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stm32/Inc/sprites.h

17 lines
267 B
C

#include "stm32f4xx_hal.h"
typedef struct {
uint8_t width;
uint8_t height;
uint8_t *buffer;
} SpriteDef;
typedef struct {
uint8_t width;
uint8_t height;
uint8_t frames;
uint8_t *buffer[5];
} AnimationDef;
extern AnimationDef animation;