perfect_dark/src/game/objectives.c

333 lines
7.6 KiB
C

#include <ultra64.h>
#include "constants.h"
#include "game/chraction.h"
#include "game/prop.h"
#include "game/setuputils.h"
#include "game/objectives.h"
#include "game/tex.h"
#include "game/camera.h"
#include "game/hudmsg.h"
#include "game/inv.h"
#include "game/playermgr.h"
#include "game/lv.h"
#include "game/training.h"
#include "game/lang.h"
#include "game/propobj.h"
#include "bss.h"
#include "lib/dma.h"
#include "lib/memp.h"
#include "lib/rng.h"
#include "lib/str.h"
#include "lib/mtx.h"
#include "data.h"
#include "types.h"
struct objective *g_Objectives[MAX_OBJECTIVES];
u32 g_ObjectiveStatuses[MAX_OBJECTIVES];
struct defaultobj **g_ObjsByTag;
struct tag *g_TagsLinkedList;
struct briefingobj *g_BriefingObjs;
struct criteria_holograph *g_HolographCriterias;
s32 g_NumTags;
bool g_ObjectivesDirty;
bool g_AnyObjectiveFailed;
s32 g_ObjectiveLastIndex = -1;
bool g_ObjectiveChecksDisabled = false;
void tagsReset(void)
{
s32 index = 0;
struct tag *tag = g_TagsLinkedList;
while (tag) {
if (tag->tagnum >= index) {
index = tag->tagnum + 1;
}
tag = tag->next;
}
g_NumTags = index;
if (g_NumTags) {
u32 size = index * 4;
g_ObjsByTag = mempAlloc(ALIGN16(size), MEMPOOL_STAGE);
for (index = 0; index < g_NumTags; index++) {
g_ObjsByTag[index] = NULL;
}
}
tag = g_TagsLinkedList;
while (tag) {
g_ObjsByTag[tag->tagnum] = tag->obj;
tag = tag->next;
}
}
s32 objGetTagNum(struct defaultobj *obj)
{
struct tag *tag = g_TagsLinkedList;
if (obj && (obj->hidden & OBJHFLAG_TAGGED)) {
while (tag) {
if (obj == tag->obj) {
return tag->tagnum;
}
tag = tag->next;
}
}
return -1;
}
s32 objectiveGetCount(void)
{
return g_ObjectiveLastIndex + 1;
}
u32 objectiveGetDifficultyBits(s32 index)
{
if (index < 10 && g_Objectives[index]) {
return g_Objectives[index]->difficulties;
}
return DIFFBIT_A | DIFFBIT_SA | DIFFBIT_PA | DIFFBIT_PD;
}
/**
* Check if an objective is complete.
*
* It starts be setting the objective's status to complete, then iterates each
* requirement in the objective to decide whether to change it to incomplete or
* failed.
*/
s32 objectiveCheck(s32 index)
{
u32 stack[5];
s32 objstatus = OBJECTIVE_COMPLETE;
if (index < ARRAYCOUNT(g_Objectives)) {
if (g_Objectives[index] == NULL) {
objstatus = g_ObjectiveStatuses[index];
} else {
u32 *cmd = (u32 *)g_Objectives[index];
// Move past beginobjective
cmd = cmd + setupGetCmdLength(cmd);
while ((u8)cmd[0] != OBJTYPE_ENDOBJECTIVE) {
// The status of this requirement
s32 reqstatus = OBJECTIVE_COMPLETE;
switch ((u8)cmd[0]) {
case OBJECTIVETYPE_COMPFLAGS:
if ((g_StageFlags & cmd[1]) != cmd[1]) {
reqstatus = OBJECTIVE_INCOMPLETE;
}
break;
case OBJECTIVETYPE_FAILFLAGS:
if (g_StageFlags & cmd[1]) {
reqstatus = OBJECTIVE_FAILED;
}
break;
case OBJECTIVETYPE_COLLECTOBJ:
{
struct defaultobj *obj = g_ObjsByTag[cmd[1]];
s32 prevplayernum;
s32 collected = false;
s32 i;
if (!obj || !obj->prop || !objIsHealthy(obj)) {
reqstatus = OBJECTIVE_FAILED;
} else {
prevplayernum = g_Vars.currentplayernum;
for (i = 0; i < PLAYERCOUNT(); i++) {
if (g_Vars.players[i] == g_Vars.bond || g_Vars.players[i] == g_Vars.coop) {
setCurrentPlayerNum(i);
if (invHasProp(obj->prop)) {
collected = true;
break;
}
}
}
setCurrentPlayerNum(prevplayernum);
if (!collected) {
reqstatus = OBJECTIVE_INCOMPLETE;
}
}
}
break;
case OBJECTIVETYPE_HOLOGRAPH:
if (cmd[2] == OBJECTIVE_INCOMPLETE) {
struct defaultobj *obj = g_ObjsByTag[cmd[1]];
if (!obj || !obj->prop || !objIsHealthy(obj)) {
reqstatus = OBJECTIVE_FAILED;
} else {
