perfect_dark/src/files/setup/mp_setupmp11.c

160 lines
11 KiB
C

//
// Felicity (MP)
//
#include "stagesetup.h"
s32 intro[];
u32 props[];
struct path paths[];
struct ailist ailists[];
struct stagesetup setup = {
NULL,
NULL,
NULL,
intro,
props,
paths,
ailists,
NULL,
};
u32 props[] = {
weapon(0x0100, 0x0000, PAD_MP11_0028, OBJFLAG_00000001, 0, 0, 240)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_0032, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_0033, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_MP11_0029, OBJFLAG_00000001, 0, 0, 241)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_0034, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_0035, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_MP11_002A, OBJFLAG_00000001, 0, 0, 242)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_0036, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_0037, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_MP11_002B, OBJFLAG_00000001, 0, 0, 243)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_0038, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_0039, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_MP11_002C, OBJFLAG_00000001, 0, 0, 244)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_003A, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_003B, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_MP11_002D, OBJFLAG_00000001, 0, 0, 245)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_003C, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_003D, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_MP11_002E, OBJFLAG_00000001, 0, 0, 246)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_003E, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_003F, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_MP11_002F, OBJFLAG_00000001, 0, 0, 247)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_0040, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_0041, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_MP11_0030, OBJFLAG_00000001, 0, 0, 248)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_0043, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_0042, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_MP11_0031, OBJFLAG_00000001, 0, 0, 249)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_0044, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP11_0045, OBJFLAG_00000001, 0, 0, 1000)
door(0x0100, MODEL_DD_DR_NONREF, PAD_MP11_0046, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00002aaa, 0x00002aaa, 0x000002c5, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800)
door(0x0100, MODEL_DD_DR_NONREF, PAD_MP11_0047, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00002aaa, 0x00002aaa, 0x000002c5, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800)
door(0x0100, MODEL_DD_DR_NONREF, PAD_MP11_0048, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00002aaa, 0x00002aaa, 0x000002c5, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800)
door(0x0100, MODEL_DD_DR_NONREF, PAD_MP11_0049, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00002aaa, 0x00002aaa, 0x000002c5, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800)
door(0x0100, MODEL_DD_DR_NONREF, PAD_MP11_004A, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00002aaa, 0x00002aaa, 0x000002c5, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800)
door(0x0100, MODEL_DD_DR_NONREF, PAD_MP11_004B, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00002aaa, 0x00002aaa, 0x000002c5, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800)
door(0x0100, MODEL_DD_DR_NONREF, PAD_MP11_004C, OBJFLAG_ILLUMINATED | OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f333, 0x00010000, 0x00002aaa, 0x00002aaa, 0x000002c5, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000800)
#if VERSION >= VERSION_NTSC_1_0
tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_MP11_0062, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
#else
tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_MP11_0062, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE, 0, 1000, 0x012c0258)
#endif
tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_MP11_0063, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_MP11_0064, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_MP11_0065, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_MP11_0066, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_MP11_0067, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_MP11_0068, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
