tcg/i386: Always use TZCNT when available
I think this is cleaner than sometimes using BSF. Signed-off-by: Richard Henderson <rth@twiddle.net>
This commit is contained in:
		
							parent
							
								
									9bf38308f6
								
							
						
					
					
						commit
						39f099ec9d
					
				| 
						 | 
				
			
			@ -1143,10 +1143,14 @@ static void tcg_out_movcond64(TCGContext *s, TCGCond cond, TCGReg dest,
 | 
			
		|||
static void tcg_out_ctz(TCGContext *s, int rexw, TCGReg dest, TCGReg arg1,
 | 
			
		||||
                        TCGArg arg2, bool const_a2)
 | 
			
		||||
{
 | 
			
		||||
    if (const_a2) {
 | 
			
		||||
        tcg_debug_assert(have_bmi1);
 | 
			
		||||
        tcg_debug_assert(arg2 == (rexw ? 64 : 32));
 | 
			
		||||
    if (have_bmi1) {
 | 
			
		||||
        tcg_out_modrm(s, OPC_TZCNT + rexw, dest, arg1);
 | 
			
		||||
        if (const_a2) {
 | 
			
		||||
            tcg_debug_assert(arg2 == (rexw ? 64 : 32));
 | 
			
		||||
        } else {
 | 
			
		||||
            tcg_debug_assert(dest != arg2);
 | 
			
		||||
            tcg_out_cmov(s, TCG_COND_LTU, rexw, dest, arg2);
 | 
			
		||||
        }
 | 
			
		||||
    } else {
 | 
			
		||||
        tcg_debug_assert(dest != arg2);
 | 
			
		||||
        tcg_out_modrm(s, OPC_BSF + rexw, dest, arg1);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue