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Separate animations into files

This commit is contained in:
Pedro de Oliveira 2017-03-23 20:05:10 +00:00
parent 1666b1be96
commit 07594d02f0
7 changed files with 188 additions and 188 deletions

13
Inc/cube.h Normal file
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@ -0,0 +1,13 @@
//#include <string.h>
#include <math.h>
//#include "stm32f4xx_hal.h"
#include "ssd1306.h"
typedef struct {
float x;
float y;
float z;
} triPoint;
void cube_Init(void);
void cube_Update(uint8_t fov);

15
Inc/starfield.h Normal file
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@ -0,0 +1,15 @@
#include <string.h>
//#include "stm32f4xx_hal.h"
#include "ssd1306.h"
struct Star
{
unsigned int x;
unsigned int y;
unsigned int type;
};
#define MAX_STARS 80
void starfield_Init(void);
void starfield_Update(void);

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@ -26,6 +26,8 @@ BUILD_DIR = build
######################################
C_SOURCES = \
Src/main.c \
Src/cube.c \
Src/starfield.c \
Src/ssd1306.c \
Src/fonts.c \
Src/system_stm32f4xx.c \

106
Src/cube.c Normal file
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@ -0,0 +1,106 @@
#include "cube.h"
triPoint vertices[8];
triPoint lineVertices[8];
uint32_t angleX = 0;
uint32_t angleY = 0;
uint32_t angleZ = 0;
void cube_Init() {
vertices[0].x = -1;
vertices[0].y = 1;
vertices[0].z = -1;
vertices[1].x = 1;
vertices[1].y = 1;
vertices[1].z = -1;
vertices[2].x = 1;
vertices[2].y = -1;
vertices[2].z = -1;
vertices[3].x = -1;
vertices[3].y = -1;
vertices[3].z = -1;
vertices[4].x = -1;
vertices[4].y = 1;
vertices[4].z = 1;
vertices[5].x = 1;
vertices[5].y = 1;
vertices[5].z = 1;
vertices[6].x = 1;
vertices[6].y = -1;
vertices[6].z = 1;
vertices[7].x = -1;
vertices[7].y = -1;
vertices[7].z = 1;
}
triPoint rotateX(triPoint startingPoint, uint16_t angle) {
triPoint computedPoint;
float rad = angle * 3.141592 / 180;
float cosa = cos(rad);
float sina = sin(rad);
computedPoint.x = startingPoint.x;
computedPoint.y = (startingPoint.y * cosa) - (startingPoint.z * sina);
computedPoint.z = (startingPoint.y * sina) + (startingPoint.z * cosa);
return computedPoint;
}
triPoint rotateY(triPoint startingPoint, uint16_t angle) {
triPoint computedPoint;
float rad = angle * 3.141592 / 180;
float cosa = cos(rad);
float sina = sin(rad);
computedPoint.y = startingPoint.y;
computedPoint.z = (startingPoint.z * cosa) - (startingPoint.x * sina);
computedPoint.x = (startingPoint.z * sina) + (startingPoint.x * cosa);
return computedPoint;
}
triPoint rotateZ(triPoint startingPoint, uint16_t angle) {
triPoint computedPoint;
float rad = angle * 3.141592 / 180;
float cosa = cos(rad);
float sina = sin(rad);
computedPoint.z = startingPoint.z;
computedPoint.x = (startingPoint.x * cosa) - (startingPoint.y * sina);
computedPoint.y = (startingPoint.x * sina) + (startingPoint.y * cosa);
return computedPoint;
}
triPoint projectPoint(triPoint startingPoint, uint8_t win_width, uint8_t win_height, uint8_t fov, uint8_t viewer_distance) {
triPoint returnPoint;
float factor = fov/(viewer_distance + startingPoint.z);
returnPoint.x = startingPoint.x * factor + win_width/2;
returnPoint.y = -startingPoint.y * factor + win_height/2;
returnPoint.z = 1;
return returnPoint;
}
void cube_Update(uint8_t fov) {
triPoint calcPoint, newPoint;
for (uint8_t i = 0; i < 8; i++) {
calcPoint = rotateZ(vertices[i],angleZ++);
calcPoint = rotateY(calcPoint,angleY++);
calcPoint = rotateX(calcPoint,angleX++);
newPoint = projectPoint(calcPoint, SSD1306_WIDTH, SSD1306_HEIGHT, fov, 5);
lineVertices[i] = newPoint;
}
drawLine(lineVertices[0].x,lineVertices[0].y,lineVertices[1].x,lineVertices[1].y);
drawLine(lineVertices[1].x,lineVertices[1].y,lineVertices[2].x,lineVertices[2].y);
drawLine(lineVertices[2].x,lineVertices[2].y,lineVertices[3].x,lineVertices[3].y);
drawLine(lineVertices[3].x,lineVertices[3].y,lineVertices[0].x,lineVertices[0].y);
drawLine(lineVertices[0].x,lineVertices[0].y,lineVertices[4].x,lineVertices[4].y);
drawLine(lineVertices[1].x,lineVertices[1].y,lineVertices[5].x,lineVertices[5].y);
drawLine(lineVertices[2].x,lineVertices[2].y,lineVertices[6].x,lineVertices[6].y);
drawLine(lineVertices[3].x,lineVertices[3].y,lineVertices[7].x,lineVertices[7].y);
drawLine(lineVertices[4].x,lineVertices[4].y,lineVertices[5].x,lineVertices[5].y);
drawLine(lineVertices[5].x,lineVertices[5].y,lineVertices[6].x,lineVertices[6].y);
drawLine(lineVertices[6].x,lineVertices[6].y,lineVertices[7].x,lineVertices[7].y);
drawLine(lineVertices[7].x,lineVertices[7].y,lineVertices[4].x,lineVertices[4].y);
}

