#include "object.h"
#include "functions.h"

extern void (*gUnk_08123D98[])(Entity*);

void sub_0809B7A0(Entity* this);
void sub_0809B7DC(Entity* this);
void sub_0809B7C0(Entity* this);

void Fireplace(Entity* e) {
    gUnk_08123D98[e->action](e);
}

void sub_0809B708(Entity* this) {
    this->action = 1;
    this->spriteSettings.draw = 1;
    this->speed = 0x80;
    if (CheckFlags(this->field_0x86.HWORD)) {
        sub_0809B7DC(this);
        DeleteThisEntity();
    } else {
        sub_0807B7D8(0x30b, TILE(this->x.HALF.HI, this->y.HALF.HI), 2);
        SetTile(0x4061, TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
    }
    sub_0809B7A0(this);
}

void sub_0809B7A0(Entity* this) {
    sub_0809B7C0(this);
    if (this->actionDelay) {
        SetFlag(this->field_0x86.HWORD);
        DeleteThisEntity();
    }
}

void sub_0809B7C0(Entity* this) {
    u32 tileType = GetTileTypeByEntity(this);
    if (tileType != 0x4061 && tileType != 0x4062) {
        sub_0809B7DC(this);
    }
}

void sub_0809B7DC(Entity* this) {
    sub_0807B7D8(0xc3 << 2, TILE(this->x.HALF.HI, this->y.HALF.HI), 2);
    SetTile(0x4062, TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
    this->actionDelay = 1;
}
