mirror of https://github.com/n64decomp/sm64.git
Various build instruction/docker fixups (#2)
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18
Dockerfile
18
Dockerfile
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@ -1,17 +1,9 @@
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FROM ubuntu:18.04 as build
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RUN apt-get update && \
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apt-get install -y \
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binutils-mips-linux-gnu \
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bsdmainutils \
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build-essential \
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libcapstone-dev \
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pkgconf \
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python3
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FROM devkitpro/devkitarm:latest as build
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RUN apt update
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RUN apt -y install build-essential bsdmainutils
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RUN mkdir /sm64
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WORKDIR /sm64
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ENV PATH="/sm64/tools:${PATH}"
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CMD echo 'usage: docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64 make VERSION=us -j4\n' \
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'see https://github.com/n64decomp/sm64/blob/master/README.md for advanced usage'
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CMD echo 'usage: docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64dsi make VERSION=us COMPILER=gcc -j4\n' \
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'see https://github.com/Hydr8gon/sm64/blob/nds/README.md for advanced usage'
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3
Makefile
3
Makefile
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@ -61,6 +61,9 @@ endif
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ifeq ($(TARGET_NDS),1)
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OPT_FLAGS := -O2
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GRUCODE := f3dex2
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COMPILER := gcc
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DEVKITPRO ?= /opt/devkitpro
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DEVKITARM ?= $(DEVKITPRO)/devkitARM
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endif
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TARGET := sm64.$(VERSION)
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38
README.md
38
README.md
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@ -6,13 +6,19 @@
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This repo does not include all assets necessary for compiling the ROMs.
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A prior copy of the game is required to extract the assets.
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## Installation
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## Windows installation
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* Download the latest source from [here](https://github.com/Hydr8gon/sm64/archive/nds.zip), extract it somewhere
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* Install Docker Desktop from [the Docker website](https://www.docker.com/get-started), and reboot when the installer prompts you
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* Place a Super Mario 64 ROM as baserom.us.z64 in the directory you extracted the zip to
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* Run `build_docker.bat`
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* Once the build is complete, the game will be in `build/us_nds/`.
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## Linux installation
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* First follow [the guide for installing devkitPro packages](https://devkitpro.org/wiki/Getting_Started), also installing the `nds-dev` group as mentioned
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* Install the needed tools
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* Debian/Ubuntu: `sudo apt install -y build-essential git python`
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* Fedora: `sudo dnf install make git python`
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* Fedora: `sudo dnf install gcc make git python`
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* Arch/derivatives like Manjaro: `sudo pacman -S base-devel git python`
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* Windows with MSYS2: `pacman -S make git python`
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* Clone this repository and change to its directory
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```
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git clone https://github.com/Hydr8gon/sm64.git
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@ -22,6 +28,32 @@ A prior copy of the game is required to extract the assets.
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* Run `make -j$(nproc)` to build the game
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* If the build succeeded, the game will be in `build/us_nds`, named `sm64.us.nds`
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## Docker Installation
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### Create Docker image
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After installing and starting Docker, create the docker image. This only needs to be done once.
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```
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docker build -t sm64dsi .
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```
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#### Build
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To build, mount the local filesystem into the Docker container and build the ROM with `docker run sm64 make`.
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##### macOS example for (U):
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```
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docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64dsi make VERSION=us -j4
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```
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##### Linux example for (U):
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For a Linux host, Docker needs to be instructed which user should own the output files:
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```
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docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 --user $UID:$GID sm64dsi make VERSION=us -j4
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```
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Resulting artifacts can be found in the `build` directory.
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## Project Structure
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sm64
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@ -0,0 +1,22 @@
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@echo off
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where docker 1>nul 2>nul || (
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echo Docker is not installed.
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echo Please go to https://www.docker.com/get-started and install it first.
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pause
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exit
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)
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if not exist baserom.??.z64 (
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echo A Super Mario 64 ROM is required to extract the assets and build the game.
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echo Please place one in the same directory as this script, it should be named:
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echo - baserom.us.z64 for the USA version - recommended
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echo - baserom.eu.z64 for the European version
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echo - baserom.jp.z64 for the Japanese version
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echo - baserom.sh.z64 for the Japanese rumble pak edition
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pause
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exit
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)
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docker build -t sm64dsi .
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docker run --rm --mount type=bind,source="%cd%",destination=/sm64 sm64dsi make VERSION=us COMPILER=gcc -j4
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pause
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