARDESS)
ammo(AMMOTYPE_CROSSBOW, 10)
ammo(AMMOTYPE_SMG, 100)
intro_weapon(WEAPON_UNARMED, -1)
intro_weapon(WEAPON_COMBATBOOST, -1)
ammo(AMMOTYPE_BOOST, 2)
spawn(0x008a)
endintro
};
s32 path00[] = {
0x0034,
0x0033,
0x0031,
0x0030,
0x0031,
0x0033,
0x0034,
-1,
};
s32 path01[] = {
0x000d,
0x000e,
0x000b,
0x0012,
0x0007,
0x0006,
0x0010,
0x000c,
-1,
};
s32 path02[] = {
0x003e,
0x0044,
0x0042,
0x0040,
0x003f,
0x003d,
0x003e,
0x004d,
-1,
};
u8 func1001_objectives_failed_msg[] = {
yield
set_chr_chrflag(CHR_PRESIDENT, CHRCFLAG_04000000)
set_chr_chrflag(CHR_STEWARDESS, CHRCFLAG_04000000)
set_chr_chrflag(CHR_STEWARD, CHRCFLAG_04000000)
set_chr_chrflag(CHR_PILOT1, CHRCFLAG_04000000)
set_chr_chrflag(CHR_PILOT2, CHRCFLAG_04000000)
set_chr_chrflag(0x01, CHRCFLAG_04000000)
set_chr_chrflag(0x02, CHRCFLAG_04000000)
set_chr_chrflag(0x03, CHRCFLAG_04000000)
set_chr_chrflag(0x04, CHRCFLAG_04000000)
set_chr_chrflag(0x05, CHRCFLAG_04000000)
set_chr_chrflag(0x06, CHRCFLAG_04000000)
set_chr_chrflag(0x07, CHRCFLAG_04000000)
set_chr_chrflag(0x08, CHRCFLAG_04000000)
set_chr_chrflag(0x09, CHRCFLAG_04000000)
set_chr_chrflag(0x0a, CHRCFLAG_04000000)
set_chr_chrflag(0x0b, CHRCFLAG_04000000)
set_chr_chrflag(0x0c, CHRCFLAG_04000000)
set_chr_chrflag(0x0d, CHRCFLAG_04000000)
set_chr_chrflag(0x0e, CHRCFLAG_04000000)
set_chr_chrflag(0x0f, CHRCFLAG_04000000)
set_chr_chrflag(0x10, CHRCFLAG_04000000)
set_chr_chrflag(0x11, CHRCFLAG_04000000)
set_chr_chrflag(0x12, CHRCFLAG_04000000)
set_chr_chrflag(0x13, CHRCFLAG_04000000)
set_chr_chrflag(0x14, CHRCFLAG_04000000)
set_chr_chrflag(0x15, CHRCFLAG_04000000)
set_chr_chrflag(0x16, CHRCFLAG_04000000)
set_chr_chrflag(0x17, CHRCFLAG_04000000)
set_ailist(CHR_SELF, GAILIST_SHOW_OBJ_FAILED_MSG)
endlist
};
u8 func1400_setup_counterop[] = {
yield
yield
yield
set_chr_team(CHR_ANTI, TEAM_04)
chr_draw_weapon(CHR_BOND, WEAPON_UNARMED)
chr_draw_weapon(CHR_COOP, WEAPON_UNARMED)
set_ailist(CHR_SELF, GAILIST_REBUILD_GROUPS)
endlist
};
u8 func1003_rebuild_groups[] = {
set_ailist(CHR_SELF, GAILIST_REBUILD_GROUPS)
endlist
};
u8 func1024_give_objects[] = {
if_difficulty_gt(DIFF_A, /*goto*/ 0x2d)
give_object_to_chr(OBJ_EQUIPMENT, CHR_BOND)
give_object_to_chr(OBJ_EQUIPMENT_COOP, CHR_COOP)
label(0x2d)
set_object_flag2(OBJ_DATAUPLINK_BOND, OBJFLAG2_INVISIBLE)
set_object_flag(OBJ_DATAUPLINK_BOND, OBJFLAG_UNCOLLECTABLE)
set_object_flag2(OBJ_REMOTEMINE_BOND, OBJFLAG2_INVISIBLE)
set_object_flag(OBJ_REMOTEMINE_BOND, OBJFLAG_UNCOLLECTABLE)
set_object_flag2(OBJ_DATAUPLINK_COOP, OBJFLAG2_INVISIBLE)
set_object_flag(OBJ_DATAUPLINK_COOP, OBJFLAG_UNCOLLECTABLE)
set_object_flag2(OBJ_REMOTEMINE_COOP, OBJFLAG2_INVISIBLE)
set_object_flag(OBJ_REMOTEMINE_COOP, OBJFLAG_UNCOLLECTABLE)
beginloop(0x04)
chr_toggle_p1p2(CHR_SELF)
if_chr_has_object(CHR_P1P2, OBJ_EQUIPMENT, /*goto*/ 0x06)
endloop(0x04)
label(0x06)
give_object_to_chr(OBJ_DATAUPLINK_BOND, CHR_BOND)
give_object_to_chr(OBJ_REMOTEMINE_BOND, CHR_BOND)
if_chr_death_animation_finished(CHR_COOP, /*goto*/ 0x2d)
give_object_to_chr(OBJ_DATAUPLINK_COOP, CHR_COOP)
give_object_to_chr(OBJ_REMOTEMINE_COOP, CHR_COOP)
label(0x2d)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func1004_reassign_ailists_during_conversation[] = {
// Wait until player in president's room
beginloop(0x04)
chr_toggle_p1p2(CHR_SELF)
if_chr_in_room(CHR_P1P2, 0x00, 0x0055, /*goto*/ 0x06)
if_chr_in_room(CHR_P1P2, 0x00, 0x0056, /*goto*/ 0x06)
if_chr_in_room(CHR_P1P2, 0x00, 0x0057, /*goto*/ 0x06)
endloop(0x04)
label(0x06)
dprint 'b','4',' ','s','h','i','e','l','d',' ','c','h','e','c','k','\n',0,
set_stage_flag(STAGEFLAG_00100000)
set_chr_target_chr(CHR_PRESIDENT, CHR_P1P2)
set_ailist(0x01, AILIST_BE_UNALERT)
set_ailist(CHR_STEWARDESS, AILIST_BE_UNALERT)
set_ailist(CHR_STEWARD, AILIST_BE_UNALERT)
set_ailist(0x04, AILIST_BE_UNALERT)
set_ailist(0x05, AILIST_BE_UNALERT)
set_ailist(0x06, AILIST_BE_UNALERT)
set_ailist(0x07, AILIST_BE_UNALERT)
set_ailist(0x08, AILIST_BE_UNALERT)
set_ailist(0x09, AILIST_BE_UNALERT)
set_ailist(0x0a, AILIST_BE_UNALERT)
set_ailist(0x0b, AILIST_BE_UNALERT)
set_ailist(0x0c, AILIST_BE_UNALERT)
set_ailist(0x0d, AILIST_BE_UNALERT)
set_ailist(0x0e, AILIST_BE_UNALERT)
set_ailist(0x0f, AILIST_BE_UNALERT)
set_ailist(0x10, AILIST_BE_UNALERT)
set_ailist(0x11, AILIST_BE_UNALERT)
set_ailist(0x12, AILIST_BE_UNALERT)
set_ailist(0x13, AILIST_BE_UNALERT)
set_ailist(0x14, AILIST_BE_UNALERT)
set_ailist(0x15, AILIST_BE_UNALERT)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func1005_check_neutrals_killed[] = {
set_chr_chrflag(0x01, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x04, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x05, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x06, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x07, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x08, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x09, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x0a, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x0b, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x0c, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x0d, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x0e, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x0f, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x10, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x11, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x12, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x13, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x14, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x15, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x16, CHRCFLAG_KILLCOUNTABLE)
set_chr_chrflag(0x17, CHRCFLAG_KILLCOUNTABLE)
beginloop(0x04)
if_stage_flag_eq(STAGEFLAG_PRESIDENT_STARTED_RUNNING, TRUE, /*goto*/ 0x06)
if_kill_count_gt(0, /*goto*/ 0x2d)
endloop(0x04)
label(0x2d)
show_hudmsg(CHR_BOND, L_RIT(20)) // "Too many neutral casualties inflicted."
set_stage_flag(STAGEFLAG_KILLED_NEUTRALS)
label(0x06)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func0401_init_stripes[] = {
set_chr_chrflag(CHR_SELF, CHRCFLAG_HIDDEN)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func0402_init_elvis[] = {
set_chr_chrflag(CHR_SELF, CHRCFLAG_HIDDEN)
set_self_chrflag(CHRCFLAG_INVINCIBLE_TO_GUNFIRE)
set_self_chrflag(CHRCFLAG_UNEXPLODABLE)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func1006_hijack[] = {
yield
hide_chr(0x1d)
hide_chr(0x1e)
hide_chr(0x1f)
hide_chr(0x20)
hide_chr(0x21)
hide_chr(0x22)
hide_chr(0x23)
hide_chr(0x24)
hide_chr(0x25)
hide_chr(0x26)
hide_chr(0x27)
hide_chr(0x28)
hide_chr(0x29)
hide_chr(CHR_TAKER1)
hide_chr(CHR_TAKER2)
beginloop(0x04)
if_stage_flag_eq(STAGEFLAG_PRESIDENT_STARTED_RUNNING, TRUE, /*goto*/ 0x06)
endloop(0x04)
label(0x06)
play_music_continuously(MUSIC_AIRFORCEONE_X)
set_chr_maxdamage(0x01, 10)
set_chr_maxdamage(0x04, 10)
set_chr_maxdamage(0x05, 10)
set_chr_maxdamage(0x06, 10)
set_chr_maxdamage(0x07, 10)
set_chr_maxdamage(0x08, 10)
set_chr_maxdamage(0x09, 10)
set_chr_maxdamage(0x0a, 10)
set_chr_maxdamage(0x0b, 10)
set_chr_maxdamage(0x0c, 10)
set_chr_maxdamage(0x0d, 10)
set_chr_maxdamage(0x0e, 10)
set_chr_maxdamage(0x0f, 10)
set_chr_maxdamage(0x10, 10)
set_chr_maxdamage(0x16, 10)
set_chr_maxdamage(0x17, 10)
set_chr_maxdamage(CHR_PILOT1, 10)
set_chr_maxdamage(CHR_PILOT2, 10)
set_ailist(0x01, AILIST_REMOVE_IF_OFFSCREEN)
yield
set_ailist(CHR_STEWARDESS, AILIST_REMOVE_IF_OFFSCREEN)
yield
set_ailist(CHR_STEWARD, AILIST_REMOVE_IF_OFFSCREEN)
yield
set_ailist(0x04, AILIST_REMOVE_IF_OFFSCREEN)
yield
set_ailist(0x05, AILIST_REMOVE_IF_OFFSCREEN)
yield
set_ailist(0x06, AILIST_REMOVE_IF_OFFSCREEN)
yield
set_ailist(0x07, AILIST_REMOVE_IF_OFFSCREEN)
yield
set_ailist(0x08, AILIST_REMOVE_IF_OFFSCREEN)
yield
set_ailist(0x09, AILIST_REMOVE_IF_OFFSCREEN)
yield
set_ailist(0x0a, AILIST_REMOVE_IF_OFFSCREEN)
yield
set_ailist(0x0b, AILIST_REMOVE_IF_OFFSCREEN)
yield
set_ailist(0x0c, AILIST_REMOVE_IF_OFFSCREEN)
yield
set_ailist(0x0d, AILIST_REMOVE_IF_OFFSCREEN)
yield
set_ailist(0x10, AILIST_REMOVE_IF_OFFSCREEN)
yield
set_ailist(0x12, AILIST_REMOVE_IF_OFFSCREEN)
yield
set_ailist(0x13, AILIST_REMOVE_IF_OFFSCREEN)
yield
set_ailist(0x15, AILIST_REMOVE_IF_OFFSCREEN)
yield
set_ailist(0x16, AILIST_REMOVE_IF_OFFSCREEN)
yield
set_ailist(0x17, AILIST_REMOVE_IF_OFFSCREEN)
set_ailist(0x0e, AILIST_INIT_DEFEND_PAD)
set_ailist(0x0f, AILIST_INIT_DEFEND_PAD)
set_ailist(0x11, AILIST_INIT_DEFEND_PAD)
set_ailist(0x14, AILIST_INIT_DEFEND_PAD)
yield
#define enable_stripes_chr(chr, function) \
show_chr(chr) \
set_ailist(chr, function) \
unset_chr_chrflag(chr, CHRCFLAG_HIDDEN) \
set_chr_hiddenflag(chr, CHRHFLAG_00400000) \
yield
enable_stripes_chr(0x1d, AILIST_REINIT_STRIPES)
enable_stripes_chr(0x1e, AILIST_REINIT_STRIPES)
enable_stripes_chr(0x1f, AILIST_REINIT_STRIPES)
enable_stripes_chr(0x20, AILIST_REINIT_STRIPES)
enable_stripes_chr(0x21, AILIST_REINIT_STRIPES)
enable_stripes_chr(0x22, AILIST_REINIT_STRIPES)
enable_stripes_chr(0x23, AILIST_REINIT_STRIPES)
enable_stripes_chr(0x24, AILIST_REINIT_STRIPES)
enable_stripes_chr(0x25, AILIST_REINIT_STRIPES)
enable_stripes_chr(0x26, AILIST_REINIT_STRIPES)
enable_stripes_chr(0x27, AILIST_REINIT_STRIPES)
enable_stripes_chr(0x28, AILIST_REINIT_STRIPES)
enable_stripes_chr(0x29, AILIST_COCKPIT_STRIPES)
enable_stripes_chr(CHR_TAKER1, AILIST_TAKER2)
enable_stripes_chr(CHR_TAKER2, AILIST_TAKER1)
set_chr_flag_bankx(0x01, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(CHR_STEWARDESS, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(CHR_STEWARD, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(0x04, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(0x05, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(0x06, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(0x07, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(0x08, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(0x09, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(0x0a, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(0x0b, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(0x0c, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(0x0d, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(0x0e, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(0x0f, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(0x10, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(0x11, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(0x12, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(0x13, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(0x14, CHRFLAG0_AIVSAI, BANK_0)
set_chr_flag_bankx(0x15, CHRFLAG0_AIVSAI, BANK_0)
set_chr_team(CHR_TRENT, TEAM_04)
set_chr_team(CHR_BLONDE1, TEAM_04)
set_chr_team(CHR_BLONDE2, TEAM_04)
unset_chr_hiddenflag(CHR_TRENT, CHRHFLAG_40000000)
unset_chr_hiddenflag(CHR_BLONDE1, CHRHFLAG_40000000)
unset_chr_hiddenflag(CHR_BLONDE2, CHRHFLAG_40000000)
unlock_door(OBJ_COCKPITDOOR, 0x40)
rebuild_teams
rebuild_squadrons
unset_chr_hiddenflag(CHR_BOND, CHRHFLAG_DISGUISED)
unset_chr_hiddenflag(CHR_COOP, CHRHFLAG_DISGUISED)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func0403_stripes[] = {
set_returnlist(CHR_SELF, AILIST_STRIPES)
set_self_chrflag(CHRCFLAG_00000040)
beginloop(0x04)
if_enemy_distance_lt_and_los(2540, /*goto*/ 0x06)
// No target nearby
yield
unset_self_flag_bankx(CHRFLAG1_00001000, BANK_1)
stop_chr
set_ailist(CHR_SELF, GAILIST_UNALERTED)
// Got target
label(0x06)
if_target_is_player(/*goto*/ 0x06)
if_chr_dying(CHR_TARGET, /*goto*/ 0x2d)
if_chr_death_animation_finished(CHR_TARGET, /*goto*/ 0x2d)
if_chr_unloaded(CHR_TARGET, /*goto*/ 0x2d)
set_returnlist(CHR_SELF, AILIST_STRIPES)
set_shotlist(AILIST_STRIPES)
set_ailist(CHR_SELF, GAILIST_COMBAT_WITH_TARGET)
label(0x06)
unset_self_flag_bankx(CHRFLAG1_00001000, BANK_1)
