perfect_dark/src/game/getitle.c

214 lines
5.9 KiB
C

#include <ultra64.h>
#include "constants.h"
#include "bss.h"
#include "game/title.h"
#include "lib/vi.h"
#include "lib/dma.h"
#include "lib/lib_317f0.h"
#include "data.h"
#include "types.h"
Mtx *var8009cc80;
Mtx *var8009cc84;
Mtx *var8009cc88;
f32 var8009cc8c;
void *var8009cc90;
u32 var80062410 = 0x00000000;
u8 var80062414 = 3;
u32 var80062418 = 0x00dc0000;
u32 var8006241c = 0x00dc0000;
u32 var80062420 = 0x00ff0000;
u32 var80062424 = 0x00ff0000;
u32 var80062428 = 0x007f0000;
u32 var8006242c = 0x00000000;
u32 var80062430 = 0xdcdcdc00;
u32 var80062434 = 0xdcdcdc00;
u32 var80062438 = 0xffffff00;
u32 var8006243c = 0xffffff00;
u32 var80062440 = 0x007f0000;
u32 var80062444 = 0x00000000;
Lights1 var80062448 = gdSPDefLights1(0xff, 0xff, 0xff, 0, 0, 0, 0, 0, 0);
struct coord g_GetitleCamPos = {0, 0, 4883};
struct coord g_GetitleCamLook = {0, 0, -1};
struct coord g_GetitleCamUp = {0, 1, 0};
f32 var80062484 = 0;
struct coord var80062488 = {1, 0, 0};
u32 var80062494 = 0x00000001;
s32 var80062498 = 0;
u32 var8006249c = 0x00000000;
extern u8 var020043f8;
extern u8 var02004468;
extern u8 var02004700;
extern u8 var02004d28;
extern u8 var02004dc8;
extern u8 var02005dd0;
/**
* This is a dirty, dirty hack. getitle0f0155f0 only matches if arg2 is a u8.
* But if arg2 is a u8, the caller casts it which creates a mismatch in the
* caller. To work around this, we declare a dummy function using u32, then
* the linker is configured to link the dummy function to the same address as
* the real one, and we make the caller call the dummy function.
*
* @TODO figure out how to fix this properly.
*/
Gfx *getitle0f0155f0_hack(Gfx *gdl, s32 arg1, u32 arg2);
Gfx *getitle0f0155f0(Gfx *gdl, s32 arg1, u8 arg2)
{
g_GetitleCamPos.z = arg1;
gSPDisplayList(gdl++, &var80061360);
if (var80062494) {
gdl = titleClear(gdl);
var80062494 = 0;
} else {
gDPSetCycleType(gdl++, G_CYC_FILL);
gDPSetColorImage(gdl++, G_IM_FMT_RGBA, G_IM_SIZ_16b, viGetWidth(), osVirtualToPhysical(viGetBackBuffer()));
gDPSetFillColor(gdl++, 0x00010001);
gDPFillRectangle(gdl++, 200, 100, 439, 379);
}
{
u16 perspnorm;
guPerspective(&var8009cc80[var80062410], &perspnorm, 60, 320.0f / 240.0f, 100, 5000, 1);
gSPPerspNormalize(gdl++, perspnorm);
}
gSPMatrix(gdl++, osVirtualToPhysical(&var8009cc80[var80062410]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPClearGeometryMode(gdl++, 0xffffffff);
gSPSetGeometryMode(gdl++, G_SHADE | G_CULL_BACK | G_LIGHTING | G_TEXTURE_GEN | G_SHADING_SMOOTH);
guLookAt(&var8009cc84[var80062410],
g_GetitleCamPos.x, g_GetitleCamPos.y, g_GetitleCamPos.z,
g_GetitleCamLook.x + g_GetitleCamPos.x, g_GetitleCamLook.y + g_GetitleCamPos.y, g_GetitleCamLook.z + g_GetitleCamPos.z,
g_GetitleCamUp.x, g_GetitleCamUp.y, g_GetitleCamUp.z);
