mirror of https://github.com/zeldaret/tmc.git
initializeLink.c OK
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65b4f30266
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001bf63c61
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@ -1,174 +0,0 @@
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.include "asm/macros.inc"
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.text
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.syntax unified
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thumb_func_start InitializeLink
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InitializeLink: @ 0x080524A8
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push {r4, r5, r6, lr}
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bl sub_080784C8
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ldr r0, _08052510 @ =gUnk_03000B80
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movs r1, #0x70
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bl _DmaZero
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ldr r6, _08052514 @ =gLinkState
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adds r0, r6, #0
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movs r1, #0xb0
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bl _DmaZero
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movs r0, #1
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rsbs r0, r0, #0
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adds r1, r6, #0
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adds r1, #0x40
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movs r2, #0x40
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bl _DmaFill32
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ldr r4, _08052518 @ =gLinkEntity
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adds r0, r4, #0
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movs r1, #0x88
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bl _DmaZero
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ldr r0, _0805251C @ =gRoomControls
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str r4, [r0, #0x30]
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ldr r1, _08052520 @ =gUnk_080FCAC8
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ldr r5, _08052524 @ =gScreenTransition
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ldrb r0, [r5, #0xf]
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adds r0, r0, r1
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ldrb r0, [r0]
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strb r0, [r6, #0xc]
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movs r0, #0x14
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bl CheckGlobalFlag
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cmp r0, #0
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bne _080524FA
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ldr r0, [r6, #0x30]
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movs r1, #8
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orrs r0, r1
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str r0, [r6, #0x30]
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_080524FA:
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ldrb r0, [r5, #0xf]
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subs r0, #2
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adds r2, r5, #0
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cmp r0, #0xa
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bhi _080525C2
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lsls r0, r0, #2
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ldr r1, _08052528 @ =_0805252C
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adds r0, r0, r1
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ldr r0, [r0]
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mov pc, r0
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.align 2, 0
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_08052510: .4byte gUnk_03000B80
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_08052514: .4byte gLinkState
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_08052518: .4byte gLinkEntity
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_0805251C: .4byte gRoomControls
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_08052520: .4byte gUnk_080FCAC8
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_08052524: .4byte gScreenTransition
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_08052528: .4byte _0805252C
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_0805252C: @ jump table
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.4byte _08052558 @ case 0
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.4byte _08052576 @ case 1
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.4byte _08052564 @ case 2
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.4byte _080525C2 @ case 3
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.4byte _08052558 @ case 4
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.4byte _08052584 @ case 5
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.4byte _08052584 @ case 6
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.4byte _080525C2 @ case 7
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.4byte _080525A0 @ case 8
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.4byte _080525AC @ case 9
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.4byte _080525B8 @ case 10
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_08052558:
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ldr r0, _08052560 @ =0x0000FF40
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strh r0, [r4, #0x36]
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b _080525C0
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.align 2, 0
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_08052560: .4byte 0x0000FF40
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_08052564:
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ldr r0, _0805257C @ =gLinkState
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adds r0, #0x38
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movs r1, #0x10
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strb r1, [r0]
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ldr r1, _08052580 @ =gScreenTransition
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ldrb r0, [r1, #0xe]
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lsls r0, r0, #2
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strb r0, [r4, #0x15]
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adds r2, r1, #0
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_08052576:
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movs r0, #0xe0
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strh r0, [r4, #0x24]
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b _080525C2
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.align 2, 0
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_0805257C: .4byte gLinkState
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_08052580: .4byte gScreenTransition
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_08052584:
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ldr r1, _08052598 @ =gLinkState
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adds r2, r1, #0
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adds r2, #0x38
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movs r0, #1
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strb r0, [r2]
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ldr r2, _0805259C @ =gScreenTransition
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ldrb r0, [r2, #0xf]
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adds r1, #0x39
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strb r0, [r1]
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b _080525C2
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.align 2, 0
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_08052598: .4byte gLinkState
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_0805259C: .4byte gScreenTransition
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_080525A0:
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ldr r0, _080525A8 @ =gLinkState
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adds r0, #0x38
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movs r1, #1
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b _080525BE
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.align 2, 0
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_080525A8: .4byte gLinkState
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_080525AC:
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ldr r0, _080525B4 @ =gLinkState
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adds r0, #0x38
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movs r1, #3
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b _080525BE
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.align 2, 0
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_080525B4: .4byte gLinkState
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_080525B8:
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ldr r0, _08052614 @ =gLinkState
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adds r0, #0x38
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movs r1, #4
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_080525BE:
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strb r1, [r0]
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_080525C0:
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ldr r2, _08052618 @ =gScreenTransition
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_080525C2:
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movs r0, #1
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strb r0, [r4, #8]
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ldrb r1, [r4, #0x10]
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movs r0, #0xa0
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orrs r0, r1
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strb r0, [r4, #0x10]
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adds r3, r4, #0
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adds r3, #0x29
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ldrb r1, [r3]
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movs r0, #8
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rsbs r0, r0, #0
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ands r0, r1
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movs r1, #4
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orrs r0, r1
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strb r0, [r3]
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ldr r0, _0805261C @ =gUnk_02002A40
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adds r0, #0xaa
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ldrb r0, [r0]
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adds r1, r4, #0
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adds r1, #0x45
