28 lines
859 B
C
28 lines
859 B
C
#include <ultra64.h>
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#include "constants.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_00e460.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_01a3a0.h"
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#include "game/data/data_020df0.h"
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#include "game/data/data_02da90.h"
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#include "gvars/gvars.h"
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#include "types.h"
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GLOBAL_ASM(
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glabel func00048120
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/* 48120: 3c088000 */ lui $t0,0x8000
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/* 48124: 240a2000 */ addiu $t2,$zero,0x2000
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/* 48128: 010a4821 */ addu $t1,$t0,$t2
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/* 4812c: 2529fff0 */ addiu $t1,$t1,-16
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.L00048130:
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/* 48130: bd010000 */ cache 0x1,0x0($t0)
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/* 48134: 0109082b */ sltu $at,$t0,$t1
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/* 48138: 1420fffd */ bnez $at,.L00048130
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/* 4813c: 25080010 */ addiu $t0,$t0,0x10
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/* 48140: 03e00008 */ jr $ra
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/* 48144: 00000000 */ nop
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/* 48148: 00000000 */ nop
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/* 4814c: 00000000 */ nop
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); |