354 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			354 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C
		
	
	
	
/*
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 * QEMU aio implementation
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 *
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 * Copyright IBM Corp., 2008
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 * Copyright Red Hat Inc., 2012
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 *
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 * Authors:
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 *  Anthony Liguori   <aliguori@us.ibm.com>
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 *  Paolo Bonzini     <pbonzini@redhat.com>
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 *
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 * This work is licensed under the terms of the GNU GPL, version 2.  See
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 * the COPYING file in the top-level directory.
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 *
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 * Contributions after 2012-01-13 are licensed under the terms of the
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 * GNU GPL, version 2 or (at your option) any later version.
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 */
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#include "qemu-common.h"
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#include "block/block.h"
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#include "qemu/queue.h"
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#include "qemu/sockets.h"
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struct AioHandler {
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    EventNotifier *e;
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    IOHandler *io_read;
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    IOHandler *io_write;
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    EventNotifierHandler *io_notify;
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    GPollFD pfd;
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    int deleted;
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    void *opaque;
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    QLIST_ENTRY(AioHandler) node;
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};
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void aio_set_fd_handler(AioContext *ctx,
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                        int fd,
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                        IOHandler *io_read,
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                        IOHandler *io_write,
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                        void *opaque)
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{
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    /* fd is a SOCKET in our case */
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    AioHandler *node;
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    QLIST_FOREACH(node, &ctx->aio_handlers, node) {
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        if (node->pfd.fd == fd && !node->deleted) {
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            break;
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        }
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    }
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    /* Are we deleting the fd handler? */
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    if (!io_read && !io_write) {
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        if (node) {
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            /* If the lock is held, just mark the node as deleted */
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            if (ctx->walking_handlers) {
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                node->deleted = 1;
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                node->pfd.revents = 0;
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            } else {
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                /* Otherwise, delete it for real.  We can't just mark it as
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                 * deleted because deleted nodes are only cleaned up after
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                 * releasing the walking_handlers lock.
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                 */
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                QLIST_REMOVE(node, node);
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                g_free(node);
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            }
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        }
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    } else {
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        HANDLE event;
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        if (node == NULL) {
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            /* Alloc and insert if it's not already there */
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            node = g_new0(AioHandler, 1);
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            node->pfd.fd = fd;
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            QLIST_INSERT_HEAD(&ctx->aio_handlers, node, node);
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        }
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        node->pfd.events = 0;
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        if (node->io_read) {
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            node->pfd.events |= G_IO_IN;
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        }
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        if (node->io_write) {
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            node->pfd.events |= G_IO_OUT;
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        }
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        node->e = &ctx->notifier;
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        /* Update handler with latest information */
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        node->opaque = opaque;
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        node->io_read = io_read;
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        node->io_write = io_write;
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        event = event_notifier_get_handle(&ctx->notifier);
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        WSAEventSelect(node->pfd.fd, event,
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                       FD_READ | FD_ACCEPT | FD_CLOSE |
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                       FD_CONNECT | FD_WRITE | FD_OOB);
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    }
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    aio_notify(ctx);
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}
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void aio_set_event_notifier(AioContext *ctx,
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                            EventNotifier *e,
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                            EventNotifierHandler *io_notify)
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{
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    AioHandler *node;
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    QLIST_FOREACH(node, &ctx->aio_handlers, node) {
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        if (node->e == e && !node->deleted) {
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            break;
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        }
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    }
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    /* Are we deleting the fd handler? */
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    if (!io_notify) {
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        if (node) {
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            g_source_remove_poll(&ctx->source, &node->pfd);
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            /* If the lock is held, just mark the node as deleted */
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            if (ctx->walking_handlers) {
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                node->deleted = 1;
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                node->pfd.revents = 0;
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            } else {
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                /* Otherwise, delete it for real.  We can't just mark it as
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                 * deleted because deleted nodes are only cleaned up after
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                 * releasing the walking_handlers lock.
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                 */
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                QLIST_REMOVE(node, node);
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                g_free(node);
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            }
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        }
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    } else {
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        if (node == NULL) {
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            /* Alloc and insert if it's not already there */
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            node = g_new0(AioHandler, 1);
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            node->e = e;
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            node->pfd.fd = (uintptr_t)event_notifier_get_handle(e);
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            node->pfd.events = G_IO_IN;
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            QLIST_INSERT_HEAD(&ctx->aio_handlers, node, node);
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            g_source_add_poll(&ctx->source, &node->pfd);
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        }
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        /* Update handler with latest information */
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        node->io_notify = io_notify;
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    }
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    aio_notify(ctx);
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}
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bool aio_prepare(AioContext *ctx)
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{
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    static struct timeval tv0;
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    AioHandler *node;
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    bool have_select_revents = false;
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    fd_set rfds, wfds;
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    /* fill fd sets */
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    FD_ZERO(&rfds);
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    FD_ZERO(&wfds);
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    QLIST_FOREACH(node, &ctx->aio_handlers, node) {
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        if (node->io_read) {
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            FD_SET ((SOCKET)node->pfd.fd, &rfds);
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        }
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        if (node->io_write) {
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            FD_SET ((SOCKET)node->pfd.fd, &wfds);
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        }
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    }
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    if (select(0, &rfds, &wfds, NULL, &tv0) > 0) {
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        QLIST_FOREACH(node, &ctx->aio_handlers, node) {
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            node->pfd.revents = 0;
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            if (FD_ISSET(node->pfd.fd, &rfds)) {
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                node->pfd.revents |= G_IO_IN;
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                have_select_revents = true;
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            }
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            if (FD_ISSET(node->pfd.fd, &wfds)) {
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                node->pfd.revents |= G_IO_OUT;
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                have_select_revents = true;
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            }
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        }
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    }
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    return have_select_revents;
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}
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bool aio_pending(AioContext *ctx)
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{
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    AioHandler *node;
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    QLIST_FOREACH(node, &ctx->aio_handlers, node) {
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        if (node->pfd.revents && node->io_notify) {
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            return true;
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        }
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        if ((node->pfd.revents & G_IO_IN) && node->io_read) {
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            return true;
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        }
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        if ((node->pfd.revents & G_IO_OUT) && node->io_write) {
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            return true;
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        }
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    }
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    return false;
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}
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static bool aio_dispatch_handlers(AioContext *ctx, HANDLE event)
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{
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    AioHandler *node;
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    bool progress = false;
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    /*
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     * We have to walk very carefully in case aio_set_fd_handler is
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     * called while we're walking.