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@ -31,9 +31,7 @@
******************************************************************************
*/
/* Includes ------------------------------------------------------------------*/
#include <string.h>
#include <stdlib.h>
#include <math.h>
//#include <string.h>
#include "main.h"
#include "stm32f4xx_hal.h"
@ -41,6 +39,8 @@
/* USER CODE BEGIN Includes */
#include "ssd1306.h"
#include "fonts.h"
#include "starfield.h"
#include "cube.h"
//#include "dht22.h"
/* USER CODE END Includes */
@ -54,30 +54,6 @@ char UART1_Data;
char UART_Buffer[32];
char text[32];
int i;
typedef struct {
float x;
float y;
float z;
} triPoint;
triPoint vertices[8];
triPoint lineVertices[8];
uint32_t angleX = 0;
uint32_t angleY = 0;
uint32_t angleZ = 0;
struct _tStar
{
unsigned char nX;
unsigned char nY;
unsigned char nStarType;
};
#define STARS_NUM 80
struct _tStar aStars[STARS_NUM];
/* USER CODE END PV */
/* Private function prototypes -----------------------------------------------*/
@ -93,92 +69,11 @@ static void MX_USART1_UART_Init(void);
/* USER CODE END PFP */
/* USER CODE BEGIN 0 */
triPoint rotateX(triPoint startingPoint, uint16_t angle) {
triPoint computedPoint;
float rad = angle * 3.141592 / 180;
float cosa = cos(rad);
float sina = sin(rad);
computedPoint.x = startingPoint.x;
computedPoint.y = (startingPoint.y * cosa) - (startingPoint.z * sina);
computedPoint.z = (startingPoint.y * sina) + (startingPoint.z * cosa);
return computedPoint;
}
triPoint rotateY(triPoint startingPoint, uint16_t angle) {
triPoint computedPoint;
float rad = angle * 3.141592 / 180;
float cosa = cos(rad);
float sina = sin(rad);
computedPoint.y = startingPoint.y;
computedPoint.z = (startingPoint.z * cosa) - (startingPoint.x * sina);
computedPoint.x = (startingPoint.z * sina) + (startingPoint.x * cosa);
return computedPoint;
}
triPoint rotateZ(triPoint startingPoint, uint16_t angle) {
triPoint computedPoint;
float rad = angle * 3.141592 / 180;
float cosa = cos(rad);
float sina = sin(rad);
computedPoint.z = startingPoint.z;
computedPoint.x = (startingPoint.x * cosa) - (startingPoint.y * sina);
computedPoint.y = (startingPoint.x * sina) + (startingPoint.y * cosa);
return computedPoint;
}
triPoint projectPoint(triPoint startingPoint, uint8_t win_width, uint8_t win_height, uint8_t fov, uint8_t viewer_distance) {
triPoint returnPoint;
float factor = fov/(viewer_distance + startingPoint.z);
returnPoint.x = startingPoint.x * factor + win_width/2;
returnPoint.y = -startingPoint.y * factor + win_height/2;
returnPoint.z = 1;
return returnPoint;
}
/* USER CODE END 0 */
int main(void)
{
/* USER CODE BEGIN 1 */
vertices[0].x = -1;
vertices[0].y = 1;
vertices[0].z = -1;
vertices[1].x = 1;
vertices[1].y = 1;
vertices[1].z = -1;
vertices[2].x = 1;
vertices[2].y = -1;
vertices[2].z = -1;
vertices[3].x = -1;
vertices[3].y = -1;
vertices[3].z = -1;
vertices[4].x = -1;
vertices[4].y = 1;
vertices[4].z = 1;
vertices[5].x = 1;
vertices[5].y = 1;
vertices[5].z = 1;
vertices[6].x = 1;
vertices[6].y = -1;
vertices[6].z = 1;
vertices[7].x = -1;
vertices[7].y = -1;
vertices[7].z = 1;
triPoint calcPoint, newPoint;
unsigned char nStar = 0;
memset(aStars, 0, sizeof(aStars));
//Init
