300 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			300 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * QEMU aio implementation
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 *
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 * Copyright IBM, Corp. 2008
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 *
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 * Authors:
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 *  Anthony Liguori   <aliguori@us.ibm.com>
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 *
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 * This work is licensed under the terms of the GNU GPL, version 2.  See
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 * the COPYING file in the top-level directory.
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 *
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 * Contributions after 2012-01-13 are licensed under the terms of the
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 * GNU GPL, version 2 or (at your option) any later version.
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 */
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#include "qemu-common.h"
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#include "block/block.h"
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#include "qemu/queue.h"
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#include "qemu/sockets.h"
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struct AioHandler
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{
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    GPollFD pfd;
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    IOHandler *io_read;
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    IOHandler *io_write;
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    int deleted;
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    void *opaque;
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    QLIST_ENTRY(AioHandler) node;
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};
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static AioHandler *find_aio_handler(AioContext *ctx, int fd)
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{
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    AioHandler *node;
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    QLIST_FOREACH(node, &ctx->aio_handlers, node) {
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        if (node->pfd.fd == fd)
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            if (!node->deleted)
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                return node;
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    }
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    return NULL;
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}
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void aio_set_fd_handler(AioContext *ctx,
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                        int fd,
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                        IOHandler *io_read,
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                        IOHandler *io_write,
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                        void *opaque)
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{
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    AioHandler *node;
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    node = find_aio_handler(ctx, fd);
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    /* Are we deleting the fd handler? */
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    if (!io_read && !io_write) {
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        if (node) {
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            g_source_remove_poll(&ctx->source, &node->pfd);
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            /* If the lock is held, just mark the node as deleted */
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            if (ctx->walking_handlers) {
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                node->deleted = 1;
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                node->pfd.revents = 0;
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            } else {
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                /* Otherwise, delete it for real.  We can't just mark it as
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                 * deleted because deleted nodes are only cleaned up after
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                 * releasing the walking_handlers lock.
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                 */
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                QLIST_REMOVE(node, node);
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                g_free(node);
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            }
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        }
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    } else {
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        if (node == NULL) {
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            /* Alloc and insert if it's not already there */
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            node = g_new0(AioHandler, 1);
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            node->pfd.fd = fd;
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            QLIST_INSERT_HEAD(&ctx->aio_handlers, node, node);
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            g_source_add_poll(&ctx->source, &node->pfd);
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        }
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        /* Update handler with latest information */
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        node->io_read = io_read;
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        node->io_write = io_write;
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        node->opaque = opaque;
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        node->pfd.events = (io_read ? G_IO_IN | G_IO_HUP | G_IO_ERR : 0);
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        node->pfd.events |= (io_write ? G_IO_OUT | G_IO_ERR : 0);
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    }
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    aio_notify(ctx);
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}
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void aio_set_event_notifier(AioContext *ctx,
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                            EventNotifier *notifier,
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                            EventNotifierHandler *io_read)
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{
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    aio_set_fd_handler(ctx, event_notifier_get_fd(notifier),
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                       (IOHandler *)io_read, NULL, notifier);
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}
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bool aio_prepare(AioContext *ctx)
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{
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    return false;
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}
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bool aio_pending(AioContext *ctx)
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{
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    AioHandler *node;
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    QLIST_FOREACH(node, &ctx->aio_handlers, node) {
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        int revents;
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        revents = node->pfd.revents & node->pfd.events;
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        if (revents & (G_IO_IN | G_IO_HUP | G_IO_ERR) && node->io_read) {
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            return true;
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        }
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        if (revents & (G_IO_OUT | G_IO_ERR) && node->io_write) {
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            return true;
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        }
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    }
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    return false;
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}
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bool aio_dispatch(AioContext *ctx)
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{
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    AioHandler *node;
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    bool progress = false;
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    /*
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     * If there are callbacks left that have been queued, we need to call them.
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     * Do not call select in this case, because it is possible that the caller
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     * does not need a complete flush (as is the case for aio_poll loops).
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     */
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    if (aio_bh_poll(ctx)) {
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        progress = true;
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    }
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    /*
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     * We have to walk very carefully in case aio_set_fd_handler is
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     * called while we're walking.
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     */
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    node = QLIST_FIRST(&ctx->aio_handlers);
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    while (node) {
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        AioHandler *tmp;
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        int revents;
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        ctx->walking_handlers++;
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        revents = node->pfd.revents & node->pfd.events;
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        node->pfd.revents = 0;
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        if (!node->deleted &&
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            (revents & (G_IO_IN | G_IO_HUP | G_IO_ERR)) &&
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            node->io_read) {
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            node->io_read(node->opaque);
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            /* aio_notify() does not count as progress */
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            if (node->opaque != &ctx->notifier) {
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                progress = true;
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            }
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        }
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        if (!node->deleted &&
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            (revents & (G_IO_OUT | G_IO_ERR)) &&
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            node->io_write) {
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            node->io_write(node->opaque);
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            progress = true;
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        }
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        tmp = node;
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        node = QLIST_NEXT(node, node);
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        ctx->walking_handlers--;
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        if (!ctx->walking_handlers && tmp->deleted) {
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            QLIST_REMOVE(tmp, node);
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            g_free(tmp);
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        }
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    }
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    /* Run our timers */
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    progress |= timerlistgroup_run_timers(&ctx->tlg);
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    return progress;
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}
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/* These thread-local variables are used only in a small part of aio_poll
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 * around the call to the poll() system call.  In particular they are not
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 * used while aio_poll is performing callbacks, which makes it much easier
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 * to think about reentrancy!
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 *
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 * Stack-allocated arrays would be perfect but they have size limitations;
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 * heap allocation is expensive enough that we want to reuse arrays across
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 * calls to aio_poll().  And because poll() has to be called without holding
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 * any lock, the arrays cannot be stored in AioContext.  Thread-local data
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 * has none of the disadvantages of these three options.
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 */
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static __thread GPollFD *pollfds;
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static __thread AioHandler **nodes;
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static __thread unsigned npfd, nalloc;
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static __thread Notifier pollfds_cleanup_notifier;
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static void pollfds_cleanup(Notifier *n, void *unused)
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{
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    g_assert(npfd == 0);
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    g_free(pollfds);
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    g_free(nodes);
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    nalloc = 0;
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}
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static void add_pollfd(AioHandler *node)
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{
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    if (npfd == nalloc) {
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        if (nalloc == 0) {
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            pollfds_cleanup_notifier.notify = pollfds_cleanup;
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            qemu_thread_atexit_add(&pollfds_cleanup_notifier);
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            nalloc = 8;
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        } else {
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            g_assert(nalloc <= INT_MAX);
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            nalloc *= 2;
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        }
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        pollfds = g_renew(GPollFD, pollfds, nalloc);
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        nodes = g_renew(AioHandler *, nodes, nalloc);
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    }
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    nodes[npfd] = node;
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    pollfds[npfd] = (GPollFD) {
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        .fd = node->pfd.fd,
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        .events = node->pfd.events,
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    };
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    npfd++;
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}
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bool aio_poll(AioContext *ctx, bool blocking)
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{
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    AioHandler *node;
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    bool was_dispatching;
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    int i, ret;
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    bool progress;
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    int64_t timeout;
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    aio_context_acquire(ctx);
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    was_dispatching = ctx->dispatching;
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    progress = false;
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    /* aio_notify can avoid the expensive event_notifier_set if
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     * everything (file descriptors, bottom halves, timers) will
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     * be re-evaluated before the next blocking poll().  This is
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     * already true when aio_poll is called with blocking == false;
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     * if blocking == true, it is only true after poll() returns.
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     *
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     * If we're in a nested event loop, ctx->dispatching might be true.
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     * In that case we can restore it just before returning, but we
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     * have to clear it now.
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     */
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    aio_set_dispatching(ctx, !blocking);
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    ctx->walking_handlers++;
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    assert(npfd == 0);
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    /* fill pollfds */
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    QLIST_FOREACH(node, &ctx->aio_handlers, node) {
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        if (!node->deleted && node->pfd.events) {
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            add_pollfd(node);
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        }
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    }
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    timeout = blocking ? aio_compute_timeout(ctx) : 0;
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    /* wait until next event */
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    if (timeout) {
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        aio_context_release(ctx);
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    }
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    ret = qemu_poll_ns((GPollFD *)pollfds, npfd, timeout);
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    if (timeout) {
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        aio_context_acquire(ctx);
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    }
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    /* if we have any readable fds, dispatch event */
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    if (ret > 0) {
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        for (i = 0; i < npfd; i++) {
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            nodes[i]->pfd.revents = pollfds[i].revents;
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        }
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    }
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    npfd = 0;
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    ctx->walking_handlers--;
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    /* Run dispatch even if there were no readable fds to run timers */
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    aio_set_dispatching(ctx, true);
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    if (aio_dispatch(ctx)) {
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        progress = true;
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    }
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    aio_set_dispatching(ctx, was_dispatching);
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    aio_context_release(ctx);
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    return progress;
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}
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