Winwave audio backend has problem with pausing and restart audio out. Unlike other backends, Winwave pausing API does not flush audio buffer. As a result, the previous audio data are played in front of user expected sound when user restart audio. So changes it to waveOutReset() Signed-off-by: Munkyu Im <munkyu.im@samsung.com> Signed-off-by: malc <av1474@comtv.ru> |
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| .. | ||
| Makefile.objs | ||
| alsaaudio.c | ||
| audio.c | ||
| audio.h | ||
| audio_int.h | ||
| audio_pt_int.c | ||
| audio_pt_int.h | ||
| audio_template.h | ||
| audio_win_int.c | ||
| audio_win_int.h | ||
| coreaudio.c | ||
| dsound_template.h | ||
| dsoundaudio.c | ||
| esdaudio.c | ||
| fmodaudio.c | ||
| mixeng.c | ||
| mixeng.h | ||
| mixeng_template.h | ||
| noaudio.c | ||
| ossaudio.c | ||
| paaudio.c | ||
| rate_template.h | ||
| sdlaudio.c | ||
| spiceaudio.c | ||
| wavaudio.c | ||
| wavcapture.c | ||
| winwaveaudio.c | ||