for(nStar = 0; nStar < STARS_NUM; nStar++)
{
aStars[nStar].nX = rand() % 128;
aStars[nStar].nY = rand() % 64;
aStars[nStar].nStarType = rand() % 3;
}
/* USER CODE END 1 */
/* MCU Configuration----------------------------------------------------------*/
@ -195,29 +90,21 @@ int main(void)
/* USER CODE BEGIN 2 */
ssd1306_Init();
starfield_Init();
cube_Init();
//DHT22_Init();
HAL_UART_Receive_IT(&huart1, (uint8_t*) &UART1_Data, 1);
/*
for(int y = 0; y < 129; y++) {
ssd1306_DrawPixel(y, 20, White);
}
*/
//drawLine(1, 1, 20, 20);
//ssd1306_UpdateScreen();
/* USER CODE END 2 */
/* Infinite loop */
/* USER CODE BEGIN WHILE */
int zbr = 40;
int direction = 1;
while (1)
{
/* USER CODE END WHILE */
/* USER CODE BEGIN 3 */
ssd1306_Fill(Black);
//ssd1306_UpdateScreen();
/*
int x, msg;
HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_6); //Toggle the state of pin PC9
@ -238,77 +125,11 @@ int main(void)
ssd1306_WriteString((msg == 1) ? "GORDOS" : "LOL", Font_7x10, White);
*/
for(nStar = 0; nStar < STARS_NUM; nStar++) {
//move star
switch(aStars[nStar].nStarType) {
case 0: //slow star
aStars[nStar].nX += 2;
break;
case 1: //medium star
aStars[nStar].nX += 3;
break;
case 2: //fast star
aStars[nStar].nX += 4;
break;
}
if (aStars[nStar].nX >= 160) {
HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_6); //Toggle the state of pin PC9
aStars[nStar].nX = 0;
aStars[nStar].nY = rand() % 200;
aStars[nStar].nStarType = rand() % 3;
continue;
}
//paint star
ssd1306_DrawPixel(aStars[nStar].nX, aStars[nStar].nY, White);
}
/*
ssd1306_SetCursor(zbr - 39, (sin(zbr) * 10) + 10);
ssd1306_WriteString("LOLGORDOS", Font_7x10, White);
//ssd1306_SetCursor(zbr - 39, 53);
ssd1306_SetCursor(zbr - 39, (sin(zbr) * 10) + 43);
ssd1306_WriteString("DEMOSCENE", Font_7x10, White);
*/
if (direction == 1) {
zbr++;
} else {
zbr--;
}
for (uint8_t i = 0; i<8; i++) {
calcPoint = rotateZ(vertices[i],angleZ++);
calcPoint = rotateY(calcPoint,angleY++);
calcPoint = rotateX(calcPoint,angleX++);
newPoint = projectPoint(calcPoint, 128, 64, zbr, 5);
lineVertices[i] = newPoint;
}
drawLine(lineVertices[0].x,lineVertices[0].y,lineVertices[1].x,lineVertices[1].y);
drawLine(lineVertices[1].x,lineVertices[1].y,lineVertices[2].x,lineVertices[2].y);
drawLine(lineVertices[2].x,lineVertices[2].y,lineVertices[3].x,lineVertices[3].y);
drawLine(lineVertices[3].x,lineVertices[3].y,lineVertices[0].x,lineVertices[0].y);
drawLine(lineVertices[0].x,lineVertices[0].y,lineVertices[4].x,lineVertices[4].y);
drawLine(lineVertices[1].x,lineVertices[1].y,lineVertices[5].x,lineVertices[5].y);
drawLine(lineVertices[2].x,lineVertices[2].y,lineVertices[6].x,lineVertices[6].y);
drawLine(lineVertices[3].x,lineVertices[3].y,lineVertices[7].x,lineVertices[7].y);
drawLine(lineVertices[4].x,lineVertices[4].y,lineVertices[5].x,lineVertices[5].y);
drawLine(lineVertices[5].x,lineVertices[5].y,lineVertices[6].x,lineVertices[6].y);
drawLine(lineVertices[6].x,lineVertices[6].y,lineVertices[7].x,lineVertices[7].y);
drawLine(lineVertices[7].x,lineVertices[7].y,lineVertices[4].x,lineVertices[4].y);
starfield_Update();
cube_Update(60);
ssd1306_UpdateScreen();
HAL_Delay(25);
if (zbr > 100) {
direction = 0;
}
if (zbr < 40) {
direction = 1;
}
}
/* USER CODE END 3 */
}