set_ailist(CHR_SELF, GAILIST_UNALERTED)
set_returnlist(CHR_SELF, GAILIST_UNALERTED)
label(0x2d)
set_target_chr(-1)
stop_chr
endloop(0x04)
endlist
};
u8 unregistered_function1[] = {
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
#define check_mine_wasted(chr1, chr2, myflag, buddyflag) \
set_object_flag(OBJ_COMMSHUB1, OBJFLAG_00002000) \
set_object_flag(OBJ_COMMSHUB2, OBJFLAG_00002000) \
set_object_flag(OBJ_COMMSHUB3, OBJFLAG_00002000) \
set_object_flag(OBJ_COMMSHUB4, OBJFLAG_00002000) \
set_object_flag(OBJ_COMMSHUB5, OBJFLAG_00002000) \
yield \
yield \
if_difficulty_lt(DIFF_SA, /*goto*/ 0x06) \
\
/* Wait until equipment collected */ \
beginloop(0x93) \
if_objective_complete(0, /*goto*/ 0x06) \
endloop(0x93) \
\
label(0x06) \
yield \
yield \
yield \
yield \
yield \
label(0x08) \
set_target_chr(chr1) \
\
/* Wait until mine thrown */ \
beginloop(0x09) \
if_ammo_quantity_lt(chr2, AMMOTYPE_TIMED_MINE, 1, /*goto*/ 0x2d) \
endloop(0x09) \
\
label(0x2d) \
if_stage_flag_eq(STAGEFLAG_MIDCUTSCENE_FINISHED, FALSE, /*goto*/ 0x0a) \
label(0x2d) \
unset_object_flag(OBJ_COMMSHUB1, OBJFLAG_INVINCIBLE) \
unset_object_flag(OBJ_COMMSHUB2, OBJFLAG_INVINCIBLE) \
unset_object_flag(OBJ_COMMSHUB3, OBJFLAG_INVINCIBLE) \
unset_object_flag(OBJ_COMMSHUB4, OBJFLAG_INVINCIBLE) \
unset_object_flag(OBJ_COMMSHUB5, OBJFLAG_INVINCIBLE) \
restart_timer \
\
/* Wait 8.3 seconds or until commshub destroyed */ \
beginloop(0x04) \
if_timer_gt(500, /*goto*/ 0x0a) \
if_object_in_good_condition(OBJ_COMMSHUB1, /*goto*/ 0x2d) \
goto_next(0x06) \
\
label(0x2d) \
if_object_in_good_condition(OBJ_COMMSHUB2, /*goto*/ 0x2d) \
goto_next(0x06) \
\
label(0x2d) \
if_object_in_good_condition(OBJ_COMMSHUB3, /*goto*/ 0x2d) \
goto_next(0x06) \
\
label(0x2d) \
if_object_in_good_condition(OBJ_COMMSHUB4, /*goto*/ 0x2d) \
goto_next(0x06) \
\
label(0x2d) \
if_object_in_good_condition(OBJ_COMMSHUB5, /*goto*/ 0x2d) \
goto_next(0x06) \
\
label(0x2d) \
endloop(0x04) \
\
/* Commshub damaged */ \
label(0x06) \
show_hudmsg(CHR_BOND, 0x3615) /* "UFO attachment damaged." */ \
set_stage_flag(STAGEFLAG_UFO_ATTACHMENT_DAMAGED) \
unset_stage_flag(STAGEFLAG_BOTH_MINES_WASTED) \
set_ailist(CHR_SELF, GAILIST_IDLE) \
\
/* Mine wasted */ \
label(0x0a) \
set_stage_flag(myflag) \
if_stage_flag_eq(buddyflag, TRUE, /*goto*/ 0x2d) \
set_ailist(CHR_SELF, GAILIST_IDLE) \
\
label(0x2d) \
show_hudmsg(CHR_BOND, 0x3645) /* "Timed mine has been wasted." */ \
set_stage_flag(STAGEFLAG_BOTH_MINES_WASTED) \
set_ailist(CHR_SELF, GAILIST_IDLE)
u8 func1008_check_mine_wasted_bond[] = {
check_mine_wasted(CHR_BOND, CHR_TARGET, STAGEFLAG_BOND_MINE_WASTED, STAGEFLAG_COOP_MINE_WASTED)
endlist
};
u8 func1021_check_mine_wasted_coop[] = {
if_chr_death_animation_finished(CHR_COOP, /*goto*/ 0x2d)
goto_next(0x06)
label(0x2d)
set_stage_flag(STAGEFLAG_COOP_MINE_WASTED)
set_ailist(CHR_SELF, GAILIST_IDLE)
label(0x06)
check_mine_wasted(CHR_COOP, CHR_COOP, STAGEFLAG_COOP_MINE_WASTED, STAGEFLAG_BOND_MINE_WASTED)
endlist
};
u8 func101e_blow_mines[] = {
// Wait for any commshub destroyed
beginloop(0x04)
if_object_in_good_condition(OBJ_COMMSHUB1, /*goto*/ 0x2d)
goto_next(0x06)
label(0x2d)
if_object_in_good_condition(OBJ_COMMSHUB2, /*goto*/ 0x2d)
goto_next(0x06)
label(0x2d)
if_object_in_good_condition(OBJ_COMMSHUB3, /*goto*/ 0x2d)
goto_next(0x06)
label(0x2d)
if_object_in_good_condition(OBJ_COMMSHUB4, /*goto*/ 0x2d)
goto_next(0x06)
label(0x2d)
if_object_in_good_condition(OBJ_COMMSHUB5, /*goto*/ 0x2d)
goto_next(0x06)
label(0x2d)
endloop(0x04)
label(0x06)
// 1
unset_object_flag(0x2f, OBJFLAG_INVINCIBLE)
unset_object_flag2(0x33, OBJFLAG2_INVISIBLE)
unset_object_flag(0x33, OBJFLAG_INVINCIBLE)
destroy_object(0x33)
restart_timer
beginloop(0x60)
if_timer_gt(60, /*goto*/ 0x2d)
endloop(0x60)
label(0x2d)
unset_object_flag2(0x2f, OBJFLAG2_INVISIBLE)
destroy_object(0x2f)
// 2
unset_object_flag(0x30, OBJFLAG_INVINCIBLE)
unset_object_flag2(0x34, OBJFLAG2_INVISIBLE)
unset_object_flag(0x34, OBJFLAG_INVINCIBLE)
destroy_object(0x34)
restart_timer
beginloop(0x77)
if_timer_gt(60, /*goto*/ 0x2d)
endloop(0x77)
label(0x2d)
unset_object_flag2(0x30, OBJFLAG2_INVISIBLE)
destroy_object(0x30)
// 3
unset_object_flag(0x31, OBJFLAG_INVINCIBLE)
unset_object_flag2(0x35, OBJFLAG2_INVISIBLE)
unset_object_flag(0x35, OBJFLAG_INVINCIBLE)
destroy_object(0x35)
restart_timer
beginloop(0x78)
if_timer_gt(60, /*goto*/ 0x2d)
endloop(0x78)
label(0x2d)
unset_object_flag2(0x31, OBJFLAG2_INVISIBLE)
destroy_object(0x31)
// 4
unset_object_flag(0x32, OBJFLAG_INVINCIBLE)
unset_object_flag2(0x36, OBJFLAG2_INVISIBLE)
unset_object_flag(0x36, OBJFLAG_INVINCIBLE)
destroy_object(0x36)
restart_timer
beginloop(0x79)
if_timer_gt(60, /*goto*/ 0x2d)
endloop(0x79)
label(0x2d)
unset_object_flag2(0x32, OBJFLAG2_INVISIBLE)
destroy_object(0x32)
yield
hide_object(0x2f)
hide_object(0x30)
hide_object(0x31)
hide_object(0x32)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func1009_check_end_level[] = {
beginloop(0x04)
if_all_objectives_complete(/*goto*/ 0x06)
endloop(0x04)
label(0x06)
set_stage_flag(STAGEFLAG_ALL_OBJECTIVES_COMPLETE)
restart_timer
label(0x08)
yield
label(0x06)
if_chr_death_animation_finished(CHR_BOND, /*goto*/ 0x2d)
if_chr_dying(CHR_BOND, /*goto*/ 0x2d)
if_chr_unloaded(CHR_BOND, /*goto*/ 0x2d)
goto_next(0x06)
label(0x2d)
if_chr_death_animation_finished(CHR_COOP, /*goto*/ 0x2d)
if_chr_dying(CHR_COOP, /*goto*/ 0x2d)
if_chr_unloaded(CHR_COOP, /*goto*/ 0x2d)
goto_next(0x06)
// Both players dead
label(0x2d)
set_ailist(CHR_SELF, GAILIST_IDLE)
// Redundant check
label(0x06)
if_chr_death_animation_finished(CHR_BOND, /*goto*/ 0x2d)
if_chr_dying(CHR_BOND, /*goto*/ 0x2d)
if_chr_unloaded(CHR_BOND, /*goto*/ 0x2d)
goto_next(0x06)
label(0x2d)
if_chr_death_animation_finished(CHR_COOP, /*goto*/ 0x2d)
if_chr_dying(CHR_COOP, /*goto*/ 0x2d)
if_chr_unloaded(CHR_COOP, /*goto*/ 0x2d)
goto_next(0x06)
label(0x2d)
end_level
set_ailist(CHR_SELF, GAILIST_IDLE)
// Mission complete
label(0x06)
set_invincible(CHR_BOND)
set_ailist(CHR_SELF, AILIST_OUTRO)
endlist
};
u8 func100a_autopilot_switch[] = {
beginloop(0x04)
chr_toggle_p1p2(CHR_SELF)
if_object_in_good_condition(OBJ_AUTOPILOT_SWITCH, /*goto*/ 0x2d)
goto_next(0x08)
label(0x2d)
if_chr_activated_object(CHR_P1P2, OBJ_AUTOPILOT_SWITCH, /*goto*/ 0x2d)
if_stage_flag_eq(STAGEFLAG_PLANE_STABILIZED, TRUE, /*goto*/ 0x2d)
reloop(0x04)
label(0x2d)
label(0x06)
if_stage_flag_eq(STAGEFLAG_PLANE_NOSEDIVING, TRUE, /*goto*/ 0x06)
endloop(0x04)
// Switch pressed
label(0x06)
assign_sound(0x043a, CHANNEL_7)
control_sound_from_object(CHANNEL_7, OBJ_AUTOPILOT_SWITCH, TRUE)
set_object_image(OBJ_AUTOPILOT_SWITCH, 0x00, 0x13)
set_stage_flag(STAGEFLAG_PLANE_STABILIZED)
yield
show_hudmsg(CHR_P1P2, L_RIT(24)) // "Air Force One has been stabilized."
show_hudmsg(CHR_P1P2, L_RIT(23)) // "Autopilot has been activated."
restart_timer
beginloop(0x0e)
if_timer_gt(120, /*goto*/ 0x06)
endloop(0x0e)
label(0x06)
misc_command(0x0000, 0x0d, 0x00)
set_ailist(CHR_SELF, GAILIST_IDLE)
// Switch destroyed
label(0x08)
show_hudmsg(CHR_P1P2, L_RIT(25)) // "Autopilot systems have been destroyed."
set_stage_flag(STAGEFLAG_AUTOPILOT_DESTROYED)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func0406_init_president[] = {
set_chr_maxdamage(CHR_SELF, 0)
set_ailist(CHR_SELF, AILIST_PRESIDENT_IN_ROOM)
endlist
};
u8 func0405_president_in_room[] = {
set_shotlist(AILIST_PRESIDENT_IN_ROOM)
if_chr_death_animation_finished(CHR_SELF, /*goto*/ 0x2d)
if_chr_dying(CHR_SELF, /*goto*/ 0x2d)
if_chr_unloaded(CHR_SELF, /*goto*/ 0x2d)
goto_next(0x06)
// Dying
label(0x2d)
set_shotlist(GAILIST_IDLE)
set_ailist(CHR_SELF, GAILIST_IDLE)
// Alive
label(0x06)
stop_chr
yield
beginloop(0x04)
if_stage_flag_eq(STAGEFLAG_00100000, TRUE, /*goto*/ 0x03)
if_chr_death_animation_finished(CHR_SELF, /*goto*/ 0x2d)
if_chr_dying(CHR_SELF, /*goto*/ 0x2d)
if_chr_unloaded(CHR_SELF, /*goto*/ 0x2d)
endloop(0x04)
// Dying
label(0x2d)
set_shotlist(GAILIST_IDLE)
set_ailist(CHR_SELF, GAILIST_IDLE)
label(0x03)
set_target_chr(CHR_PRESET)
restart_timer
label(0x08)
try_face_entity(0x0200, 0x0000, /*goto*/ 0x09)
beginloop(0x09)
// Wait for Carrington's "on this level" message to finish
if_sound_finished(CHANNEL_6, /*goto*/ 0x2d)
reloop(0x09)
label(0x2d)
if_jo_ccw_direction_lt(10, /*goto*/ 0x06)
if_timer_gt(60, /*goto*/ 0x06)
endloop(0x09)
label(0x06)
do_preset_animation(0)
speak(CHR_TARGET, L_RIT(35), 0x12c5, CHANNEL_6, COLOR_08_RED) // "Who are you, young lady?"
restart_timer
beginloop(0x60)
if_chr_in_room(CHR_TARGET, 0x00, 0x0055, /*goto*/ 0x2d)
if_chr_in_room(CHR_TARGET, 0x00, 0x0056, /*goto*/ 0x2d)
if_chr_in_room(CHR_TARGET, 0x00, 0x0057, /*goto*/ 0x2d)
if_chr_sees_player(/*goto*/ 0x2d)
goto_next(0x86)
label(0x2d)
if_saw_injury(0x00, /*goto*/ 0x86)
if_hears_gunfire(/*goto*/ 0x86)
if_timer_lt(120, /*goto*/ 0x2d)
if_chr_in_view(/*goto*/ 0x06)
label(0x2d)
endloop(0x60)
label(0x06)
speak(CHR_TARGET, L_RIT(37), 0x72bc, CHANNEL_7, COLOR_09_BLUE) // "Mr. President, you're in danger. Trent is trying t..."
restart_timer
stop_chr
try_face_entity(0x0200, 0x0000, /*goto*/ 0x78)
// In this loop the president will continue to turn to face the player
// because it lacks an if_jo_ccw_direction_lt check.
beginloop(0x78)
if_chr_in_room(CHR_TARGET, 0x00, 0x0055, /*goto*/ 0x2d)
if_chr_in_room(CHR_TARGET, 0x00, 0x0056, /*goto*/ 0x2d)
if_chr_in_room(CHR_TARGET, 0x00, 0x0057, /*goto*/ 0x2d)
if_chr_sees_player(/*goto*/ 0x2d)
goto_next(0x86)
label(0x2d)
if_saw_injury(0x00, /*goto*/ 0x86)
if_hears_gunfire(/*goto*/ 0x86)
if_timer_lt(240, /*goto*/ 0x2d)
if_chr_in_view(/*goto*/ 0x06)
label(0x2d)
endloop(0x78)
label(0x06)
do_preset_animation(1)
speak(CHR_TARGET, L_RIT(40), 0x12c6, CHANNEL_6, COLOR_08_RED) // "You can't make accusations like that without evide..."
restart_timer
beginloop(0x79)
if_chr_in_room(CHR_TARGET, 0x00, 0x0055, /*goto*/ 0x2d)
if_chr_in_room(CHR_TARGET, 0x00, 0x0056, /*goto*/ 0x2d)
if_chr_in_room(CHR_TARGET, 0x00, 0x0057, /*goto*/ 0x2d)
if_chr_sees_player(/*goto*/ 0x2d)
goto_next(0x86)
label(0x2d)
if_saw_injury(0x00, /*goto*/ 0x86)
if_hears_gunfire(/*goto*/ 0x86)
if_timer_lt(400, /*goto*/ 0x2d)
goto_next(0x84)
label(0x2d)
endloop(0x79)
label(0x84)
if_chr_has_object(CHR_TARGET, OBJ_EQUIPMENT, /*goto*/ 0x10)
if_chr_has_object(CHR_TARGET, OBJ_EQUIPMENT_COOP, /*goto*/ 0x10)
// No equipment
label(0x85)
set_chr_hiddenflag(CHR_BOND, CHRHFLAG_DISGUISE_UNCOVERED)
set_chr_hiddenflag(CHR_COOP, CHRHFLAG_DISGUISE_UNCOVERED)
speak(CHR_TARGET, L_RIT(36), 0x12c4, CHANNEL_6, COLOR_08_RED) // "Security, SECURITY!!"
restart_timer
chr_do_animation(0x0231, 0, 193, 0x18, 0x10, CHR_SELF, 2)
beginloop(0x77)
if_timer_gt(120, /*goto*/ 0x06)
endloop(0x77)
label(0x06)
set_ailist(0x01, GAILIST_UNALERTED)
set_ailist(CHR_STEWARDESS, GAILIST_UNALERTED)
set_ailist(CHR_STEWARD, GAILIST_UNALERTED)
set_ailist(0x04, GAILIST_UNALERTED)
set_ailist(0x05, GAILIST_UNALERTED)
set_ailist(0x06, GAILIST_UNALERTED)
set_ailist(0x07, GAILIST_UNALERTED)
set_ailist(0x08, GAILIST_UNALERTED)
set_ailist(0x09, GAILIST_UNALERTED)
set_ailist(0x0a, GAILIST_UNALERTED)
set_ailist(0x0b, GAILIST_UNALERTED)
set_ailist(0x0c, GAILIST_UNALERTED)
set_ailist(0x0d, GAILIST_UNALERTED)
set_ailist(0x0e, GAILIST_UNALERTED)
set_ailist(0x0f, GAILIST_UNALERTED)
set_ailist(0x10, GAILIST_UNALERTED)
set_ailist(0x11, GAILIST_UNALERTED)
set_ailist(0x12, GAILIST_UNALERTED)
set_ailist(0x13, GAILIST_UNALERTED)
set_ailist(0x14, GAILIST_UNALERTED)
set_ailist(0x15, GAILIST_UNALERTED)
set_stage_flag(STAGEFLAG_PRESIDENT_CALLED_SECURITY)
yield
increase_squadron_alertness(100)
try_face_entity(0x0200, 0x0000, /*goto*/ 0x0a)
beginloop(0x0a)
endloop(0x0a)
label(0x06)
// Has equipment
label(0x10)
stop_chr
speak(CHR_TARGET, L_RIT(41), 0x72bd, CHANNEL_6, COLOR_09_BLUE) // "This is a recording of a meeting between Trent and..."
restart_timer
try_face_entity(0x0200, 0x0000, /*goto*/ 0x0b)
// This loop uses an if_sound_finished check rather than a timer check,
// which allows the speech to be skipped.
beginloop(0x0b)
if_chr_in_room(CHR_TARGET, 0x00, 0x0055, /*goto*/ 0x2d)
if_chr_in_room(CHR_TARGET, 0x00, 0x0056, /*goto*/ 0x2d)
if_chr_in_room(CHR_TARGET, 0x00, 0x0057, /*goto*/ 0x2d)
if_chr_sees_player(/*goto*/ 0x2d)
goto_next(0x86)
label(0x2d)
if_saw_injury(0x00, /*goto*/ 0x86)
if_hears_gunfire(/*goto*/ 0x86)
if_sound_finished(CHANNEL_6, /*goto*/ 0x06)
goto_first(0x0b)
label(0x06)
do_preset_animation(2)
speak(CHR_TARGET, L_RIT(42), 0x12c7, CHANNEL_6, COLOR_08_RED) // "Seems overwhelming... I'm in your hands. What do w..."
restart_timer
beginloop(0x7a)
if_chr_in_room(CHR_TARGET, 0x00, 0x0055, /*goto*/ 0x2d)
if_chr_in_room(CHR_TARGET, 0x00, 0x0056, /*goto*/ 0x2d)
if_chr_in_room(CHR_TARGET, 0x00, 0x0057, /*goto*/ 0x2d)
if_chr_sees_player(/*goto*/ 0x2d)
goto_next(0x86)
label(0x2d)
if_saw_injury(0x00, /*goto*/ 0x86)
if_hears_gunfire(/*goto*/ 0x86)
if_timer_gt(400, /*goto*/ 0x06)
endloop(0x7a)
label(0x33)
label(0x06)
set_stage_flag(STAGEFLAG_TRIGGER_MIDCUTSCENE)
beginloop(0x0d)
if_stage_flag_eq(STAGEFLAG_MIDCUTSCENE_FINISHED, TRUE, /*goto*/ 0x06)
endloop(0x0d)
label(0x06)
set_chr_team(CHR_SELF, TEAM_ALLY)
rebuild_teams
rebuild_squadrons
hide_object(OBJ_EXTERIOR_DOOR)
hide_object(OBJ_FLOORHATCH)
set_object_flag(OBJ_FLOOR_HATCH_DETACHED, OBJFLAG_00000100)
unset_object_flag2(OBJ_FLOOR_HATCH_DETACHED, OBJFLAG2_INVISIBLE)
unset_object_flag2(OBJ_EXTERIOR_DOOR_DETACHED, OBJFLAG2_INVISIBLE)
set_object_flag(OBJ_EXTERIOR_DOOR_DETACHED, OBJFLAG_00000100)
play_sound(0x8098, -1)
restart_timer
beginloop(0x7b)
if_timer_gt(60, /*goto*/ 0x06)
endloop(0x7b)
label(0x06)
do_preset_animation(-1)
speak(CHR_TARGET, L_RIT(38), 0x816e, CHANNEL_6, COLOR_08_RED) // "What the hell was that!"
restart_timer
beginloop(0x0c)
if_timer_gt(180, /*goto*/ 0x06)
endloop(0x0c)
label(0x06)
stop_chr
set_stage_flag(STAGEFLAG_PRESIDENT_STARTED_RUNNING)
speak(CHR_TARGET, L_RIT(39), 0x72be, CHANNEL_6, COLOR_09_BLUE) // "We have to get you to the escape pod. Follow me."
restart_timer
try_face_entity(0x0200, 0x0000, /*goto*/ 0x0e)
beginloop(0x0e)
if_timer_gt(120, /*goto*/ 0x06)
endloop(0x0e)
label(0x06)
set_chrpreset(CHR_TARGET)
set_chr_maxdamage(CHR_SELF, 500)
set_shotlist(AILIST_PRESIDENT_RUNNING)
set_ailist(CHR_SELF, AILIST_PRESIDENT_RUNNING)
label(0x86)
goto_first(0x85)
endlist
};
u8 func0404_president_running[] = {
set_self_chrflag(CHRCFLAG_01000000)
set_shotlist(AILIST_PRESIDENT_RUNNING)
set_target_chr(CHR_PRESET)
if_chr_dying(CHR_SELF, /*goto*/ 0x06)
if_chr_death_animation_finished(CHR_SELF, /*goto*/ 0x06)
if_chr_unloaded(CHR_SELF, /*goto*/ 0x06)
goto_next(0x2d)
// Dying
label(0x06)
set_shotlist(GAILIST_IDLE)
restart_timer
beginloop(0x54)
if_timer_gt(15, /*goto*/ 0x06)
endloop(0x54)
label(0x06)
assign_sound(0x1abf, CHANNEL_6)
play_sound_from_entity(CHANNEL_6, CHR_SELF, 0x0bb8, 0x1770, 0x01)
set_shotlist(GAILIST_IDLE)
set_ailist(CHR_SELF, GAILIST_IDLE)
// Alive
label(0x2d)
dprint 'b','4',' ','s','h','i','e','l','d',' ','c','h','e','c','k','\n',0,
if_just_injured(CHR_SELF, /*goto*/ 0x06)
goto_next(0x55)
// Injured
label(0x06)
restart_timer
assign_sound(0x1ac2, CHANNEL_6)
play_sound_from_entity(CHANNEL_6, CHR_SELF, 0x0bb8, 0x1770, 0x01)
if_stage_flag_eq(STAGEFLAG_PRESIDENT_INJURED, TRUE, /*goto*/ 0x56)
set_stage_flag(STAGEFLAG_PRESIDENT_INJURED)
show_hudmsg(CHR_BOND, L_RIT(72)) // "The President is under attack."
beginloop(0x56)
if_num_times_shot_lt(1, /*goto*/ 0x06)
if_timer_lt(20, /*goto*/ 0x06)
label(0x06)
if_chr_stopped(/*goto*/ 0x55)
endloop(0x56)
// Not injured, or injury animation finished
label(0x55)
stop_chr
restart_timer
beginloop(0x57)
// @bug: This FALSE should be TRUE instead. This causes the president
// to behave weirdly when you've killed both blondes and stand in the
// entrace to Trent's room.
if_stage_flag_eq(STAGEFLAG_BOTH_BLONDES_DEAD, FALSE, /*goto*/ 0x2d)
// Both blondes dead
// This room is the entrace to Trent's room
if_chr_in_room(CHR_TARGET, 0x00, 0x000d, /*goto*/ 0x10)
// At least one Blonde is alive, or follow through
// These rooms are the escape pod area
label(0x2d)
if_chr_in_room(CHR_TARGET, 0x00, 0x0030, /*goto*/ 0x11)
if_chr_in_room(CHR_TARGET, 0x00, 0x0031, /*goto*/ 0x11)
if_chr_in_room(CHR_TARGET, 0x00, 0x0032, /*goto*/ 0x11)
dprint 't','a','r','g','e','t','\n',0,
if_chr_sees_player(/*goto*/ 0x06)
goto_next(0x58)
label(0x06)
if_timer_gt(1250, /*goto*/ 0x2d)
if_distance_to_target_gt(200, /*goto*/ 0x58)
endloop(0x57)
// Been in sight for almost 21 seconds - say quip
label(0x2d)
call_rng
if_rand_lt(64, /*goto*/ 0x2d)
say_quip(CHR_BOND, 0x21, 0xff, 0x02, 0xff, BANK_1, 0x00, 0x00)
goto_first(0x55)
label(0x2d)
say_quip(CHR_BOND, 0x21, 0xff, 0x02, 0xff, BANK_1, 0x00, 0x00)
goto_first(0x55)
// Unreachable
label(0x06)
say_quip(CHR_BOND, 0x21, 0xff, 0x02, 0xff, BANK_1, 0x00, 0x00)
goto_first(0x55)
// Distance to player > 200 or line of sight broken, so start following
label(0x58)
restart_timer
label(0x2d)
try_jog_to_target(/*goto*/ 0x59)
beginloop(0x59)
// @bug: This FALSE should be TRUE instead. This causes the president
// to behave weirdly when you've killed both blondes and stand in the
// entrace to Trent's room.
if_stage_flag_eq(STAGEFLAG_BOTH_BLONDES_DEAD, FALSE, /*goto*/ 0x2d)
// Both blondes dead
// This room is the entrace to Trent's room
if_chr_in_room(CHR_TARGET, 0x00, 0x000d, /*goto*/ 0x10)
// At least one Blonde is alive, or follow through
// These rooms are the escape pod area
label(0x2d)
if_chr_in_room(CHR_TARGET, 0x00, 0x0030, /*goto*/ 0x11)
if_chr_in_room(CHR_TARGET, 0x00, 0x0031, /*goto*/ 0x11)
if_chr_in_room(CHR_TARGET, 0x00, 0x0032, /*goto*/ 0x11)
if_distance_to_target_lt(100, /*goto*/ 0x5b)
if_chr_stopped(/*goto*/ 0x5b)
if_timer_gt(360, /*goto*/ 0x2d)
endloop(0x59)
label(0x2d)
say_quip(CHR_BOND, 0x21, 0xff, 0x02, 0xff, BANK_1, 0x00, 0x00)
goto_first(0x58)
label(0x06)
say_quip(CHR_BOND, 0x21, 0xff, 0x02, 0xff, BANK_1, 0x00, 0x00)
goto_first(0x58)
// Stopped because president is close to player's sampled prop
label(0x5b)
goto_first(0x55)
// Unreachable
label(0x5c)
try_run_to_target(/*goto*/ 0x5d)
beginloop(0x5d)
if_stage_flag_eq(STAGEFLAG_BOTH_BLONDES_DEAD, FALSE, /*goto*/ 0x2d)
if_chr_in_room(CHR_TARGET, 0x00, 0x000d, /*goto*/ 0x10)
label(0x2d)
if_chr_in_room(CHR_TARGET, 0x00, 0x0030, /*goto*/ 0x11)
if_chr_in_room(CHR_TARGET, 0x00, 0x0031, /*goto*/ 0x11)
if_chr_in_room(CHR_TARGET, 0x00, 0x0032, /*goto*/ 0x11)
endloop(0x5d)
label(0x5e)
goto_first(0x55)
// Player in pod room while a Blonde is alive
// This pad is at the escape pod
label(0x11)
jog_to_pad(0x0083)
beginloop(0x09)
if_chr_stopped(/*goto*/ 0x06)
endloop(0x09)
label(0x06)
stop_chr
set_stage_flag(STAGEFLAG_PRESIDENT_AT_POD)
set_chr_team(CHR_SELF, TEAM_NONCOMBAT)
rebuild_teams
rebuild_squadrons
set_ailist(CHR_SELF, GAILIST_IDLE)
// Player is in the entrace to Trent's room and both blondes are dead.
// The intention behind this code is to make the president cower until the
// Blondes are dead, then resume following. However, due to a logic bug
// described earlier this code is jumped to only after the blondes are dead.
label(0x10)
run_to_pad(0x0019)
// This loop will never iterate because the blondes are already dead
beginloop(0x0a)
if_chr_stopped(/*goto*/ 0x0b)
if_stage_flag_eq(STAGEFLAG_BOTH_BLONDES_DEAD, TRUE, /*goto*/ 0x06)
endloop(0x0a)
// Unreachable under real conditions
label(0x0b)
chr_do_animation(ANIM_COWER_0229, -1, -1, 0x10, 0x0a, CHR_SELF, 2)
beginloop(0x83)
if_stage_flag_eq(STAGEFLAG_BOTH_BLONDES_DEAD, TRUE, /*goto*/ 0x06)
if_chr_stopped(/*goto*/ 0x2d)
endloop(0x83)
label(0x2d)
goto_first(0x0b)
// Both blondes dead - resume running
label(0x06)
goto_first(0x55)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func100b_check_president_dead[] = {
beginloop(0x04)
if_chr_dying(CHR_PRESIDENT, /*goto*/ 0x06)
if_chr_death_animation_finished(CHR_PRESIDENT, /*goto*/ 0x06)
if_chr_unloaded(CHR_PRESIDENT, /*goto*/ 0x06)
endloop(0x04)
label(0x06)
set_stage_flag(STAGEFLAG_PRESIDENT_DEAD)
show_hudmsg(CHR_BOND, L_RIT(26)) // "The President has been incapacitated."
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func0409_unused[] = {
set_self_chrflag(CHRCFLAG_00000040)
beginloop(0x04)
if_enemy_distance_lt_and_los(2540, /*goto*/ 0x06)
reloop(0x04)
label(0x06)
if_target_is_player(/*goto*/ 0x06)
if_chr_dying(CHR_TARGET, /*goto*/ 0x2d)
if_chr_death_animation_finished(CHR_TARGET, /*goto*/ 0x2d)
if_chr_unloaded(CHR_TARGET, /*goto*/ 0x2d)
set_returnlist(CHR_SELF, 0x0409)
set_shotlist(0x0409)
set_ailist(CHR_SELF, GAILIST_COMBAT_WITH_TARGET)
label(0x2d)
endloop(0x04)
label(0x06)
unset_self_flag_bankx(CHRFLAG1_00001000, BANK_1)
set_ailist(CHR_SELF, GAILIST_UNALERTED)
set_returnlist(CHR_SELF, GAILIST_UNALERTED)
endlist
};
/**
* This stripes guard is in one of the cockpit rooms.
