opengl: add egl-context.[ch] helpers
Add helper functions to manage opengl contexts using egl. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
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					#ifndef EGL_CONTEXT_H
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					#define EGL_CONTEXT_H
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					#include "ui/console.h"
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					#include "ui/egl-helpers.h"
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					QEMUGLContext qemu_egl_create_context(DisplayChangeListener *dcl,
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					                                      QEMUGLParams *params);
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					void qemu_egl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
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					int qemu_egl_make_context_current(DisplayChangeListener *dcl,
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					                                  QEMUGLContext ctx);
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					QEMUGLContext qemu_egl_get_current_context(DisplayChangeListener *dcl);
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					#endif /* EGL_CONTEXT_H */
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					@ -31,6 +31,7 @@ ifeq ($(CONFIG_OPENGL),y)
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common-obj-y += shader.o
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					common-obj-y += shader.o
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common-obj-y += console-gl.o
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					common-obj-y += console-gl.o
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common-obj-y += egl-helpers.o
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					common-obj-y += egl-helpers.o
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					common-obj-y += egl-context.o
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common-obj-$(CONFIG_GTK) += gtk-egl.o
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					common-obj-$(CONFIG_GTK) += gtk-egl.o
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endif
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					endif
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					#include "qemu-common.h"
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					#include "ui/egl-context.h"
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					QEMUGLContext qemu_egl_create_context(DisplayChangeListener *dcl,
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					                                      QEMUGLParams *params)
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					{
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					   EGLContext ctx;
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					   EGLint ctx_att[] = {
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					      EGL_CONTEXT_CLIENT_VERSION, params->major_ver,
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					      EGL_CONTEXT_MINOR_VERSION_KHR, params->minor_ver,
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					      EGL_NONE
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					   };
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					   ctx = eglCreateContext(qemu_egl_display, qemu_egl_config,
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					                          eglGetCurrentContext(), ctx_att);
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					   return ctx;
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					}
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					void qemu_egl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx)
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					{
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					    eglDestroyContext(qemu_egl_display, ctx);
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					}
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					int qemu_egl_make_context_current(DisplayChangeListener *dcl,
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					                                  QEMUGLContext ctx)
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					{
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					   return eglMakeCurrent(qemu_egl_display,
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					                         EGL_NO_SURFACE, EGL_NO_SURFACE, ctx);
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					}
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					QEMUGLContext qemu_egl_get_current_context(DisplayChangeListener *dcl)
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					{
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					    return eglGetCurrentContext();
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					}
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