64 lines
2.8 KiB
C
64 lines
2.8 KiB
C
#ifndef _IN_GAME_BOT_H
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#define _IN_GAME_BOT_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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bool botroomFindPos(s16 room, struct coord *pos, f32 *angleptr, s32 *padnumptr, s32 *covernumptr);
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bool botIsDizzy(struct chrdata *chr);
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void botReset(struct chrdata *chr, u8 respawning);
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void botSpawn(struct chrdata *chr, u8 full);
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void botSpawnAll(void);
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u32 add87654321(u32 value);
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u32 botPickupProp(struct prop *prop, struct chrdata *chr);
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bool botTestPropForPickup(struct prop *prop, struct chrdata *chr);
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void botCheckPickups(struct chrdata *chr);
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s32 botGuessCrouchPos(struct chrdata *chr);
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bool botApplyMovement(struct chrdata *chr);
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bool botIsAboutToAttack(struct chrdata *chr, bool arg1);
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s32 botTick(struct prop *prop);
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f32 botCalculateMaxSpeed(struct chrdata *chr);
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#if VERSION >= VERSION_NTSC_1_0
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void bot0f1921f8(struct chrdata *chr, f32 *move, s32 numupdates, f32 arg3);
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#else
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void bot0f1921f8(struct chrdata *chr, f32 *move);
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#endif
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void botLoseGun(struct chrdata *chr, struct prop *attacker);
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void botSetTarget(struct chrdata *chr, s32 propnum);
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bool botIsTargetInvisible(struct chrdata *botchr, struct chrdata *otherchr);
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bool botHasGround(struct chrdata *chr);
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void bot0f192a74(struct chrdata *chr);
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bool botPassesPeaceCheck(struct chrdata *botchr, struct chrdata *otherchr);
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bool botPassesCowardCheck(struct chrdata *botchr, struct chrdata *otherchr);
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void botChooseGeneralTarget(struct chrdata *chr);
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void botScheduleReload(struct chrdata *chr, s32 handnum);
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struct prop *botFindPickup(struct chrdata *chr, s32 criteria);
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s32 botGetNumOpponentsInHill(struct chrdata *chr);
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void botTickUnpaused(struct chrdata *chr);
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s32 botIsObjCollectable(struct defaultobj *obj);
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s32 botGetWeaponNum(struct chrdata *chr);
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u8 botGetTargetsWeaponNum(struct chrdata *chr);
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char *botGetCommandName(s32 command);
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void botApplyAttack(struct chrdata *chr, struct prop *prop);
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void botApplyFollow(struct chrdata *chr, struct prop *prop);
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void botApplyProtect(struct chrdata *chr, struct prop *prop);
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void botApplyDefend(struct chrdata *chr, struct coord *pos, s16 *room, f32 arg3);
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void botApplyHold(struct chrdata *chr, struct coord *pos, s16 *room, f32 arg3);
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void botApplyScenarioCommand(struct chrdata *chr, u32 arg1);
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bool botCanFollow(struct chrdata *leader, struct chrdata *follower);
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s32 botFindTeammateToFollow(struct chrdata *chr, f32 range);
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bool botCanDoCriticalPickup(struct chrdata *chr);
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struct prop *botFindDefaultPickup(struct chrdata *chr);
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struct prop *botFindAnyPickup(struct chrdata *chr);
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s32 botGetTeamSize(struct chrdata *chr);
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s32 botGetCountInTeamDoingCommand(struct chrdata *self, u32 command, bool includeself);
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s32 botIsChrsCtcTokenHeld(struct chrdata *chr);
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bool botShouldReturnCtcToken(struct chrdata *chr);
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s32 botGetNumTeammatesDefendingHill(struct chrdata *bot);
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void botCheckFetch(struct chrdata *chr);
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#endif
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