*/
u8 func100c_cockpit_stripes[] = {
set_shotlist(GAILIST_ALERTED)
set_chr_team(CHR_SELF, TEAM_04)
rebuild_teams
rebuild_squadrons
set_chr_dodge_rating(2, 0x00)
set_accuracy(14)
set_reaction_speed(50)
set_chr_maxdamage(CHR_SELF, 60)
add_health_or_armor(0)
set_recovery_speed(30)
set_shield(0)
set_self_chrflag(CHRCFLAG_00000040)
beginloop(0x04)
chr_toggle_p1p2(CHR_SELF)
set_target_chr(CHR_P1P2)
if_chr_sees_player(/*goto*/ 0x06)
if_enemy_distance_lt_and_los(2540, /*goto*/ 0x06)
reloop(0x04)
label(0x06)
if_target_is_player(/*goto*/ 0x06)
if_chr_dying(CHR_TARGET, /*goto*/ 0x2d)
if_chr_death_animation_finished(CHR_TARGET, /*goto*/ 0x2d)
if_chr_unloaded(CHR_TARGET, /*goto*/ 0x2d)
set_returnlist(CHR_SELF, AILIST_COCKPIT_STRIPES)
set_shotlist(GAILIST_COMBAT_WITH_TARGET)
set_ailist(CHR_SELF, GAILIST_COMBAT_WITH_TARGET)
label(0x2d)
endloop(0x04)
label(0x06)
unset_self_flag_bankx(CHRFLAG1_00001000, BANK_1)
set_ailist(CHR_SELF, GAILIST_UNALERTED)
set_returnlist(CHR_SELF, GAILIST_UNALERTED)
endlist
};
u8 func0413_taker1[] = {
set_chr_team(CHR_SELF, TEAM_04)
rebuild_teams
rebuild_squadrons
set_self_chrflag(CHRCFLAG_00000020)
set_chr_dodge_rating(2, 0x00)
set_reaction_speed(50)
set_chr_maxdamage(CHR_SELF, 60)
add_health_or_armor(0)
set_recovery_speed(30)
set_shield(0)
set_target_chr(CHR_PILOT1)
set_ailist(CHR_SELF, AILIST_TAKER)
endlist
};
u8 func0413_taker2[] = {
set_chr_team(CHR_SELF, TEAM_04)
rebuild_teams
rebuild_squadrons
set_self_chrflag(CHRCFLAG_00000020)
set_chr_dodge_rating(2, 0x00)
set_reaction_speed(50)
set_chr_maxdamage(CHR_SELF, 60)
add_health_or_armor(0)
set_recovery_speed(30)
set_shield(0)
set_target_chr(CHR_PILOT2)
set_ailist(CHR_SELF, AILIST_TAKER)
endlist
};
u8 func0413_taker[] = {
set_shotlist(GAILIST_ALERTED)
unset_self_chrflag(CHRCFLAG_INVINCIBLE_TO_GUNFIRE)
set_chr_team(CHR_SELF, TEAM_04)
rebuild_teams
rebuild_squadrons
set_accuracy(50)
set_self_chrflag(CHRCFLAG_00000040)
restart_timer
// Wait for condition
beginloop(0x04)
if_door_state(0x0c, (DOORSTATE_OPEN | DOORSTATE_CLOSING | DOORSTATE_OPENING), /*goto*/ 0x0a)
if_stage_flag_eq(STAGEFLAG_PRESIDENT_STARTED_RUNNING, FALSE, /*goto*/ 0x2d)
if_timer_gt(7200, /*goto*/ 0x0a)
if_alertness(99, OPERATOR_GREATER_THAN, /*goto*/ 0x0a)
label(0x2d)
endloop(0x04)
// Wait another 1.5 seconds
label(0x0a)
restart_timer
beginloop(0x0c)
if_timer_gt(90, /*goto*/ 0x06)
endloop(0x0c)
label(0x06)
if_chr_death_animation_finished(CHR_TARGET, /*goto*/ 0x11)
if_chr_dying(CHR_TARGET, /*goto*/ 0x11)
if_chr_unloaded(CHR_TARGET, /*goto*/ 0x11)
try_aim_and_shoot_thing1(0x0220, 0x0000, /*goto*/ 0x06)
label(0x06)
try_aim_and_shoot_thing2(0x0200, 0x0000, /*goto*/ 0x08)
label(0x08)
say_quip(CHR_BOND, 0x00, 0x19, 0x02, 0x00, BANK_0, 0x00, 0x00)
say_quip(CHR_BOND, 0x01, 0x19, 0x02, 0x01, BANK_0, 0x00, 0x00)
restart_timer
beginloop(0x09)
if_chr_stopped(/*goto*/ 0x06)
if_timer_gt(60, /*goto*/ 0x2d)
endloop(0x09)
label(0x2d)
if_target_is_player(/*goto*/ 0x11)
if_chrpresets_target_is_different(/*goto*/ 0x2d)
goto_next(0x11)
label(0x2d)
damage_chr(CHR_TARGET, 18)
beginloop(0x0b)
if_chr_stopped(/*goto*/ 0x06)
endloop(0x0b)
label(0x06)
if_chr_dying(CHR_TARGET, /*goto*/ 0x06)
goto_first(0x0a)
label(0x11)
label(0x06)
unset_self_flag_bankx(CHRFLAG1_00001000, BANK_1)
set_ailist(CHR_SELF, GAILIST_UNALERTED)
endlist
};
u8 func100c_cockpit[] = {
label(0x2d)
label(0x2e)
set_chr_chrflag(CHR_TAKER1, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_TAKER2, CHRCFLAG_HIDDEN)
beginloop(0x60)
if_all_objectives_complete(/*goto*/ 0x2d)
if_stage_flag_eq(STAGEFLAG_UFO_ATTACHMENT_DAMAGED, TRUE, /*goto*/ 0x2e)
endloop(0x60)
// All objectives complete
label(0x2d)
set_ailist(CHR_SELF, GAILIST_IDLE)
// UFO attachment damaged
label(0x2e)
yield
if_stage_flag_eq(STAGEFLAG_ALL_OBJECTIVES_COMPLETE, TRUE, /*goto*/ 0x11)
unset_chr_chrflag(CHR_TAKER1, CHRCFLAG_HIDDEN)
unset_chr_chrflag(CHR_TAKER2, CHRCFLAG_HIDDEN)
unset_chr_chrflag(CHR_TAKER1, CHRCFLAG_INVINCIBLE_TO_GUNFIRE)
unset_chr_chrflag(CHR_TAKER2, CHRCFLAG_INVINCIBLE_TO_GUNFIRE)
label(0x06)
// This loop will surely never iterate because
// the UFO attachment is already damaged
beginloop(0x04)
if_stage_flag_eq(STAGEFLAG_ALL_OBJECTIVES_COMPLETE, TRUE, /*goto*/ 0x11)
if_stage_flag_eq(STAGEFLAG_UFO_ATTACHMENT_DAMAGED, TRUE, /*goto*/ 0x2d)
endloop(0x04)
label(0x2d)
if_chr_dying(CHR_TAKER1, /*goto*/ 0x2d)
if_chr_death_animation_finished(CHR_TAKER1, /*goto*/ 0x2d)
if_chr_unloaded(CHR_TAKER1, /*goto*/ 0x2d)
goto_next(0x06)
label(0x2d)
if_chr_dying(CHR_TAKER2, /*goto*/ 0x2d)
if_chr_death_animation_finished(CHR_TAKER2, /*goto*/ 0x2d)
if_chr_unloaded(CHR_TAKER2, /*goto*/ 0x2d)
goto_next(0x06)
// Both takers dead
label(0x2d)
goto_next(0x2e)
// At least one taker alive
label(0x06)
damage_chr(CHR_PILOT1, 18)
damage_chr(CHR_PILOT2, 18)
yield
damage_chr(CHR_PILOT1, 18)
damage_chr(CHR_PILOT2, 18)
yield
damage_chr(CHR_PILOT1, 18)
damage_chr(CHR_PILOT2, 18)
yield
set_stage_flag(STAGEFLAG_PILOTS_DEAD)
show_hudmsg(CHR_BOND, L_RIT(27)) // "Pilots have been killed."
goto_next(0x06)
// Both takers dead
label(0x2e)
// Pilots killed
label(0x06)
label(0x10)
set_stage_flag(STAGEFLAG_PLANE_NOSEDIVING)
set_object_image(OBJ_AUTOPILOT_SWITCH, 0x00, 0x0f)
// Wait 10 seconds
label(0x09)
restart_timer
beginloop(0x0f)
if_stage_flag_eq(STAGEFLAG_ALL_OBJECTIVES_COMPLETE, TRUE, /*goto*/ 0x11)
if_timer_gt(600, /*goto*/ 0x2d)
endloop(0x0f)
label(0x2d)
misc_command(0x0000, 0x0a, 0x3c)
// Wait 40 seconds or for autopilot
restart_timer
beginloop(0x0a)
if_stage_flag_eq(STAGEFLAG_PLANE_STABILIZED, TRUE, /*goto*/ 0x11)
if_timer_gt(2400, /*goto*/ 0x0b)
endloop(0x0a)
label(0x0b)
if_stage_flag_eq(STAGEFLAG_ALL_OBJECTIVES_COMPLETE, TRUE, /*goto*/ 0x11)
show_hudmsg(CHR_BOND, L_RIT(29)) // "Air Force One is about to crash."
// Wait until the 50 second mark
beginloop(0x0c)
if_all_objectives_complete(/*goto*/ 0x11)
if_stage_flag_eq(STAGEFLAG_PLANE_STABILIZED, TRUE, /*goto*/ 0x11)
if_timer_gt(3000, /*goto*/ 0x0e)
endloop(0x0c)
// Crash
label(0x0e)
set_stage_flag(STAGEFLAG_PLANE_CRASHED)
explosions_around_chr(CHR_BOND)
restart_timer
beginloop(0x65)
if_timer_gt(180, /*goto*/ 0x2d)
endloop(0x65)
label(0x2d)
end_level
set_ailist(CHR_SELF, GAILIST_IDLE)
// Unreachable
label(0x7c)
label(0x2d)
set_object_image(0x03, 0x00, 0x13)
set_stage_flag(STAGEFLAG_PLANE_STABILIZED)
show_hudmsg(CHR_BOND, L_RIT(28)) // "Pilots have been saved."
reset_ambience
set_ailist(CHR_SELF, GAILIST_IDLE)
// Unreachable
label(0x08)
goto_first(0x04)
// Plane stabilized or all objectives complete
label(0x11)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
/**
* Assigned to a pilot and a cyclone guard.
*/
u8 func0411_typing_guy[] = {
set_shotlist(AILIST_TYPING_GUY)
label(0x04)
chr_do_animation(ANIM_SITTING_TYPING, 0, -1, 0x04, 0x10, CHR_SELF, 2)
beginloop(0x03)
if_chr_idle(/*goto*/ 0x06)
goto_first(0x04)
label(0x06)
endloop(0x03)
endlist
};
/**
* Assigned to a pilot and a cyclone guard.
*/
u8 func0412_sitting_guy[] = {
set_shotlist(AILIST_SITTING_GUY)
label(0x04)
chr_do_animation(ANIM_SITTING_DORMANT, 0, -1, 0x04, 0x10, CHR_SELF, 2)
beginloop(0x03)
if_chr_idle(/*goto*/ 0x06)
goto_first(0x04)
label(0x06)
endloop(0x03)
endlist
};
u8 func0426_start_path00[] = {
set_chr_dodge_rating(2, 0x00)
set_accuracy(14)
set_reaction_speed(70)
set_chr_maxdamage(CHR_SELF, 40)
add_health_or_armor(0)
set_recovery_speed(0)
set_shield(0)
assign_path(0)
start_path
set_ailist(CHR_SELF, GAILIST_UNALERTED)
endlist
};
u8 func0427_start_path01[] = {
set_chr_dodge_rating(2, 0x00)
set_accuracy(14)
set_reaction_speed(70)
set_chr_maxdamage(CHR_SELF, 40)
add_health_or_armor(0)
set_recovery_speed(0)
set_shield(0)
assign_path(1)
start_path
set_ailist(CHR_SELF, GAILIST_UNALERTED)
endlist
};
u8 func0428_start_path02[] = {
assign_path(2)
start_path
set_ailist(CHR_SELF, GAILIST_UNALERTED)
endlist
};
u8 func1002_intro[] = {
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_AIRFORCEONE_INTRO)
camera_movement(0x018c)
set_chr_chrflag(0x30, CHRCFLAG_UNPLAYABLE)
unset_chr_chrflag(0x30, CHRCFLAG_HIDDEN)
set_chr_hiddenflag(0x30, CHRHFLAG_00020000)
chr_do_animation(0x018f, -1, -1, 0x06, 0x00, 0x30, 4)
set_chr_chrflag(0x31, CHRCFLAG_UNPLAYABLE)
unset_chr_chrflag(0x31, CHRCFLAG_HIDDEN)
set_chr_hiddenflag(0x31, CHRHFLAG_00020000)
chr_do_animation(0x018d, -1, -1, 0x06, 0x00, 0x31, 4)
set_chr_chrflag(CHR_PRESIDENT, CHRCFLAG_UNPLAYABLE)
unset_chr_chrflag(CHR_PRESIDENT, CHRCFLAG_HIDDEN)
set_chr_hiddenflag(CHR_PRESIDENT, CHRHFLAG_00020000)
chr_do_animation(0x018e, -1, -1, 0x06, 0x00, CHR_PRESIDENT, 4)
set_chr_chrflag(0x13, CHRCFLAG_HIDDEN)
set_chr_chrflag(0x14, CHRCFLAG_HIDDEN)
restart_timer
fade_to_color(0x000000ff, 0)
fade_to_color(0x00000000, 90)
set_cutscene_weapon(CHR_BOND, WEAPON_NONE, WEAPON_NONE)
yield
set_cutscene_weapon(CHR_BOND, WEAPON_NONE, WEAPON_NONE)
#define wait_until(time, loopid) \
beginloop(loopid) \
if_controller_button_pressed(/*goto*/ 0x7d) \
if_timer_gt(time, /*goto*/ 0x06) \
endloop(loopid) \
label(0x06)
wait_until(140, 0x94)
wait_until(180, 0x60)
speak(CHR_BOND, L_RIT(73), 0x744c, CHANNEL_7, COLOR_05_GREEN) // "Have you thought any more about that proposal I ga..."
wait_until(330, 0x95)
wait_until(360, 0x96)
wait_until(438, 0x77)
speak(CHR_BOND, L_RIT(74), 0x744d, CHANNEL_7, COLOR_08_RED) // "My answer remains the same... I'm sorry Trent, but..."
wait_until(486, 0x97)
wait_until(532, 0x98)
wait_until(850, 0x99)
wait_until(1020, 0x78)
speak(CHR_BOND, L_RIT(75), 0x744e, CHANNEL_7, COLOR_05_GREEN) // "But this is a golden opportunity to show that Amer..."
wait_until(1402, 0x79)
speak(CHR_BOND, L_RIT(76), 0x81bb, CHANNEL_7, COLOR_08_RED) // "Damn it, man! I say no and I mean no! I'm not gonn..."
wait_until(2348, 0x7a)
speak(CHR_BOND, L_RIT(77), 0x7450, CHANNEL_7, COLOR_05_GREEN) // "As you wish, sir."
wait_until(2406, 0x9a)
wait_until(2410, 0x62)
open_door(0x15)
wait_until(2465, 0x9b)
wait_until(2498, 0x9c)
wait_until(2560, 0x9d)
wait_until(2616, 0x9e)
wait_until(2654, 0x7b)
speak(CHR_BOND, L_RIT(78), 0x7451, CHANNEL_7, COLOR_05_GREEN) // "My last chance? Ha! You fool. That was yours."
close_door(0x15)
play_sound(0x8008, CHANNEL_10)
wait_until(2680, 0x9f)
wait_until(2710, 0xa0)
wait_until(2790, 0xa5)
wait_until(3140, 0xa1)
wait_until(3180, 0xa2)
wait_until(3190, 0xa3)
wait_until(3210, 0xa4)
beginloop(0x08)
if_camera_animating(/*goto*/ 0x2d)
goto_next(0x7d)
label(0x2d)
if_controller_button_pressed(/*goto*/ 0x7d)
label(0x2d)
endloop(0x08)
label(0x7d)
mute_channel(CHANNEL_10)
set_chr_hiddenflag(CHR_BOND, CHRHFLAG_DISGUISED)
if_chr_death_animation_finished(CHR_COOP, /*goto*/ 0x2d)
set_chr_hiddenflag(CHR_COOP, CHRHFLAG_DISGUISED)
label(0x2d)
if_savefile_flag_is_set(SAVEFILEFLAG_AF1_ENTRY, /*goto*/ 0x06)
goto_next(0x7e)
label(0x06)
camera_movement(0x01d0)
cmd0175(60)
if_chr_death_animation_finished(CHR_COOP, /*goto*/ 0x2d)
chr_move_to_pad(CHR_COOP, 0x008a, 0x01, /*goto*/ 0x2d)
label(0x2d)
if_controller_button_pressed(/*goto*/ 0x5f)
set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE)
set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000)
chr_do_animation(0x01d1, -1, -1, 0x06, 0x00, CHR_BOND, 4)
beginloop(0x09)
if_camera_animating(/*goto*/ 0x2d)
goto_next(0x5f)
label(0x2d)
if_controller_button_pressed(/*goto*/ 0x5f)
label(0x2d)
endloop(0x09)
label(0x7e)
set_chr_hiddenflag(CHR_BOND, CHRHFLAG_DISGUISED)
if_chr_death_animation_finished(CHR_COOP, /*goto*/ 0x2d)
set_chr_hiddenflag(CHR_COOP, CHRHFLAG_DISGUISED)
label(0x2d)
dprint 'D','I','S','G','U','I','S','E','D','\n',0,
camera_movement(0x01d2)
cmd0175(60)
if_chr_death_animation_finished(CHR_COOP, /*goto*/ 0x2d)
chr_move_to_pad(CHR_COOP, 0x00b2, 0x01, /*goto*/ 0x2d)
label(0x2d)
if_controller_button_pressed(/*goto*/ 0x5f)
set_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE)
set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000)
chr_do_animation(0x01d3, -1, -1, 0x06, 0x00, CHR_BOND, 4)
beginloop(0x0a)
if_camera_animating(/*goto*/ 0x2d)
goto_next(0x5f)
label(0x2d)
if_controller_button_pressed(/*goto*/ 0x5f)
label(0x2d)
endloop(0x0a)
label(0x5f)
mute_channel(CHANNEL_7)
unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
unset_chr_chrflag(CHR_BOND, CHRCFLAG_UNPLAYABLE)
set_chr_hiddenflag(CHR_BOND, CHRHFLAG_00020000)
if_savefile_flag_is_set(SAVEFILEFLAG_AF1_ENTRY, /*goto*/ 0x06)
set_chr_hiddenflag(CHR_BOND, CHRHFLAG_TRIGGER_BUDDY_WARP)
chr_do_animation(0x01d3, -2, -1, 0x06, 0x00, CHR_BOND, 2)
goto_next(0x2d)
label(0x06)
chr_do_animation(0x01d1, -2, -1, 0x06, 0x00, CHR_BOND, 2)
label(0x2d)
restart_default_music
reset_ambience
unset_chr_chrflag(0x13, CHRCFLAG_HIDDEN)
unset_chr_chrflag(0x14, CHRCFLAG_HIDDEN)
set_ailist(CHR_PRESIDENT, AILIST_INIT_PRESIDENT)
set_ailist(0x09, AILIST_INIT_NEUTRAL)
set_ailist(0x0a, AILIST_INIT_NEUTRAL)
set_ailist(0x0c, AILIST_INIT_NEUTRAL)
set_ailist(0x0d, AILIST_INIT_NEUTRAL)
remove_chr(0x30)
remove_chr(0x31)
unset_chr_chrflag(0x30, CHRCFLAG_UNPLAYABLE)
unset_chr_chrflag(0x31, CHRCFLAG_UNPLAYABLE)
unset_chr_chrflag(CHR_PRESIDENT, CHRCFLAG_UNPLAYABLE)
set_stage_flag(STAGEFLAG_INTRO_FINISHED)
enter_firstperson
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
/**
* The dumbwaiter near the middle of the plane.