reqstatus = OBJECTIVE_INCOMPLETE;
}
}
break;
}
if (reqstatus < objstatus) {
objstatus = reqstatus;
}
cmd = cmd + setupGetCmdLength(cmd);
}
}
}
return objstatus;
}
bool objectiveIsAllComplete(void)
{
s32 i;
for (i = 0; i < objectiveGetCount(); i++) {
u32 diffbits = objectiveGetDifficultyBits(i);
if ((1 << lvGetDifficulty() & diffbits) &&
objectiveCheck(i) != OBJECTIVE_COMPLETE) {
return false;
}
}
return true;
}
void objectivesDisableChecking(void)
{
g_ObjectiveChecksDisabled = true;
}
static void objectivesShowHudmsg(char *buffer, s32 hudmsgtype)
{
s32 prevplayernum = g_Vars.currentplayernum;
s32 i;
for (i = 0; i < PLAYERCOUNT(); i++) {
setCurrentPlayerNum(i);
if (g_Vars.currentplayer == g_Vars.bond || g_Vars.currentplayer == g_Vars.coop) {
hudmsgCreateWithFlags(buffer, hudmsgtype, HUDMSGFLAG_DELAY | HUDMSGFLAG_ALLOWDUPES);
}
}
setCurrentPlayerNum(prevplayernum);
}
void objectivesCheckAll(void)
{
s32 availableindex = 0;
s32 i;
char buffer[50];
bool anyfailed = false;
if (g_ObjectivesDirty && !g_ObjectiveChecksDisabled) {
for (i = 0; i <= g_ObjectiveLastIndex; i++) {
s32 status = objectiveCheck(i);
if (g_ObjectiveStatuses[i] != status) {
g_ObjectiveStatuses[i] = status;
if (objectiveGetDifficultyBits(i) & (1 << lvGetDifficulty())) {
sprintf(buffer, "%s %d: ", langGet(L_MISC_044), availableindex + 1); // "Objective"
// NTSC 1.0 and above shows objective messages to everyone,
// while beta only shows them to the current player.
if (status == OBJECTIVE_COMPLETE) {
strcat(buffer, langGet(L_MISC_045)); // "Completed"
objectivesShowHudmsg(buffer, HUDMSGTYPE_OBJECTIVECOMPLETE);
} else if (status == OBJECTIVE_INCOMPLETE) {
strcat(buffer, langGet(L_MISC_046)); // "Incomplete"
objectivesShowHudmsg(buffer, HUDMSGTYPE_OBJECTIVECOMPLETE);
} else if (status == OBJECTIVE_FAILED) {
strcat(buffer, langGet(L_MISC_047)); // "Failed"
objectivesShowHudmsg(buffer, HUDMSGTYPE_OBJECTIVEFAILED);
}
}
}
if (status == OBJECTIVE_FAILED) {
anyfailed = true;
}
if (objectiveGetDifficultyBits(i) & (1 << lvGetDifficulty())) {
availableindex++;
}
}
g_AnyObjectiveFailed = anyfailed;
g_ObjectivesDirty = false;
}
}
void objectiveCheckHolograph(f32 maxdist)
{
struct criteria_holograph *criteria = g_HolographCriterias;
while (criteria) {
if (g_Vars.stagenum == STAGE_CITRAINING) {
criteria->status = OBJECTIVE_INCOMPLETE;
}
if (criteria->status == OBJECTIVE_INCOMPLETE) {
struct defaultobj *obj = g_ObjsByTag[criteria->obj];
if (obj && obj->prop
&& (obj->prop->flags & PROPFLAG_ONTHISSCREENTHISTICK)
&& obj->prop->z >= 0
&& objIsHealthy(obj)) {
struct coord sp9c;
f32 sp94[2];
f32 sp8c[2];
f32 dist = -1;
if (maxdist != 0.0f) {
f32 xdiff = obj->prop->pos.x - g_Vars.currentplayer->cam_pos.x;
f32 zdiff = obj->prop->pos.z - g_Vars.currentplayer->cam_pos.z;
dist = xdiff * xdiff + zdiff * zdiff;
maxdist = maxdist * maxdist;
}
if (dist < maxdist && func0f0899dc(obj->prop, &sp9c, sp94, sp8c)) {
f32 sp78[2];
f32 sp70[2];
func0f06803c(&sp9c, sp94, sp8c, sp78, sp70);
if (sp78[0] > camGetScreenLeft()
&& sp78[0] < camGetScreenLeft() + camGetScreenWidth()
&& sp70[0] > camGetScreenLeft()
&& sp70[0] < camGetScreenLeft() + camGetScreenWidth()
&& sp78[1] > camGetScreenTop()
&& sp78[1] < camGetScreenTop() + camGetScreenHeight()
&& sp70[1] > camGetScreenTop()
&& sp70[1] < camGetScreenTop() + camGetScreenHeight()) {
criteria->status = OBJECTIVE_COMPLETE;
if (g_Vars.stagenum == STAGE_CITRAINING) {
struct trainingdata *data = dtGetData();
data->holographedpc = true;
}
g_ObjectivesDirty = true;
}
}
}
}
criteria = criteria->next;
}
}