27 lines
1.3 KiB
C
27 lines
1.3 KiB
C
#ifndef IN_GAME_EXPLOSIONS_H
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#define IN_GAME_EXPLOSIONS_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void explosionsReset(void);
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void explosionsStop(void);
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bool explosionCreateSimple(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum);
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bool explosionCreateComplex(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum);
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f32 explosionGetHorizontalRangeAtFrame(struct explosion *exp, s32 frame);
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f32 explosionGetVerticalRangeAtFrame(struct explosion *exp, s32 frame);
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void explosionGetBboxAtFrame(struct coord *lower, struct coord *upper, s32 frame, struct prop *prop);
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void explosionAlertChrs(f32 *radius, struct coord *noisepos);
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bool explosionCreate(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum, bool makescorch, struct coord *arg6, s16 room, struct coord *arg8);
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void explosionsUpdateShake(struct coord *arg0, struct coord *arg1, struct coord *arg2);
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bool explosionOverlapsProp(struct explosion *exp, struct prop *prop, struct coord *pos1, struct coord *pos2);
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void explosionInflictDamage(struct prop *prop);
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u32 explosionTick(struct prop *prop);
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u32 explosionTickPlayer(struct prop *prop);
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Gfx *explosionRender(struct prop *prop, Gfx *gdl, bool withalpha);
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Gfx *explosionRenderPart(struct explosion *exp, struct explosionpart *part, Gfx *gdl, struct coord *coord, s32 arg4);
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#endif
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