tinted_glass(0x0100, MODEL_DD_WINDOW, PAD_MP11_0069, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_INVINCIBLE | OBJFLAG_AISEETHROUGH, OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x012c0258)
door(0x0100, MODEL_DD_DR_NONREF, PAD_MP11_004D, OBJFLAG_DEACTIVATED | OBJFLAG_80000000, 0, 0, 1000, 0x00640000, 0x03e80000, 0x01f40000, 0x01f40000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00000800)
door(0x0100, MODEL_DD_DR_NONREF, PAD_MP11_004E, OBJFLAG_DEACTIVATED | OBJFLAG_80000000, 0, 0, 1000, 0x00640000, 0x03e80000, 0x01f40000, 0x01f40000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00000800)
door(0x0100, MODEL_DD_DR_NONREF, PAD_MP11_004F, OBJFLAG_DEACTIVATED | OBJFLAG_80000000, OBJFLAG2_INTERACTCHECKLOS, 0, 1000, 0x00640000, 0x03e80000, 0x01f40000, 0x01f40000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0x00000001, 0x00000800)
door(0x0100, MODEL_DD_DR_NONREF, PAD_MP11_0050, OBJFLAG_DEACTIVATED | OBJFLAG_20000000 | OBJFLAG_80000000, OBJFLAG2_INTERACTCHECKLOS, 0, 1000, 0x00640000, 0x03e80000, 0x01f40000, 0x01f40000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0xffffffff, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, PAD_MP11_0051, OBJFLAG_DEACTIVATED | OBJFLAG_80000000, 0, 0, 1000, 0x00640000, 0x03e80000, 0x01f40000, 0x01f40000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0x00000001, 0x00000800)
door(0x0100, MODEL_DD_DR_NONREF, PAD_MP11_0052, OBJFLAG_DEACTIVATED | OBJFLAG_20000000 | OBJFLAG_80000000, 0, 0, 1000, 0x00640000, 0x03e80000, 0x01f40000, 0x01f40000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0xffffffff, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, PAD_MP11_0053, OBJFLAG_DEACTIVATED | OBJFLAG_80000000, 0, 0, 1000, 0x00640000, 0x03e80000, 0x01f40000, 0x01f40000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0x00000001, 0x00000800)
door(0x0100, MODEL_DD_DR_NONREF, PAD_MP11_0054, OBJFLAG_DEACTIVATED | OBJFLAG_20000000 | OBJFLAG_80000000, 0, 0, 1000, 0x00640000, 0x03e80000, 0x01f40000, 0x01f40000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0xffffffff, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, PAD_MP11_0055, OBJFLAG_DEACTIVATED | OBJFLAG_80000000, OBJFLAG2_INTERACTCHECKLOS, 0, 1000, 0x00640000, 0x03e80000, 0x01f40000, 0x01f40000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0x00000001, 0x00000800)
door(0x0100, MODEL_DD_DR_NONREF, PAD_MP11_0056, OBJFLAG_DEACTIVATED | OBJFLAG_20000000 | OBJFLAG_80000000, OBJFLAG2_INTERACTCHECKLOS, 0, 1000, 0x00640000, 0x03e80000, 0x01f40000, 0x01f40000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0xffffffff, 0x00000000)
door(0x0100, MODEL_DD_DR_NONREF, PAD_MP11_0058, OBJFLAG_DEACTIVATED | OBJFLAG_20000000 | OBJFLAG_80000000, 0, 0, 1000, 0x00640000, 0x03e80000, 0x01f40000, 0x01f40000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00000800)
door(0x0100, MODEL_DD_DR_NONREF, PAD_MP11_0057, OBJFLAG_DEACTIVATED | OBJFLAG_20000000 | OBJFLAG_80000000, 0, 0, 1000, 0x00640000, 0x03e80000, 0x01f40000, 0x01f40000, 0x00030000, 0, DOORTYPE_SWINGING, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x00000800)
endprops
};
s32 intro[] = {
spawn(PAD_MP11_001C)
spawn(PAD_MP11_001D)
spawn(PAD_MP11_001E)
spawn(PAD_MP11_001F)
spawn(PAD_MP11_0020)
spawn(PAD_MP11_0021)
spawn(PAD_MP11_0022)
spawn(PAD_MP11_0023)
spawn(PAD_MP11_0024)
spawn(PAD_MP11_0025)
spawn(PAD_MP11_0026)
spawn(PAD_MP11_0027)
case(0, 0x0006)
case_respawn(0, 0x0000)
case_respawn(0, 0x0001)
case_respawn(0, 0x0002)
case_respawn(0, 0x0003)
case_respawn(0, 0x0004)
case_respawn(0, 0x0005)
case(1, 0x000d)
case_respawn(1, 0x0007)
case_respawn(1, 0x0008)
case_respawn(1, 0x0009)
case_respawn(1, 0x000a)
case_respawn(1, 0x000b)
case_respawn(1, 0x000c)
case(2, 0x0014)
case_respawn(2, 0x000e)
case_respawn(2, 0x000f)
case_respawn(2, 0x0010)
case_respawn(2, 0x0011)
case_respawn(2, 0x0012)
case_respawn(2, 0x0013)
case(3, 0x001b)
case_respawn(3, 0x0015)
case_respawn(3, 0x0016)
case_respawn(3, 0x0017)
case_respawn(3, 0x0018)
case_respawn(3, 0x0019)
case_respawn(3, 0x001a)
hill(0x0091)
hill(0x008b)
hill(0x0071)
hill(0x009f)
outfit(OUTFIT_DEFAULT)
endintro
};
struct path paths[] = {
{ NULL, 0, 0 },
};
u8 func1000_26fc[] = {
mp_init_simulants
rebuild_teams
rebuild_squadrons
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
struct ailist ailists[] = {
{ func1000_26fc, 0x1000 },
{ NULL, 0 },
};