*/
u8 func1010_dumbwaiter1[] = {
label(0x03)
set_object_flag(OBJ_DUMBWAITER1, OBJFLAG_DEACTIVATED)
set_object_image(OBJ_DUMBWAITER1_SWITCH, 0x00, 0x12)
beginloop(0x04)
chr_toggle_p1p2(CHR_SELF)
if_chr_activated_object(CHR_P1P2, OBJ_DUMBWAITER1_SWITCH, /*goto*/ 0x2d)
endloop(0x04)
label(0x2d)
play_sound(0x043a, CHANNEL_7)
set_object_image(OBJ_DUMBWAITER1_SWITCH, 0x00, 0x13)
unset_object_flag(OBJ_DUMBWAITER1, OBJFLAG_DEACTIVATED)
yield
yield
yield
beginloop(0x08)
if_lift_stationary(OBJ_DUMBWAITER1, /*goto*/ 0x06)
endloop(0x08)
label(0x06)
set_object_flag(OBJ_DUMBWAITER1, OBJFLAG_DEACTIVATED)
restart_timer
beginloop(0x09)
if_timer_gt(180, /*goto*/ 0x2d)
endloop(0x09)
label(0x2d)
unset_object_flag(OBJ_DUMBWAITER1, OBJFLAG_DEACTIVATED)
yield
yield
yield
beginloop(0x0a)
if_lift_stationary(OBJ_DUMBWAITER1, /*goto*/ 0x06)
goto_next(0x2d)
label(0x06)
endloop(0x0a)
label(0x2d)
yield
yield
yield
beginloop(0x0b)
if_lift_stationary(OBJ_DUMBWAITER1, /*goto*/ 0x06)
endloop(0x0b)
label(0x06)
open_door(0x2b)
if_chr_activated_object(CHR_P1P2, OBJ_DUMBWAITER1_SWITCH, /*goto*/ 0x2d)
label(0x2d)
goto_first(0x03)
endlist
};
u8 func1011_dumbwaiter2[] = {
label(0x03)
set_object_flag(OBJ_DUMBWAITER2, OBJFLAG_DEACTIVATED)
set_object_image(OBJ_DUMBWAITER2_SWITCH, 0x00, 0x12)
beginloop(0x04)
chr_toggle_p1p2(CHR_SELF)
if_chr_activated_object(CHR_P1P2, OBJ_DUMBWAITER2_SWITCH, /*goto*/ 0x2d)
endloop(0x04)
label(0x2d)
play_sound(0x043a, CHANNEL_7)
set_object_image(OBJ_DUMBWAITER2_SWITCH, 0x00, 0x13)
unset_object_flag(OBJ_DUMBWAITER2, OBJFLAG_DEACTIVATED)
yield
yield
yield
beginloop(0x08)
if_lift_stationary(OBJ_DUMBWAITER2, /*goto*/ 0x06)
endloop(0x08)
label(0x06)
set_object_flag(OBJ_DUMBWAITER2, OBJFLAG_DEACTIVATED)
restart_timer
beginloop(0x09)
if_timer_gt(180, /*goto*/ 0x2d)
endloop(0x09)
label(0x2d)
unset_object_flag(OBJ_DUMBWAITER2, OBJFLAG_DEACTIVATED)
yield
yield
yield
beginloop(0x0a)
if_lift_stationary(OBJ_DUMBWAITER2, /*goto*/ 0x06)
endloop(0x0a)
label(0x06)
// @bug: Wrong object, but this is a no-op anyway.
if_chr_activated_object(CHR_P1P2, OBJ_DUMBWAITER1_SWITCH, /*goto*/ 0x2d)
label(0x2d)
goto_first(0x03)
endlist
};
u8 func040a_defend_pad[] = {
set_shotlist(AILIST_DEFEND_PAD)
set_returnlist(CHR_SELF, AILIST_DEFEND_PAD)
if_chr_death_animation_finished(CHR_SELF, /*goto*/ 0x2d)
if_chr_dying(CHR_SELF, /*goto*/ 0x2d)
if_chr_unloaded(CHR_SELF, /*goto*/ 0x2d)
goto_next(0x06)
// Dying
label(0x2d)
set_shotlist(GAILIST_IDLE)
set_ailist(CHR_SELF, GAILIST_IDLE)
// Alive
label(0x06)
if_just_injured(CHR_SELF, /*goto*/ 0x2d)
goto_next(0x06)
// Injured
label(0x2d)
beginloop(0x0a)
if_chr_stopped(/*goto*/ 0x06)
endloop(0x0a)
// Not injured
label(0x06)
if_enemy_distance_lt_and_los(2540, /*goto*/ 0x08)
if_chr_distance_to_pad_lt(CHR_SELF, 200, PAD_PRESET, /*goto*/ 0x06)
label(0x03)
jog_to_pad(PAD_PRESET)
beginloop(0x04)
dprint 'G','O',' ','T','O',' ','P','A','D','\n',0,
if_enemy_distance_lt_and_los(2540, /*goto*/ 0x08)
if_chr_distance_to_pad_lt(CHR_SELF, 200, PAD_PRESET, /*goto*/ 0x06)
endloop(0x04)
label(0x06)
stop_chr
beginloop(0x09)
dprint 'A','T',' ','P','A','D','\n',0,
if_enemy_distance_lt_and_los(2540, /*goto*/ 0x08)
if_chr_distance_to_pad_gt(CHR_SELF, 300, PAD_PRESET, /*goto*/ 0x06)
endloop(0x09)
label(0x06)
goto_first(0x03)
// Detected enemy
label(0x08)
dprint 'D','E','T','E','C','T','E','D','\n',0,
set_returnlist(CHR_SELF, AILIST_DEFEND_PAD)
set_shotlist(AILIST_DEFEND_PAD)
set_ailist(CHR_SELF, GAILIST_COMBAT_WITH_TARGET)
endlist
};
/**
* Unused, but would have been assigned to a cyclone guard.
*/
u8 func040b_defend_president[] = {
set_shotlist(AILIST_DEFEND_PRESIDENT)
if_enemy_distance_lt_and_los(2540, /*goto*/ 0x08)
if_distance_to_chr_lt(200, CHR_PRESIDENT, /*goto*/ 0x06)
label(0x03)
try_jog_to_chr(CHR_PRESIDENT, /*goto*/ 0x04)
beginloop(0x04)
dprint 'G','O',' ','T','O',' ','P','A','D','\n',0,
if_enemy_distance_lt_and_los(2540, /*goto*/ 0x08)
if_detected_chr(CHR_PRESIDENT, /*goto*/ 0x60)
endloop(0x04)
// Near president
label(0x60)
if_distance_to_chr_lt(200, CHR_PRESIDENT, /*goto*/ 0x06)
goto_first(0x04)
label(0x06)
stop_chr
beginloop(0x09)
dprint 'A','T',' ','P','A','D','\n',0,
if_enemy_distance_lt_and_los(2540, /*goto*/ 0x08)
if_detected_chr(CHR_PRESIDENT, /*goto*/ 0x60)
goto_first(0x04)
label(0x60)
if_distance_to_chr_gt(300, CHR_PRESIDENT, /*goto*/ 0x06)
endloop(0x09)
label(0x06)
goto_first(0x03)
// Detected enemy
label(0x08)
dprint 'D','E','T','E','C','T','E','D','\n',0,
set_returnlist(CHR_SELF, AILIST_DEFEND_PRESIDENT)
set_shotlist(AILIST_DEFEND_PRESIDENT)
set_ailist(CHR_SELF, GAILIST_COMBAT_WITH_TARGET)
endlist
};
u8 func0415_cloner1[] = {
set_self_chrflag(CHRCFLAG_00000002)
set_self_chrflag(CHRCFLAG_HIDDEN)
set_self_chrflag(CHRCFLAG_00040000)
beginloop(0x03)
if_stage_flag_eq(STAGEFLAG_PRESIDENT_STARTED_RUNNING, TRUE, /*goto*/ 0x06)
reloop(0x03)
label(0x06)
if_stage_flag_eq(STAGEFLAG_PRESIDENT_AT_POD, TRUE, /*goto*/ 0x06)
endloop(0x03)
label(0x06)
set_chr_team(CHR_SELF, TEAM_04)
try_equip_weapon(MODEL_CHRAVENGER, WEAPON_K7AVENGER, 0x10000000, /*goto*/ 0x04)
beginloop(0x04)
if_stage_flag_eq(STAGEFLAG_UFO_ATTACHMENT_DAMAGED, TRUE, /*goto*/ 0x0e)
// These rooms are the attachment area
chr_toggle_p1p2(CHR_SELF)
if_chr_in_room(CHR_P1P2, 0x00, 0x0017, /*goto*/ 0x2d)
if_chr_in_room(CHR_P1P2, 0x00, 0x0018, /*goto*/ 0x2d)
if_chr_in_room(CHR_P1P2, 0x00, 0x0019, /*goto*/ 0x2d)
if_never_been_onscreen(/*goto*/ 0x4f)
if_chr_sees_player(/*goto*/ 0x08)
label(0x2d)
reloop(0x04)
// Line of sight to player
label(0x08)
set_ailist(CHR_SELF, AILIST_CLONE1)
// Chr flag is unset
label(0x4f)
if_chr_death_animation_finished(CHR_CLONE, /*goto*/ 0x4f)
reloop(0x04)
// @bug? This may have intended to be a bank 1 check because the bank 1
// flag is unset further below, and cloner3 uses bank 1.
label(0x4f)
if_self_flag_bankx_eq(CHRFLAG0_SQUADALERTANYDIST, TRUE, BANK_0, /*goto*/ 0x2d)
restart_timer
beginloop(0x0b)
if_stage_flag_eq(STAGEFLAG_UFO_ATTACHMENT_DAMAGED, TRUE, /*goto*/ 0x0e)
if_timer_gt(2400, /*goto*/ 0x2d)
endloop(0x0b)
// Player is in UFO area, or interval has passed
label(0x2d)
unset_self_flag_bankx(CHRFLAG1_00080000, BANK_1)
try_spawn_clone2(CHR_SELF, AILIST_INIT_CLONE1, 0x00000000, /*goto*/ 0x2d)
label(0x2d)
yield
endloop(0x04)
// UFO attachment damaged
label(0x0e)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func0416_init_clone1[] = {
set_chr_dodge_rating(2, 0x00)
set_accuracy(14)
set_reaction_speed(50)
set_chr_maxdamage(CHR_SELF, 60)
add_health_or_armor(0)
set_recovery_speed(30)
set_shield(0)
set_self_flag_bankx(CHRFLAG1_00080000, BANK_1)
try_equip_weapon(MODEL_CHRAVENGER, WEAPON_K7AVENGER, 0x10000000, /*goto*/ 0x04)
label(0x04)
rebuild_teams
rebuild_squadrons
try_inherit_properties(0x35, /*goto*/ 0x06)
label(0x06)
set_ailist(CHR_SELF, AILIST_CLONE1)
endlist
};
u8 func0417_clone1[] = {
// Pad is at the cockpit door
run_to_pad(0x0042)
set_returnlist(CHR_SELF, AILIST_CLONE1)
set_ailist(CHR_SELF, GAILIST_UNALERTED)
endlist
};
u8 func0418_cloner2[] = {
set_self_chrflag(CHRCFLAG_00000002)
set_self_chrflag(CHRCFLAG_HIDDEN)
set_self_chrflag(CHRCFLAG_00040000)
beginloop(0x03)
if_stage_flag_eq(STAGEFLAG_PRESIDENT_STARTED_RUNNING, TRUE, /*goto*/ 0x06)
reloop(0x03)
label(0x06)
if_stage_flag_eq(STAGEFLAG_PRESIDENT_AT_POD, TRUE, /*goto*/ 0x06)
endloop(0x03)
label(0x06)
set_chr_team(CHR_SELF, TEAM_04)
try_equip_weapon(MODEL_CHRAVENGER, WEAPON_K7AVENGER, 0x10000000, /*goto*/ 0x04)
yield
yield
yield
yield
yield
beginloop(0x04)
if_stage_flag_eq(STAGEFLAG_UFO_ATTACHMENT_DAMAGED, TRUE, /*goto*/ 0x0e)
// These rooms are the attachment area
chr_toggle_p1p2(CHR_SELF)
if_chr_in_room(CHR_P1P2, 0x00, 0x0017, /*goto*/ 0x2d)
if_chr_in_room(CHR_P1P2, 0x00, 0x0018, /*goto*/ 0x2d)
if_chr_in_room(CHR_P1P2, 0x00, 0x0019, /*goto*/ 0x2d)
if_never_been_onscreen(/*goto*/ 0x4f)
if_chr_sees_player(/*goto*/ 0x08)
label(0x2d)
reloop(0x04)
// Line of sight to player
label(0x08)
set_ailist(CHR_SELF, AILIST_CLONE2)
// Chr flag is unset
label(0x4f)
if_chr_death_animation_finished(CHR_CLONE, /*goto*/ 0x4f)
reloop(0x04)
// @bug? This may have intended to be a bank 1 check because the bank 1
// flag is unset further below, and cloner3 uses bank 1.
label(0x4f)
if_self_flag_bankx_eq(CHRFLAG0_SQUADALERTANYDIST, TRUE, BANK_0, /*goto*/ 0x2d)
restart_timer
beginloop(0x0b)
if_stage_flag_eq(STAGEFLAG_UFO_ATTACHMENT_DAMAGED, TRUE, /*goto*/ 0x0e)
if_timer_gt(3600, /*goto*/ 0x2d)
endloop(0x0b)
// Player is in UFO area, or interval has passed
label(0x2d)
unset_self_flag_bankx(CHRFLAG1_00080000, BANK_1)
try_spawn_clone2(CHR_SELF, AILIST_INIT_CLONE2, 0x00000000, /*goto*/ 0x2d)
label(0x2d)
yield
endloop(0x04)
// UFO attachment damaged
label(0x0e)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func0419_init_clone2[] = {
set_chr_dodge_rating(2, 0x00)
set_accuracy(14)
set_reaction_speed(50)
set_chr_maxdamage(CHR_SELF, 60)
add_health_or_armor(0)
set_recovery_speed(30)
set_shield(0)
set_self_flag_bankx(CHRFLAG1_00080000, BANK_1)
try_equip_weapon(MODEL_CHRAVENGER, WEAPON_K7AVENGER, 0x10000000, /*goto*/ 0x04)
label(0x04)
rebuild_teams
rebuild_squadrons
try_inherit_properties(0x36, /*goto*/ 0x06)
label(0x06)
set_ailist(CHR_SELF, AILIST_CLONE2)
endlist
};
u8 func041a_clone2[] = {
// Pad is at back of the plane, top floor
run_to_pad(0x005c)
set_returnlist(CHR_SELF, AILIST_CLONE2)
set_ailist(CHR_SELF, GAILIST_UNALERTED)
endlist
};
/**
* Unlike the other two cloners, this one does not stop once the president has
* reached the escape pod.