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     */
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    node = QLIST_FIRST(&ctx->aio_handlers);
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    while (node) {
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        AioHandler *tmp;
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        int revents = node->pfd.revents;
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        ctx->walking_handlers++;
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        if (!node->deleted &&
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            (revents || event_notifier_get_handle(node->e) == event) &&
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            node->io_notify) {
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            node->pfd.revents = 0;
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            node->io_notify(node->e);
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            /* aio_notify() does not count as progress */
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            if (node->e != &ctx->notifier) {
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                progress = true;
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            }
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        }
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        if (!node->deleted &&
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            (node->io_read || node->io_write)) {
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            node->pfd.revents = 0;
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            if ((revents & G_IO_IN) && node->io_read) {
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                node->io_read(node->opaque);
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                progress = true;
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            }
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            if ((revents & G_IO_OUT) && node->io_write) {
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                node->io_write(node->opaque);
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                progress = true;
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            }
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            /* if the next select() will return an event, we have progressed */
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            if (event == event_notifier_get_handle(&ctx->notifier)) {
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                WSANETWORKEVENTS ev;
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                WSAEnumNetworkEvents(node->pfd.fd, event, &ev);
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                if (ev.lNetworkEvents) {
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                    progress = true;
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                }
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            }
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        }
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        tmp = node;
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        node = QLIST_NEXT(node, node);
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        ctx->walking_handlers--;
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        if (!ctx->walking_handlers && tmp->deleted) {
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            QLIST_REMOVE(tmp, node);
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            g_free(tmp);
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        }
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    }
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    return progress;
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}
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bool aio_dispatch(AioContext *ctx)
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{
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    bool progress;
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    progress = aio_bh_poll(ctx);
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    progress |= aio_dispatch_handlers(ctx, INVALID_HANDLE_VALUE);
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    progress |= timerlistgroup_run_timers(&ctx->tlg);
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    return progress;
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}
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bool aio_poll(AioContext *ctx, bool blocking)
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{
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    AioHandler *node;
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    HANDLE events[MAXIMUM_WAIT_OBJECTS + 1];
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    bool was_dispatching, progress, have_select_revents, first;
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    int count;
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    int timeout;
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    have_select_revents = aio_prepare(ctx);
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    if (have_select_revents) {
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        blocking = false;
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    }
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    was_dispatching = ctx->dispatching;
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    progress = false;
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    /* aio_notify can avoid the expensive event_notifier_set if
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     * everything (file descriptors, bottom halves, timers) will
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     * be re-evaluated before the next blocking poll().  This is
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     * already true when aio_poll is called with blocking == false;
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     * if blocking == true, it is only true after poll() returns.
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     *
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     * If we're in a nested event loop, ctx->dispatching might be true.
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     * In that case we can restore it just before returning, but we
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     * have to clear it now.
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     */
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    aio_set_dispatching(ctx, !blocking);
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    ctx->walking_handlers++;
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    /* fill fd sets */
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    count = 0;
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    QLIST_FOREACH(node, &ctx->aio_handlers, node) {
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        if (!node->deleted && node->io_notify) {
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            events[count++] = event_notifier_get_handle(node->e);
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        }
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    }
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    ctx->walking_handlers--;
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    first = true;
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    /* wait until next event */
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    while (count > 0) {
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        HANDLE event;
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        int ret;
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        timeout = blocking
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            ? qemu_timeout_ns_to_ms(aio_compute_timeout(ctx)) : 0;
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        ret = WaitForMultipleObjects(count, events, FALSE, timeout);
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        aio_set_dispatching(ctx, true);
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        if (first && aio_bh_poll(ctx)) {
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            progress = true;
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        }
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        first = false;
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        /* if we have any signaled events, dispatch event */
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        event = NULL;
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        if ((DWORD) (ret - WAIT_OBJECT_0) < count) {
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            event = events[ret - WAIT_OBJECT_0];
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            events[ret - WAIT_OBJECT_0] = events[--count];
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        } else if (!have_select_revents) {
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            break;
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        }
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        have_select_revents = false;
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        blocking = false;
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        progress |= aio_dispatch_handlers(ctx, event);
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    }
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    progress |= timerlistgroup_run_timers(&ctx->tlg);
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    aio_set_dispatching(ctx, was_dispatching);
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    return progress;
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}
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