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			372 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| @node Implementation notes
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| @appendix Implementation notes
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| 
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| @menu
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| * CPU emulation::
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| * Translator Internals::
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| * QEMU compared to other emulators::
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| * Bibliography::
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| @end menu
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| 
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| @node CPU emulation
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| @section CPU emulation
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| 
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| @menu
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| * x86::     x86 and x86-64 emulation
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| * ARM::     ARM emulation
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| * MIPS::    MIPS emulation
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| * PPC::     PowerPC emulation
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| * SPARC::   Sparc32 and Sparc64 emulation
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| * Xtensa::  Xtensa emulation
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| @end menu
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| 
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| @node x86
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| @subsection x86 and x86-64 emulation
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| 
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| QEMU x86 target features:
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| 
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| @itemize
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| 
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| @item The virtual x86 CPU supports 16 bit and 32 bit addressing with segmentation.
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| LDT/GDT and IDT are emulated. VM86 mode is also supported to run
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| DOSEMU. There is some support for MMX/3DNow!, SSE, SSE2, SSE3, SSSE3,
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| and SSE4 as well as x86-64 SVM.
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| 
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| @item Support of host page sizes bigger than 4KB in user mode emulation.
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| 
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| @item QEMU can emulate itself on x86.
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| 
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| @item An extensive Linux x86 CPU test program is included @file{tests/test-i386}.
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| It can be used to test other x86 virtual CPUs.
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| 
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| @end itemize
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| 
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| Current QEMU limitations:
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| 
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| @itemize
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| 
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| @item Limited x86-64 support.
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| 
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| @item IPC syscalls are missing.
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| 
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| @item The x86 segment limits and access rights are not tested at every
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| memory access (yet). Hopefully, very few OSes seem to rely on that for
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| normal use.
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| 
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| @end itemize
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| 
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| @node ARM
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| @subsection ARM emulation
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| 
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| @itemize
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| 
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| @item Full ARM 7 user emulation.
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| 
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| @item NWFPE FPU support included in user Linux emulation.
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| 
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| @item Can run most ARM Linux binaries.
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| 
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| @end itemize
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| 
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| @node MIPS
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| @subsection MIPS emulation
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| 
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| @itemize
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| 
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| @item The system emulation allows full MIPS32/MIPS64 Release 2 emulation,
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| including privileged instructions, FPU and MMU, in both little and big
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| endian modes.
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| 
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| @item The Linux userland emulation can run many 32 bit MIPS Linux binaries.
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| 
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| @end itemize
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| 
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| Current QEMU limitations:
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| 
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| @itemize
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| 
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| @item Self-modifying code is not always handled correctly.
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| 
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| @item 64 bit userland emulation is not implemented.
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| 
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| @item The system emulation is not complete enough to run real firmware.
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| 
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| @item The watchpoint debug facility is not implemented.
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| 
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| @end itemize
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| 
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| @node PPC
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| @subsection PowerPC emulation
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| 
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| @itemize
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| 
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| @item Full PowerPC 32 bit emulation, including privileged instructions,
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| FPU and MMU.
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| 
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| @item Can run most PowerPC Linux binaries.
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| 
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| @end itemize
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| 
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| @node SPARC
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| @subsection Sparc32 and Sparc64 emulation
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| 
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| @itemize
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| 
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| @item Full SPARC V8 emulation, including privileged
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| instructions, FPU and MMU. SPARC V9 emulation includes most privileged
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| and VIS instructions, FPU and I/D MMU. Alignment is fully enforced.
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| 
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| @item Can run most 32-bit SPARC Linux binaries, SPARC32PLUS Linux binaries and
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| some 64-bit SPARC Linux binaries.
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| 
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| @end itemize
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| 
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| Current QEMU limitations:
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| 
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| @itemize
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| 
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| @item IPC syscalls are missing.
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| 
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| @item Floating point exception support is buggy.
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| 
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| @item Atomic instructions are not correctly implemented.
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| 
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| @item There are still some problems with Sparc64 emulators.
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| 
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| @end itemize
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| 
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| @node Xtensa
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| @subsection Xtensa emulation
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| 
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| @itemize
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| 
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| @item Core Xtensa ISA emulation, including most options: code density,
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| loop, extended L32R, 16- and 32-bit multiplication, 32-bit division,
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| MAC16, miscellaneous operations, boolean, FP coprocessor, coprocessor
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| context, debug, multiprocessor synchronization,
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| conditional store, exceptions, relocatable vectors, unaligned exception,
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| interrupts (including high priority and timer), hardware alignment,
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| region protection, region translation, MMU, windowed registers, thread
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| pointer, processor ID.
