fix spelling in tcg sub directory
Signed-off-by: Dong Xu Wang <wdongxu@linux.vnet.ibm.com> Signed-off-by: Stefan Hajnoczi <stefanha@linux.vnet.ibm.com>
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					@ -1555,7 +1555,7 @@ static void temp_save(TCGContext *s, int temp, TCGRegSet allocated_regs)
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    }
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					    }
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}
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					}
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/* save globals to their cannonical location and assume they can be
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					/* save globals to their canonical location and assume they can be
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   modified be the following code. 'allocated_regs' is used in case a
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					   modified be the following code. 'allocated_regs' is used in case a
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   temporary registers needs to be allocated to store a constant. */
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					   temporary registers needs to be allocated to store a constant. */
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static void save_globals(TCGContext *s, TCGRegSet allocated_regs)
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					static void save_globals(TCGContext *s, TCGRegSet allocated_regs)
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					@ -178,7 +178,7 @@ typedef tcg_target_ulong TCGArg;
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/* Define a type and accessor macros for variables.  Using a struct is
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					/* Define a type and accessor macros for variables.  Using a struct is
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   nice because it gives some level of type safely.  Ideally the compiler
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					   nice because it gives some level of type safely.  Ideally the compiler
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   be able to see through all this.  However in practice this is not true,
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					   be able to see through all this.  However in practice this is not true,
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   expecially on targets with braindamaged ABIs (e.g. i386).
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					   especially on targets with braindamaged ABIs (e.g. i386).
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   We use plain int by default to avoid this runtime overhead.
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					   We use plain int by default to avoid this runtime overhead.
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   Users of tcg_gen_* don't need to know about any of this, and should
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					   Users of tcg_gen_* don't need to know about any of this, and should
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   treat TCGv as an opaque type.
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					   treat TCGv as an opaque type.
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