perfect_dark/src/game/pdmode.c

54 lines
805 B
C

#include <ultra64.h>
#include "constants.h"
#include "game/pdmode.h"
#include "game/bondgun.h"
#include "game/game_0b0fd0.h"
#include "game/inv.h"
#include "game/playermgr.h"
#include "game/options.h"
#include "bss.h"
#include "data.h"
#include "types.h"
f32 pdmodeGetEnemyReactionSpeed(void)
{
return 0;
}
f32 pdmodeGetEnemyHealth(void)
{
if (g_MissionConfig.pdmode) {
return g_MissionConfig.pdmodehealthf;
}
return 1;
}
f32 pdmodeGetEnemyDamage(void)
{
if (g_MissionConfig.pdmode) {
return g_MissionConfig.pdmodedamagef;
}
return 1;
}
f32 pdmodeGetEnemyAccuracy(void)
{
if (g_MissionConfig.pdmode) {
return g_MissionConfig.pdmodeaccuracyf;
}
return 1;
}
void func0f01b148(u32 arg0)
{
var800624e0 = arg0;
}
void titleSetNextStage(s32 stagenum)
{
g_TitleNextStage = stagenum;
}