*/
u8 func041b_cloner3[] = {
set_self_chrflag(CHRCFLAG_00000002)
set_self_chrflag(CHRCFLAG_HIDDEN)
set_self_chrflag(CHRCFLAG_00040000)
beginloop(0x03)
if_stage_flag_eq(STAGEFLAG_PRESIDENT_STARTED_RUNNING, TRUE, /*goto*/ 0x06)
endloop(0x03)
label(0x06)
yield
yield
yield
yield
yield
yield
yield
yield
yield
yield
set_chr_team(CHR_SELF, TEAM_04)
try_equip_weapon(MODEL_CHRAVENGER, WEAPON_K7AVENGER, 0x10000000, /*goto*/ 0x04)
beginloop(0x04)
if_stage_flag_eq(STAGEFLAG_UFO_ATTACHMENT_DAMAGED, TRUE, /*goto*/ 0x0e)
chr_toggle_p1p2(CHR_SELF)
if_chr_in_room(CHR_P1P2, 0x00, 0x0017, /*goto*/ 0x2d)
if_chr_in_room(CHR_P1P2, 0x00, 0x0018, /*goto*/ 0x2d)
if_chr_in_room(CHR_P1P2, 0x00, 0x0019, /*goto*/ 0x2d)
if_never_been_onscreen(/*goto*/ 0x4f)
if_chr_sees_player(/*goto*/ 0x08)
label(0x2d)
reloop(0x04)
label(0x08)
set_ailist(CHR_SELF, AILIST_CLONE3)
label(0x4f)
if_chr_death_animation_finished(CHR_CLONE, /*goto*/ 0x4f)
reloop(0x04)
label(0x4f)
if_self_flag_bankx_eq(CHRFLAG1_00080000, TRUE, BANK_1, /*goto*/ 0x2d)
restart_timer
beginloop(0x0b)
if_stage_flag_eq(STAGEFLAG_UFO_ATTACHMENT_DAMAGED, TRUE, /*goto*/ 0x0e)
if_timer_gt(3600, /*goto*/ 0x2d)
endloop(0x0b)
label(0x2d)
unset_self_flag_bankx(CHRFLAG1_00080000, BANK_1)
try_spawn_clone2(CHR_SELF, AILIST_INIT_CLONE3, 0x00000000, /*goto*/ 0x2d)
label(0x2d)
yield
endloop(0x04)
label(0x0e)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func041c_init_clone3[] = {
set_chr_dodge_rating(2, 0x00)
set_accuracy(14)
set_reaction_speed(50)
set_chr_maxdamage(CHR_SELF, 60)
add_health_or_armor(0)
set_recovery_speed(30)
set_shield(0)
set_self_flag_bankx(CHRFLAG1_00080000, BANK_1)
try_equip_weapon(MODEL_CHRAVENGER, WEAPON_K7AVENGER, 0x10000000, /*goto*/ 0x04)
label(0x04)
rebuild_teams
rebuild_squadrons
try_inherit_properties(0x37, /*goto*/ 0x06)
label(0x06)
set_ailist(CHR_SELF, AILIST_CLONE3)
endlist
};
u8 func041d_clone3[] = {
set_target_chr(CHR_BOND)
try_run_to_target(/*goto*/ 0x04)
label(0x04)
yield
set_returnlist(CHR_SELF, AILIST_CLONE3)
set_ailist(CHR_SELF, GAILIST_ALERTED)
endlist
};
u8 func041f_init_blonde[] = {
set_chr_team(CHR_SELF, TEAM_04)
rebuild_teams
rebuild_squadrons
set_chr_dodge_rating(2, 0x00)
set_accuracy(24)
set_reaction_speed(50)
set_chr_maxdamage(CHR_SELF, 60)
add_health_or_armor(100)
set_recovery_speed(100)
set_shield(0)
set_ailist(CHR_SELF, AILIST_BLONDE)
endlist
};
u8 func041e_blonde[] = {
set_chr_team(CHR_SELF, TEAM_04)
rebuild_teams
rebuild_squadrons
set_accuracy(30)
set_shotlist(AILIST_BLONDE)
if_chr_dying(CHR_SELF, /*goto*/ 0x06)
if_chr_death_animation_finished(CHR_SELF, /*goto*/ 0x06)
if_chr_unloaded(CHR_SELF, /*goto*/ 0x06)
goto_next(0x2d)
// Dying
label(0x06)
set_shotlist(GAILIST_IDLE)
restart_timer
beginloop(0x54)
if_timer_gt(15, /*goto*/ 0x06)
endloop(0x54)
label(0x06)
say_quip(CHR_BOND, 0x19, 0xff, 0x03, 0xff, BANK_0, 0x00, 0x00)
set_shotlist(GAILIST_IDLE)
set_ailist(CHR_SELF, GAILIST_IDLE)
// Alive
// This injured check is pointless
label(0x2d)
if_just_injured(CHR_SELF, /*goto*/ 0x06)
goto_next(0x08)
label(0x06)
label(0x08)
set_self_chrflag(CHRCFLAG_00000040)
label(0x68)
if_self_flag_bankx_eq(CHRFLAG0_00002000, TRUE, BANK_0, /*goto*/ 0x06)
try_chr_kneel_and_shoot_thing(0x0220, 0x0000, /*goto*/ 0x75)
label(0x06)
kneel
beginloop(0x75)
label(0x2d)
chr_toggle_p1p2(CHR_P1P2)
set_target_chr(CHR_BOND)
if_target_in_sight(/*goto*/ 0x6a)
if_near_miss(/*goto*/ 0x6b)
label(0x2d)
reloop(0x75)
label(0x06)
if_target_in_sight(/*goto*/ 0x6a)
label(0x2d)
endloop(0x75)
label(0x6a)
if_self_flag_bankx_eq(CHRFLAG0_00000004, TRUE, BANK_0, /*goto*/ 0x2d)
set_self_flag_bankx(CHRFLAG0_00000004, BANK_0)
say_quip(CHR_BOND, 0x0b, 0xff, 0x02, 0xff, BANK_0, 0x00, 0x00)
label(0x2d)
goto_next(0x6c)
// Unreachable
try_aim_and_shoot_thing2(0x0200, 0x0000, /*goto*/ 0x6d)
goto_next(0x6e)
// Reachable from below
beginloop(0x6d)
if_chr_stopped(/*goto*/ 0x6e)
endloop(0x6d)
label(0x6e)
restart_timer
chr_do_animation(ANIM_RELOAD_0209, 0, -1, 0x10, 0x10, CHR_SELF, 2)
beginloop(0x66)
if_self_flag_bankx_eq(CHRFLAG1_00000020, FALSE, BANK_1, /*goto*/ 0x06)
if_timer_lt(120, /*goto*/ 0x06)
assign_sound(0x80f6, CHANNEL_7)
play_sound_from_entity(CHANNEL_7, CHR_SELF, 0x0bb8, 0x1770, 0x01)
unset_self_flag_bankx(CHRFLAG1_00000020, BANK_1)
label(0x06)
if_chr_stopped(/*goto*/ 0x2d)
endloop(0x66)
label(0x2d)
label(0x06)
goto_first(0x68)
label(0x6b)
restart_timer
if_self_flag_bankx_eq(CHRFLAG0_00000004, TRUE, BANK_0, /*goto*/ 0x6f)
set_self_flag_bankx(CHRFLAG0_00000004, BANK_0)
label(0x6f)
call_rng
if_target_in_sight(/*goto*/ 0x70)
if_timer_gt(60, /*goto*/ 0x71)
if_rand_lt(4, /*goto*/ 0x71)
goto_first(0x6f)
label(0x71)
if_chr_sees_player(/*goto*/ 0x70)
goto_first(0x68)
label(0x70)
goto_first(0x6a)
label(0x72)
restart_timer
beginloop(0x73)
if_chr_sees_player(/*goto*/ 0x70)
if_timer_gt(300, /*goto*/ 0x06)
endloop(0x73)
label(0x06)
goto_first(0x68)
label(0x70)
goto_first(0x6a)
label(0x6c)
say_quip(CHR_BOND, 0x00, 0x19, 0x02, 0x01, BANK_0, 0x00, 0x00)
try_aim_and_shoot_thing2(0x0200, 0x0000, /*goto*/ 0x06)
label(0x06)
goto_first(0x6d)
label(0x2d)
goto_first(0x6e)
label(0x76)
try_aim_and_shoot_thing1(0x0220, 0x0000, /*goto*/ 0x74)
label(0x74)
say_quip(CHR_BOND, 0x00, 0x19, 0x02, 0x01, BANK_0, 0x00, 0x00)
try_aim_and_shoot_thing2(0x0200, 0x0000, /*goto*/ 0x06)
goto_next(0x2d)
label(0x06)
goto_first(0x6d)
label(0x2d)
goto_first(0x6e)
endlist
};
u8 func0421_trent_waiting[] = {
set_chr_team(CHR_SELF, TEAM_04)
rebuild_teams
rebuild_squadrons
set_self_chrflag(CHRCFLAG_00000040)
set_shield(500)
set_chr_chrflag(CHR_TRENT, CHRCFLAG_INVINCIBLE_TO_GUNFIRE)
beginloop(0x04)
chr_toggle_p1p2(CHR_SELF)
set_target_chr(CHR_P1P2)
if_chr_sees_player(/*goto*/ 0x06)
endloop(0x04)
label(0x06)
restart_timer
speak(CHR_TARGET, L_RIT(45), 0x816f, CHANNEL_6, COLOR_05_GREEN) // "How the hell did you get on board?"
chr_do_animation(ANIM_TALKING_0231, 0, -1, 0x10, 0x10, CHR_SELF, 2)
beginloop(0x08)
if_timer_gt(120, /*goto*/ 0x06)
endloop(0x08)
label(0x06)
set_ailist(CHR_SELF, AILIST_TRENT_ATTACKING)
endlist
};
u8 func0420_trent_attacking[] = {
label(0x03)
stop_chr
beginloop(0x04)
chr_toggle_p1p2(CHR_SELF)
set_target_chr(CHR_P1P2)
try_unset_chr_flag_bank3_02000000(CHR_SELF, /*goto*/ 0x2d)
set_target_chr(CHR_PRESIDENT)
if_target_in_sight(/*goto*/ 0x06)
if_stage_flag_eq(STAGEFLAG_ONE_BLONDE_DEAD, TRUE, /*goto*/ 0x2d)
endloop(0x04)
// One Blonde dead or player in sight
label(0x2d)
set_shield(500)
set_chr_hiddenflag(CHR_SELF, CHRHFLAG_10000000)
speak(CHR_P1P2, L_RIT(70), 0x12cb, CHANNEL_6, COLOR_05_GREEN) // "Ha, Ha, Ha, Ha, Ha."
set_ailist(CHR_SELF, AILIST_TRENT_RUNNING)
// President in sight
label(0x06)
label(0x76)
try_aim_and_shoot_thing1(0x0220, 0x0000, /*goto*/ 0x74)
label(0x74)
say_quip(CHR_BOND, 0x00, 0x19, 0x02, 0x01, BANK_0, 0x00, 0x00)
try_aim_and_shoot_thing2(0x0200, 0x0000, /*goto*/ 0x08)
goto_next(0x2d)
beginloop(0x08)
if_chr_stopped(/*goto*/ 0x06)
endloop(0x08)
label(0x06)
if_chr_dying(CHR_TARGET, /*goto*/ 0x09)
if_chr_death_animation_finished(CHR_TARGET, /*goto*/ 0x09)
if_chr_unloaded(CHR_TARGET, /*goto*/ 0x09)
goto_first(0x03)
label(0x2d)
goto_first(0x03)
label(0x09)
restart_timer
chr_do_animation(ANIM_TALKING_0231, 0, -1, 0x10, 0x10, CHR_SELF, 2)
speak(CHR_P1P2, L_RIT(71), 0x12ca, CHANNEL_6, COLOR_05_GREEN) // "You'll never save him now."
beginloop(0x0a)
if_timer_gt(120, /*goto*/ 0x06)
endloop(0x0a)
label(0x06)
set_ailist(CHR_SELF, AILIST_TRENT_RUNNING)
endlist
};
u8 func0422_trent_running[] = {
run_to_pad(0x0034)
beginloop(0x08)
if_chr_stopped(/*goto*/ 0x06)
endloop(0x08)
label(0x06)
set_target_chr(CHR_BOND)
if_chr_sees_player(/*goto*/ 0x06)
set_target_chr(CHR_COOP)
if_chr_sees_player(/*goto*/ 0x06)
set_self_chrflag(CHRCFLAG_HIDDEN)
remove_chr(CHR_SELF)
set_ailist(CHR_SELF, GAILIST_IDLE)
label(0x06)
set_alertness(100)
set_returnlist(CHR_SELF, GAILIST_UNALERTED)
set_ailist(CHR_SELF, GAILIST_UNALERTED)
endlist
};
u8 func1012_check_blondes_dead[] = {
beginloop(0x04)
if_chr_dying(CHR_BLONDE1, /*goto*/ 0x2d)
if_chr_death_animation_finished(CHR_BLONDE1, /*goto*/ 0x2d)
if_chr_unloaded(CHR_BLONDE1, /*goto*/ 0x2d)
if_chr_dying(CHR_BLONDE2, /*goto*/ 0x06)
if_chr_death_animation_finished(CHR_BLONDE2, /*goto*/ 0x06)
if_chr_unloaded(CHR_BLONDE2, /*goto*/ 0x06)
reloop(0x04)
// Blonde 2 dead
label(0x06)
set_stage_flag(STAGEFLAG_ONE_BLONDE_DEAD)
reloop(0x04)
// Blonde 1 dead
label(0x2d)
set_stage_flag(STAGEFLAG_ONE_BLONDE_DEAD)
if_chr_dying(CHR_BLONDE2, /*goto*/ 0x2d)
if_chr_death_animation_finished(CHR_BLONDE2, /*goto*/ 0x2d)
if_chr_unloaded(CHR_BLONDE2, /*goto*/ 0x2d)
endloop(0x04)
// Both blondes dead
label(0x2d)
set_stage_flag(STAGEFLAG_BOTH_BLONDES_DEAD)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func1013_unhide_trent_and_blondes[] = {
yield
hide_chr(CHR_TRENT)
hide_chr(CHR_BLONDE1)
hide_chr(CHR_BLONDE2)
beginloop(0x04)
chr_toggle_p1p2(CHR_SELF)
if_stage_flag_eq(STAGEFLAG_PRESIDENT_STARTED_RUNNING, TRUE, /*goto*/ 0x2d)
reloop(0x04)
label(0x2d)
if_chr_y(CHR_P1P2, 190, OPERATOR_LESS_THAN, /*goto*/ 0x2d)
endloop(0x04)
label(0x2d)
show_chr(CHR_TRENT)
set_ailist(CHR_TRENT, AILIST_TRENT_WAITING)
show_chr(CHR_BLONDE1)
set_ailist(CHR_BLONDE1, AILIST_INIT_BLONDE)
show_chr(CHR_BLONDE2)
set_ailist(CHR_BLONDE2, AILIST_INIT_BLONDE)
yield
unset_chr_chrflag(CHR_TRENT, CHRCFLAG_HIDDEN)
unset_chr_chrflag(CHR_BLONDE1, CHRCFLAG_HIDDEN)
unset_chr_chrflag(CHR_BLONDE2, CHRCFLAG_HIDDEN)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
/**
* Assigned to basically everyone during president conversation.
*/
u8 func0429_be_unalert[] = {
set_shotlist(GAILIST_ALERTED)
set_target_chr(CHR_BOND)
set_alertness(0)
label(0x03)
try_aim_and_shoot_thing1(0x0220, 0x0000, /*goto*/ 0x04)
beginloop(0x04)
if_chr_stopped(/*goto*/ 0x06)
if_chr_dying(CHR_PRESIDENT, /*goto*/ 0x2d)
if_chr_death_animation_finished(CHR_PRESIDENT, /*goto*/ 0x2d)
if_chr_unloaded(CHR_PRESIDENT, /*goto*/ 0x2d)
endloop(0x04)
label(0x06)
goto_first(0x03)
label(0x2d)
set_ailist(CHR_SELF, GAILIST_UNALERTED)
endlist
};
/**
* Would have given the player one minute before the diguise was uncovered.
* The set_ailist at the start has effectively disabled this function.
*/
u8 func1014_uncover_disguise[] = {
set_ailist(CHR_SELF, GAILIST_IDLE)
restart_timer
beginloop(0x04)
if_timer_gt(3600, /*goto*/ 0x06)
endloop(0x04)
label(0x06)
set_chr_hiddenflag(CHR_BOND, CHRHFLAG_DISGUISE_UNCOVERED)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
/**
* Assigned to presidential security as well as the two mechanics.
*/
u8 func042a_init_neutral[] = {
yield
beginloop(0x60)
if_camera_animating(/*goto*/ 0x77)
goto_next(0x06)
label(0x77)
endloop(0x60)
label(0x06)
yield
yield
yield
yield
yield
yield
yield
yield
yield
yield
yield
yield
yield
yield
set_chr_dodge_rating(2, 0x00)
set_accuracy(14)
set_reaction_speed(70)
set_chr_maxdamage(CHR_SELF, 40)
add_health_or_armor(0)
set_recovery_speed(0)
set_shield(0)
rebuild_teams
rebuild_squadrons
set_ailist(CHR_SELF, GAILIST_UNALERTED)
endlist
};
u8 func042b_reinit_stripes[] = {
set_chr_dodge_rating(2, 0x00)
set_accuracy(14)
set_reaction_speed(50)
set_chr_maxdamage(CHR_SELF, 60)
add_health_or_armor(0)
set_recovery_speed(30)
set_shield(0)
set_chr_team(CHR_SELF, TEAM_04)
rebuild_teams
rebuild_squadrons
set_ailist(CHR_SELF, AILIST_STRIPES)
endlist
};
u8 func0407_steward[] = {
set_shotlist(AILIST_STEWARD_SHOT)
beginloop(0x03)
chr_toggle_p1p2(CHR_SELF)
set_target_chr(CHR_P1P2)
if_chr_idle(/*goto*/ 0x2d)
call_rng
if_rand_lt(32, /*goto*/ 0x0f)
call_rng
if_rand_lt(32, /*goto*/ 0x8a)
if_rand_lt(64, /*goto*/ 0x8b)
if_rand_lt(96, /*goto*/ 0x8c)
if_rand_lt(128, /*goto*/ 0x8d)
if_rand_lt(160, /*goto*/ 0x8e)
if_rand_lt(192, /*goto*/ 0x8f)
if_rand_lt(224, /*goto*/ 0x90)
chr_do_animation(ANIM_OPERATE_0221, -1, -1, 0x10, 0x01, CHR_SELF, 2)
goto_next(0x2d)
label(0x8a)
chr_do_animation(ANIM_OPERATE_0221, -1, -1, 0x10, 0x01, CHR_SELF, 2)
goto_next(0x2d)
label(0x8b)
chr_do_animation(ANIM_OPERATE_0223, -1, -1, 0x10, 0x01, CHR_SELF, 2)
goto_next(0x2d)
label(0x8c)
chr_do_animation(ANIM_OPERATE_0221, -1, -1, 0x11, 0x01, CHR_SELF, 2)
goto_next(0x2d)
label(0x8d)
chr_do_animation(ANIM_OPERATE_0221, -1, -1, 0x11, 0x01, CHR_SELF, 2)
goto_next(0x2d)
label(0x8e)
chr_do_animation(ANIM_OPERATE_0223, -1, -1, 0x11, 0x01, CHR_SELF, 2)
goto_next(0x2d)
label(0x8f)
chr_do_animation(0x023a, -1, -1, 0x11, 0x01, CHR_SELF, 2)
goto_next(0x2d)
label(0x90)
chr_do_animation(0x023b, -1, -1, 0x11, 0x01, CHR_SELF, 2)
goto_next(0x2d)
label(0x0f)
call_rng
if_rand_lt(86, /*goto*/ 0x60)
if_rand_lt(172, /*goto*/ 0x77)
if_chr_distance_to_pad_lt(CHR_SELF, 50, 0x00c1, /*goto*/ 0x60)
label(0x79)
walk_to_pad(0x00c1)
set_morale(1)
set_padpreset(0x00c2)
goto_next(0x87)
label(0x60)
if_chr_distance_to_pad_lt(CHR_SELF, 50, 0x00c3, /*goto*/ 0x77)
walk_to_pad(0x00c3)
set_morale(2)
set_padpreset(0x00c4)
goto_next(0x87)
label(0x77)
if_chr_distance_to_pad_lt(CHR_SELF, 50, 0x00c1, /*goto*/ 0x78)
set_morale(3)
set_padpreset(0x00c6)
walk_to_pad(0x00c5)
goto_next(0x87)
label(0x78)
goto_first(0x79)
beginloop(0x87)
chr_toggle_p1p2(CHR_SELF)
set_target_chr(CHR_P1P2)
if_target_in_sight(/*goto*/ 0x89)
if_saw_injury(0x00, /*goto*/ 0x89)
if_chr_stopped(/*goto*/ 0x06)
endloop(0x87)
label(0x06)
try_face_entity(ENTITYTYPE_PAD, PAD_PRESET, /*goto*/ 0x88)
beginloop(0x88)
if_chr_stopped(/*goto*/ 0x06)
endloop(0x88)
label(0x06)
reloop(0x03)
chr_do_animation(ANIM_OPERATE_0204, 0, -1, 0x10, 0x10, CHR_SELF, 2)
label(0x2d)
if_target_in_sight(/*goto*/ 0x89)
if_saw_injury(0x00, /*goto*/ 0x89)
endloop(0x03)
// Detected player
label(0x89)
set_alertness(100)
restart_timer
try_face_entity(0x0200, 0x0000, /*goto*/ 0x09)
beginloop(0x09)
if_jo_ccw_direction_lt(10, /*goto*/ 0x06)
if_timer_gt(60, /*goto*/ 0x06)
endloop(0x09)
label(0x06)
increase_squadron_alertness(100)
set_chr_hiddenflag(CHR_BOND, CHRHFLAG_DISGUISE_UNCOVERED)
do_preset_animation(-1)
restart_timer
speak(CHR_P1P2, L_RIT(43), 0x1abb, CHANNEL_4, COLOR_04_ORANGE) // "Hey, that's not..."