gSPMatrix(gdl++, osVirtualToPhysical(&var8009cc84[var80062410]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gdl++, osVirtualToPhysical(&var8009cc88[var80062410]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPSetLights1(gdl++, var80062448);
{
struct coord dir = var80062488;
guNormalize(&dir.x, &dir.y, &dir.z);
var80062448.a.l.col[0] = 0;
var80062448.a.l.col[1] = 0;
var80062448.a.l.col[2] = 0;
var80062448.a.l.colc[0] = 0;
var80062448.a.l.colc[1] = 0;
var80062448.a.l.colc[2] = 0;
var80062448.l[0].l.col[0] = arg2;
var80062448.l[0].l.col[1] = arg2;
var80062448.l[0].l.col[2] = arg2;
var80062448.l[0].l.colc[0] = var80062448.l[0].l.col[0];
var80062448.l[0].l.colc[1] = var80062448.l[0].l.col[0];
var80062448.l[0].l.colc[2] = var80062448.l[0].l.col[0];
var80062448.l[0].l.dir[0] = (u32)(dir.x * 127.0f);
var80062448.l[0].l.dir[1] = (u32)(dir.y * 127.0f);
var80062448.l[0].l.dir[2] = (u32)(dir.z * 127.0f);
gDPPipeSync(gdl++);
gDPPipeSync(gdl++);
gDPSetCombineMode(gdl++, G_CC_MODULATEI, G_CC_MODULATEI);
gDPSetTexturePersp(gdl++, G_TP_PERSP);
gDPSetTextureDetail(gdl++, G_TD_CLAMP);
gDPSetTextureLOD(gdl++, G_TL_TILE);
gDPSetTextureLUT(gdl++, G_TT_NONE);
gDPSetTextureFilter(gdl++, G_TF_BILERP);
gDPSetTextureConvert(gdl++, G_TC_FILT);
gDPPipeSync(gdl++);
gDPPipeSync(gdl++);
gSPTexture(gdl++, 0x0800, 0x0800, 0, G_TX_RENDERTILE, G_ON);
gDPLoadTextureBlock(gdl++, &var02004dc8, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
gSPDisplayList(gdl++, &var020043f8);
gSPDisplayList(gdl++, &var02004468);
gDPLoadTextureBlock(gdl++, &var02005dd0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
gSPDisplayList(gdl++, &var02004700);
gSPDisplayList(gdl++, &var02004d28);
}
return gdl;
}
extern u8 _getitleSegmentRomStart;
extern u8 _getitleSegmentStart;
extern u8 _getitleSegmentEnd;
void getitleLoad(void *addr, u32 arg1)
{
u32 len = (u32)&_getitleSegmentEnd - (u32)&_getitleSegmentStart;
var80062414 = 0;
var8009cc8c = 880;
var80062484 = -40;
var80062498 = 0;
var8009cc90 = addr;
dmaExec(var8009cc90, (u32) &_getitleSegmentRomStart, ALIGN64(len));
}
Gfx *getitleRender(Gfx *gdl)
{
var80062410 = 1 - var80062410;
gSPSegment(gdl++, 0x02, osVirtualToPhysical(var8009cc90));
if (var80062414 == 0 || var80062414 == 1) {
s32 sp30;
s32 sp2c;
var80062498 += g_Vars.lvupdate240;
sp30 = (var80062498 * 255) / (PAL ? 233 : 280);
if (sp30 > 255) {
sp30 = 255;
}
if (sp30 < 0) {
sp30 = 0;
}
sp2c = 255 - (var80062498 * 255 - (PAL ? 135915 : 163200)) / (PAL ? 233 : 280);
if (sp2c > 255) {
sp2c = 255;
}
if (sp2c < 0) {
sp2c = 0;
}
#if PAL
var80062484 += 2.4f * g_Vars.lvupdate240f;
#else
var80062484 += g_Vars.lvupdate240f + g_Vars.lvupdate240f;
#endif
guRotate(&var8009cc88[var80062410], var80062484, 0, 1, 0);
gdl = getitle0f0155f0_hack(gdl, var8009cc8c, (sp30 * sp2c) / 255);
if (var80062498 >= TICKS(1040) && var80062498 >= TICKS(1160)) {
var80062498 = 0;
var80062414++;
var80062414++;
}
}
return gdl;
}
bool getitle0f0160e8(void)
{
return (var80062414 ^ 2) == 0;
}