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strb r0, [r1]
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ldrh r0, [r2, #0x10]
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strh r0, [r4, #0x2e]
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ldrh r0, [r2, #0x12]
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strh r0, [r4, #0x32]
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ldrb r0, [r2, #0xe]
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strb r0, [r4, #0x14]
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ldrb r1, [r2, #0x14]
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adds r0, r4, #0
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adds r0, #0x38
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strb r1, [r0]
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adds r0, r4, #0
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bl UpdateSpriteForCollisionLayer
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adds r0, r4, #0
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movs r1, #1
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bl sub_0805EA2C
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bl sub_08017640
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pop {r4, r5, r6, pc}
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.align 2, 0
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_08052614: .4byte gLinkState
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_08052618: .4byte gScreenTransition
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_0805261C: .4byte gUnk_02002A40
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@ -41,6 +41,7 @@ extern void CopyPositionAndSpriteOffset(Entity*, Entity*);
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extern u8* GetSpriteSubEntryOffsetDataPointer(u32, u32);
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extern u32 LoadFixedGFX(Entity*, u32);
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extern void ExecuteScriptCommandSet(Entity*, void *);
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extern void _DmaFill32(u32, void*, u32);
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// Unidentified
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extern void sub_0806ED78(Entity*);
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extern void sub_0804A7D4(Entity*);
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extern void sub_08033744(Entity*);
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extern void sub_0800417E(Entity*, u32);
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extern void sub_080784C8();
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extern void sub_08017640();
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#endif
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@ -62,7 +62,8 @@ typedef struct {
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u8 playerState;
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u8 field_0xf;
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Coords playerStartPos;
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u16 playerLayer;
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u8 playerLayer;
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u8 field_0x13;
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u8 field_0x14[0xa];
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u16 field_0x20;
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u16 field_0x22;
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@ -448,9 +448,7 @@ SECTIONS {
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src/sub_08050024.o(.text);
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asm/code_08050038.o(.text);
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asm/sub_08052418.o(.text);
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asm/initializeLink.o(.text);
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src/sub_08052620.o(.text);
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src/sub_08052638.o(.text);
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src/initializeLink.o(.text);
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src/area.o(.text);
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src/modHealth.o(.text);
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src/modRupees.o(.text);
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11
src/area.c
11
src/area.c
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#include "global.h"
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#include "entity.h"
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extern u8 gArea;
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extern u8 gUnk_08127D30[];
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bool32 sub_08052620(u32 r0) {
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return gArea == 0x81;
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}
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bool32 sub_08052638(u32 r0) {
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return gUnk_08127D30[r0 * 4] == 0x81;
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}
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u32 sub_08052654() {
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return (gArea >> 7) & 1;
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#include "global.h"
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#include "entity.h"
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#include "link.h"
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#include "structures.h"
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#include "functions.h"
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#include "room.h"
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#include "flags.h"
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extern u32 gUnk_03000B80;
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extern u32 gUnk_03003FC0;
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extern Entity gLinkEntity;
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extern u8 gUnk_080FCAC8[];
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void InitializeLink(void)
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{
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Entity* pl;
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sub_080784C8();
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_DmaZero((void *)&gUnk_03000B80, 0x70);
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_DmaZero((void *)&gLinkState, 0xb0);
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_DmaFill32(0xffffffff, &gLinkState.field_0x40, 0x40);
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pl = &gLinkEntity;
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_DmaZero((void *)pl, 0x88);
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gRoomControls.cameraTarget = pl;
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gLinkState.linkAction = gUnk_080FCAC8[gScreenTransition.field_0xf];
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if (!CheckGlobalFlag(0x14)) {
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gLinkState.flags.all |= 8;
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}
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switch (gScreenTransition.field_0xf) {
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case 0x2:
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case 0x6:
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pl->height.HALF.HI = -0xc0;
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break;
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case 0x4:
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gLinkState.field_0x34[4] = 0x10;
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pl->direction = gScreenTransition.playerState << 2;
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case 0x3:
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pl->nonPlanarMovement = 0xe0;
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break;
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case 0x7:
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case 0x8:
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gLinkState.field_0x34[4] = 1;
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gLinkState.field_0x34[5] = gScreenTransition.field_0xf;
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break;
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case 0xa:
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gLinkState.field_0x34[4] = 1;
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break;
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case 0xb:
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gLinkState.field_0x34[4] = 3;
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break;
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case 0xc:
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gLinkState.field_0x34[4] = 4;
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}
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pl->entityType.type = 1;
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pl->flags |= 0xa0;
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pl->spritePriority.b0 = 4;
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pl->currentHealth = gUnk_02002A40.stats.health;
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pl->x.HALF.HI = gScreenTransition.playerStartPos.HALF.x;
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pl->y.HALF.HI = gScreenTransition.playerStartPos.HALF.y;
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pl->animationState = gScreenTransition.playerState;
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pl->collisionLayer = gScreenTransition.playerLayer;
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UpdateSpriteForCollisionLayer(pl);
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sub_0805EA2C(pl, 1);
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sub_08017640();
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}
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@ -1,7 +0,0 @@
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#include "global.h"
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extern u8 gArea;
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bool32 sub_08052620(u32 r0) {
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return gArea == 0x81;
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}
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@ -1,10 +0,0 @@
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#include "global.h"
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extern u8 gUnk_08127D30[69];
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u32 sub_08052638(u32 r0) {
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// u32 r1 = gUnk_08127D30;
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// u32 r1 = gUnk_08127D30;
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return gUnk_08127D30[r0 * 4] == 129;
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}
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