tcg: Change temp_allocate_frame arg to TCGTemp
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Reviewed-by: Emilio G. Cota <cota@braap.org> Signed-off-by: Richard Henderson <rth@twiddle.net>
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			@ -2096,10 +2096,8 @@ static void check_regs(TCGContext *s)
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}
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#endif
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static void temp_allocate_frame(TCGContext *s, int temp)
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static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
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{
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    TCGTemp *ts;
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    ts = &s->temps[temp];
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#if !(defined(__sparc__) && TCG_TARGET_REG_BITS == 64)
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    /* Sparc64 stack is accessed with offset of 2047 */
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    s->current_frame_offset = (s->current_frame_offset +
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			@ -2152,7 +2150,7 @@ static void temp_sync(TCGContext *s, TCGTemp *ts,
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    }
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    if (!ts->mem_coherent) {
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        if (!ts->mem_allocated) {
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            temp_allocate_frame(s, temp_idx(s, ts));
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            temp_allocate_frame(s, ts);
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        }
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        switch (ts->val_type) {
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        case TEMP_VAL_CONST:
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			@ -2382,7 +2380,7 @@ static void tcg_reg_alloc_mov(TCGContext *s, const TCGOp *op)
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           liveness analysis disabled). */
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        tcg_debug_assert(NEED_SYNC_ARG(0));
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        if (!ots->mem_allocated) {
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            temp_allocate_frame(s, op->args[0]);
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            temp_allocate_frame(s, ots);
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        }
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        tcg_out_st(s, otype, ts->reg, ots->mem_base->reg, ots->mem_offset);
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        if (IS_DEAD_ARG(1)) {
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