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@ -1,6 +1,5 @@
#include"ssd1306.h"
static uint8_t SSD1306_Buffer[SSD1306_HEIGHT * SSD1306_WIDTH / 8];
// Een scherm-object om lokaal in te werken

44
Src/starfield.c Normal file
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@ -0,0 +1,44 @@
#include"starfield.h"
struct Star Stars[MAX_STARS];
void starfield_Init(void) {
unsigned char theStar = 0;
memset(Stars, 0, sizeof(Stars));
for(theStar = 0; theStar < MAX_STARS; theStar++) {
Stars[theStar].x = rand() % SSD1306_WIDTH;
Stars[theStar].y = rand() % SSD1306_HEIGHT;
Stars[theStar].type = rand() % 3;
}
}
void starfield_Update(void) {
unsigned char theStar = 0;
for(theStar = 0; theStar < MAX_STARS; theStar++) {
switch(Stars[theStar].type) {
case 0:
Stars[theStar].x += 2;
break;
case 1:
Stars[theStar].x += 3;
break;
case 2:
Stars[theStar].x += 4;
break;
}
if (Stars[theStar].x >= SSD1306_WIDTH) {
//HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_6);
Stars[theStar].x = 0;
Stars[theStar].y = rand() % SSD1306_HEIGHT;
Stars[theStar].type = rand() % 3;
continue;
}
// Draw star
ssd1306_DrawPixel(Stars[theStar].x, Stars[theStar].y, White);
}
}