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| 
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| @item Not implemented options: data/instruction cache (including cache
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| prefetch and locking), XLMI, processor interface. Also options not
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| covered by the core ISA (e.g. FLIX, wide branches) are not implemented.
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| 
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| @item Can run most Xtensa Linux binaries.
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| 
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| @item New core configuration that requires no additional instructions
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| may be created from overlay with minimal amount of hand-written code.
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| 
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| @end itemize
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| 
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| @node Translator Internals
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| @section Translator Internals
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| 
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| QEMU is a dynamic translator. When it first encounters a piece of code,
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| it converts it to the host instruction set. Usually dynamic translators
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| are very complicated and highly CPU dependent. QEMU uses some tricks
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| which make it relatively easily portable and simple while achieving good
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| performances.
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| 
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| QEMU's dynamic translation backend is called TCG, for "Tiny Code
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| Generator". For more information, please take a look at @code{tcg/README}.
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| 
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| Some notable features of QEMU's dynamic translator are:
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| 
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| @table @strong
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| 
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| @item CPU state optimisations:
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| The target CPUs have many internal states which change the way it
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| evaluates instructions. In order to achieve a good speed, the
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| translation phase considers that some state information of the virtual
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| CPU cannot change in it. The state is recorded in the Translation
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| Block (TB). If the state changes (e.g. privilege level), a new TB will
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| be generated and the previous TB won't be used anymore until the state
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| matches the state recorded in the previous TB. The same idea can be applied
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| to other aspects of the CPU state.  For example, on x86, if the SS,
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| DS and ES segments have a zero base, then the translator does not even
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| generate an addition for the segment base.
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| 
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| @item Direct block chaining:
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| After each translated basic block is executed, QEMU uses the simulated
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| Program Counter (PC) and other cpu state information (such as the CS
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| segment base value) to find the next basic block.
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| 
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| In order to accelerate the most common cases where the new simulated PC
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| is known, QEMU can patch a basic block so that it jumps directly to the
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| next one.
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| 
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| The most portable code uses an indirect jump. An indirect jump makes
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| it easier to make the jump target modification atomic. On some host
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| architectures (such as x86 or PowerPC), the @code{JUMP} opcode is
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| directly patched so that the block chaining has no overhead.
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| 
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| @item Self-modifying code and translated code invalidation:
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| Self-modifying code is a special challenge in x86 emulation because no
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| instruction cache invalidation is signaled by the application when code
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| is modified.
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| 
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| User-mode emulation marks a host page as write-protected (if it is
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| not already read-only) every time translated code is generated for a
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| basic block.  Then, if a write access is done to the page, Linux raises
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| a SEGV signal. QEMU then invalidates all the translated code in the page
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| and enables write accesses to the page.  For system emulation, write
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| protection is achieved through the software MMU.
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| 
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| Correct translated code invalidation is done efficiently by maintaining
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| a linked list of every translated block contained in a given page. Other
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| linked lists are also maintained to undo direct block chaining.
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| 
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| On RISC targets, correctly written software uses memory barriers and
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| cache flushes, so some of the protection above would not be
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| necessary. However, QEMU still requires that the generated code always
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| matches the target instructions in memory in order to handle
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| exceptions correctly.
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| 
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| @item Exception support:
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| longjmp() is used when an exception such as division by zero is
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| encountered.
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| 
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| The host SIGSEGV and SIGBUS signal handlers are used to get invalid
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| memory accesses.  QEMU keeps a map from host program counter to
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| target program counter, and looks up where the exception happened
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| based on the host program counter at the exception point.
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| 
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| On some targets, some bits of the virtual CPU's state are not flushed to the
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| memory until the end of the translation block.  This is done for internal
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| emulation state that is rarely accessed directly by the program and/or changes
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| very often throughout the execution of a translation block---this includes
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| condition codes on x86, delay slots on SPARC, conditional execution on
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| ARM, and so on.  This state is stored for each target instruction, and
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| looked up on exceptions.
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| 
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| @item MMU emulation:
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| For system emulation QEMU uses a software MMU. In that mode, the MMU
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| virtual to physical address translation is done at every memory
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| access.
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| 
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| QEMU uses an address translation cache (TLB) to speed up the translation.
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| In order to avoid flushing the translated code each time the MMU
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| mappings change, all caches in QEMU are physically indexed.  This
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| means that each basic block is indexed with its physical address.
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| 
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| In order to avoid invalidating the basic block chain when MMU mappings
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| change, chaining is only performed when the destination of the jump
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| shares a page with the basic block that is performing the jump.
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| 
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| The MMU can also distinguish RAM and ROM memory areas from MMIO memory
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| areas.  Access is faster for RAM and ROM because the translation cache also
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| hosts the offset between guest address and host memory.  Accessing MMIO
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| memory areas instead calls out to C code for device emulation.
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| Finally, the MMU helps tracking dirty pages and pages pointed to by
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| translation blocks.
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| @end table
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| 
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| @node QEMU compared to other emulators
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| @section QEMU compared to other emulators
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| 
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| Like bochs [1], QEMU emulates an x86 CPU. But QEMU is much faster than
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| bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC
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| emulation while QEMU can emulate several processors.
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| 
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| Like Valgrind [2], QEMU does user space emulation and dynamic
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| translation. Valgrind is mainly a memory debugger while QEMU has no
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| support for it (QEMU could be used to detect out of bound memory
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| accesses as Valgrind, but it has no support to track uninitialised data
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| as Valgrind does). The Valgrind dynamic translator generates better code
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| than QEMU (in particular it does register allocation) but it is closely
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| tied to an x86 host and target and has no support for precise exceptions
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| and system emulation.
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| 
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| EM86 [3] is the closest project to user space QEMU (and QEMU still uses
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| some of its code, in particular the ELF file loader). EM86 was limited
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| to an alpha host and used a proprietary and slow interpreter (the
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| interpreter part of the FX!32 Digital Win32 code translator [4]).
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| 
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| TWIN from Willows Software was a Windows API emulator like Wine. It is less
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| accurate than Wine but includes a protected mode x86 interpreter to launch
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| x86 Windows executables. Such an approach has greater potential because most
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| of the Windows API is executed natively but it is far more difficult to
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| develop because all the data structures and function parameters exchanged
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| between the API and the x86 code must be converted.
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| 
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| User mode Linux [5] was the only solution before QEMU to launch a
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| Linux kernel as a process while not needing any host kernel
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| patches. However, user mode Linux requires heavy kernel patches while
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| QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is
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| slower.
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| 
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| The Plex86 [6] PC virtualizer is done in the same spirit as the now
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| obsolete qemu-fast system emulator. It requires a patched Linux kernel
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| to work (you cannot launch the same kernel on your PC), but the
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| patches are really small. As it is a PC virtualizer (no emulation is
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| done except for some privileged instructions), it has the potential of
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| being faster than QEMU. The downside is that a complicated (and
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| potentially unsafe) host kernel patch is needed.
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| 
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| The commercial PC Virtualizers (VMWare [7], VirtualPC [8]) are faster
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| than QEMU (without virtualization), but they all need specific, proprietary
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| and potentially unsafe host drivers. Moreover, they are unable to
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| provide cycle exact simulation as an emulator can.
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| 
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| VirtualBox [9], Xen [10] and KVM [11] are based on QEMU. QEMU-SystemC
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| [12] uses QEMU to simulate a system where some hardware devices are
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| developed in SystemC.
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| 
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| @node Bibliography
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| @section Bibliography
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| 
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| @table @asis
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| 
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| @item [1]
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| @url{http://bochs.sourceforge.net/}, the Bochs IA-32 Emulator Project,
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| by Kevin Lawton et al.
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| 
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| @item [2]
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| @url{http://www.valgrind.org/}, Valgrind, an open-source memory debugger
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| for GNU/Linux.
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| 
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| @item [3]
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| @url{http://ftp.dreamtime.org/pub/linux/Linux-Alpha/em86/v0.2/docs/em86.html},
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| the EM86 x86 emulator on Alpha-Linux.
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| 
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| @item [4]
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| @url{http://www.usenix.org/publications/library/proceedings/usenix-nt97/@/full_papers/chernoff/chernoff.pdf},
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| DIGITAL FX!32: Running 32-Bit x86 Applications on Alpha NT, by Anton
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| Chernoff and Ray Hookway.
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| 
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| @item [5]
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| @url{http://user-mode-linux.sourceforge.net/},
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| The User-mode Linux Kernel.
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| 
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| @item [6]
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| @url{http://www.plex86.org/},
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| The new Plex86 project.
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| 
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| @item [7]
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| @url{http://www.vmware.com/},
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| The VMWare PC virtualizer.
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| 
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| @item [8]
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| @url{https://www.microsoft.com/download/details.aspx?id=3702},
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| The VirtualPC PC virtualizer.
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| 
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| @item [9]
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| @url{http://virtualbox.org/},
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| The VirtualBox PC virtualizer.
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| 
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| @item [10]
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| @url{http://www.xen.org/},
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| The Xen hypervisor.
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| 
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| @item [11]
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| @url{http://www.linux-kvm.org/},
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| Kernel Based Virtual Machine (KVM).
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| 
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| @item [12]
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| @url{http://www.greensocs.com/projects/QEMUSystemC},
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| QEMU-SystemC, a hardware co-simulator.
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| 
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| @end table
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