perfect_dark/src/game/objectivesstop.c

19 lines
379 B
C

#include <ultra64.h>
#include "constants.h"
#include "bss.h"
#include "data.h"
#include "types.h"
void objectivesStop(void)
{
s32 i;
for (i = 0; i < ARRAYCOUNT(g_Objectives); i++) {
if (g_Objectives[i]
&& (g_Objectives[i]->flags & OBJECTIVEFLAG_AUTOCOMPLETE)
&& g_ObjectiveStatuses[i] != OBJECTIVE_FAILED) {
g_ObjectiveStatuses[i] = OBJECTIVE_COMPLETE;
}
}
}