ui: sdl2: Release grab before opening console window
sdl 2.0.4 currently has a bug which causes our UI shortcuts to fire
rapidly in succession:
https://bugzilla.libsdl.org/show_bug.cgi?id=3287
It's a toss up whether ctrl+alt+f or ctrl+alt+2 will fire an
odd or even number of times, thus determining whether the action
succeeds or fails.
Opening monitor/serial windows is doubly broken, since it will often
lock the UI trying to grab the pointer:
0x00007fffef3720a5 in SDL_Delay_REAL () at /lib64/libSDL2-2.0.so.0
0x00007fffef3688ba in X11_SetWindowGrab () at /lib64/libSDL2-2.0.so.0
0x00007fffef2f2da7 in SDL_SendWindowEvent () at /lib64/libSDL2-2.0.so.0
0x00007fffef2f080b in SDL_SetKeyboardFocus () at /lib64/libSDL2-2.0.so.0
0x00007fffef35d784 in X11_DispatchFocusIn.isra.8 () at /lib64/libSDL2-2.0.so.0
0x00007fffef35dbce in X11_DispatchEvent () at /lib64/libSDL2-2.0.so.0
0x00007fffef35ee4a in X11_PumpEvents () at /lib64/libSDL2-2.0.so.0
0x00007fffef2eea6a in SDL_PumpEvents_REAL () at /lib64/libSDL2-2.0.so.0
0x00007fffef2eeab5 in SDL_WaitEventTimeout_REAL () at /lib64/libSDL2-2.0.so.0
0x000055555597eed0 in sdl2_poll_events (scon=0x55555876f928) at ui/sdl2.c:593
We can work around that hang by ungrabbing the pointer before launching
a new window. This roughly matches what our sdl1 code does
Signed-off-by: Cole Robinson <crobinso@redhat.com>
Message-id: 31c9ab6540b031f7a614c59edcecea9877685612.1462557436.git.crobinso@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
(cherry picked from commit 56f289f383)
Signed-off-by: Michael Roth <mdroth@linux.vnet.ibm.com>
This commit is contained in:
parent
0f9745afaa
commit
ccecdf758d
|
|
@ -357,6 +357,10 @@ static void handle_keydown(SDL_Event *ev)
|
||||||
case SDL_SCANCODE_7:
|
case SDL_SCANCODE_7:
|
||||||
case SDL_SCANCODE_8:
|
case SDL_SCANCODE_8:
|
||||||
case SDL_SCANCODE_9:
|
case SDL_SCANCODE_9:
|
||||||
|
if (gui_grab) {
|
||||||
|
sdl_grab_end(scon);
|
||||||
|
}
|
||||||
|
|
||||||
win = ev->key.keysym.scancode - SDL_SCANCODE_1;
|
win = ev->key.keysym.scancode - SDL_SCANCODE_1;
|
||||||
if (win < sdl2_num_outputs) {
|
if (win < sdl2_num_outputs) {
|
||||||
sdl2_console[win].hidden = !sdl2_console[win].hidden;
|
sdl2_console[win].hidden = !sdl2_console[win].hidden;
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue