Wayland always uses evdev as its input source, so QEMU
can use the existing evdev keymap data
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Tested-by: Stefan Hajnoczi <stefanha@redhat.com>
Message-id: 20161201094117.16407-1-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
(cherry picked from commit
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|---|---|---|
| .. | ||
| console.h | ||
| egl-context.h | ||
| egl-helpers.h | ||
| gtk.h | ||
| input.h | ||
| pixel_ops.h | ||
| qemu-pixman.h | ||
| qemu-spice.h | ||
| sdl2.h | ||
| shader.h | ||
| spice-display.h | ||