220 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			220 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * QEMU aio implementation
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 *
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 * Copyright IBM Corp., 2008
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 * Copyright Red Hat Inc., 2012
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 *
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 * Authors:
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 *  Anthony Liguori   <aliguori@us.ibm.com>
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 *  Paolo Bonzini     <pbonzini@redhat.com>
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 *
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 * This work is licensed under the terms of the GNU GPL, version 2.  See
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 * the COPYING file in the top-level directory.
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 *
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 * Contributions after 2012-01-13 are licensed under the terms of the
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 * GNU GPL, version 2 or (at your option) any later version.
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 */
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#include "qemu-common.h"
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#include "block/block.h"
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#include "qemu/queue.h"
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#include "qemu/sockets.h"
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struct AioHandler {
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    EventNotifier *e;
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    EventNotifierHandler *io_notify;
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    AioFlushEventNotifierHandler *io_flush;
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    GPollFD pfd;
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    int deleted;
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    QLIST_ENTRY(AioHandler) node;
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};
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void aio_set_event_notifier(AioContext *ctx,
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                            EventNotifier *e,
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                            EventNotifierHandler *io_notify,
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                            AioFlushEventNotifierHandler *io_flush)
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{
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    AioHandler *node;
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    QLIST_FOREACH(node, &ctx->aio_handlers, node) {
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        if (node->e == e && !node->deleted) {
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            break;
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        }
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    }
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    /* Are we deleting the fd handler? */
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    if (!io_notify) {
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        if (node) {
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            g_source_remove_poll(&ctx->source, &node->pfd);
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            /* If the lock is held, just mark the node as deleted */
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            if (ctx->walking_handlers) {
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                node->deleted = 1;
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                node->pfd.revents = 0;
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            } else {
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                /* Otherwise, delete it for real.  We can't just mark it as
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                 * deleted because deleted nodes are only cleaned up after
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                 * releasing the walking_handlers lock.
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                 */
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                QLIST_REMOVE(node, node);
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                g_free(node);
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            }
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        }
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    } else {
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        if (node == NULL) {
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            /* Alloc and insert if it's not already there */
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            node = g_malloc0(sizeof(AioHandler));
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            node->e = e;
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            node->pfd.fd = (uintptr_t)event_notifier_get_handle(e);
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            node->pfd.events = G_IO_IN;
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            QLIST_INSERT_HEAD(&ctx->aio_handlers, node, node);
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            g_source_add_poll(&ctx->source, &node->pfd);
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        }
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        /* Update handler with latest information */
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        node->io_notify = io_notify;
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        node->io_flush = io_flush;
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    }
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    aio_notify(ctx);
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}
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bool aio_pending(AioContext *ctx)
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{
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    AioHandler *node;
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    QLIST_FOREACH(node, &ctx->aio_handlers, node) {
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        if (node->pfd.revents && node->io_notify) {
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            return true;
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        }
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    }
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    return false;
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}
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bool aio_poll(AioContext *ctx, bool blocking)
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{
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    AioHandler *node;
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    HANDLE events[MAXIMUM_WAIT_OBJECTS + 1];
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    bool busy, progress;
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    int count;
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    progress = false;
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    /*
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     * If there are callbacks left that have been queued, we need to call then.
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     * Do not call select in this case, because it is possible that the caller
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     * does not need a complete flush (as is the case for qemu_aio_wait loops).
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     */
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    if (aio_bh_poll(ctx)) {
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        blocking = false;
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        progress = true;
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    }
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    /*
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     * Then dispatch any pending callbacks from the GSource.
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     *
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     * We have to walk very carefully in case qemu_aio_set_fd_handler is
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     * called while we're walking.
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     */
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    node = QLIST_FIRST(&ctx->aio_handlers);
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    while (node) {
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        AioHandler *tmp;
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        ctx->walking_handlers++;
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        if (node->pfd.revents && node->io_notify) {
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            node->pfd.revents = 0;
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            node->io_notify(node->e);
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            progress = true;
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        }
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        tmp = node;
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        node = QLIST_NEXT(node, node);
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        ctx->walking_handlers--;
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        if (!ctx->walking_handlers && tmp->deleted) {
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            QLIST_REMOVE(tmp, node);
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            g_free(tmp);
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        }
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    }
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    if (progress && !blocking) {
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        return true;
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    }
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    ctx->walking_handlers++;
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    /* fill fd sets */
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    busy = false;
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    count = 0;
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    QLIST_FOREACH(node, &ctx->aio_handlers, node) {
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        /* If there aren't pending AIO operations, don't invoke callbacks.
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         * Otherwise, if there are no AIO requests, qemu_aio_wait() would
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         * wait indefinitely.
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         */
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        if (!node->deleted && node->io_flush) {
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            if (node->io_flush(node->e) == 0) {
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                continue;
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            }
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            busy = true;
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        }
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        if (!node->deleted && node->io_notify) {
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            events[count++] = event_notifier_get_handle(node->e);
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        }
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    }
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    ctx->walking_handlers--;
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    /* No AIO operations?  Get us out of here */
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    if (!busy) {
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        return progress;
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    }
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    /* wait until next event */
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    while (count > 0) {
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        int timeout = blocking ? INFINITE : 0;
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        int ret = WaitForMultipleObjects(count, events, FALSE, timeout);
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        /* if we have any signaled events, dispatch event */
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        if ((DWORD) (ret - WAIT_OBJECT_0) >= count) {
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            break;
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        }
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        blocking = false;
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        /* we have to walk very carefully in case
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         * qemu_aio_set_fd_handler is called while we're walking */
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        node = QLIST_FIRST(&ctx->aio_handlers);
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        while (node) {
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            AioHandler *tmp;
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            ctx->walking_handlers++;
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            if (!node->deleted &&
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                event_notifier_get_handle(node->e) == events[ret - WAIT_OBJECT_0] &&
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                node->io_notify) {
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                node->io_notify(node->e);
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                progress = true;
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            }
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            tmp = node;
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            node = QLIST_NEXT(node, node);
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            ctx->walking_handlers--;
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            if (!ctx->walking_handlers && tmp->deleted) {
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                QLIST_REMOVE(tmp, node);
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                g_free(tmp);
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            }
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        }
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        /* Try again, but only call each handler once.  */
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        events[ret - WAIT_OBJECT_0] = events[--count];
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    }
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    assert(progress || busy);
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    return true;
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}
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