perfect_dark/src/game/langinit.c

38 lines
877 B
C

#include <ultra64.h>
#include "constants.h"
#include "bss.h"
#include "lib/memp.h"
#include "data.h"
#include "types.h"
u8 *g_FrameBuffers[2];
extern s32 var8009d140jf;
void langInit(void)
{
s32 i;
#if VERSION >= VERSION_JPN_FINAL
var8009d140jf = IS4MB() ? 124 : 174;
var800aabb4 = mempAlloc(var8009d140jf * sizeof(struct var800aabb4), MEMPOOL_PERMANENT);
var800aabb8 = mempAlloc(ALIGN16(var8009d140jf * sizeof(struct var800aabb8)), MEMPOOL_PERMANENT);
for (i = 0; i < var8009d140jf; i++) {
var800aabb8[i].unk00_00 = 0;
var800aabb8[i].unk00_02 = 0x3fff;
}
#else
if (g_Jpn) {
var800aabb4 = mempAlloc(124 * sizeof(struct var800aabb4), MEMPOOL_PERMANENT);
var800aabb8 = mempAlloc(ALIGN16(124 * sizeof(struct var800aabb8)), MEMPOOL_PERMANENT);
for (i = 0; i < 124; i++) {
var800aabb8[i].unk00_00 = 0;
var800aabb8[i].unk00_02 = 0x3fff;
}
}
#endif
}