#include "stm32f4xx_hal.h" typedef struct { const uint8_t width; const uint8_t height; const uint8_t *buffer; } SpriteDef; typedef struct { uint8_t frames; SpriteDef sprite[]; } AnimationDef; extern SpriteDef sprite_0; extern SpriteDef sprite_1; extern SpriteDef sprite_2; extern SpriteDef sprite_3; extern SpriteDef sprite_4;