51 lines
1.9 KiB
C
51 lines
1.9 KiB
C
#ifndef IN_GAME_PDOPTIONS_H
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#define IN_GAME_PDOPTIONS_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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s32 optionsGetControlMode(s32 mpchrnum);
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void optionsSetControlMode(s32 mpchrnum, s32 mode);
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s32 optionsGetContpadNum1(s32 mpchrnum);
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s32 optionsGetContpadNum2(s32 mpchrnum);
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s32 optionsGetForwardPitch(s32 mpchrnum);
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s32 optionsGetAutoAim(s32 mpchrnum);
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s32 optionsGetLookAhead(s32 mpchrnum);
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s32 optionsGetAimControl(s32 mpchrnum);
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s32 optionsGetSightOnScreen(s32 mpchrnum);
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s32 optionsGetAmmoOnScreen(s32 mpchrnum);
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s32 optionsGetShowGunFunction(s32 mpchrnum);
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s32 optionsGetAlwaysShowTarget(s32 mpchrnum);
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s32 optionsGetShowZoomRange(s32 mpchrnum);
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s32 optionsGetPaintball(s32 mpchrnum);
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s32 optionsGetShowMissionTime(s32 mpchrnum);
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u8 optionsGetInGameSubtitles(void);
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u8 optionsGetCutsceneSubtitles(void);
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s32 optionsGetHeadRoll(s32 mpchrnum);
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void optionsSetForwardPitch(s32 mpchrnum, bool enable);
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void optionsSetAutoAim(s32 mpchrnum, bool enable);
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void optionsSetLookAhead(s32 mpchrnum, bool enable);
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void optionsSetAimControl(s32 mpchrnum, s32 index);
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void optionsSetSightOnScreen(s32 mpchrnum, bool enable);
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void optionsSetAmmoOnScreen(s32 mpchrnum, bool enable);
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void optionsSetShowGunFunction(s32 mpchrnum, bool enable);
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void optionsSetAlwaysShowTarget(s32 mpchrnum, bool enable);
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void optionsSetShowZoomRange(s32 mpchrnum, bool enable);
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void optionsSetPaintball(s32 mpchrnum, bool enable);
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void optionsSetShowMissionTime(s32 mpchrnum, bool enable);
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void optionsSetInGameSubtitles(s32 enable);
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void optionsSetCutsceneSubtitles(s32 enable);
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void optionsSetHeadRoll(s32 mpchrnum, bool enable);
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s32 optionsGetEffectiveScreenSize(void);
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s32 optionsGetScreenSize(void);
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void optionsSetScreenSize(s32 size);
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s32 optionsGetScreenRatio(void);
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void optionsSetScreenRatio(s32 ratio);
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u8 optionsGetScreenSplit(void);
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void optionsSetScreenSplit(u8 split);
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u16 optionsGetMusicVolume(void);
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void optionsSetMusicVolume(u16 volume);
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#endif
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