beginloop(0x08)
if_timer_gt(35, /*goto*/ 0x2d)
endloop(0x08)
label(0x2d)
mute_channel(CHANNEL_4)
set_ailist(CHR_SELF, GAILIST_ALERTED)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func0407_steward_shot[] = {
mute_channel(CHANNEL_4)
set_ailist(CHR_SELF, GAILIST_ALERTED)
endlist
};
u8 func0407_stewardess[] = {
set_chr_maxdamage(CHR_SELF, 0)
set_shotlist(AILIST_STEWARDESS)
if_chr_dying(CHR_SELF, /*goto*/ 0x06)
if_chr_death_animation_finished(CHR_SELF, /*goto*/ 0x06)
if_chr_unloaded(CHR_SELF, /*goto*/ 0x06)
goto_next(0x03)
label(0x06)
set_ailist(CHR_SELF, GAILIST_IDLE)
// Wait until alerted
beginloop(0x03)
if_chr_idle(/*goto*/ 0x2d)
chr_do_animation(ANIM_OPERATE_0204, 0, -1, 0x10, 0x10, CHR_SELF, 2)
label(0x2d)
if_alertness(99, OPERATOR_GREATER_THAN, /*goto*/ 0x2d)
if_saw_injury(0x00, /*goto*/ 0x2d)
if_chr_dying(CHR_STEWARD, /*goto*/ 0x2d)
if_chr_death_animation_finished(CHR_STEWARD, /*goto*/ 0x2d)
if_chr_unloaded(CHR_STEWARD, /*goto*/ 0x2d)
endloop(0x03)
// Alerted
label(0x2d)
try_face_entity(0x0200, 0x0000, /*goto*/ 0x09)
beginloop(0x09)
if_jo_ccw_direction_lt(10, /*goto*/ 0x06)
if_timer_gt(60, /*goto*/ 0x06)
endloop(0x09)
label(0x06)
set_chr_hiddenflag(CHR_BOND, CHRHFLAG_DISGUISE_UNCOVERED)
chr_do_animation(ANIM_WALK_BACKWARDS, -1, -1, 0x10, 0x10, CHR_SELF, 2)
restart_timer
beginloop(0x08)
if_timer_gt(120, /*goto*/ 0x06)
endloop(0x08)
label(0x06)
try_set_chrpreset_to_unalerted_teammate(0, /*goto*/ 0x2d)
goto_next(0x0a)
label(0x2d)
try_run_to_chr(CHR_PRESET, /*goto*/ 0x7f)
beginloop(0x7f)
if_detected_chr(CHR_PRESET, /*goto*/ 0x80)
if_chr_stopped(/*goto*/ 0x80)
endloop(0x7f)
label(0x80)
play_sound(0x1adc, CHANNEL_7)
increase_squadron_alertness(100)
label(0x0a)
set_self_chrflag(CHRCFLAG_01000000)
chr_do_animation(ANIM_COWER_0229, -1, 190, 0x10, 0x0a, CHR_SELF, 2)
beginloop(0x83)
if_chr_stopped(/*goto*/ 0x2d)
endloop(0x83)
label(0x2d)
goto_first(0x0a)
endlist
};
u8 func1015_msg_retrievetheevidence[] = {
if_difficulty_lt(DIFF_SA, /*goto*/ 0x0e)
beginloop(0x04)
if_stage_flag_eq(STAGEFLAG_INTRO_FINISHED, TRUE, /*goto*/ 0x2d)
endloop(0x04)
label(0x2d)
restart_timer
beginloop(0x08)
if_timer_gt(180, /*goto*/ 0x2d)
endloop(0x08)
label(0x2d)
speak(CHR_BOND, L_RIT(46), 0x73c8, CHANNEL_6, COLOR_09_BLUE) // "Now, let's retrieve the evidence."
label(0x0e)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func1016_msg_onthislevel[] = {
restart_timer
beginloop(0x04)
chr_toggle_p1p2(CHR_SELF)
if_chr_y(CHR_P1P2, 440, OPERATOR_LESS_THAN, /*goto*/ 0x06)
goto_next(0x2d)
label(0x06)
endloop(0x04)
label(0x2d)
set_target_chr(CHR_PRESET)
speak(CHR_TARGET, L_RIT(47), 0x8185, CHANNEL_6, COLOR_09_BLUE) // "The President's room is on this level, Joanna."
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func1017_msg_gettothecockpit[] = {
beginloop(0x04)
if_stage_flag_eq(STAGEFLAG_ALL_OBJECTIVES_COMPLETE, TRUE, /*goto*/ 0x0e)
if_stage_flag_eq(STAGEFLAG_PILOTS_DEAD, TRUE, /*goto*/ 0x2d)
reloop(0x04)
label(0x2d)
if_stage_flag_eq(STAGEFLAG_PLANE_NOSEDIVING, TRUE, /*goto*/ 0x2d)
endloop(0x04)
label(0x2d)
restart_timer
beginloop(0x08)
if_stage_flag_eq(STAGEFLAG_ALL_OBJECTIVES_COMPLETE, TRUE, /*goto*/ 0x0e)
if_timer_gt(180, /*goto*/ 0x2d)
endloop(0x08)
label(0x2d)
speak(CHR_BOND, L_RIT(48), 0x8186, CHANNEL_5, COLOR_09_BLUE) // "Something's wrong... You have to get to the cockpi..."
label(0x0e)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func1018_msg_maybeamine[] = {
beginloop(0x04)
if_stage_flag_eq(STAGEFLAG_ALL_OBJECTIVES_COMPLETE, TRUE, /*goto*/ 0x0e)
chr_toggle_p1p2(CHR_SELF)
if_objective_complete(2, /*goto*/ 0x2d)
reloop(0x04)
label(0x2d)
if_chr_in_room(CHR_P1P2, 0x00, 0x0018, /*goto*/ 0x2d)
endloop(0x04)
label(0x2d)
speak(CHR_P1P2, L_RIT(49), 0x73cb, CHANNEL_6, COLOR_09_BLUE) // "Maybe a mine will detach the UFO."
label(0x0e)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func0c02_outro_from_menu[] = {
set_ailist(CHR_ELVIS, GAILIST_IDLE)
set_ailist(CHR_SELF, AILIST_OUTRO)
endlist
};
u8 func0423_outro[] = {
misc_command(0x0000, 0x0d, 0x00)
if_chr_death_animation_finished(CHR_BOND, /*goto*/ 0x2d)
set_target_chr(CHR_BOND)
goto_next(0x06)
label(0x2d)
set_target_chr(CHR_COOP)
label(0x06)
camera_movement(0x02d8)
set_music_track(MUSIC_AIRFORCEONE_OUTRO)
misc_command(0x0000, 0x0d, 0x00)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_chr_chrflag(0xf1, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_P1P2, CHRCFLAG_HIDDEN)
set_ailist(CHR_TARGET, GAILIST_IDLE)
set_chr_chrflag(CHR_TARGET, CHRCFLAG_UNPLAYABLE)
unset_chr_chrflag(CHR_TARGET, CHRCFLAG_HIDDEN)
set_chr_hiddenflag(CHR_TARGET, CHRHFLAG_00020000)
chr_do_animation(0x02da, -1, -1, 0x06, 0x00, CHR_TARGET, 4)
set_chr_hudpiece_visible(CHR_TARGET, TRUE)
set_chr_chrflag(CHR_ELVIS, CHRCFLAG_UNPLAYABLE)
unset_chr_chrflag(CHR_ELVIS, CHRCFLAG_HIDDEN)
set_chr_hiddenflag(CHR_ELVIS, CHRHFLAG_00020000)
chr_do_animation(0x02d9, -1, -1, 0x06, 0x00, CHR_ELVIS, 4)
show_object(0x19)
set_object_flag2(0x19, OBJFLAG2_04000000)
set_object_flag3(0x19, OBJFLAG3_00000010)
object_do_animation(0x02db, 0x19, 0x04, 0xffff)
show_object(0x1a)
set_object_flag2(0x1a, OBJFLAG2_04000000)
set_object_flag3(0x1a, OBJFLAG3_00000010)
object_do_animation(0x02dc, 0x1a, 0x04, 0xffff)
show_object(0x23)
set_object_flag2(0x23, OBJFLAG2_04000000)
set_object_flag3(0x23, OBJFLAG3_00000010)
object_do_animation(0x02dd, 0x23, 0x04, 0xffff)
show_object(0x37)
set_object_flag2(0x37, OBJFLAG2_04000000)
set_object_flag3(0x37, OBJFLAG3_00000010)
object_do_animation(0x02de, 0x37, 0x04, 0xffff)
restart_timer
set_cutscene_weapon(CHR_TARGET, WEAPON_NONE, WEAPON_NONE)
yield
set_cutscene_weapon(CHR_TARGET, WEAPON_NONE, WEAPON_NONE)
show_nonessential_chrs(FALSE)
label(0x60)
yield
if_controller_button_pressed(/*goto*/ 0x5f)
if_timer_gt(20, /*goto*/ 0x06)
goto_first(0x60)
label(0x06)
speak(CHR_BOND, L_RIT(79), 0x7452, CHANNEL_7, COLOR_09_BLUE) // "Elvis! Elvis! I can't detach that tube from the fu..."
#define outro_wait_until(time, loopid) \
beginloop(loopid) \
if_controller_button_pressed(/*goto*/ 0x5f) \
if_timer_gt(time, /*goto*/ 0x06) \
endloop(loopid) \
label(0x06)
outro_wait_until(426, 0x77)
speak(CHR_BOND, L_RIT(80), 0x7453, CHANNEL_7, COLOR_06_WHITE) // "Piece of cake, Joanna. Watch this!"
outro_wait_until(1045, 0x65)
play_sound(0x0063, CHANNEL_10)
outro_wait_until(1050, 0x78)
speak(CHR_BOND, L_RIT(81), 0x7454, CHANNEL_7, COLOR_06_WHITE) // "Uh-oh."
emit_sparks(0x23)
outro_wait_until(1112, 0x79)
speak(CHR_BOND, L_RIT(82), 0x7455, CHANNEL_7, COLOR_09_BLUE) // "Watch what? Will you stop playing around and shoot..."
outro_wait_until(1380, 0x7a)
speak(CHR_BOND, L_RIT(83), 0x7456, CHANNEL_7, COLOR_06_WHITE) // "Out of options... Joanna, brace yourself for impac..."
outro_wait_until(1950, 0x7b)
outro_wait_until(1951, 0x62)
destroy_object(0x1a)
outro_wait_until(1958, 0x63)
destroy_object(0x1a)
outro_wait_until(1970, 0x64)
destroy_object(0x1a)
destroy_object(0x19)
outro_wait_until(1985, 0x8e)
destroy_object(0x1a)
outro_wait_until(2000, 0x8a)
destroy_object(0x1a)
outro_wait_until(2015, 0x8b)
destroy_object(0x1a)
outro_wait_until(2030, 0x8c)
destroy_object(0x1a)
outro_wait_until(2045, 0x8d)
destroy_object(0x1a)
outro_wait_until(2060, 0x8f)
destroy_object(0x1a)
beginloop(0x08)
if_camera_animating(/*goto*/ 0x2d)
goto_next(0x5f)
label(0x2d)
if_controller_button_pressed(/*goto*/ 0x5f)
label(0x2d)
endloop(0x08)
label(0x5f)
mute_channel(CHANNEL_10)
label(0x06)
restart_default_music
misc_command(0x0000, 0x0d, 0x00)
hide_object(0x19)
hide_object(0x1a)
set_chr_hudpiece_visible(CHR_TARGET, FALSE)
end_level
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func1019_midcutscene[] = {
beginloop(0x08)
if_stage_flag_eq(STAGEFLAG_TRIGGER_MIDCUTSCENE, TRUE, /*goto*/ 0x2d)
endloop(0x08)
label(0x2d)
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
if_stage_flag_eq(STAGEFLAG_MIDCUTSCENE_STARTED, TRUE, /*goto*/ 0x2d)
set_stage_flag(STAGEFLAG_MIDCUTSCENE_STARTED)
dprint 'm','i','d',' ','c','u','t','s','c','e','n','e','\n',0,
set_music_track(MUSIC_AIRFORCEONE_MIDCUTSCENE)
label(0x2d)
camera_movement(0x02df)
show_object(0x19)
set_object_flag2(0x19, OBJFLAG2_04000000)
set_object_flag3(0x19, OBJFLAG3_00000010)
object_do_animation(0x02e0, 0x19, 0x04, 0xffff)
set_object_part_visible(0x19, TRUE)
show_object(0x37)
set_object_flag2(0x37, OBJFLAG2_04000000)
set_object_flag3(0x37, OBJFLAG3_00000010)
object_do_animation(0x02e1, 0x37, 0x04, 0xffff)
restart_timer
outro_wait_until(1086, 0x61)
play_sound(0x042c, -1)
beginloop(0x09)
if_camera_animating(/*goto*/ 0x2d)
goto_next(0x5f)
label(0x2d)
if_controller_button_pressed(/*goto*/ 0x5f)
label(0x2d)
endloop(0x09)
label(0x5f)
hide_object(0x37)
hide_object(0x19)
label(0x06)
set_stage_flag(STAGEFLAG_MIDCUTSCENE_FINISHED)
restart_default_music
reset_ambience
unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_ailist(CHR_SELF, GAILIST_END_CINEMA)
endlist
};
u8 func1019_midcutscene_from_menu[] = {
set_stage_flag(STAGEFLAG_TRIGGER_MIDCUTSCENE)
set_ailist(CHR_SELF, AILIST_MIDCUTSCENE)
endlist
};
u8 func101a_equipment_switch[] = {
set_object_flag(0x1b, OBJFLAG_DEACTIVATED)
set_object_image(OBJ_EQUIPMENT_SWITCH, 0x00, 0x12)
beginloop(0x04)
chr_toggle_p1p2(CHR_SELF)
if_chr_activated_object(CHR_P1P2, OBJ_EQUIPMENT_SWITCH, /*goto*/ 0x2d)
reloop(0x04)
label(0x2d)
if_chr_has_object(CHR_P1P2, OBJ_KEYCARD, /*goto*/ 0x2d)
restart_timer
show_hudmsg(CHR_P1P2, L_RIT(63)) // "Access denied - lift key card required."
beginloop(0x77)
if_timer_gt(120, /*goto*/ 0x06)
endloop(0x77)
label(0x06)
endloop(0x04)
// Switch activated with keycard
label(0x2d)
set_object_image(OBJ_EQUIPMENT_SWITCH, 0x00, 0x13)
set_stage_flag(STAGEFLAG_EQUIPMENT_RAISED)
open_door(0x1c)
show_hudmsg(CHR_P1P2, L_RIT(61)) // "Cargo bay has been raised."
