53 lines
596 B
C
53 lines
596 B
C
//
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// Stage ID 0x23
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//
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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struct path paths[];
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struct ailist ailists[];
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struct stagesetup setup = {
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NULL,
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NULL,
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NULL,
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intro,
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props,
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paths,
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ailists,
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NULL,
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};
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u8 props[] = {
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endprops
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};
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s32 intro[] = {
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outfit(OUTFIT_DEFAULT)
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endintro
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};
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struct path paths[] = {
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{ NULL, 0, 0 },
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};
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u8 unregistered_func1[] = {
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set_ailist(CHR_SELF, GAILIST_IDLE)
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endlist
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};
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u8 unregistered_func2[] = {
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mp_init_simulants
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rebuild_teams
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rebuild_squadrons
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set_ailist(CHR_SELF, GAILIST_IDLE)
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endlist
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};
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struct ailist ailists[] = {
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{ NULL, 0 },
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};
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