Various build instruction/docker fixups (#2)

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Nadia Holmquist Pedersen 2021-02-16 19:47:15 +01:00 committed by GitHub
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4 changed files with 65 additions and 16 deletions

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@ -1,17 +1,9 @@
FROM ubuntu:18.04 as build
RUN apt-get update && \
apt-get install -y \
binutils-mips-linux-gnu \
bsdmainutils \
build-essential \
libcapstone-dev \
pkgconf \
python3
FROM devkitpro/devkitarm:latest as build
RUN apt update
RUN apt -y install build-essential bsdmainutils
RUN mkdir /sm64
WORKDIR /sm64
ENV PATH="/sm64/tools:${PATH}"
CMD echo 'usage: docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64 make VERSION=us -j4\n' \
'see https://github.com/n64decomp/sm64/blob/master/README.md for advanced usage'
CMD echo 'usage: docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64dsi make VERSION=us COMPILER=gcc -j4\n' \
'see https://github.com/Hydr8gon/sm64/blob/nds/README.md for advanced usage'

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@ -61,6 +61,9 @@ endif
ifeq ($(TARGET_NDS),1)
OPT_FLAGS := -O2
GRUCODE := f3dex2
COMPILER := gcc
DEVKITPRO ?= /opt/devkitpro
DEVKITARM ?= $(DEVKITPRO)/devkitARM
endif
TARGET := sm64.$(VERSION)

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This repo does not include all assets necessary for compiling the ROMs.
A prior copy of the game is required to extract the assets.
## Installation
## Windows installation
* Download the latest source from [here](https://github.com/Hydr8gon/sm64/archive/nds.zip), extract it somewhere
* Install Docker Desktop from [the Docker website](https://www.docker.com/get-started), and reboot when the installer prompts you
* Place a Super Mario 64 ROM as baserom.us.z64 in the directory you extracted the zip to
* Run `build_docker.bat`
* Once the build is complete, the game will be in `build/us_nds/`.
## Linux installation
* First follow [the guide for installing devkitPro packages](https://devkitpro.org/wiki/Getting_Started), also installing the `nds-dev` group as mentioned
* Install the needed tools
* Debian/Ubuntu: `sudo apt install -y build-essential git python`
* Fedora: `sudo dnf install make git python`
* Fedora: `sudo dnf install gcc make git python`
* Arch/derivatives like Manjaro: `sudo pacman -S base-devel git python`
* Windows with MSYS2: `pacman -S make git python`
* Clone this repository and change to its directory
```
git clone https://github.com/Hydr8gon/sm64.git
@ -22,6 +28,32 @@ A prior copy of the game is required to extract the assets.
* Run `make -j$(nproc)` to build the game
* If the build succeeded, the game will be in `build/us_nds`, named `sm64.us.nds`
## Docker Installation
### Create Docker image
After installing and starting Docker, create the docker image. This only needs to be done once.
```
docker build -t sm64dsi .
```
#### Build
To build, mount the local filesystem into the Docker container and build the ROM with `docker run sm64 make`.
##### macOS example for (U):
```
docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64dsi make VERSION=us -j4
```
##### Linux example for (U):
For a Linux host, Docker needs to be instructed which user should own the output files:
```
docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 --user $UID:$GID sm64dsi make VERSION=us -j4
```
Resulting artifacts can be found in the `build` directory.
## Project Structure
sm64

22
build_docker.bat Executable file
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@echo off
where docker 1>nul 2>nul || (
echo Docker is not installed.
echo Please go to https://www.docker.com/get-started and install it first.
pause
exit
)
if not exist baserom.??.z64 (
echo A Super Mario 64 ROM is required to extract the assets and build the game.
echo Please place one in the same directory as this script, it should be named:
echo - baserom.us.z64 for the USA version - recommended
echo - baserom.eu.z64 for the European version
echo - baserom.jp.z64 for the Japanese version
echo - baserom.sh.z64 for the Japanese rumble pak edition
pause
exit
)
docker build -t sm64dsi .
docker run --rm --mount type=bind,source="%cd%",destination=/sm64 sm64dsi make VERSION=us COMPILER=gcc -j4
pause