@ Intro Outside Castle Zelda
SCRIPT_START script_ZeldaIntroBusinessScrub
	BeginBlock
	SetEntitySpeed 0x0180
	DoPostScriptAction 0x0008
	DoPostScriptAction 0x000b
	Call sub_08066D04
	EndBlock
	WaitForSyncFlagAndClear 0x00000001
	BeginBlock
	Call sub_08066D14
	MoveEntityToPlayer
	EndBlock
	DoPostScriptAction 0x0007
	FacePlayer
	_0807EDD4 0x01f8, 0x02f8
	SetAnimationState 0x0004
	DoPostScriptAction 0x0000
	MessageFromTargetPos 0x1011, 0x0002
	WaitUntilTextboxCloses
	_0807EDD4 0x01f8, 0x0268
	SetEntityPositionRelative 0x0248, 0x0218
	SetAnimationState 0x0006
	DoPostScriptAction 0x0000
	SetSyncFlag 0x00000002
	WaitForSyncFlagAndClear 0x00000001
	SetAnimationState 0x0000
	DoPostScriptAction 0x0000
	SetSyncFlag 0x00000002
	WaitForSyncFlagAndClear 0x00000001
	Call sub_0807F3C8
	PlaySound SFX_VO_ZELDA3
	SetEntitySpeed 0x0200
	WalkSouth 0x0008
	SetAnimation 0x0040
	Call WaitForFrameHiBit
	SetAnimationState 0x0006
	DoPostScriptAction 0x0000
	SetSyncFlag 0x00000002
	WaitForSyncFlagAndClear 0x00000001
	SetAnimationState 0x0006
	DoPostScriptAction 0x0000
	SetSyncFlag 0x00000002
	WaitForSyncFlagAndClear 0x00000001
	SetEntitySpeed 0x0100
	_0807EDD4 0x0238, 0x0238
	SetAnimationState 0x0000
	DoPostScriptAction 0x0000
	DoPostScriptAction 0x000a
	_0807E9D4
	SetSyncFlag 0x00000002
script_08015A32:
	EndBlock
	BeginBlock
	FacePlayer
	CheckRoomFlag 0x0000
	JumpIf script_08015A54
	CheckEntityInteractType
	JumpIfNot script_08015A32
	EndBlock 
	MessageFromTargetPos 0x1067, 0x0002
	WaitUntilTextboxCloses
	Jump script_08015A32
script_08015A54:
	EndBlock
	DoPostScriptAction 0x000b
	SetAnimationState 0x0000
	DoPostScriptAction 0x0000
	WaitForSyncFlagAndClear 0x00000001
	Call sub_08066D4C
	SetSyncFlag 0x00000002
	DoPostScriptAction 0x0006
SCRIPT_END
	.2byte 0x0000