assign_sound(0x043a, CHANNEL_7)
control_sound_from_object(CHANNEL_7, OBJ_EQUIPMENT_SWITCH, TRUE)
unset_object_flag(0x1b, OBJFLAG_DEACTIVATED)
yield
yield
yield
yield
yield
yield
restart_timer
beginloop(0x08)
if_lift_stationary(0x1b, /*goto*/ 0x06)
endloop(0x08)
label(0x06)
set_object_flag(0x1b, OBJFLAG_DEACTIVATED)
set_object_image(OBJ_EQUIPMENT_SWITCH, 0x00, 0x12)
beginloop(0x09)
if_door_state(0x1c, DOORSTATE_CLOSING, /*goto*/ 0x2d)
reloop(0x09)
label(0x2d)
open_door(0x1c)
endloop(0x09)
endlist
};
u8 func101b_hoverbike_switch[] = {
unset_savefile_flag(SAVEFILEFLAG_CRASHSITE_BIKE)
set_object_flag(0x1f, OBJFLAG_DEACTIVATED)
set_object_image(OBJ_HOVERBIKE_SWITCH, 0x00, 0x12)
label(0x08)
open_door(0x20)
beginloop(0x09)
chr_toggle_p1p2(CHR_SELF)
if_door_state(0x20, DOORSTATE_CLOSING, /*goto*/ 0x2d)
if_chr_activated_object(CHR_P1P2, OBJ_HOVERBIKE_SWITCH, /*goto*/ 0x0a)
reloop(0x09)
label(0x2d)
open_door(0x20)
reloop(0x09)
label(0x0a)
if_chr_has_object(CHR_P1P2, OBJ_KEYCARD, /*goto*/ 0x2d)
restart_timer
show_hudmsg(CHR_P1P2, L_RIT(63)) // "Access denied - lift key card required."
beginloop(0x77)
if_timer_gt(120, /*goto*/ 0x06)
endloop(0x77)
label(0x06)
endloop(0x09)
// Activated with keycard
label(0x2d)
set_object_image(OBJ_HOVERBIKE_SWITCH, 0x00, 0x13)
show_hudmsg(CHR_P1P2, L_RIT(60)) // "Cargo bay has been lowered."
set_savefile_flag(SAVEFILEFLAG_CRASHSITE_BIKE)
assign_sound(0x043a, CHANNEL_7)
control_sound_from_object(CHANNEL_7, OBJ_HOVERBIKE_SWITCH, TRUE)
unset_object_flag(0x1f, OBJFLAG_DEACTIVATED)
restart_timer
beginloop(0x0c)
if_timer_gt(2, /*goto*/ 0x2d)
endloop(0x0c)
label(0x2d)
close_door(0x20)
beginloop(0x0b)
if_lift_stationary(0x1f, /*goto*/ 0x06)
endloop(0x0b)
label(0x06)
set_object_flag(0x1f, OBJFLAG_DEACTIVATED)
set_object_image(OBJ_HOVERBIKE_SWITCH, 0x00, 0x12)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func101c_check_equipment_switch_destroyed[] = {
beginloop(0x04)
if_object_in_good_condition(OBJ_EQUIPMENT_SWITCH, /*goto*/ 0x2d)
goto_next(0x06)
label(0x2d)
endloop(0x04)
label(0x06)
if_stage_flag_eq(STAGEFLAG_EQUIPMENT_RAISED, TRUE, /*goto*/ 0x2d)
set_stage_flag(STAGEFLAG_EQUIPMENT_SWITCH_DESTROYED)
show_hudmsg(CHR_BOND, L_RIT(62)) // "Mission critical object has been destroyed."
label(0x2d)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func040c_init_defend_pad[] = {
unset_chr_hiddenflag(CHR_SELF, CHRHFLAG_40000000)
set_chr_team(CHR_SELF, TEAM_ALLY)
rebuild_teams
rebuild_squadrons
set_target_chr(-1)
label(0x04)
try_equip_weapon(MODEL_CHRCYCLONE, WEAPON_CYCLONE, 0x00000000, /*goto*/ 0x2d)
label(0x2d)
set_ailist(CHR_SELF, AILIST_DEFEND_PAD)
endlist
};
u8 func040e_unused[] = {
label(0x04)
try_equip_weapon(MODEL_CHRCYCLONE, WEAPON_CYCLONE, 0x00000000, /*goto*/ 0x2d)
label(0x2d)
set_ailist(CHR_SELF, GAILIST_UNALERTED)
endlist
};
/**
* Unused.
*/
u8 func040d_init_defend_president[] = {
label(0x04)
try_equip_weapon(MODEL_CHRCYCLONE, WEAPON_CYCLONE, 0x00000000, /*goto*/ 0x2d)
label(0x2d)
set_ailist(CHR_SELF, AILIST_DEFEND_PRESIDENT)
endlist
};
u8 func042c_remove_if_offscreen[] = {
unset_chr_hiddenflag(CHR_SELF, CHRHFLAG_40000000)
set_chr_team(CHR_SELF, TEAM_ALLY)
rebuild_teams
rebuild_squadrons
set_chr_maxdamage(CHR_SELF, 0)
label(0x04)
yield
set_target_chr(CHR_BOND)
if_chr_sees_player(/*goto*/ 0x06)
set_target_chr(CHR_COOP)
if_chr_sees_player(/*goto*/ 0x06)
label(0x08)
chr_drop_weapon(CHR_SELF)
remove_chr(CHR_SELF)
yield
set_ailist(CHR_SELF, GAILIST_IDLE)
label(0x06)
set_ailist(CHR_SELF, AILIST_INIT_DEFEND_PAD)
endlist
};
/**
* If president dies between mid cutscene and Jo's "we have to get you to the
* escape pod" line, set the flag that causes things to happen.
*
* This was most likely added after QA, hence why the original function wasn't
* changed instead.
*/
u8 func101d_handle_early_president_death[] = {
beginloop(0x04)
if_stage_flag_eq(STAGEFLAG_MIDCUTSCENE_FINISHED, TRUE, /*goto*/ 0x06)
endloop(0x04)
label(0x06)
hide_object(OBJ_EXTERIOR_DOOR)
unset_object_flag2(OBJ_EXTERIOR_DOOR_DETACHED, OBJFLAG2_INVISIBLE)
set_object_flag(OBJ_EXTERIOR_DOOR_DETACHED, OBJFLAG_00000100)
beginloop(0x08)
if_chr_death_animation_finished(CHR_PRESIDENT, /*goto*/ 0x2d)
if_chr_dying(CHR_PRESIDENT, /*goto*/ 0x2d)
if_chr_unloaded(CHR_PRESIDENT, /*goto*/ 0x2d)
endloop(0x08)
label(0x2d)
set_stage_flag(STAGEFLAG_PRESIDENT_STARTED_RUNNING)
unlock_door(OBJ_COCKPITDOOR, 0x40)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func1007_check_pod_destroyed[] = {
beginloop(0x04)
if_object_in_good_condition(OBJ_ESCAPE_POD, /*goto*/ 0x2d)
show_hudmsg(CHR_BOND, L_RIT(62)) // "Mission critical object has been destroyed."
set_stage_flag(STAGEFLAG_POD_DESTROYED)
set_ailist(CHR_SELF, GAILIST_IDLE)
label(0x2d)
endloop(0x04)
endlist
};
u8 func101f_setup_rtracker[] = {
yield
set_object_flag3(0x38, OBJFLAG3_RTRACKED_BLUE)
set_object_flag3(0x39, OBJFLAG3_RTRACKED_BLUE)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func1420_setup_lighting[] = {
yield
misc_command(0x001a, 0x05, 0x01)
misc_command(0x001b, 0x05, 0x01)
misc_command(0x002b, 0x05, 0x01)
misc_command(0x002d, 0x05, 0x01)
misc_command(0x002e, 0x05, 0x01)
misc_command(0x002f, 0x05, 0x01)
misc_command(0x0030, 0x05, 0x01)
misc_command(0x0031, 0x05, 0x01)
misc_command(0x0032, 0x05, 0x01)
misc_command(0x0033, 0x05, 0x01)
misc_command(0x0034, 0x05, 0x01)
misc_command(0x0035, 0x05, 0x01)
misc_command(0x0036, 0x05, 0x01)
misc_command(0x0037, 0x05, 0x01)
misc_command(0x0038, 0x05, 0x01)
misc_command(0x0039, 0x05, 0x01)
misc_command(0x003b, 0x05, 0x01)
misc_command(0x003c, 0x05, 0x01)
misc_command(0x003e, 0x05, 0x01)
misc_command(0x003f, 0x05, 0x01)
misc_command(0x0040, 0x05, 0x01)
misc_command(0x0041, 0x05, 0x01)
misc_command(0x0042, 0x05, 0x01)
misc_command(0x0043, 0x05, 0x01)
misc_command(0x0059, 0x05, 0x01)
set_ailist(CHR_SELF, GAILIST_IDLE)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func1022_pilots_stabilizing[] = {
beginloop(0x04)
if_stage_flag_eq(STAGEFLAG_PLANE_NOSEDIVING, TRUE, /*goto*/ 0x2d)
endloop(0x04)
label(0x2d)
restart_timer
beginloop(0x93)
if_chr_death_animation_finished(CHR_PILOT1, /*goto*/ 0x2e)
if_chr_death_animation_finished(CHR_PILOT1, /*goto*/ 0x2e)
if_chr_death_animation_finished(CHR_PILOT1, /*goto*/ 0x2e)
goto_next(0x06)
label(0x2e)
if_chr_death_animation_finished(CHR_PILOT2, /*goto*/ 0x0e)
if_chr_death_animation_finished(CHR_PILOT2, /*goto*/ 0x0e)
if_chr_death_animation_finished(CHR_PILOT2, /*goto*/ 0x0e)
// Pilots stabilizing
label(0x06)
if_stage_flag_eq(STAGEFLAG_PLANE_STABILIZED, TRUE, /*goto*/ 0x0e)
if_timer_gt(1200, /*goto*/ 0x06)
endloop(0x93)
label(0x06)
show_hudmsg(CHR_BOND, L_RIT(84)) // "The pilots have stabilized Air Force One."
set_stage_flag(STAGEFLAG_PLANE_STABILIZED)
label(0x0e)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func1023_check_pilots_dead[] = {
beginloop(0x04)
if_chr_death_animation_finished(CHR_PILOT1, /*goto*/ 0x2d)
if_chr_death_animation_finished(CHR_PILOT1, /*goto*/ 0x2d)
if_chr_death_animation_finished(CHR_PILOT1, /*goto*/ 0x2d)
reloop(0x04)
label(0x2d)
if_chr_death_animation_finished(CHR_PILOT2, /*goto*/ 0x2d)
if_chr_death_animation_finished(CHR_PILOT2, /*goto*/ 0x2d)
if_chr_death_animation_finished(CHR_PILOT2, /*goto*/ 0x2d)
endloop(0x04)
label(0x2d)
set_stage_flag(STAGEFLAG_PILOTS_DEAD)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
/**
* Wait until intro finished, then wait several frames before unsetting a flag
* on Joanna.
*
* When the flag is set, the co-op buddy will attempt to warp to Jo. This is
* needed because Jo can start in two locations in this level, but the buddy
* only starts in one location.
*
* The flag must be unset so the buddy stops attempting to warp.
*/
u8 func1025_disable_buddy_warp[] = {
yield
beginloop(0x04)
if_camera_animating(/*goto*/ 0x2d)
goto_next(0x06)
label(0x2d)
endloop(0x04)
label(0x06)
yield
yield
yield
yield
yield
yield
yield
unset_chr_hiddenflag(CHR_BOND, CHRHFLAG_TRIGGER_BUDDY_WARP)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func1026_buddy_floor_hatch[] = {
yield
beginloop(0x93)
if_camera_animating(/*goto*/ 0x2d)
goto_next(0x04)
label(0x2d)
endloop(0x93)
// This flag is set by a global function
beginloop(0x04)
if_stage_flag_eq(STAGEFLAG_AI_BUDDY_EXISTS, TRUE, /*goto*/ 0x2d)
endloop(0x04)
// Maybe the AI has difficulty opening the floor hatch so they removed it?
label(0x2d)
hide_object(OBJ_FLOORHATCH)
set_object_flag(OBJ_FLOOR_HATCH_DETACHED, OBJFLAG_00000100)
unset_object_flag2(OBJ_FLOOR_HATCH_DETACHED, OBJFLAG2_INVISIBLE)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
struct ailist ailists[] = {
{ func1400_setup_counterop, 0x1400 },
{ func1001_objectives_failed_msg, 0x1001 },
{ func1002_intro, 0x1002 },
{ func1003_rebuild_groups, 0x1003 },
{ func1004_reassign_ailists_during_conversation, 0x1004 },
{ func1005_check_neutrals_killed, 0x1005 },
{ func1006_hijack, 0x1006 },
{ func1007_check_pod_destroyed, 0x1007 },
{ func1008_check_mine_wasted_bond, 0x1008 },
{ func1009_check_end_level, 0x1009 },
{ func100a_autopilot_switch, 0x100a },
{ func100b_check_president_dead, 0x100b },
{ func100c_cockpit, 0x100c },
{ func1010_dumbwaiter1, 0x1010 },
{ func1011_dumbwaiter2, 0x1011 },
{ func1012_check_blondes_dead, 0x1012 },
{ func1013_unhide_trent_and_blondes, 0x1013 },
{ func1014_uncover_disguise, 0x1014 },
{ func1015_msg_retrievetheevidence, 0x1015 },
{ func1016_msg_onthislevel, 0x1016 },
{ func1017_msg_gettothecockpit, 0x1017 },
{ func1018_msg_maybeamine, 0x1018 },
{ func1019_midcutscene, 0x1019 },
{ func101a_equipment_switch, 0x101a },
{ func101b_hoverbike_switch, 0x101b },
{ func101c_check_equipment_switch_destroyed, 0x101c },
{ func101d_handle_early_president_death, 0x101d },
{ func101e_blow_mines, 0x101e },
{ func101f_setup_rtracker, 0x101f },
{ func1420_setup_lighting, 0x1420 },
{ func1021_check_mine_wasted_coop, 0x1021 },
{ func1022_pilots_stabilizing, 0x1022 },
{ func1023_check_pilots_dead, 0x1023 },
{ func1024_give_objects, 0x1024 },
{ func1025_disable_buddy_warp, 0x1025 },
{ func1026_buddy_floor_hatch, 0x1026 },
{ func1002_intro, 0x0c00 },
{ func1019_midcutscene_from_menu, 0x0c01 },
{ func0c02_outro_from_menu, 0x0c02 },
{ func0401_init_stripes, 0x0401 },
{ func0402_init_elvis, 0x0402 },
{ func0403_stripes, 0x0403 },
{ func0404_president_running, 0x0404 },
{ func0405_president_in_room, 0x0405 },
{ func0406_init_president, 0x0406 },
{ func0407_steward, 0x0407 },
{ func0407_stewardess, 0x0408 },
{ func1019_midcutscene, 0x0424 },
{ func0409_unused, 0x0409 },
{ func040a_defend_pad, 0x040a },
{ func040b_defend_president, 0x040b },
{ func040c_init_defend_pad, 0x040c },
{ func040d_init_defend_president, 0x040d },
{ func040e_unused, 0x040e },
{ func0413_taker, 0x0413 },
{ func100c_cockpit_stripes, 0x0414 },
{ func0413_taker1, 0x040f },
{ func0413_taker2, 0x0410 },
{ func0413_taker, 0x0413 },
{ func0411_typing_guy, 0x0411 },
{ func0412_sitting_guy, 0x0412 },
{ func0426_start_path00, 0x0426 },
{ func0427_start_path01, 0x0427 },
{ func0428_start_path02, 0x0428 },
{ func0429_be_unalert, 0x0429 },
{ func042a_init_neutral, 0x042a },
{ func042b_reinit_stripes, 0x042b },
{ func042c_remove_if_offscreen, 0x042c },
{ func0415_cloner1, 0x0415 },
{ func0416_init_clone1, 0x0416 },
{ func0417_clone1, 0x0417 },
{ func0418_cloner2, 0x0418 },
{ func0419_init_clone2, 0x0419 },
{ func041a_clone2, 0x041a },
{ func041b_cloner3, 0x041b },
{ func041c_init_clone3, 0x041c },
{ func041d_clone3, 0x041d },
{ func041e_blonde, 0x041e },
{ func041f_init_blonde, 0x041f },
{ func0420_trent_attacking, 0x0420 },
{ func0421_trent_waiting, 0x0421 },
{ func0422_trent_running, 0x0422 },
{ func0423_outro, 0x0423 },
{ func0407_steward_shot, 0x0425 },
{ NULL, 0 },
};
struct path paths[] = {
{ path00, 0, PATHTYPE_BACKANDFORTH },
{ path01, 1, PATHTYPE_BACKANDFORTH },
{ path02, 2, PATHTYPE_BACKANDFORTH },
{ NULL, 0, 0 },
};